Title: For Plants, Dragon's And Other Stuff For Yugioh
Wraith - January 13, 2005 04:43 AM (GMT)
Nobody cares about Plants. There was even a time I forgot they existed. So I came up with Plants:
Everlasting Nature Goddess (Earth)
******
(picture)
[Plant/Effect]
Increase the owner of this card's lifepoints by 1000 each Standby Phase. When this card is sent to the graveyard, Special Summon it to your side of the field at the End Phase.
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ATK/1950 DEF/2600
Regeneration Seed (Spell)
Equip
(picture)
When the equipped monster is destroyed or removed from play, return it to the field at the End Phase.
Seed of Mystery (Spell)
(picture)
Select 3 Plant monsters in your deck, hand or Graveyard. Put those 3 cards face-down and then shuffle the cards. Your opponent selects 1 and that monster is Special Summoned to the field and your opponent loses lifepoints equal to it's DEF If that Monster originally requires 2 tributes to Normal Summon. The other 2 cards are removed from Play.
Tangle Vines (Trap)
(picture)
Select 1 monster on the field. That monster cannot attack or change position andyou gain lifepoints equal to its level x200.
Ivy Nectar (Trap)
(picture)
Discard one card from your hand. Your opponent loses 2000 lifepoints.
Nectar of Rebirth (Spell)
(picture)
Select 1 Plant monster in the Graveyard and increase your lifepoints equal to its ATK or DEF.
Crab Grass (Earth)
***
(picture)
[Plant/Effect]
When this card is sent to the Graveyard Special Summon another"Crab Grass" from your Deck or Hand. Your Deck is then Shuffled.
Strangulation Roots (Trap)
Counter
(picture)
You may activate either of these effects:
Remove 1 Spell or Trap card from Play
Remove 1 Monster card from Play
Tribute of Tokens (Trap)
(picture)
Pay 2000 lifepoints. All tokens can be used as a Tribute for the duration of the duel.
Rose Queen (Earth)
*******
(picture)
[Plant/Effect]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Rose Throne". This cards cannot be destroyed by Spell or Trap cards. This card increases the controller of this cards lifepoints by 1000 everytime this card attacks.
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ATK/2850 DEF/2400
Rose Throne (Trap)
(picture)
Remove 3 Plant monsters in your Graveyard from play to Special Summon Rose Queen from your Hand or Deck.
Thorn Guard (Earth)
***
(picture)
[Plant/Effect]
FLIP: Inflict 800 lifepoints to your opponent's lifepoints.
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Nightmare Hydra (Dark)
**********
(picture)
[Dragon/Effect]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 5 Dragon type monsters on your side of the field(Any level downgrades done to your monsters do not affect this card) or by discarding 5 cards from your hand to Special Summon it from the Graveyard. If Special Summoned by either of these effects, you cannot Normal Summon a monster this turn. This card counts as 5 monsters but does not occupy any of the 5 Monster Card-zones, but cannot attack Directly to your opponents lifepoints. This card can attack your opponent 5 times in a row. When this card is destroyed, inflict 2500 lifepoints to both players.
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ATK/4800 DEF/3900
Temple of Dragons (Spell)
Field
(picture)
Downgrade all Dragon monsters levels by 2. Increase the ATK of all Dragons by 400.
Warlock of the Dragon-Soul (Light)
****
(picture)
[Spellcaster/Effect]
Flip: Search through your deck for 1 Dragon monster with a DEF of 2000 or less and Special Summon it to the field(Tributes are not required for level 5 and higher monsters)
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ATK/1100 DEF/1400
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SwordStalker the Soul-Eating Fiend (Dark)
******
(picture)
[Fiend/Effect]
For every monster in the graveyard increase this monsters ATK by 700 points.
The Flame BladeMaster (Fire)
*****
(picture)
[Pyro/Effect]
Destroy all Dinosaur Type Monsters on the field.
Roulette Spider (Spell)
Quick-Play
(picture)
Select 4 monsters on the field(2 on your opponents side of the field 2 on your side of the field). Then select the monster with the highest ATK on the field. Give each monster a different number ranging from 1-6 including you and your opponent. Roll a six-sided die. The monster with the highest ATK must attack that monster/player. Battle Damage is doubled.
Quick-Attack Spell
Quick-Play
(picture)
Select 1 face-up Attack Position monster on your side of the field that you have just Normal Summoned or Special Summoned. Inflict Direct Damage to your opponents lifepoints equal to the selected Monster. The designated monster cannot attack in the next Battle Phase.
If you don't understand any of these cards ask me.
(dam this took me a while to type!)
(kinda like one of those times that it took an hour to type and you think it'll take an hour to read) ^_^
levia dragon-daedalus - February 4, 2005 04:44 PM (GMT)
levia dragon-mk3
[dragon/effect]
As long as mk fighter is face up on the field this card can attack your life points directly
stars:6
atk/2650
def/1800
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MK fighter(spell)
As long as this card remains face up on the field all monsters with "mk" in name increase attack by 600 point and decrease def by 1000 pointa
this is unbetable combination what do you think
?
:up: :up: bomb bomb >:( >:(
Vampire Prince - February 6, 2005 02:57 PM (GMT)
Mirror Force,
Magic Cylinder,
Compulsary Evacuation Devise,
raigeki,
raigeki Break,
raigeki Vortex,
Dark Hole, need I go on? :)
normalmonsterssuk - February 18, 2005 07:19 PM (GMT)
Hey vamp, do u really need to crush everyone's dreams just like that? i got a card that ur list will never beat:
Magical Barrier Generator (MONSTER)
(picture)
(Machine/Effect)
As long as this card is face-up on the field, negate the effects of all magic and trap cards. This card requires payment of 100 LP for every attack position monster on your side of the field to remain on the field. if you cannot pay, this card is destroyed. this card cannot attack, and it's position cannot be changed once it is played.
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ATK:0 DEF:2800
play him in defense mode, and your dream-crushing list will not work, vamp!
Vampire Prince - February 18, 2005 08:58 PM (GMT)
Fine all I will do is this:
Black Light [Light/Fiend]
(looks like a crow winged angel with a blue-flamed halo)
**
200/300
When this card is placed on the field, both players lose 3000LP. This effect cannot be negated or redirected.
Skill Absorber [Light/Spellcaster]
(looks like a magician in a golden robe with a green necklace stealing the life of a man-eater bug via magic)
***
1300/1500
As long as this card is face-up on the field, negate all effect monsters on your opponent's side of the field, remove them from play and inflict 1000LP to each effect monster on the field to your opponent.
Blast Jar [Light/Rock]
(looks like a red pot with ancient letters around it and is sucking up a big explosion)
***
900/1900
This card may be Set face-up. As long as this card is face-up on your side of the field, all LP payment/damage goes to your opponent.
Holy Necromancer [Light/Fairy]
(looks like a goddess holding two balls of light in her hands and two golden silhouettes of two angels forming behind her)
****
1800/1650
When this card is Normal Summoned, Flip Summoned, destroyed or Special Summoned, Special Summon 2 Light-Attribute monsters from your hand or deck to the field in face-up ATK or DEF position. You must pay 3000LP after you Special Summon them.
This means Your effects are removed, you take all my LP damage and I get to bring out this combo:
Summon Holy Necromancer
Special Summon another Holy Necromancer and a Blast Jar, opponent loses 3000
Special Summon another Holy Necromancer and a Skill Absorber, opponent loses another 3000
Special Summon 2 Dark Light opponent loses.
So...you were saying? >:(