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Title: NINJA GAIDEN WALKTROUGH


Darkfox101 - December 30, 2004 10:51 AM (GMT)
QUOTE
============================
- 4) Walkthrough          -
============================
Believe it or not, many people consider Ninja Gaiden to be a game tougher than
it "actually" should be. Yes, it's not designed for the goomba head gamers out
there, but it certainly is challenging enough to be entertaining, time, and
time again. The following section is a walkthrough of the entire game, through
all 16 chapters. I may include spoilers here and there, so expect to see the
unexpected. Also, extra secrets may be tossed into the normal walkthrough in
case I feel they're necessary for future levels.

  *The game begins with a short FMV showing the legendary Dark Dragon Blade,
    and speaking of how it's actually one of the most powerful weapons in the
    world. Apparently, it was carved from the bones of a Black Dragon, and has
    been protected by the Dragon Lineage. Whoever possesses the sword is
    exposed to great evil powers which can consume entire entities in a matter
    of seconds. All of this is about to change...*

___________________________
/The Way of the Ninja (4.1)/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
DIFFICULTY: *
  SECRETS: n/a

  "In the mountains of Autumn, there is one who walks the path of the Ninja..."

You'll start off in the role of the legendary Ninja (soon to be), Ryu
Hayabusa. Your starting position is in the Valley of Shadows. Proceed up the
river, and climb the left stone stairway by jumping up the ledges. A pink note
should fly by and hit the wall. Read it (press X), and it tells you how to run
up walls. Run horizontally along the wall to cross the ledge. Then, run up the
following wall, and Ryu should grab a hold of a small ledge. Shimmy to your
right, and jump up. Read the next note, then turn around, and open the chest
to receive an Elixir of Spiritual Life. Go back to where the second note was,
and run up the wall. You should catch another small ledge. Jump up, then
proceed left. Two brown ninjas will drop down from above. This will be the
first battle you interact with in the game. They're fairly easy. Use your
blocking attacks whenever they come rushing at you with attacks (or interrupt
their attacks with a quick stab). Once you've dealt with them both, run
sideways along the wall to cross the location.

Open the next chest to receive another Elixir of Spiritual Life. Head into the
small cavern, and read the tutorial note. Position yourself in the narrow
shaft, then perform the Flying Bird Jump. Simply run and jump up one wall,
then quickly jump to the opposing wall in mid-air. If done correctly, jump one
more time to land on the above ledge. You're basically ricocheting from one
wall to another until you reach the top. Once above, run down the hall, and
make quick use of the 3 brown ninjas. Go on the wooden grate, and jump upwards
in a side-to-side pattern to reach the top. You'll now be in the:
_________________
\ Ninja Fortress }
==================
Right near the steps of this massive structure will be two foolish ninjas.
Make quick work of them both as they're the same practical enemies from
before. Run up the stairs, and all the way to the end of the hall. Open the
sliding door, and you must combat 3 fellow ninjas. Again, don't get clustered
in the middle. Try using quick slashes, and follow up with strong attacks to
finish them off. A chest inside has an Elixir of Spiritual Life. Open the next
door, and the test becomes greater as you'll face 6 ninjas (3 at a time). Use
the same technique from before, but try a few wall-jumping attacks as well.
Make sure you block to save your life supply. If your life bar is low, press
START, and try using the Elixirs of Spiritual Life. They can heal about 2/3 of
your life bar. Once the doors are unlocked, head into the next location. You
should now be inside a narrow hallway. Go up, and check out the Samurai
statue. It's missing its face. Look to the left on the drawer for a Spiritual
Life elixir, along with another one in the lower right corner (blind spot in
room). Go down the hallway, and deal with the 3 ninjas around the corner.

Open the double doors at the end, and walk onto the white dojo mat. Battle the
6-7 ninjas, then open the nearby chest for the Lives of the Thousand Gods.
It's pretty much like an upgrade item. Now, go right, and there should be a
lone pot in the corner. Look for a tall narrow carpet along the wall. Slice it
to reveal a secret doorway. Inside, you'll be greeted by 2 Brown Ninjas, along
with a special White Ninja. White ninjas can toss shurikens, so don't get too
far away. This room has about 15-20 ninjas (I'd like to thank Nick Elliott for
this tip), so quickly engage them, then run to the top part of the room. Step
on the dark-colored plates, and they're actually trap doors which will drop
you to the Underground Storehouse. Break the nearby jars for some
essence/power, and watch out for the red bats. You can slice them for essence
if you desire. Head out of the cave using the pathways, and open the chest
along the left wall for the Fangs of the Samurai. The cave should lead back to
the outside area. Jump up the platforms, and then head up along the border of
the Ninja Fortress.

Around one of the corners is two ninjas. Make sure they're dealt with swiftly
and painlessly. Continue onward, enter the doorway, and open the chest for the
Talisman of Rebirth (basically an extra life). Drop down into the hole, and
you'll be in the dojo room from before. Make your way back to where the
Samurai Statue was, and press X to place the Fangs of the Samurai in place. A
special Key of Courage will be released from his hand. Go back to the right,
but do NOT drop into the storehouse hole. Slice the tall carpet along the wall
behind it to reveal another doorway. Enter inside, then save your game on the
nearby Idol Statue. Once your game is saved, run up the stairs, and enter the
wooden walkway. Two white ninjas should be located up above. Quickly charge
them (they'll toss shurikens if you don't), and make quick work of them.
They're a tad more challenging, but white ninjas tend to drop blue energy,
which heals your life bar. After both targets have been eliminated, head up to
the Inner Sanctum doorway, and press X to open it. If you gathered the Key of
Courage (as following the instructions before), the door should open.

Proceed inside, and you'll have to take out five white ninjas. This can be a
fairly complex battle, but keep on the move, and whip out any spare shurikens
when you have free time. The door ahead will become unlocked once you've
defeated all opponents in this room. Head inside to meet the first boss of the
game.

  *A large, muscular man will be meditating in the center of a dojo-like
    room. Although you're not aware of his name right away, this is actually
    Murai, who was a former member of the Hayabusa Clan. Murai is a master of
    the Nunchakus, and ninja arts as well. Before the battle begins, you'll be
    presented with an overwhelming swish, and swirl of combo attacks. He looks
    tougher than he actually is.*

  &==================---------===============================================&
  ~= LEVEL ONE BOSS  | Murai | DIFFICULTY: ***                              =~
  &==================---------===============================================&
  ~ Murai is a counter-like boss who tends to attack whenever you stand      ~
  & still too long. To defeat him, try to lure yourself close to his        &
  ~ proximity, then quickly block his fury rage of attacks. When he stops    ~
  & attacking, let go of the block button, and counter fire with a few weak  &
  ~ strikes of your own. DO NOT get caught up in any combo more than 4 hits, ~
  & otherwise, he'll catch you off guard. Murai also has a close-range power &
  ~ attack where he twirls towards you. The only way to prevent this attack  ~
  & from damaging you is to do a quick strike while he's coming at you. For  &
  ~ the most part, DO NOT overblock, otherwise Murai will grapple you to the ~
  & ground with nasty moves. Try wall attacks, and charged attacks if        &
  ~ possible. Projectiles are useless as he instantly reflects them back at  ~
  & you. This is a fairly tough battle for the first boss in the game.      &
  ~==========================================================================~

  **********************************************************
  * Useful Tip for defeating Murai (thanks to Tyler Sick)  *
  **********************************************************
  * Timing is essential. Charge an attack by holding Y,    *
  * then let go right when he's about to strike you. His  *
  * guard will be knocked down, and you can penetrate him  *
  * with 2 weak combos (roughly around 8 hits total). Jump *
  * back to safety before he can strike again. Repeat the  *
  * process. It's a very quick, and efficient way. Just    *
  * takes some time to master. You can also run up a nearby*
  * wall, and jump at the highest point, using a downward  *
  * slash for critical damage.                            *
  **********************************************************

  *Once you lower Murai's health bar to the minimal echelon, the battle will
    then enter an FMV sequence. Apparently, Murai and Ryu are excellent
    friends. The unfriendly welcome was just a normal test of the ninjahood,
    that many would-be gamers know nothing about. The battle ends up turning
    into a friendly conversation where Ryu tells Murai about how his father's
    clan is protecting the Dark Dragon Blade. Murai suggests that the blade is
    nothing more than a waste since no one is wielding the awesome power of
    the sword, but Ryu prefers to differ. Suddenly, a young girl starts
    sprinting through the Ninja Fortress. She blasts through the door to inform
    both of them that Hayabusa Village is burning, and under attack! Save
    your kindred before it's too late.*

_________________________________
/The Hayabusa Ninja Village (4.2)/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
DIFFICULTY: ***
  SECRETS: (2) Life of the Gods
                Bow and Arrow

  "The village is burning. Before long, Ryu hears the screams of his
  brethren..."

- Before sprinting down to the village, go speak with Murai. He'll actually
teach you two different (and useful) Ultimate Techniques. These attacks can
only be performed when yellow essence orbs are lying around on the ground, but
they're useful nonetheless. The first attack is the Extinction Straight Slash.
Hold down Y until you see a yellow orb come at you, then release it before it
explodes. If performed correctly, Ryu will sprint straight forward in a blue
beam of light, decapitating any opponents in the way. Another attack is the
Level 2 version, which basically uses two orbs, yet extracts more essence from
dead bodies. Just repeat the process, and wait for both orbs to strike you at
the same time. Finally, speak with him a last time to teach you the Reverse
Wind Technique. Hold down the Left Trigger, then press a direction to roll in
that specific direction. You'll be using this often, so get use to it
(necessary for many boss battles).

