this is my main deck its a warrior deck, i love warriors there so cool.
monsters 5+ 20
mobius the frost monarch 2
marauding captain 3
command knight 2
cyber jar 1
mystic swordsman lv2 1
mystic swordsman lv4 1
ninja grandmaster saskue 1
exarion universe 1
sangan 1
magi of faith 1
goblin attack force 2
d d warrior lady 1
exiled force 1
spirit reaper 1
newdoria 1
magics 13
lightning vortex 1
reinforcement of the army 2
warrior returning alive 2
hammer shot 2
crossout 1
snatch steal 1
heavy storm 1
premature burial 1
mst 1
sorl 1
traps 7
dust tornado 3
compolsory evac device 2
torrential tribute 1
call of the haunted 1
thx for reading all x
Pretty good deck :up: .
Of course there is always room for improvemen...in everything(in life I mean).
You might want to take out Newdoria, Spirit Reaper, either Cyber Jar or Sangan and Exarion. They wont really help you much(especially in a Warrior Deck).
You might want to add in:
Don Zaloog(2 would be nice)
Freed the Matchless General(2 would also help you)
thats pretty much all I can see that you can improve in(oh ya take out a Mobius; just 1).
Nice Deck :up:
You might want to put in a Hayabusa Knight (or three). HK has only 1000 ATK, but that is easily fixed anyways, and the ability to attack twice in the same turn makes him a great guy to use when your opponent has nothing protecting him!
i think instead of habusa knights u should add in som mataza the zappers. 1300 atk 8oo def it can attack twice and control of mataza the zapper cant switch whil its on the field, and if you use somthing like wicked breaking flamberge and a fusion sword-mamersa blade and you have a mirage dragon, the zapper becomes 2600, he can attack twice, the effects of monsters he destroys are negated, and your opponent cant activate trap cards during your battle phaze...... thats gonna tickle >:(
it may be difficult but it works, and if you can have at leas 2 cliff the trap removers in ur deck and a robbin' zombie, cause u can clear the field with the zapper(s), then hit ur opponent with 2 cliffs and take 2 cards from thier deck and destroy 2 spells or traps, or my fav, take 6 cards off the top of thier deck, plus the cards from the damage the zapper did. >:(
:up: Pretty nice deck
add in 1 or 2 spirit reapers for trib food and another newdoria and your set for monsters
throw in a rush reclessly and a Swords of Rev. Light and your set for magic
Put in a bottomless trap hole and your set for trap
A little more improvement and you could have a fairly formidable deck :D :D
>:( >:( >:(