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Title: Helena combos


BT47 - August 22, 2005 01:02 AM (GMT)
- I'm bored, so here are some Helena combos I use. I tried my best making this as clear as possible, so bare with me :P I'll update this some more if anyone really finds this as useful

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Key:

(Ket taken from http://s3.invisionfree.com/doaonline/index...?showtopic=950)
[7] [8] [9] ---> [u/b] [u] [u/f]
[4] [5] [6] ---> [b] [n] [f]
[1] [2] [3] ---> [d/b] [d] [d/f]

[P] ---> Punch
[K] ---> Kick

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Helena Combos [DOA3 only. DOA2/U has yet to be tested]

[7-Hitter]
- 8+P, 7+PKK, 66+PKP

[8-Hitter]
- 8+K, PPKK, 66+PKP
[80 pt. damage. Can substitute 9+KK [OR] 6+PP for a 7-hitter after PPKK. Easier to execute in water because 8+K is a stun attack]

[9-Hitter]
- 8+P, 1+P, 3+P, 7+K, PP3PP
[83 pt. damage. Easier to execute in water because you start out with a stun attack. 1+P is meant to be an attack, not AOP/Bokuho]

[10-Hitter]
- 236+P, 6+PPK, PPKK
[92 damage. AOP/Bokuho 10-hitter, CAN work in DOA2/U. Lower success rate in water. Be sure to keep the analog stick/d-pad forward after 236+P inorder to successfully execute 6+P/P/K]

Queen Helena - August 22, 2005 08:45 PM (GMT)
I also have a 11 hit combo, it's posted somewhere in the training room

Dan - August 23, 2005 06:49 PM (GMT)
Infinite!

6P F 9P F and repeat,
that move is almst impossible to get out of!




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