Start off by sprinting out of the dojo room, and back down the usual pathway.
Run all the way back to the Valley of Shadows by leaving the Ninja Fortress
(down the front stairwell), and dropping back down to the stone caverns. Drop
to ground level, but sprint northward up the river. Check your map in case
you're lost. You're aiming for a blue dot on the northern ridge. You'll
eventually reach a "Shrine" area. Interact with the Shrine to receive the Art
of the Fire Wheels. This is the first degree of Ninpo magic you'll receive in
the game. You can enable Ninpo magic by pressing Y + B. For now though, just
leave it in your inventory. The shrine will lower to reveal a secret elevator.
Jump aboard, and press X. You'll now be lowered to a depressed canyon. Behind
the elevator is a chest containing a Great Spirit Elixir. I'd like to thank
RnTmErr for this tip. Run across the opening by wall running, then open the
chest across the gap. Inside you'll receive an Elixir of Devil Way, which can
refill your Ki power (for magic).

Proceed into the forest, and you'll engage some of your first enemies. A group
of three Samurais will come charging at you. These are slightly tougher than
the ninjas from before as they tend to block your basic combos, but they can
be penetrated quite easily. If you're surrounded, simply use the rolling
technique, or jump out of the hairy mix. If one of them drops essence, use
your ultimate technique, and lay down a fatal blow. Sometimes you can
decapitate your opponents quite easily. Once they're dead, continue forward,
and slide down the incline. Jump into the water, and swim forward. Climb out
of the water via the nearby ledge, and you'll be forced to engage several more
Samurais. There are roughly around 5 of them, except one of them is a special
magic caster. He'll occasionally toss energy balls at you from a ranged
distance. Your best option is to interrupt your fighting with the default
swordsmen, then quickly toss shurikens at him to halt his spell casting. That,
or you can focus your attacks on him first. Be careful though, he's skilled
with two small weapons as well. If he warps close to you, quickly block, then
counter attack after the furious combo.

Now that you've finished off this small locale of a group, climb the nearby
tower by pressing X. Open the chest to receive a map of Hayabusa Village. Jump
down, and continue forward until you reach a broken bridge. Jump into the
water, and turn around. Under the bridge is a Life of the Gods orb behind some
broken trash. Make sure you grab it before crossing (thanks Chris Hoey). You
can reach it by tapping A right when you touch the surface of the water. Ryu
should be able to run on the water without sinking in. After you've snatched
that, swim slightly to the right, and climb up via the small wooden platform.
Jump to ground level, then save your game via the statue. Go to the left of
the save statue to open a chest, and receive an Elixir of Spiritual Life.
_________________________
\ Hayabusa Ninja Village }
==========================
Now you're ready to save your hometown village. Charge in through the narrow
doorway, and proceed forward. You're going to have to deal with 5-7 Samurais.
Try using your Ultimate Techniques to make this battle easier than it is. Save
your Ninpo magic for the bosses later. Once they're dead, go left down the
first pathway. Check the dead body to receive an Elixir of Spiritual Life.
Head back to the main entrance, and go forward. Go all the way to the end of
the street, and a small statue head should be on the ground (looks brownish-
red). Pick it up, then return to the town entrance. Look to your left, and
there should be a statue missing a head. Press X to place the head on the Jizo
Statue. You will receive a Life of the Gods (extends your life meter after you
use 9 of them). Now, head to the middle of the town, slightly past the second
pathway. Look to your left for a few roofs and a window opening above. Jump on
each roof, and then head into the small window.

Once inside, drop down to the first floor. Look near the doorway, and pick up
the Bow. Now, check the nearby shelves for an Elixir of Devil Way, and one of
Spiritual Life. Go check out the statue, and this was actually carved by the
hands of an ancient blacksmith named Muramasa. These statues are spread
throughout the game to act as "certain" shops you can purchase items from. You
may shop, or talk to him if you wish. However, I highly recommend purchasing:

  (3-4) Elixirs of Spiritual Life -- 500 a piece
        Wooden Sword              -- 500 essence

Once you're done browsing through, exit the building via the double doorways
opposite of the statue. Outside, you're going to have to deal with two magic
wielders, along with several Samurai Swordsmen. Your best bet is to focus on
the magic users first, as they tend to act as key support units. Block their
combos, and counter attack. Use your reverse wind technique to roll under the
energy balls, or out of danger. Check the nearby body for arrows (you can only
hold a certain amount), and equip the bow for now. Stand on the wooden mark
along the ground, and snipe the three targets near the river. Each of them
rewards you with multiple amounts (15) of blue, red, and yellow essence. I'd
like to thank Valmor Hack for coming up with this tip. Once you're about ready
to move on, head left past some burning rubble. Once you walk far enough, the
rubble will collapse behind you, and two horsemen will leap over the rubble.
This isn't exactly a boss battle, although it's fairly challenging to a
certain extent.

>> First of all, there are 4-5 horsemen to engage with in the battle. Two of
them have spears, while the others have arrows. Personally, I concentrated on
the Arrow Horsemen first as they tend to be the peskiest. Use the Reverse Wind
Technique (L trigger + direction) to roll under the stab spears of the other
soldiers. DO NOT roll into the horses, but roll near them, then quickly start
attacking the shins of the horses. After roughly around 25 shots, the soldier
on the horse should fall off. Now attack and finish off that soldier. Repeat
this procedure for the spearmen, and catch them from behind whenever they turn
their horse around. You can usually get in about 12-15 stabs by simply tapping
the X button. DO NOT use your Ninpo magic, at least not yet. Save it for the
actual boss.

  ******************************************************************
  * Useful Tip for defeating the Horsemen: (thanks to Seth [tollk2]*
  ******************************************************************
  * Remember the new Bow and Arrow you received in Chapter 2?      *
  * During the battle, equip it, and snipe the horse riders. It    *
  * only takes one arrow to knock a rider off their horse. The only*
  * problem is finding spare time in the battle to take them down. *
  * However, this is a much easier approach than attempting to    *
  * slash each of them off their horse.                            *
  ******************************************************************

After you've eliminated the default horsemen, jump over the rubble which cools
down. Check the body on the right for a Great Spirit Elixir, and then save
your game with the nearby statue. You can check out the Graveyard to your
left, but it has nothing of interest (as of right now). Instead, proceed
forward onto the wooden bridge. It's nukem time.

  *A large wooden doorway will open up to reveal a Samurai Swordsman dressed
    in massive armor. Slowly but surely, he makes his way onto the wooden
    bridge along with a battle horse, and gigantic Mongolian spear-like weapon.
    Let's show him who the boss is.*

  &==================-------------------=====================================&
  ~= LEVEL TWO BOSS  | Samurai Horseman | DIFFICULTY: ***                  =~
  &==================-------------------=====================================&
  ~ This is a very tough battle for one of the earlier levels in the game.  ~
  & The Samurai Horseman also has two magic wielding swordsman by his side  &
  ~ for most of the battle. There are two procedures you can do from here on.~
  & You may either focus on killing the magic wielding warriors, and keep    &
  ~ killing their respawned forms until they stop respawning. Or, you may try~
  & to simply focus on narrowing down the horseman's life bar before it's too&
  ~ late. Personally, I simply focused on the horseman. Some key tips are to ~
  & roll out of the way (to avoid his spear attacks), then quickly sprint up &
  ~ and slash his horse from behind. The energy balls from the magic users  ~
  & can be a real pain in the arse. If you are in desperate need of health,  &
  ~ simply kill the magic users, and they'll drop essence. Keep doing this to~
  & refill your life bar, then re-engage the horseman. Avoid jumping as he  &
  ~ has extreme range on his attacks. If you decide to do the first strategy,~
  & watch out for the horseman to strike you from behind. Roll out of the way&
  ~ in timed intervals when you sense he's coming towards your position.    ~
  & Make use of the fire Ninpo magic as well. When his life bar is fairly    &
  ~ low, quickly cast the Fire Wheel spell, and run up to him to catch him on~
  & fire. This is perfect for making the battle come to a decisive end.      &
  ~==========================================================================~

- After you've killed him, run up to the aura in the middle, and press X.
You'll receive a Technique Scroll: Counter Attacks. You can now counter attack
opponents by blocking an attack (holding down L trigger), then pressing X or
Y. Basically, you'll attack them right after you block a swing with your
blade. Enter the large wooden doorway where the Samurai Swordsman came from.

  *Yet again, another FMV sequence will open up. This time, we're presented
    with Ryu Hayabusa sprinting towards the inner temple where the Dark Dragon
    Blade is held. Most of his comrades are slain, and we see a large knight
    gallavanting through them like a knife slicing into butter. Suddenly,
    Kureha, who is one of the temple's protectors (a young girl), collapses
    and dies in front of Ryu. This angers him greatly as a childhood friend
    has been lost. He grips the Dragon Blade, and charges the mysterious
    knight. The first attack is blocked, then countered, and the knight finally
    slashes Ryu across the chest/leg. Ryu falls to the ground as a failure.
    We're then presented with a black falcon flying to the scene above Ryu's
    dead body. Some say Ryu never died, and that Murai rescued him. Others say
    the falcon resurrected Ryu. Only time will tell...*

- I'd like to give credit to Phuc Tram for telling me that the bird was
actually a falcon, and that Hayabusa is Japanese for "falcon." I'm sure many
of you are starting to see the resembling connection.

  *We're then brought back to a scene of Ryu getting dressed into a new
    uniform. Murai informs him that the man he fought was actually Lord Doku,
    leader of the Greater Fiends. There's some reasonable connection between
    them and the Vigoor Empire. Ryu decides to hitch a ride on an airship to
    get to the Vigoor Empire, where maybe he can beat some answers out of the
    senseless combatants. The game then zooms to a scene of the Vigoor Empire
    detecting an unwanted intruder on an airship (you). Alarms start to go off,
    and a gigantic electrified man is released (as part of the defense unit).
    Let's get this show on the road.*

_________________________
/Skies of Vengeance (4.3)/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
DIFFICULTY: **
  SECRETS: (3) Golden Scarabs
            (3) Life of the Gods [one because of Muramasa]

  "The Hayabusa Village has burned, and the Dark Dragon Blade is gone. Ryu has
  stowed aboard an Airship headed for Vigoor Empire. His goal: Vengeance..."

