Title: The Realms Of Zapherath
Vampire Prince - February 28, 2006 12:27 AM (GMT)
This is based on a game I am working on...for those who want to take part in this game...ask me.... :mellow:
Zenaku the Odd [Light]
(he has hair like Sephiroth from Final Fantasy 7 but his hair in front is covering his right eye. He has a grey tattered cape thing like a ninja and its covering his mouth. He has tan skin and his left eye is black where its supposed to be white and his eye color is red. He has long pointed ears like an elf and horns are pointing downward. He has a burning halo of blue fire above his head and has 6 silver wings. He has a black amulet w/ a silver gem in it and has a deformed arm like Nightmare's of Soul Calibur 2 bur same size as a regular arm would be and he has an Arm Blade coming out from the top of his wrist and its silver w/ spikes. His other arm is a silver grey trimmed arm armor and has an artificial arm blade made of a black red-trimmed metal. He has no armor protecting his chest and is wearing silver grey-trimmed platelegs w/ switchblades attached to the heels and a belt like a wresting type of belt but studded and w/ a demonic eye on it)
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3900/2950
Fiend/Effect
This card is cannot be Special Summoned from the graveyard. Increase your LP by 500 for each Light and Dark monster on the field and Graveyard. If this card goes into battle w/ a Light or Dark monster immediatly destroy it w/out activating Flip Effects. You may pay 500LP inorder to activate the following effect. Select a monster on your opponent's side of the field. That monster cannot be destroyed(Battle Damage is not applied) and its ATK and DEF go to 0. If this card attacks the selected card the owner recieves LP damage equal to the card's original ATK or DEF. Once this card is destroyed, you may Special Summon 1 Fiend and/or 1 Fairy monster from your hand or deck to the field.
Necross the Wicked [Dark]
(he looks like Spawn, but completely black w/ 3 white eyes, an eye on his chest, an eye on his right shoulder and an eye on the palms of each hand. He has chains wrapped around his right arm and a spiked shoulder pad on his left w/ a spike gauntlet. He also has a black Scythe covered in chains and dark mist and black flames. His is wearing black platelegs and he has a black misty cloud from his waist down and dark steamy stuff are steaming out of his back)
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3900/2000
Zombie/Effect
This card cannot be Special Summoned. Every Standby Phase you may Special Summon any LV4 or lower Zombie card from your hand or Graveyard. Everytime this card succesfully destroys a monster increase your LP equal to its DEF. Once this card is placed on the field inflict 100LP to your opponent. Once this card is destroyed you may Special Summon any Fiend or Zombie card from your deck to the field.
Poseidon the Wise [Water]
(looks like the king of Atlantis from Atlantis: the lost empire but standing upright, he has a trident made of Orichalcum and has blue robes w/ ancient runes on the alongside pearls and 3 amulets on his neck)
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3450/3600
Spellcaster/Effect
This card cannot be Special Summoned. Increase the ATK of all Water monsters on your side of the field by 300. This card cannot be affected by opponent's Spell cards. Every Standby Phase, as long as this card is face-up on the field, you may look at your opponents face-down cards or look at your opponent's hand. Once this monster is sent to the Graveyard, Special Summon a Water monster form your hand to the field in DEF mode.
MurMur the Quiet [Earth]
(looks like a little girl w/ short hair, blank eyes, pointed ears and a crescent moon mark on her forehead. she is in her pajamas and has a marionette in one hand a teddy bear in the other. And she's a ghost...)
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0/3900
Zombie/Effect
This card cannot be Special Summoned(excluding the Graveyard). This card can be Normal Summoned in DEF mode. This card can also attack in DEF but uses its DEF points as its ATK points. Once per Main Phase you may destroy one monster on the field at the cost of not attacking w/this card next Battle Phase. Once this card is sent to the Graveyard, Special Summon a Warrior or Zombie monster from your hand to the field.
