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Title: Countering throws


Ayane - March 30, 2004 03:53 AM (GMT)
I'm not 100% sure how to counter throws, is it like SCII where I have to throw when they do?

AshCrimson - March 30, 2004 01:43 PM (GMT)
well in doa 3 its much easier to escape throws by just looking at the animation... there are certain frames of the throws w/c enables you to escape, specially bass' throws :lol:..... while in SC you have to press button simultaneously or only split second delay from the executioner of the throw... so im perdicting its still the same formula with DOAU.. :D

Talim JP - March 30, 2004 02:04 PM (GMT)
In SCII you can counter a throw by punching or kicking them.

You can also hit the A to break an A throw or a B to break a B throw.

You can also duck a throw.

Yeah in DOA3 you throw at the same time they do to break it.

DrDogg - March 30, 2004 05:31 PM (GMT)
Throwing in DOA is done by pressing Punch and Guard together (P+G).

Every character has a standard throw (P+G) as well as several command throws (A direction done with the throw... Forward+P+G). You can only escape standard throws. This is done by press P+G within 6 frames (I think) of your opponent's throw.

You can counter throw an opponent if you throw at the same time as your opponent (only for standard throws), or if you throw your opponent why they are attempting a counter hold (reversal).

You can also interupt any throw by using an attack. Attacks will beat out throws under most circumstances as long as the attack is performed at the same time, or before the throw. Some throws can still be interupted immediately after they connect, but not all.

Multi-throws or chain/link throws can only be escaped after the first part and only between sections. A good chain thrower can buffer their chains and make it a lot harder to break out of the chain throw, but it can still be done. Chain throws can also be interupted by attacks.

Ayane - March 30, 2004 06:04 PM (GMT)
Thanks guys

Shadow Raider II - March 30, 2004 11:30 PM (GMT)
QUOTE (Talim JP @ Mar 30 2004, 06:04 AM)
Yeah in DOA3 you throw at the same time they do to break it.

Didn't Tekken 3 do that too?

DrDogg - March 31, 2004 12:18 AM (GMT)
QUOTE (Shadow Raider II @ Mar 30 2004, 03:30 PM)
QUOTE (Talim JP @ Mar 30 2004, 06:04 AM)
Yeah in DOA3 you throw at the same time they do to break it.

Didn't Tekken 3 do that too?

Nope... quick Tekken terminology lesson. Left Punch = 1, Right Punch = 2, Left Kick = 3, Right Punch = 4.

Most throws are done with 1+3 or 2+4. You break a 1+3 throw with 1 and a 2+4 throw with 2. Most throws have a 4-6 frame escape window. Some throws are done with 1+2 in which case the break can be 1, 2, or 1+2 depending on the throw.

Talim JP - March 31, 2004 02:23 AM (GMT)
I knew DrDogg would put us in the right. :china:

Your knowledge of fighting games is incredible.

Ayane - March 31, 2004 09:31 AM (GMT)
QUOTE (Talim JP @ Mar 30 2004, 06:23 PM)
I knew DrDogg would put us in the right. :china:

Your knowledge of fighting games is incredible.

Sure is, and I thought I knew a lot about fighting games :)

AshCrimson - March 31, 2004 12:49 PM (GMT)
well u gotta stare like a hawk to determine the animation frame when to execute your counter/escape.... well just like everyone says... practice makes purrfect.... oh well back to practicing for me...lol




DrDogg - March 31, 2004 09:31 PM (GMT)
Thanks guys... I just like to get as good as I can at fighting games and more you know about the game the better capable you are of coming up with effective strats.

I actually have two Tekken 4 Mooks from Japan that details all the frame data in the game. VERY useful. They have them for DOA as well, but they're harder to find for obvious reasons.

Talim JP - April 1, 2004 03:47 PM (GMT)
Which DOA, DOA3?

DrDogg - April 1, 2004 06:48 PM (GMT)
DOA3

Talim JP - April 2, 2004 01:05 AM (GMT)
Well I'll be on the lookout then.

I have books that have the move lists (for SCII as well) but haven't found anything that shows the frame data (although if I saw it I wouldn't know what it meant anyways). I've got some Talim and Kasumi frame data I got of the net though.

Maybe you could open a frame data 101 thread DrDogg as I know you could teach us more than a few things?

Ayane - April 2, 2004 07:34 AM (GMT)
One of my old friends collected mooks, especially fighting games, I'm sure he has all of them.

DrDogg - April 3, 2004 02:03 AM (GMT)
QUOTE (Talim JP @ Apr 1 2004, 05:05 PM)
Well I'll be on the lookout then.

I have books that have the move lists (for SCII as well) but haven't found anything that shows the frame data (although if I saw it I wouldn't know what it meant anyways). I've got some Talim and Kasumi frame data I got of the net though.

Maybe you could open a frame data 101 thread DrDogg as I know you could teach us more than a few things?

Eh... using frame data is a very advanced strategy. Plus I don't know how important frame data is to DOA. That and the fact that I don't have the DOA3 mook make it very difficult to explain frame data and how to properly use it in DOA.

We'll see though... :china:

Ayane - April 3, 2004 02:18 AM (GMT)
I never knew how to understsand the frame data. All the top players in most fighting games know how to read it.

kasumi1190 - May 27, 2004 09:19 AM (GMT)
Probably most of you know this already but just in case....

I read in a walkthrough the other day, which i later tested out, that if you throw your opponent when they're trying to counter you it adds another 20 points to the damage of the throw.

blueboy - August 8, 2004 09:41 AM (GMT)
Front Throws:
Depending on the character, you will need to watch the animation.....some throws have different timing on when you can escape these throws, which makes it pretty difficult alltoghether.

Back Throws:
Usually these are non-escapable by any means. These throws are not only pretty fast, but because your back is facing your opponent, your recovery time is diminished serverly.

Chain Throws:
In order to escape these, you must and i repeat...MUST look at the words "combo throw". This is what gives you the opportunity to escape chain throws. Characters such as leifang and her 3-hit chain throw can become very difficult to escape if your opponent has quick hands to excecute the move. Otherwise, watching the indication of these words will ensure you success in evasion. :D

blueboy - August 8, 2004 09:47 AM (GMT)
QUOTE (kasumi1190 @ May 27 2004, 01:19 AM)
I read in a walkthrough the other day, which i later tested out, that if you throw your opponent when they're trying to counter you it adds another 20 points to the damage of the throw.

Depends on the character your using......

One example, Tina has a two-hit+throw move that deals 50% damage if miss-countered.

Basically, i can shave anyone's life bar in half as soon as the round begins...especially when it comes to "jabber feinds" or "counter feinds". :clap:




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