This level starts off with you inside your cabin quarters. Go to the table and
take the Elixir of Devil Way. Now, open your cabin door, and head out to the
door opposite of you. Grab the Spiritual Life potion on the table, then leave
this room. Go up, and open the next door on the left. Open the chest to reveal
the Airship Map. Unfortunately, your gleaming discovery will be interrupted by
two Vigoorian Guards who breach through the windows. You're going to face many
of these throughout the level, so get use to them. The white uniformed
soldiers are fairly weak, and easy to kill. Watch out for the black ones
though as they have tazers. Once you've finished them both off, leave the
room, and enter the 1-# door on the right hand side. Grab the Spiritual Life
potion, and leave. Run to the end of the hall, and engage the four surrounding
guards. When you're a certain distance from them, they'll pull out pistols and
shoot at you. Be weary of your surroundings. Use the wall to your advantage,
and try to make use of some Essence moves as well.

Once they're dead, check the aura in the middle to receive the Wing Key. Use
the key on the double doors right next to you to reach the Main Deck. Run
inside, and head around the protruding wall. Go to the upper left section of
the room, and check the ship's galley to find a Life of the Gods. Leave the
room, and head to the upper right portion. Open the door on that side. You
should be in a room filled with spewed documents. Open the next door, and
suddenly the power locks will turn red. Battle the four guards as usual, but
watch out for the black ones. Once they're finished off, leave through the
next door and you should be in a hallway. Enter the door opposite of the one
you just came through. You should now be in the Captain's room. Check the desk
for a letter.

  *Apparently, the ship has been having problems whenever emergency power has
    been forced to turn on. Because of the lack of power, whenever a power
    shortage occurs, all power locks on the ship are unlocked.*

Check the desk again for a scrolled up map which turns out to be a Map of
Tairon. Also, you can find Golden Scarab #1 in the right hand corner of the
room. Head over to the Captain's Elevator, and use it. This will lower you to
the Fore Cabin. Run around the semi-circle room, and then use the next
elevator. The ID door in this room is locked for now. Go down the elevator,
and you'll be brought to an isolated room. You'll have to deal with 5-6
guards. If you need to, make use of your Ninpo magic, although I found simply
using Ultimate Techniques worked best. Use the counter attacks to your
advantage. Once they're dead, an aura will appear in the middle of the room.
Grab it to receive an ID card. You can now open certain powered locks on the
floating vehicle. Open the door directly behind you, and retrieve the Life of
the Gods inside the chest. Head back up the elevator, and use the ID card on
the door to the left.

Once inside, you'll have to deal with a small threat of 2 Vigoorian Guards.
Head through the following doorway, and then use the save statue on the right
to note down your progress. Before heading on straight through, you can do the
following to gain some "secret" inventory:

- Go up the spiral stairwell. Then, go down the opposing stairwell. You can
find a Muramasa Shop in a nifty location. If you want, purchase some Spiritual
Life potions (although I actually upgraded my Dragon Sword, 3000 essence). If
you talk with him, Muramasa will yank your golden scarab, and give you a Life
of the Gods. You can find out more about what you receive for handing in
scarabs (in the Scarab Locations section). Anyhow, once you're finished
shopping, head back up the stairwell. Now, make your way back to the Living
Quarters. Open the ID-card door at the end of the hallway. You'll be in a
cargo room filled with crates. Jump onto the left side of crates, and make
your way to the middle section of the room. Leap straight across, and you
should be able to reach the back part of the room. In the left corner is a
chest containing a Talisman of Rebirth, along with a chest in the right corner
holding an Elixir of Devil Way. Finally, check the small two-crate dip between
both chests for Scarab #2. Head back to the save statue, and note down your
progress.

Head on through the door, and you should be outside. Run across the small
walkway, and enter the door to reach the Middle Deck. Check the crate on the
left for an infinite supply of arrows (although you can only handle 15 at a
time). Smash the crates for some essence, then start to unwind the wench (in
the corner of the room), by tapping down X. Eventually, a few guards will
burst through the windows, and attempt to ambush you from behind. Let go of
the wench, and deal with them appropriately. Keep unwinding the wench until
the large cargo door is slightly more than fourty-five degrees open. Pull out
your bow, and snipe the 2 guards across the large gap. Run to the corner of
the door, and jump up to reach a small dangling wire. Shimmy across to the
other side, and run to the end of the current deck. Kill the black guard
around the corner, then head to the other walkway around the corner. At the
end of this walkway is a chest containing a Spiritual Life potion. Look on the
right hand side for a window with a poor repair job. Use your bow, and shoot
the window to smash it. Leap through the opening, and you'll now be in the
power source room.

Now it's nukem time. Pull out your sword, and start to slice all of the
controls in the room. Once you've destroyed most of the panels, an
announcement will start to play over the intercom:

  *Announcement says that all locks have been disabled due to a shortage of
    power. Emergency power supply has been initiated.*

Leave the room, and go back to the Fore Cabin. Just shimmy across as usual,
and make sure you refill your arrows on the way out. Once you're back at the
Fore Cabin, save your game. Go up the spiral stairwell, then make it back to
the hallway before the Captain's room. Head to the far end where there should
be a large metallic door (with a different kind of lock). Fortunately, the
lock is now open because you disabled the power supply. Open it, then proceed
up the stairs. Pull out your bow, and snipe the two pistol-wielders above. Go
all the way up, and you should reach a dead end. However, behind you is an
elevated platform. Go to the right or left hand sides, and then jump directly
up to reach the above area. Kill the three guards above (you might take some
fire on the way up). Look along the left wall for a large crate. Leap onto it,
then wall jump along the wall to the area above. If performed correctly, Ryu
should land in a secret ceiling area above with Scarab #3 on the ground. Run
straight ahead, and open the chest for a Great Spirit Elixir. Engage the two
guards up ahead, and go to the metal cargo box in the corner of the room
(behind a grated wall). You're going to have to do a flying bird jump to reach
the top of the metal box, then another wall jump to reach the metal walkway
above. It might take a few tries, but boost yourself off the solid to flip up
to the area above.

Run down the walkway, and there should be a ladder shaft. However, before you
can head on up, the hatch is actually locked. What you have to do is perform a
multiple wall jump to reach the part I'm talking about. Position yourself in
the center of the red shaft, then jump against the left wall, run up, and
jump. Repeat this process three more times, and Ryu should land in a red side
area. Run to the end of the hall, and hit the switch. It'll unlock the hatch
above. Now, jump down, press X to climb the ladder, and Ryu will be on top of
the airship. Unfortunately, you'll also be met by an Electrical Mofo (as I
like to call him).


Darkfox101 - December 30, 2004 10:52 AM (GMT)
QUOTE
&====================------------------====================================&
  ~= LEVEL THREE BOSS  | Electrical Mofo | DIFFICULTY: **                  =~
  &====================------------------====================================&
  ~ Some players tend to have trouble with this boss mainly because of his  ~
  & massive power on attacks. Basically, he's equipped with a gigantic      &
  ~ electric gun, that shoots out blasts of electrical charges in small      ~
  & intervals. What you should do is keep distance between him and yourself. &
  ~ Keep running in circles, but DO NOT jump (makes you an easier target).  ~
  & You can try rolling, but keep running in circles until he fires about 5  &
  ~ laser blasts. Suddenly, his gun will discharge, and it'll be jammed for a~
  & few seconds. Quickly sprint in, and lay down a few power slashes. If you &
  ~ want, you can also cast Ninpo magic to assist in causing more damage.    ~
  & Just repeat this strategy, and keep retreating/approaching. If you stay  &
  ~ close too long, he'll grab you, and shoot you point blank with the      ~
  & weapon. Also, try to keep several potions on hand when facing him. You  &
  ~ might take a few hard hits along the way. Aside from that though, he's  ~
  & not as challenging when compared to other bosses faced.                  &
  ~==========================================================================~

  ****************************************************************************
  * Alternative method of defeating Dynamo (thanks to AJC)                  *
  ****************************************************************************
  * An easier method to take down the level 3 boss is to simply not let him  *
  * shoot. When he starts charging up, quickly sprint in and lay down a quick*
  * 2-hit combo. Quickly leap back as he'll most likely take a pop swing at  *
  * you. After he's finished swinging, he'll start to charge up his gun      *
  * again. Repeat the process, lay down 2-3 hits, then retreat out. This is  *
  * a slower manner of defeating him, but very useful for hard and very hard *
  * where taking damage is not an option.                                    *
  ****************************************************************************

  *Our gigantic boss will start to scream in agony as he has been defeated.
    Not only is he all sliced up, but the rain causes for his suit to
    malfunction. He explodes into millions of tiny organic pieces. Before he
    dies though, his gun discharges and takes out a nearby Vigoorian Airship,
    which leaves us with a very covert exit. However, the zeppelin starts to
    burn in a furious manner. It's getting a little too hot to be standing
    here for long.*

_________________________________
/Imperial City Infiltration (4.4)/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
DIFFICULTY: **
  SECRETS: (3) Golden Scarabs
                Technique Scroll: Guillotine Throw
                Nunchakus
            (1) Lives of the Thousand Gods
            (1) Life of the Gods
                Windmill Shuriken (Legendary Weapon)
                Stone Tablet [Top]

  "Ryu has escaped from the crash of the Airship. Spread out before him is the
  city of Tairon, capital of the Vigoor Empire..."