Xenomehk the Odd [Light]
(I really cant explain it. If you have played any Bloody Roar game, he looks like a dark grey version of Xion's beast formw/ neon green eyes and dragonfly wings w/ a gun for an arm and a sword for the other arm. If you havent seen Xion and wanna know how he looks like just Google Xion in the images)
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3800/3000
Insect/Effect
This card cannot be Special Summoned. Spell/Trap cards cannot target this card. For each non-Insect monster you destroy w/ this card, inflict LP to your opponent equal to the monster's original ATK or DEF points. This card, instead of attacking a monster, can a destroy a Spell/Trap card on the field. You may discard your entire hand inorder to remove all Spell/Trap cards on your opponents side of the field from play and destroy 1 monster on the field plus inflict 300LP to the owner of the destroyed card. When this card is destroyed, Special Summon any /Lemnehk monsters from your hand or deck to the field.
Phayne the Mysterious [Fire]
(looks like Link from the Legend of Zelda but w/ grey-blue skin and a black tatoo that goes from where his hair starts and runs down his eyes. He has white hair and the whites of his eyes are black and only a red snake pupil is seen in his eyes. He has a blood red cape like Vincent's from FF7 and is wearing spiked black dragonhide armor and has a snake w/ 2 heads coiled around his right arm. This amphisbaena forms into a bow and can breath out blue fire to form a sword. He has a red sash w/ 4 belts around his waist and he has a scimitar w/ teeth like a cutting knife. His sword is black w/ a red trim. He also has 2 dragon wings tucked, hidden behind his cape)
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3200/3900
Warrior/Effect
This card cannot be Special Summoned from the Graveyard. This card cannot be affected by opponent's Spell cards. As long as this card is on the field all Warrior and Dragon monsters on your field cannot be targeted by Spell cards. Increase the ATK of every Dragon on your side of the field by 500. Whenever a Warrior monster is Normal Summoned to the field when this card is already face-up, increase your LP by 900. This card can attack twice per Battle Phase. The second attack immediatly destroys the targeted monster w/out activating effects. Once this monster is destroyed, Special Summon 2 Dragon or Warrior cards from your hand to the field.
Saru the Happy [Wind]
(looks like a monkey w/ hair Super Saiyan style. He is in a white tunic wearing blue chainmail under it w/ a golden gauntlet in his right hand and a white metal glove on his left. He has a light blue ninja cape thing, has a golden shoulder plate and is wearing white DBZ style pants w/ golden greaves but he is bearfoot and he has a blue metal rod w/ golden swirl designs on it. He is holding a banana w/ his tail and is balancing on one foot and is holding an orange w/ the other)
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3100/2000
Beast-Warrior/Effect
This card cannot be Special Summoned. As long as this card is face-up, your opponent may not play any cards face-down. When this card is removed from the field, Special Summon "Saru the Berserk" from your hand or deck.
Saru the Berserk [Wind]
(looks like a super buffed up version of Saru but his face looks like a pissed off baboon's face and has a spiked up Lion's mane. His clothes ripped up except for his armor and his pants. He isnt wielding a rod anymore, instead he grew really sharp black claws. Basically, dont mess w/ this monkey!)
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4100/500
Beast-Warrior/Effect
This card cannot be Normal Summoned or Special Summoned. This card can only be Special Summoned by the effect of Saru the Happy. When this card attacks a monster in DEF, immediatly destroy it w/out activating Flip effects and inflict 1000LP damage to your opponent. When this card inflicts Battle Damage, add an extra 500LP. When this card is destroyed, Special Summon any Beast, Beast-Warrior or Winged Beast from your hand or deck.
For those who will actually contribute to this post...here is something you might wanna know:
Zenaku is half demon half angel, he rules over the demons and angels and has his own army called the SilverHearts
Necross is like Sauron, Spawn, Hades and the Grim Reaper all blended into one...he controls orcs and the undead
Poseidon rules over humans and Sahagins, a race of fish people...
MurMur is a ghost girl who rules over ghosts, dwarves and gnomes
Xenomehk is alien from another planet that rules over aliens and lizard-people.
Phayne is half drakling(a race of people who can turn into dragons) and half dark elf. He rules over draklings and elves.
Saru, the Monkey King rules over Lycans(mammal people) and Garudas(bird people)...
I'll post more later...
normalmonsterssuk - March 3, 2006 04:16 AM (GMT)
:huh: WHOAH... that's a lot of info to consider...
