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Title: True Zombie Discard


eqnx39 - June 1, 2005 05:17 PM (GMT)
First of all who told these people that anything with atleast one vamp lord and two pyramid turtles are called "Zombie Decks". That is disgraceful I am apaulled taking such a powerful decktype and stripping it like that.....so I got to work and this is a doosy ;)

Tributes
Vampire Lord x2
Ryu Kokki x2

Non Tributes
Soul Absorbimg Bone Towers x3
Pyramid Turtles x3
Skull Servents x3
King of the Skull Servents x3
Spirit Reaper x2
Mystic Tomato x2
Giant Rat x2

Spells
Book of Life x3
Last Will x2
Pot of Greed
Graceful Charity
Heavy Storm
Card Destuction
Serial Spell

Traps
Assault on GHQ x2
Magic Jammer x2
Chain Destruction
Bottomless Trap Hole
Magical Thorns
Mirror Force
Call of the Haunted

Now the basic design is a stall useing the soul towers to lock the attack with special summon like a mad man to cause them to discard between 2 to 28 (yes 28 cards is my record) in one turn.If I get that Magical Thorn out to deal damage ouch. >:(

Flaming_dragon_8468 - June 2, 2005 02:43 AM (GMT)
not bad but if ya ask me, ya gotta have 3 spirit reapers if youre wanting to stall any at all

eqnx39 - June 2, 2005 12:20 PM (GMT)
I do appriciate the fix,and i will try it with this version,there was another version i used that three spirits where in and found myself often with a locked field....However this version DOES have more ways to get rid of one HEHEHEHE
Yes Definately Doable thank you again

Flaming_dragon_8468 - June 2, 2005 10:48 PM (GMT)
Well that's just my opinion, whatever works. I havent had much experience with zombie decks so i could be wrong

The Dragon Master - June 3, 2005 03:13 AM (GMT)
Nah, you're right. Reaper would be quite an asset to this deck. I mean, its been awhile since I last read his card, but doesnt he cause your oppenent to discard? correct me if Im wrong.

Flaming_dragon_8468 - June 5, 2005 07:15 PM (GMT)
if he deals damage to LP, yes... >:(

eqnx39 - June 6, 2005 03:42 AM (GMT)
Your absolutely right Dragon Master it makes your opp. discard from thier hand however i am going for the deck...dont get me wrong i do use two but three is might excessive....Flaming the object is to get all three of the bone towers on the field now that leaves me two spots left on the field so using the Mystics,Giant,and pyramids to cycle the zombies through the remaining two spots tieing one up with a spirit can only hurt me.....thanks for the input

Flaming_dragon_8468 - June 6, 2005 08:06 PM (GMT)
i see your point... but wouldnt a third be nice for stalling until you do get those towers out... dont put more than one on the field... and when your tired of him, just tribute him for something or target him with an effect

eqnx39 - June 6, 2005 08:33 PM (GMT)
the towers hitting the field comes pretty easy through the spec. summ. of the pyramids and the mystics then they provide the basis of the stall also theres not to much that targets within this deck...at one point i used to use last wills on him that was fun :D

Flaming_dragon_8468 - June 6, 2005 09:37 PM (GMT)
i thought you was using your turtles and tomatoes after you get the towers on the field....?

The Dragon Master - June 7, 2005 02:47 AM (GMT)
I'm so out of this game...lol
I don't know these new cards, so good luck with this deck :) :P

alienx200 - June 9, 2005 03:27 AM (GMT)
hey DM, i was lost for a while too but this website got me caught up fast: Metagame.com and pojo's yugioh site, probably the best to yugioh sites around




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