  *We're brought to the scene of the magnificent airship slowly but surely
    burning down to crash on the ground. The camera then zooms out to show Ryu
    standing upon a nearby power line. Using his metal wrist bands, he slides
    along the electrified power source as if he was skating upon a sheet of
    ice. You're now in the Outskirts of Tairon.*

Start off by saving your game at the nearby save statue. Jump to the street
below, and start to run down the alleyway. Around the corner are 3 Vigoorian
Guards, and make their existence quick and painless. Keep going down the
pathway, and a Kunai note will fly by. Read it, and it'll tell you to go visit
Han's Bar. Apparently, they have information on where you can find this Lord
Doku. Keep going forward, and you'll reach the Twin Serpents Plaza. Look to
the left for a small doorway behind an enclosed fence. Go inside, and open the
chest to receive a Great Spirit Elixir. Now, go down the left hallway, and
kill the 3 Vigoorian Guards. Yet again, nothing we haven't seen before. Open
the doorway, and you'll now be in front of the Military Gate. Go along the
left wall, and check the ninja's body for a Technique Scroll: Guillotine
Throw. It's a fairly useful move that can be operated by jumping at an enemy,
and pressing Y (while above their head). Run up to the gate, and check the
other ninja body for some much needed arrows. Go right towards the door with
the yellow dot on it.

Suddenly, three Vigoorian soldiers will drop down. One of them has a nade
launcher, so avoid the nades, and take out the usual grunts. Now's a great
time to use some ultimate techniques considering you have vast space to
navigate with. Once they're dead, head up to the yellow door, and press X to
open it. Three soldiers are on the other side, and again, make their lives
worthless. By now, you should see a "Skull" door to your right, along with a
shiny treasure chest, and golden scarab on the ground. You cannot reach this
area yet until later on in the game. Run straight down the street, but don't
go left. Keep going straight, and turn right around the corner. Go to the end
of the street to find a Top portion of the Stone Tablet. Again, this is a
puzzle you will accumulate throughout the game, so no need to worry about it
now.

Run back to the T-way from before, and three Vigoorian guards will be there.
Kill them all, and go down the steps you passed before.

- The 3 Vigoorian Guards you just fought are actually part of an infinite
respawn pool. You can check out the Secrets section on how the process exactly
works.

Once you run down the steps, a Kunai note should hit the ledge. Read it, and
it says that anything blue can solve your problems. Pull out your bow, and
snipe off the guard on the platform to your right, and straight ahead. Once
they're dead, look where the Kunai note landed. There's a small blue ledge
there. Run off the ledge, and Ryu will flip (but hang) onto the railing.
Shimmy to your right, and jump up. Open the chest to receive a Life of the
Gods. Shimmy back to where you were, and look to your right along the building
wall. Look slightly up, and there should be a highly-placed blue railing. Walk
down the steps a bit, then turn right, and wall run. Ryu will grab a hold of
the ledge. Shimmy to your left, then jump onto the guidance wire, and cross
the opening. Open the next chest for a Thousand Lives of the Gods. Quickly
pull out your bow, and snipe the 2 guards that pop out (from the stairwell you
were on before). Now, jump down to the street level. There should be a door on
your left marked with a "Lily" symbol. Remember this location. Run down to the
end of the streetway, and open the door to enter the Clock Tower Plaza.
____________________
\ Clock Tower Plaza }
=====================
The entire region looks sort of like this:

                                            ________
_________    /=========/                  / Green  |
] Red    \  /Nunchakus/                  /  Door  |
]Door    \/        /  ___________      /          |
]_____              \ [Multi-Color]    /Muramasa's |
      \              \|  Door    |___/ Shop      |
      \                                            |
        \                                          /
        \        ____DOOR________________________/
        |      /
        |      |
        |      |
        |      |
        | START |

Start off by taking the left pathway, then making a right at the Y. Check the
ninja's body for the Nunchakus. This is the first alternate primary weapon you
can find in the game. Unfortunately, the nunchakus don't yield a lot of
damage, nor do they have an ultimate technique. The excellent trait about them
is that they can yield high-hitting combos. Now, go right towards the green
door, and a quick cutscene will pop up. One of the doorways from before will
lock. You'll have to take care of 4 Vigoorian Guards, including two captains
(with grenade launchers). Once they're dead, prison bars will slide up from
the DOOR (listed on the map above). Run to this doorway (it's a yellow arched
doorway), and run up the stairs. Fight off the three guards in the stairwell
(block the pistols shots, and run along the wall). Then continue to the very
top. Walk past the Clock Tower, and you'll have to face 3 Black Ninjas. These
are one of your most formidable common enemies throughout the game. They're
equipped with explosive shurikens, and have fast attacks. Always BLOCK against
them. You can get more in-depth strategies under the Enemies section. Once
you've killed them, check the chest near the edge of the wall for a Spirit of
the Devils. Use this item; it'll upgrade your Ninpo by one level.

Run back down to the Green Door, and hit the lever to the right of it. This
will unlock it. Now, open the green door, and proceed inside. Again, you'll
have to face 3 Black Ninjas that drop down from above. Use the same tactics
from before, and use Ninpo Magic if the situation is desperate. Avoid powerful
attacks though, as you'll be exposed too long. You'll also receive a Kunai
note saying that these ninjas are part of the Black Spider Clan, one that
opposes the Hayabusa Clan. Make sure they do not leave the city alive. Look to
your left for a water fountain. Walk up to it, and press X to receive Golden
Scarab #1. Keep going straight, but this time, go left along the partial
stairwell. It should elevate you slightly, and guide you along a large fence
blocking in a city square. Look to your left for a small alley. Run in there,
then wall jump 4x to reach an area above. Jump across the small pit, and run
sideways along the blue-colored portion of the wall. Check the ninja's body
for Suke's Diary.

  *The Diary is apparently of a ninja from the Black Spider Clan. He suffered
    a mortal wound, and is about to die, but during his life, he met a "very"
    beautiful woman in Tairon. Sounds like a cheesy sex novel.*

Anyhow, it's just to provide some background information about a character
you're going to meet. Grab Golden Scarab #2 on the ground, then jump across
the small pit. Open the chest to receive a Great Devil Elixir. Hit the lever
to unlock the multi-colored door below. Before jumping down below, head back
to the Green Door area from before. Rather than going left (to where that
alley was), head down the right street. Go all the way to the end, then go in
the nearby alley. Perform a running side jump two times to reach the balcony
ledge above. Drop down, and you'll be forced to deal with four black Ninjas.
Be careful though as the fighting arena is small, and has four pillars (you
can use them for shelter). Once you've finished off the ninjas, open the chest
in the far corner for 5,000 essence. Now, head back to the multi-colored door.
Open it up (thanks to the switch above unlocking it). Ryu will now be on
Pleasure Street. Move straight ahead to Han's Bar.

  *A brief cutscene will show a bouncer telling Ryu that he cannot enter the
    party without a ticket. He must have a ticket to enter.*

Go to the right of Han's Bar, and look along the building's wall. You should
see a bulletin board there. Press X to read it.

  *Apparently, Muramasa has a contest out. Whoever purchases items from his
    store can receive a ticket to Han's Bar. The contest ends today.*

- Before leaving though, a Kunai note should land against the wall (near the
corner of Han's Bar). Read the note, and it says that Ayane left a "legendary"
weapon in Tairon. Only a Ninja can reach the place of its hidden location.
Look to your right, and there should be a zig-zagged alley as shown below.

      \Scarab\                      To reach the area, look along the alley
      \ #3  |                      walls for BLUE zig-zag lines. You should
    >>/    |<-- Secret Weapon      see the blue panels where the arrows are
    >>/    /                        pointing to in my guide. Take Ryu, and run
      \    \<<                      SIDEWAYS along these blue panels, but jump
      \    \<<                      at the end of each so Ryu ricochets from
    >>/    /                        one wall to the next. On the third and
    >>/    /                        final panel, jump, and then press X while
                                    in mid-air. This will give you a temporary
                                    boost in height, which should be just
                                    enough to reach the secret weapon.

- The secret weapon is inside a small metal chute. Press X to yank it out of
there. You have receive the Windmill Shuriken. It's basically a shuriken that
does tons of more damage, and can decapitate enemies. Also, check the power
statue to the right of the weapon to refill all of your energy. Jump down to
the alley, and run to the end of the alley to receive Golden Scarab #3.

Once you've done this, run back to Muramasa's Shop in the Clock Tower Plaza.
His store is located on one of the street corners. Enter inside, and buy
ANYTHING from him. Heck, it can be a simple arrow, or a new technique scroll.
Right before you leave, he'll hand you Han's Ticket as part of the promotion
offer you read before. You MUST read the ad on the bulletin board, otherwise,
he will not give you the ticket. Run back to Han's Bar, and an FMV cutscene
will open up.

  *Suddenly, before we can enter, all of the party guests inside will sprint
    out of the building. A large dinosaur creature will leap out as well,
    causing pure havoc/terror. Suddenly, a very "gifted" woman leaps out, and
    bashes the creature with her gigantic warhammer. She introduces herself as
    Rachel, the Fiend Hunter. They both go to the rooftop, where Ryu explains
    that he's currently searching for Doku, Lord of the Greater Fiends. Rachel
    tries to explain that she would have killed him before if it was possible,
    but apparently it wasn't. She knows nothing of his whereabouts. Rachel
    then flings away using a grappling hook. A new character named Gamov
    appears out of thin air, and let's Ryu know that he's been watching his
    every move. Before Ryu can get any definite answers, Gamov leaps off a
    building edge, and vanishes into thin air.*

                          [[[  NO BOSS - Wahoo!  ]]]

_________________________
/The City of Fiends (4.5)/
-=-=-=-=-=-=-=-=-=-=-=-=-=
DIFFICULTY: ****
  SECRETS: (3) Golden Scarabs (thanks to Ben Fellow for the last one)

  "Tairon is full of mysteries: strange creatures called Fiends and Rachel the
  Fiend Hunter. However, Ryu still has no clues to the whereabouts of Doku..."

You'll now be on the roof of Han's Bar. A Kunai note will come flying down.
Read it, and it tells you to go visit the Dworku Monastery. Apparently, they
might have some intel on where you can find this Doku. The Dworku Monastery is
located in the Dworku district, across a wooden drawbridge.