B) Aw, wh4t t3h h3ck, I'll give it a whirl.
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Blades of the Repenter [SPELL/EQUIP]
(basically, they're the same as Zenaku's wrist blades, albeit they are emitting golden light, with a dark, purplish-black cloud swirling around each one. The background is half gold, half purplish-black.)
This card may only be equipped to "Zenaku the Odd." Negate all card effects that involve destroying or removing the equipped monster from play. When this card is destroyed, send both this card and the equipped monster to the graveyard.
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Scythe of the Remorseless [SPELL/EQUIP]
(Necross' scythe, with blood dripping from the blade and vein-like things popping up from the handle. Think Soul Caliber.)
This card may only be equipped to "Necross the Wicked." Select one Zombie- or Fiend-type monster on your side of the field. Sacrifice the selected monster to deal 300 extra points of damage to one monster on your opponent's side of the field when the equipped monster attacks it. When this card is destroyed, send both this card and the equipped monster to the graveyard.
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Trident of the Sea-King [SPELL/EQUIP]
(looks like Poseidon's trident, exept with three columns of water wrapped around the handle and spiraling up to the tips, where the columns become razor-sharp icicles extending from the tips of the trident.)
This card may only be equipped to "Poseidon the Wise." Take control of one monster from your opponent's side of the field. Treat the attribute of the selected monster as WATER. Destroy the selected monster at the end phase of the turn it attacks and deal half its ATK to your opponent's LP. When this card is destroyed, send both this card and the equipped monster to the graveyard.
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Puppet of the Ghostly Goddess [SPELL/EQUIP]
(looks like MurMur's marionette, but it is burning into ashes, and the ashes are turning into a monster.)
This card may only be equipped to "MurMur the Quiet." Place three spell counters on the equipped monster. Every three turns, remove one of the counters to special summon a Warrior- or Zombie-type monster from your hand to the field during the standby phase of the turn the counter is removed. When all three counters are gone, pay 300 LP. When this card is destroyed, send both this card and the equipped monster to the graveyard.
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Blade and Bullet of the Alien Conqueror [SPELL/EQUIP]
(looks like the sword and gun of Xenomehk, except they are glowing neon green with bright gold sparkles.)
This card may only be equipped to "Xenomehk the Odd." Reduce the equipped card's ATK by 800 for one turn to destroy all spell/trap cards on your opponent's side of the field and negate their effects. Deal 100 LP of damage to your opponent for every card destroyed in this manner. When this card is destroyed, send both this card and the equipped monster to the graveyard.
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Sacrificial Knife of the Draelf* [SPELL/EQUIP]
(Phayne's scimitar, except it is surrounded by a white-and blue aura. *Draelf=half drakling half elf.)
This card may only be equipped to "Phayne the Mysterious." Make the equipped monster vulnerable to Spell cards for one turn to protect all Dragon- or Warrior- type monsters on your side of the field from Trap cards. When this card is destroyed, send both this card and the equipped monster to the graveyard.
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Magical Staff of the Monkey-God [SPELL/EQUIP]
(looks like Saru's staff, except it is growing in length and wrapped in red-and-gold flames.)
This card may only be equipped to either "Saru the Happy" or "Saru the Berserk." Pay 1000 LP to look at the cards in your opponent's hand and the top three cards of your opponent's deck. When this card is destroyed, send both this card and the equipped monster to the graveyard.
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I would love to help with the game, but I might have trouble doing so due to two factors:
A. I am computer-stupid; my brother does all the technical stuff with our comp.
2. Our comp doesn't have enough hardware or software to support any MMORPG that requires more than Diablo II does.
If neither of these are problems, sign me up and let me help! ^_^
Vampire Prince - March 3, 2006 10:15 PM (GMT)
Well, you don't need to be good w/ computers, all my friends, my dad and myself are dealing with that. All you need to do is give me suggestions via the site I will give you privately...as for the actual game...that's something that has to be delt w/ when we're finished w/ all the written stuff and I'm done drawing everything, so ya, it isn't a problem...