Open the red chest right next to you for the Lily Key. Also, save your game
via the nearby statue. Rather than using the ladder, drop down the ledge
(Where Gamov jumped off). Once you're down there, open the chest to receive an
Elixir of Spiritual Life. Start to head down the stairs (out of Han's Bar),
and you'll have to deal with 3 Vigoorian Guards. Nothing new, but I recommend
blocking until their ranged weapons run out of ammo. Run down, and open the
nearby chest for another Elixir of Spiritual Life. Keep going down the stairs,
and rid of the next three guards. Jump all the way down, and grab the Elixir
of Devil Way off of the bar. You might also notice an "Arcade Machine." This
is where you take your unlocked Ninja Gaiden cartridges to play the original
games. Make sure you grab the Map of Dworku off of the right side of the bar
as well. Anyhow, exit Han's Bar, and you'll have to deal with three Vigoorian
Guards waiting to ambush you. Proceed back to the yellow door (in the Clock
Tower Plaza), and head through. Run back to the Lily Door (which was by the
blue beams section from before). It's located along the wall. Use the Lily Key
to open it up, and you'll now be close to the Dworku District.

Continue down the alley until you reach a dead end. You'll probably see an
elevated platform, but it can't be reached from simply jumping once. Move back
a bit, then jump, and wall run sideways (along the right wall), then jump
again to reach the elevated platform. Open the chest to receive an Elixir of
Spiritual Life. Around the corner are more of those pesky Black Ninjas (three
in total), use the usual tactics from before. If you look down in the water,
you can probably see a gigantic fish swimming around. Head into the sewer
tunnels to the right, and you'll pass a door on your left that requires a
Pegasus Key. Remember this location for later. Continue forward until you
reach the red door. Hit the lever to the left of it to unlock it. You can now
use this red door to easily transport you between the Dworku District, and
Clock Tower Plaza. Save your game via the nearby statue. Go up the stairwell
to your right, and kill the three Vigoorian guards up top. Again, not too
hard, just watch out for the captain guard.

Look around to the left side for a blue-dotted door. Open it up, and head
inside. QUICKLY, sprint up along the walls to avoid the oncoming shots of the
3 Vigoorian Guards. You'll have two captains to deal with this time, so try to
get close, and use an ultimate technique. Check the chest on the left for the
Pegasus Key. Before leaving, turn around, and look to the opposite of the
Pegasus Chest. Do a double wall jump to reach a small inlet above, and inside
is Golden Scarab #1 (thanks Ben Fellow). Now, sprint all the way back to the
sewer tunnels where you passed the door before. Use the Pegasus Key on the
Pegasus Door, and it will be unlocked. Hit the lever, and it should lower the
drawbridge. Go back to the red door, and use the save point to note down your
progress.

- Before proceeding across the drawbridge, I recommend purchasing (or having)
at least 5-6 Elixirs of Spiritual Life. You can get them from Muramasa's Shop
for 500 essence a piece, and you can refill your essence by using the infinite
spawn spots on the map. The next part of the game is sort of a stretch as
you'll be forced to face numerous amounts of enemies.

Once you're ready, head up the stairs, and finish off the three guards. Cross
the drawbridge, then go left. Run up the Drawbridge Hill, and near the top, 3
Black Ninjas will drop down. These are very ferocious enemies, and I highly
recommend blocking. Roll out of the way whenever an explosive shuriken lands
near you. But do not roll more than twice in a row (you'll get plugged with
shurikens). Once you've killed them, save via the the progress statue inside
one of the buildings. Look to the right of the statue for Golden Scarab #2.
Head out, and now go down the right pathway. You'll start to walk down some
stairs. Look near the bottom of the stairs for a small alley to the left.
Golden Scarab #3 is resting in the small indentation. Move a bit further to
find another chest (along the left wall, in an alley), which contains an
Elixir of Spiritual Life. Keep going straight until you reach the Monastery
Plaza. Suddenly, the gates will lock, and you'll soon discover that it's an
ambush. Look to your left, and two guards should drop down. Finish them both
off, then 2 Vigoorian Captains will drop down. Repeat the same moves, and make
use of essence if you delight. Once they're dead, the gates will drop down.

The front gate to the Monastery is locked. Look to the left of the Monastery
for a street. Head down, and you'll get ambushed by 4 Black Ninjas. I
recommend using the back alley to your left for shelter, when you fight
them. I'd like to thank Tyler Sick for coming up with a useful way of making
it past the 4 Black Ninjas. When they appear, quickly run away from the
spawning point, and head back to the Monastery Door. Keep your camera angle
focused on them. They'll poof into a thin cloud of smoke, and when you go
back, they will NOT respawn. Thanks for this excellent tip! Kill them all,
then open the chest in the back alley for a Great Spirit Elixir. Head out of
the alley, and you'll be ambushed by 3 more Black Ninjas. Again, try using
some Fire Ninpo Magic to make the battle less painless. Go forward down the
street until you reach the Monastery Inner Plaza. Run to the far side until
you hear a rumble. Vigoorian Guards will drop down. Fight off two of them, and
an FMV sequence will occur.

  *A large rumbling noise starts to pound against the ground. The two guards
    stop fighting, and so does Ryu. Suddenly, a large Reptilian creature comes
    out, and eats one of the guards from behind. The other guard decides to run
    but is soon eaten in entirety from behind. Now it's just you against 3
    Fiends.*

- Although this isn't exactly a boss battle, it's certainly like one. To
defeat the three fiend creatures, use a combination of wall attacks, and front
combos. Personally, I lured the creatures towards a wall, and waited till they
ran into it. This temporarily stuns them. Quickly wall-attack them, or run
around them, and lay down a few slashes. Personally, I only laid down about
four hits, before retreating out with a hit, and repeating the process all
over again. You can also attack the Fiends from the front, but they have a
nasty grapple technique (grabs your whole body, and takes a crunch out of it),
which yields nearly 50% damage.

  >> Try to stay agile. Roll out of the way when they get close, and jump
over them in desperate situations. Use your Ninpo magic, but try to hit at
least 2 of them before it lights out. Use your potions if you have to; the
boss isn't entirely that hard.

  *After you finish off the three Dinosaur Fiends, Rachel will appear from the
    Monastery Wall. She's thoroughly impressed with your skills, and how you
    dealt with the three fiends. She states that she became a Fiend Hunter
    because Doku lured her sister, Alma, into becoming a Fiend. Rachel also
    has special blood which gives her unique powers, but she risks turning into
    a Fiend as well. Before she can truly state her intentions, a large
    creature grabs her, and swallows her whole! The Giant Tenticle bursts
    through the stone wall, and charges at Ryu. Let's get this show on the
    road.*

  &===================-----------------======================================&
  ~= LEVEL FIVE BOSS  | Tentacle Fiend | DIFFICULTY: *                      =~
  &===================-----------------======================================&
  ~ One of the easiest chapter bosses in the game - if you know what you're  ~
  & doing. To start off, the Tentacle Fiend is a giant dual-wielding tentacle&
  ~ boss with eyeballs spaced around its body. The easiest way to defeat him ~
  & is to simply slash off both of his tentacles, and quickly attack the    &
  ~ paralyzed blob. Repeat this process 3 times to defeat him. Another useful~
  & strategy is to jump (A), then press Y. Ryu will jump and slice through  &
  ~ the blob like butter. The best way to rid of the tentacles is to use a  ~
  & jump + X attack. Keep doing this to the tentacles until they fall off,  &
  ~ attack the generic form, and repeat. The tentacles will reappear after  ~
  & about 10 seconds, but you can usually knock his life bar down 1/3. Also, &
  ~ watch out for an attack where he swings the tenticles in circles. Simply ~
  & jump over the swinging tentacles, and avoid them whenever he whiplashes  &
  ~ them at you. Very, very simple boss.                                    ~
  &==========================================================================&

  ***********************************************************
  * Damaging Method of attack to use (thanks to DJ)        *
  ***********************************************************
  * After you've sliced off the tentacles of the creature,  *
  * simply cast your Fire Wheels Ninpo, and stand next to  *
  * the beast (while laying down blows). The blob should    *
  * take extreme damage, and can be killed with two castings*
  * from this spell. Be weary though as the boss will launch*
  * fireballs from its head if you use Ninpo.              *
  ***********************************************************

  *After you defeat the boss, an FMV appears to show Ryu dodging a tentacle
    attack, then retaliating with a fierce blow that kills the creature in
    whole. Rachel falls out all wet and slimy. Ayane appears to give you
    message that the Fiends have been having problems recently. Perhaps it has
    something to do with the Dragon Blade. Rachel spits out some information
    that Doku is believed to be in a pathway below the Dworku Monastery. That's
    why she came here in the first place. Ryu tells Ayane to take care of
    Rachel.*

  *We're then forwarded to a scene of Gamov speaking with the Vigoor Emperor.
    Although his identity is kept secret, he has arrived just in time to see
    what's going on. Ryu has become stronger and more powerful than expected
    in the short amount of time.*

____________________
/The Monastery (4.6)/
-=-=-=-=-=-=-=-=-=-=-=-=-=
DIFFICULTY: ***
  SECRETS: (6) Golden Scarabs
            (2) Life of the Gods
                Incendiary Shuriken
                Stone Tablet [Right]
                Raptor, Deity of Sentiment

  "It is said that there is a secret path leading to the Palace of Zarkhan
  underneath the Dworku Monastery..."

Our young adventurer starts off in the courtyard of the monastery (where the
former blob resided). Turn around; open the two chests in the mushy grass to
reveal a Life of the Gods, and a Great Spirit Elixir. Use the Save Statue as
well to note down your progress. Enter the stairwell, and go upstairs. Open
the chest above for an Elixir of Spiritual Life, then you'll have to fight off
about 8 Bats in the catway above. Cross the walkway, then jump down to the
stairwell, and go down. If you need to buy anything, there's a Muramasa Statue
down below. If I were you, I'd buy at least 5 Spiritual Life Elixirs for later
on. Head outside, and you're going to meet your first new enemy - a zombie. DO
NOT confuse these with the Skeletal Zombies. About four of them will pop out
of the ground. They look sort of like brown/red roots of a tree, however, they
attack is small combos. Most of their attacks are predictable, and they lunge
forward. The easiest way to kill them is to simply block their combos, then
retaliate with your own fury of blades. Careful though, they do have excellent
dodging skills. Once you've killed them all, open the chest to the right for
an Elixir of Devil Way. Go to the front portion of the courtyard, and open the
Monastery Gate. A bolt will be removed, and you'll now be in the Monastery
Inner Gate. Kill the three surrounding zombies, then proceed back into the
Monastery. It's better to unlock this door for now, in case you need to come
back here later.

Use the Save Statue to your right, then go inside the Monastery's Front Door.
This is where it starts to get interesting. Once inside, climb either flight
of stairs. Open the chest between both stairways for an Elixir of Spiritual
Life. Run up towards the altar, and you'll now be in Altar Hall. You'll have
to face 2 Floating Fiends (new type of enemy), along with 5 Zombies. Floating
Fiends look sort of like ghost with giant scythes. They have teleportation
skills, and a powerful physical attack. They'll also cast a magic spell which
lights up on a circle on the ground, then slices you when you step on the
circle. The easiest way to finish them off is to do an A + Y attack (slice
through them), then quickly lay down a few hits. When they teleport, quickly
block (as they'll attack you from behind), or roll under them. Floating Fiends
can summon Zombies at will, so it's best to focus your energy on them. Once
they're dead, check a lower left cove (by three pillars) for a chest which
contains an Elixir of Devil Way. Go up to the altar, and press X.

  *Those without faith will be doomed to wander the depths forever.
    Apparently, we're going to need some object to place on the altar to get
    by.*

Look to the lower right cove of the room for a small wooden door (behind three
pillars). Enter the door to a narrow room. Proceed into the next door. You'll
now be in the Monastery's Archive. It's basically the library of every
traditional medieval church. Unfortunately, you'll be forced to battle 2
Fiends, along with zombies as well. Again, use the same strategies from
before, and use the library walls for enhanced attacks. The door and metal
grate should unlock after all enemies have been eliminated. Look along the
bookshelves, and press X to pluck out the blue books. There are (4) History of
Vigoor books I recommend you read, just to provide some background information
to the storyline. The fourth book is on the second floor. There's also another
book on the Emperor, Lord of All Creation. Once you're done browsing through
the periodicals, go up to the second floor where the six glass cases are.
Smash the cases with your sword, and press X to take the item inside. Here's
what each glass casing contains:
          _______    ___________
        |Golden |  |Incendiary |
        |Scarab |  |Shuriken  |
  ______                        ________
  |Empty |    G L O B E        | Empty  |
  |______|                      |        |
          _______    __________
        |Stone  |  |Spiritual |
        |Tablet |  |Life Elix.|

- Here's some new information on what you should receive. Golden Scarab #1 is
located in the upper left casing. You'll receive a new projectile weapon - the
incendiary shuriken. You can now break fragile walls by tossing one at them,
or use it as an explosive weapon (much like the pesky black ninjas). Please
note that you're limited to only 15 for your ammunition, but more can be
gathered by purchasing them from Muramasa (100 Essence a piece). The Stone
Tablet section is the [Right] portion, and now all you're missing is the left
portion. The GLOBE has no known function, as of right now.

Once you're done picking up the scraps, go around to the edge of the second
floor of the archive. The camera view should "shift" slightly to reveal a
ledge above. Perform a flying bird jump off of the book case to reach the
above area. Grab Golden Scarab #2 on the corner of the ledge. Now you're on
the third floor of the archives. Run around till you see a cracked wall. Toss
an incendiary shuriken to blast the wall, and clear the path to freedom.
You'll have to deal with 2 Floating Fiends, along with 4 Zombies, so get use
to killing them. Once they're dead, enter the door, and you'll now be on the
third floor of the Monastery (along the roof ledge). Go to your right, and
drop down on the horizontal beam below. The chest near the end has a Great
Spiritual Elixir. Jump back to the main location from before, and now jump to
the far right chest (behind the metal fence). You can find an Elixir of
Spiritual Life in that one. Proceed to the left side, and jump on the parallel
horizontal bar. Inside the item protector is a Great Devil Elixir. Finally,
Golden Scarab #3 can be found on the far left location behind the metal
grating.

Once you're done collecting the goodies, enter the door opposite of the one
you came from. You'll now be in the Monk's Room. Read the book on the table.

  *On the 27th day of the 12th month, blah blah blah...Apparently the emperor
    gave him an item he has treasured so much that he placed it in a safe. At
    the end of the entry is Left, Right, Right, Left.*

Also, check the placeholder to the right of the desk for the Raptor, Deity of
Sentiment. Go to the safe (looks like a button along the wall), and press X.
You'll now be brought to a screen which shows the safe dial in the center. The
safe system works like this.

  X - Acknowledges a selection for a #
  B - tries again
  L - hold down to turn safe lock to left
  R - hold down to turn safe lock to right

The password to the combination is:

2 7 1 2
Left, Right, Right, Left

To input it in the safe, hold down the Left Trigger until the dial hits the
number 2. Press X to acknowledge the number, and a blue light will beep on.
Now, hold down the R trigger until you reach the #7. Again, press X. Hold the
R trigger down until you hit #1, press X. Hold down the L trigger till you hit
the #2, and press X. Once all four buttons are blue, the safe will open to
reveal the Book of Eons.

Before you can leave though, some sacred guardians will attack you. Take care
of the 2 Floating Fiends and zombies, then the door will unlock. Head back,
and jump down to the altar statue. Press X to place the Book of Eons on the
altar. A coffin above the altar should slide open. Run up to it, and
select "Yes", to jump down. Ryu will then jump down to the Underground
Cemetery.

Darkfox101 - December 30, 2004 10:53 AM (GMT)
QUOTE
\ Underground Cemetery }
========================
Fight off the 4 bats that attempt to kill you, then grab Golden Scarab #4 off
the ground. Check the nearby ninja body for some Incendiary Shuriken ammo.
Save your game via the nearby statue. Enter the narrow hallway, and you'll be
inside the Hall of Doom. The following area is very reminscent of the Indiana
Jones movie, but I'm sure you get the picture. Inside the narrow hallway is a
giant "unstable" stone. Run the other way, and toss an incendiary shuriken to
blast the hole away. Unfortuantely, you'll also erupt the unstable boulder to
follow in your place. Start sprinting away from the boulder. You'll first have
to deal with three spike pits, each of which get progressively longer. Wall
run and jump to get longer distances on each jump. Three pillars will also
fall down. Simply run under the adjacent edges where space is available.
Finally, you'll have three more pits to dodge (careful though as one of the
spike pits is partially extended/retracted). Once you make it to the end, Ryu
will grab a hold of a nearby beam, and the boulder will plummet to eternity.

Swing across by pressing A when your momentum is directed forward. Save your
game via the nearby statue. You're now in the Great Babel Hall. Open the
nearby chest for a Great Spirit Elixir. Now, you can either slowly but surely
walk down the spiral stairwells, or use a nearby gateway, and drop down a bat
hole. Keep walking down till you reach an area where two metal gates are
(along with an old dusty altar). You'll have to deal with roughly around 5
Zombies, so keep your guard up, but ensure their deaths. Once they're dead, go
down the left doorway, and you'll see several flying bee zombies. Personally,
I'd use your windmill shuriken if you have it handy, and simply slash them
with that. Jump to the bottom of the bee room, and ensure that you kill all of
them. Before leaving though, search one of the corners, and do a flying bird
jump to reach the ledge above. Golden Scarab #5 is located on this small ledge.

Head down the pathway, and continue down the spiral. Save your game via the
nearby statue, and you'll notice a large base chain at the bottom of the
chasym. Kill the 5 zombies near the base chain, then continue down the nearby
doorway. You'll start to notice that little tombs are carved into the wall.
When you round the first corner, Golden Scarab #6 is located in one of the
lower right tombs. Proceed forward, and you'll now be in the Tombs of the Eon.

There's going to be a lot of bats. Quickly take care of them all, then jump
down the ladder shaft. Open the chest at the end of the pathway for an Elixir
of Spiritual Life. Continue forward till you reach a room with a giant switch
in the middle. Jump in the air, and press Y to perform a flying downward slash.

  *Ryu's sword should jab into the switch, causing for it to depress. The
    elevator will start to lower down to the depths of...the undead.*

Five zombies will drop down from above in order to ambush you. Quickly fend
them off as they're nothing new, just an old stack of papers. Once the
elevator reaches the bottom of the shaft, open the door. Head on through, then
look to your right. Check the chest for the Vigoorian Flails (thanks to Donald
Grames for correcting me on this). These are one of the most interesting
weapons you will receive in the game. They're basically two short scythes
connected together to form a nunchaku-type object. Once you're awed to death,
continue down the hallway. Open the door, and proceed towards the cup in the
center. Suddenly, you'll be ambushed by roughly around 15-25 bees. Quickly
equip your Vigoorian Flail, and fend off the vial creatures. Most of them can
be killed within a matter of seconds thanks to your new weapon. Once they're
all dead, we'll be presented with a very enjoyable cutscene.

  *Just when Ryu thought that was it, centipedes will start to jump down from
    the ceiling above. Suddenly, the catepillars start to land inside the
    bodies of dead creatures, and this resurrects them. Ryu is now surrounded
    by about ten blood-hungry undead souls.*

- Congratulations, you just met Skeletal Zombies. These creatures aren't too
hard to kill if you focus on your objectives. Skeletal Zombies are slow, but
have a tremendous grapple attack if you fail to accomplish one task. Before
fighting them, perform the A + Y move (where Ryu slices through them while in
mid-air). Use this move to decapitate the creatures, then FIGHT them much like
any normal creature. Skeletal Zombies carry large weapons, but they usually
only swing them once in a while. Now that they have no heads (they're
practically blind), keep slashing them, and they'll eventually die. Use their
essence to combine for ultimate attacks which will make the battle much
easier. After you've killed all 15 zombies, quickly grab the Holy Grail cup on
the pedestal.