SilverHeart Soldier [Light]
(looks like a a warrior wielding a silver curved sword and a spiked silver shield. He is wearing a grey hood and silver chainmail and platelegs. He also has 6 silver wings)
****
1900/1900
Fairy/Effect
This card cannot be destroyed by a Light or Dark monster(battle damage does not apply)
SilverHeart Archer [Light]
(looks like SH Soldier but w/ leather armor, a grey, spiked bow and arrows made of silver light)
****
1700/1900
Fairy/Effect
You may give up the chance to attack w/ this card for the next battle phase inorder to select a Spell/Trap card on the field and remove it from play. This card cannot be destroyed by a Light or Dark monster(battle damage does not apply)
SilverHeart Wizard [Light]
(looks like a SH Soldier but w/ grey robes and 4 demonic wings wielding a staff w/ a silver orb of light on it)
****
1800/1900
Fiend/Effect
This card cannot be destroyed by Spell cards. This card cannot be destroyed by a Light or Dark monster(battle damage does not apply)
SilverHeart Mime [Light]
(looks like a little imp dressed up as a mime w/ a grey and dark grey pattern)
**
900/1000
Fiend/Effect
This card can attack directly at your opponents LP. This card cannot be destroyed by a Light or Dark monster(battle damage does not apply)
SilverHeart Brute [Light]
(looks like a demonic Brolly from DBZ w/ spiked knuckles and 4 wings)
******
2500/1950
Fiend/Effect
(trample effect). This card cannot be destroyed by a Light or Dark monster(battle damage does not apply)
SilverHeart Behemoth [Light]
(looks like a demonic dragon-like thing w/ 6 angel wings and 6 demon wings, 8 limbs, 3 tails and 4 eyes)
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2900/2000
Fairy/Effect
This card is immune to all Monster effects. This card can attack again if there is a remaining monster on your opponent's field. You may Special Summon this card from the graveyard by tributing 1 Fairy or Fiend on your side of the field. This card cannot be destroyed by a Light or Dark monster.
SilverHeart Torture Chamber [Trap]
(looks like a SilverHeart Mime w/ all sorts of torture devices giggling)
This card cannot be negated or destroyed by any Spell/Trap card. Each Standby Phase, inflict 900LP as damage to your opponent. Also, deal an extra 300LP damage each time a Fairy or Fiend inflicts damage to your opponent.
SilverHeart Healing Chamber [Trap]
(looks like a silver hospital room w/ angel nurses and demon doctors using magic to heal)
Increase your LP by 2500.
Sylvi the Odd Bird [Light]
(looks like a grey phoenix w/ a dark grey beak, 2 cobras for tails, raptor feet and demon wings)
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3000/2600
Fairy/Effect
If Zenaku the Odd is face-up on the field, reduce a tribute needed for this card. Select one monster card on the field. The selected card cannot attack for 3 turns and is switched into DEF mode. If the selected card is face-down, flip it face-up w/out activating any effects. When this card battles w/ a card the opponent's ATK and DEF are at it's original. This card cannot be destroyed by a Light or Dark monster(battle damage does not apply)
I'll post Phayne's stuff next...
normalmonsterssuk - March 7, 2006 01:19 PM (GMT)
Yes, it's just one card, but it's all I can come up with right now, and it has some significance...
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Wandering Hero of the Realm [LIGHT]
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(looks like a guy with a black tunic, green sash, blue pants, wearing a long coat that reaches down to just below his knees. He has a big broadsword on his back, and long black hair down to his elbows, covering one of his eyes. He is standing amidst hundreds of dead monsters, and the faces of all the Zepherath Gods are floating in a mist above him.)
[Warrior/Effect]
Depending on the attributes of your opponent's monsters, you may pay 1000 LP to activate one of the following effects:
1 LIGHT and 1 DARK--sp. summon 1 "Zanaku the Odd."
1DARK--sp. summon 1 "Necross the Wicked."
1 WATER--sp. summon 1 "Poseidon the Wise."
1 EARTH--sp. summon 1 "MurMur the Quiet."
1 LIGHT--sp. summon 1 "Xenomehk the Odd."
1 FIRE--sp. summon 1 "Phayne the Mysterious."
1 WIND--sp. summon 1 "Saru the Happy."
ATK: 2300 DEF: 2000
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:D I may not be a god in the game, but at least my card kicks butt! :D