You better get outta here in a hurry, otherwise you'll be a pile of bones. The
door will unlock once you've finished off the remaining skeletal undead. Our
new objective is to head back to that old dusty altar above, where you can
place the Holy Grail cup. Head back out the door, except you'll now be greeted
by a hallway full of Skeletons. You can fight these creatures if you wish, but
I preferably ran past them, and avoided the arrows as well. Once you reach the
end of the hall, open the door to get back onto the elevator. Slam the switch
to go up, except a few skeletal zombies will drop down. Eventually, they'll
also stand on the inner switch (which prevents the elevator from going up).
Kill them, then slam the switch again. Once the elevator reaches the top,
climb the ladder shaft you jumped down before. Run back out to the base chain
shaft, and here comes the challenging part. There are several zombies near the
base chain (which I usually ignore). However, as you continue up the spiral,
there's eventually an area with three Skeletal Archers. You can either:

  --) Attempt to arrow down the archers
  --) Jump across, avoid/block the arrows, and leap to safety
  --) Jump across, kill one archer, jump to the next, kill one, repeat
  --) Toss 3 Incendiary Shurikens per skeleton (thanks to Samir Cherian)

I personally combined steps 2 & 3. I leaped across, killed the first archer,
then wall runned & jumped, and finally seeked shelter from the previous
arrows. It's challenging because by now you're probably low on arrows (and it
takes about 3 to take an archer down - thanks to Samir Cherian). The archers
respawn if you kill one, but fall all the way down to the bottom of the
chasym. If you need health, go down to the base chain area, and kill some
zombies for blue essence.

Once you make it past the archers, go to the top of the spiral and save your
game via the statue. Go left into the bat room from before, and you'll have to
take down several bats. Now comes some tricky jumping. Go to the corner ledge
(where you found the scarab from before). Now, do a flying bird jump, and leap
up to the ledge. Jump from the ledge, and wall jump up until you reach the
next ledge. You should now be under a small stone pillar, but there should be
a stone opposite of you. Jump to it. Look to your left for another ledge. Do a
wall run, and jump only once (continue to run along the wall). You should drop
off next to a chest. Open it up to receive a Life of the Gods. Head back to
the center stone walkway, and repeat the wall-run, jump, run technique to
reach the area above the middle stone pillar. Once you're there, simply jump
across to reach the stone hedges (you leaped down to reach the bee room) from
before. Hobble your way up, and go back to where the Old Altar was. Press X to
place the Holy Grail on it.

  *Right when you expect peace and tranquility, the opposite happens. The 4
    candles surrounding the altar light up, but so does the gigantic creature
    that was laying in the center of the shaft. Apparently, the Holy Grail
    gave the creature life. It's time to take that life back.*

  &==================--------------------====================================&
  ~= LEVEL SIX BOSS  | Skeletal Dinosaur | DIFFICULTY: **                  =~
  &==================--------------------====================================&
  ~ This boss is actually considered to be one of the easier bosses in the  ~
  & game for the pure and simple fact that he's predictable. However, the    &
  ~ reason why he's so hard is because you don't have any potions. By this  ~
  & point in the game, most people have hardly any health (due to the pesky  &
  ~ zombies). First of all, the Skeletal Dinosaur has five different attacks.~
  & He can tail whip you (when positioned with hind legs). You may dodge this&
  ~ by simply jumping over it once, then jumping over as the tail comes back.~
  & He can perform a tremendous bite move (if facing you with his head). Roll&
  ~ to the side of the screen, and go nowhere near the center. He'll also    ~
  & perform limb attacks, such as an arm swing, or leg kick. Finally, his    &
  ~ most used attack is a ranged bone toss, where he launchers sharp bones  ~
  & at you with extremely high speeds. The easiest way to defeat the boss is &
  ~ to position Ryu fairly far away from the legs. You must attack the four  ~
  & limbs of the boss, until the bone coverings fall off. Use your windmill  &
  ~ shuriken, and constantly toss it at the limbs. This is much easier than  ~
  & attempting to get in close, and attack manually. Keep your eyesight      &
  ~ focused on his main attacks, and avoid the head/tail attacks. If you do  ~
  & not have the Windmill Shuriken, use ninpo magic, and burn the legs. You  &
  ~ can swipe at them if you wish, but many of his attacks will hit you. Roll~
  & out of the way of the bones projectiles as he increases their speed.    &
  ~==========================================================================~

  ****************************************************************************
  * Alternative method of defeating Skeletal Dinosaur (thanks to FloFlues)  *
  ****************************************************************************
  * If you're low on elixirs, and simply don't have the ninpo or life to    *
  * spare, try this technique. Use the flying sparrow attack (forward jump + *
  * Y), and use it in a side-to-side motion to attack the limbs of the beast.*
  * It drains his health fairly quickly, and only leaves time for a few      *
  * attacks on his part. Retreat whenever he attempts to bite at you, or    *
  * swipe with a nearby limb. Watch out for the tail whip as well. This is a *
  * better approach, than trying to get in close, and use a long combo. The  *
  * bone shards might catch you when you land from one of the flying attacks,*
  * but it's still useful for people out there with a lack of potions.      *
  ****************************************************************************

  *Once all the bone sheaths have been cracked off of the creature's exterior
    shell, his body weight is too much to support for his tiny limbs. The
    creature will plummet to the depths of the undead hell. When the strange
    beast lands, it places a crack in the wall, where small amounts of water
    seep through.*

_________________________
/Hidden Underground (4.7)/
-=-=-=-=-=-=-=-=-=-=-=-=-=
DIFFICULTY: ***
  SECRETS: (4) Golden Scarabs
            (2) Life of the Gods
            (2) Lives of the Thousands Gods

  "A dark underground world, leading deeper and deeper. Does the path to
  Zarkhan truly exist?"

Now that the prehistoric beast is dead, go and grab the brightly shining aura
in the middle of the room. You'll receive a Lives of the Thousands Gods. Run
down the spiral stairs to the bottom of the chasym where those three large
base chains use to be. Apparently, the large creature knocked through the lid,
and allowed for expansion to the secret underground path. Jump down into the
Coffin Chamber. Scroll around the room, and inside one of the small inlet
coffins is Golden Scarab #1. Look for a wall that looks out of the ordinary,
and open the doorway to move onward. You'll immediately be met by 3-4 Skeletal
Archers. Quickly focus on killing one, then rolling, and wall running to avoid
the arrows. Eliminate all of them, then continue onward, and you'll find a
Muramasa statue.

- On a side note, you may now upgrade your Dragon Sword to level 3 if you
wish. I'd also recommend purchasing at least 8-10 Spiritual Life Elixirs (as
you will need them).

Run through the stairs, then open the chest at the bottom for the Map of the
Hidden Underground. Use the nearby save statue to note down your progress.
Continue forward into the Suspension Bridge Room. Look immediately to your
right for Golden Scarab #2. Then turn around (to your left), for a chest which
contains a Life of the Gods. Once you've gotten them both, walk across the
bridge. I'm sure you were expecting this.

- I'd like to thank Dougg09 for the following tip.

>> NOTE: If you jump off the bridge, rather than running across, you can
        actually help yourself in the long run. After you make your way back
        up top, you can then cross the bridge back, and re-access the Muramasa
        Statue to refill your equipment. This is VERY useful as you can equip
        for the boss battle with Alma, rather than being stranded like most
        players. The only thing you'll miss out on is the cutscene with the
        zombies smashing the bridge.
>>

  *Out of nowhere, you'll be surrounded by Skeletal Zombies. One of them slams
    their weapon down onto the bridge, causing for it to lose its support, and
    plummet below. Ryu lands in the middle of a large pit, where several
    Skeleton Zombies surround him. Let's kick some butt.*

You do NOT have to combat the skeleton zombies if you wish (although I
recommend doing so, to prevent further confusion). Now, look to your right,
and enter the BLUE door.
____________
\ Blue Room }
=============
Once inside, quickly kill the nearby archer right in front of you. Check the
ninja body for arrows, and equip your bow. Look across the long gap, and you
should see 2 Skeleton Archers in the distance. They can hit you from here.
What I did was jumped down to the pit below, and his behind one of the small
pillars. From there, pull out your bow, and shoot 4 arrows at each skeletal
archer until they die. Once they're both dead, run to the end of the pit, and
look behind the two support beams to find Golden Scarab #3. Also, check the
chest in the pit below to find a Great Spirit Elixir. Head back upstairs, and
now look across. As you can see, there's no path to reach the area. However,
look on the maces, and you'll see red targets. Now, turn your view up, and
rotate it to the right. Along the right wall (up top), is a red target. Shoot
this target with an arrow to cause for a "blue" aura path to open up. This is
how you cross the small pit, via the blue light path. The only problem is that
you're going to have to dodge the flying maces (or simply shoot the red
targets above them to slow them down).

- Personally, I just shot the red target on the wall, then sprinted across.
The path only stays up for a limited amount of time, and wasting arrows to
slow down maces is a silly waste of time. Simply run forward, go right,
forward, left, and then wall run along the left wall to make it past the small
gap. You may have some trouble with the jump in the middle mainly because of
the glitchy camera angle, but focus, and you should get the job done. Careful
for the maces though. If you run out of arrows, keep reloading via the nearby
ninja body.

Once you make it across, press X to tap the blue orb, and open one slot
protecting the blue/red door. Before leaving though, check the ninja's body,
and refill on arrows. Head back to the main room, and you'll be greeted by
more creatures. You may kill them if you wish, or simply ignore them for now.
Open the red door, and you'll now be in the red room.
___________
\ Red Room }
============
Now that you have maxed out arrows, quickly turn the left corner, and you'll
be forced to deal with 3 Skeletal Archers. Take out the one in the middle,
along with the 2 others across the pathway. Once they're all dead, open the
chest to your right for a Great Spirit Elixir. Also, jump into the pit below
to discover a chest which contains a Great Devil Elixir. Now, to get past this
part, you're going to have to time your jumps.

- Avoid the first mace by running by. There are several spike pits located
along the pathway. You'll have to jump over these, but time your jump so that
you do not get pelted by a mace. Focus on the maces first as these will be
your biggest problem during the cross over. The last part of the narrow
pathway involves three swinging maces, and two timely jumps. Leap across to
the small space in the middle, quickly leap again, then ROLL to avoid the
final third mace.

  ***************************************************************************
  * Alternate Method of getting past the maces (thanks to kyujutsu)        *
  ***************************************************************************
  * One of the safest ways to get past the first mace is to simply take Ryu,*
  * and shimmy across past the spike by holding onto the ledge. While you  *
  * simply run past it, this is a much better failsafe method. Hop back up  *
  * once you're past the first mace. Now, for the last three maces, it takes*
  * some hefty concentration to master the jumps. The next strategy is      *
  * cheap, but you'll need some health to spare. Wait for the first mace to *
  * swing by, then press X + A to wind jump forward. You should land on a  *
  * spike trap. It should poke you once. Quickly move forward IN FRONT OF  *
  * second mace. You'll now notice that the spike trap will not keep poking *
  * up. The traps will only poke you once if you manage to stand in front of*
  * the next mace. Time your second jump with the same method. Repeat this  *
  * process for the last jump. Just be sure to stand in front of the next  *
  * mace, otherwise the traps will not be disabled. This method is much more*
  * safe (despite a loss of some health), and can be less aggravating.      *
  ***************************************************************************

Once you're across, tap the Red orb to unlock the red side of the door. Now,
head back to the main room, and open up the multi-colored door. Once inside,
walk to the center of the room. Unfortunately, you'll be greeted by a gigantic
Tentacle Blob. It's deja vu all over again.

- Although this isn't the boss fight of the level, this tentacle has the same
strategies as the one from Chapter 5. Slice off the two tentacles first, then
attack the creature with slices. I'd recommend saving your Ninpo magic for the
final boss battle. The only difference between this one, and the previous
tentacle is that he's more aggressive. Watch out for his massive swirl attack
where he rapidly twists his tentacles. There's not much to do but retreat, and
wait for him to stop swinging them.

  *Once the vile beast is dead, a series of stones will jut out of the wall.
    You may use these to reach the area you were going to before.*

Before leaving though, grab the Lives of the Thousand Gods on the ground. Head
back out to the main room, then run to the corner where the pillar popped out.
Position yourself between the small spacing of the wall, and the actual
column. Perform multiple wall jumps to reach the area above (Ryu should bounce
about 10 times). Run up to the throne chair that Ryu was destined to reach
before, and interact with it to receive a Jewel of the Demon Seal (it allows
you to upgrade an actual magic spell to the next level). Now, go to the right
doorway, and head on through. Save your game via the nearby statue, and now
enter the Great Corridor. Down below are 2 Archers, which I recommend taking
out with your bow (or simply charging them like Rambo). Six Skeletal Zombies
will also surround them. Concentrate on eliminating the archers first, then
decapitate the zombies, and finish them off. Check the ninja body on the
ground for the Art of the Ice Storm. Finally, we're getting some variation in
our Ninpo Magic. This is one of the ice elements, and it can be upgraded 2
more times.

Now, walk by the two dog statues. You'll now be in the Chamber of Everlasting
Sleep. If you attempt to approach the Pharoah's Tomb, it will rise (as part of
a secret trap). Go to the lower right corner of the room, and there should be
a switch on the floor. Slam it with your sword (still jump + Y), and the tomb
will now lower. Go to the lower left corner now, and perform a running wall
jump. Run along the wall so you can reach the ledge where the tomb is. You
should land on a gray stone. Now, walk over to the tomb, and press X to snatch
the Wolf, Deity of Wisdom. Also, press X again to grab the Skull Key. Use this
newly found key on the door to your right to get the heck out of this place.
Start to run down the tunnel.

  *Remember that old water crack from before? Apparently it has sustained too
    much pressure. The crack will fall apart, causing for a huge gush of water
    to plow towards Ryu. Ryu attempts to hold on in disgust, but is quickly
    sucked in, and shot out into a large room filled with water.*

Before you do anything, press A to dive down, then swim towards the bottom. Go
towards the golden object on the ground, and press X to receive Golden Scarab
#4. Get a fresh breath of air, and swim into the golden tunnel (not the
elevator, yet). Keep swimming. You can tap A to swim faster using the breast
stroke, or simply hold down A to paddle with your feet. Once you reach the
other end, there will be an old stone elevator that apparently isn't working.
However, save your game via the nearby statue (this is a lifesaver, trust me).
Once you saved your game, head back to the main water room, and swim down to
the metal elevator. Press X to open it up, then swim inside until you're all
the way in. The elevator will close and start to rise. You'll now be back in
the Monk's Room, on the third floor of the Dworku Monastery. However, your
entrance will be interrupted by 3 Black Spider Ninjas. Use the same tactics
from before to eliminate them, but try to conserve as much health as possible
when facing them. Once they're dead, read the journal on the desk. You'll find
out that the monk is disgusted because someone broke in, and managed to grab
the Book of Eons. He has reconfigured the safe combination, along with a gift
for his daughter inside. Time to go a plundering. The combination to the safe
is:

1 4 1 0

Right, Left, Right, Left

- If you opened the safe combination from before, you should know how to open
this one. If you're not sure, just refer to the previous combination (for the
safe), located in Chapter 6, and it says how to correctly press the button
sequence. Just apply it to this combination instead.

Inside, you'll find a Life of the Gods. Head out through the Monk's Door, and
jump down to the center arena. Before walking up to the altar, do the
following:

- Equip the newly found Ice Ninpo Magic, and make sure your Ninpo power is
maxed out.

- Have at least over 50% of your health bar present. You can go to the
Monastery Archives, and kill Floating Fiends for some blue essence.

>> IMPORTANT: If you go into the Archives, you'll face an overwhelming amount
of Fiends - 60 to be exact (mix of zombies and floaters). If you kill all 60
fiends, you're rewarded with a Spirit of the Devils. This will allow you to
upgrade your Ninpo magic by one level.

>> NOTE: I'd like to thank Kevin Beech for this extremely useful tip. To make
        the 60 Fiend Challenge easier, equip your Windmill Shuriken, and jump
        down to the second floor. Head on into the Globe Room, and face your
        back towards the globe. Now, simply toss your Windmill Shuriken at
        the Fiends that pop up. They cannot reach you because of the low
        ceiling, and it only takes 4-5 hits to take each one out. Very
        efficient approach.

Now, jump down to the altar, and prepare for one of the hardest boss fights in
the game, up to this point.

  *Ryu will walk back to the center of the altar. This time however, a bright
    light will shine through the stain-glass windows. Alma, one of the Greater
    Fiends, apparently wants a taste of your true power. You'll also get a
    serene and beautiful picture of the Fiend's body. Let's show this corrupted
    mind who the boss is.*

  &====================-------------------===================================&
  ~= LEVEL SEVEN BOSS  | Alma, First Form | DIFFICULTY: *****              =~
  &====================-------------------===================================&
  ~ By far one of the hardest bosses in the game, Alma is a sheer combination~
  & between powerful attacks, magic, and agility. First of all, it's best to &
  ~ understand her patterns of attacks. Whenever you come close to Alma, she ~
  & will quickly sprint towards you and perform a combo, perform a flying    &
  ~ diagonal kick, or cast a power beam from above that paralyzes you. The  ~
  & best way to counter this is to roll out of the way, or jump away from the&
  ~ power beam. For about 2 seconds, Alma will recover from performing the  ~
  & powerful kicks. Quickly perform the forward jump + Y move to slice      &
  ~ through her, and knock her to the ground. Quickly cast the Ice Ninpo    ~
  & magic (when she's laying next to you), and she will get caught in the    &
  ~ storm. She'll take several hits (10+) due to this. If you're low on      ~
  & magic, simply lay down a 4-5 hit combo. Now, retreat out, and repeat the &
  ~ process. As for her ranged attacks, she has a multiple pink fireball    ~
  & swirl that sends out five heat-seeking projectiles. You can avoid this by&
  ~ rolling twice, and then jumping at the end. Mix up your rolls and jumps  ~
  & as evasive moves. Her other projectile attack involves ripping off 2    &
  ~ stone pillars, then tossing them at you. These ones are a tad more      ~
  & accurate, but can be avoided by simply jumping/rolling. Whatever you do, &
  ~ be patient in this matchup. Keep dodging projectiles, and never get      ~
  & sucked in by her power ray combo. She'll scream before rushing in on    &
  ~ physical attacks, so key in, and listen. This is a PATIENT battle. It can~
  & take most players 3-5 minutes just to kill her. Also took me 10 tries,  &
  ~ but keep practicing.                                                    ~
  &==========================================================================&

  ****************************************************************************
  * Alternative method of defeating Alma (thanks to Codi)                    *
  ****************************************************************************
  * Just for some pointers, this method requires a full Ninpo bar with      *
  * preferably a few Devil Elixirs as well. Right off the bat, wait for Alma *
  * to cast her purple fireball attack. When she does, quickly cast the      *
  * Inferno Ninpo, and this will cause for extended damage against her (right*
  * after she tosses her fireballs). Not only will you be immune to the      *
  * projectile attack, but she'll also be stunned in the process. Quickly run*
  * up, and lay down a quick 3-4 hit combo. Give yourself decent range to    *
  * avoid the kick, and her beam attack. Not the most efficient way of      *
  * defeating her, but very conservative on health, and is the easiest      *
  * approach for those struggling against her. Note though that you're going *
  * to need the extra stash of magic elixirs, and high level Ninpo at this  *
  * part of the game.                                                        *
  ****************************************************************************

  *In a furious battle, Ryu is victorious. Alma has been defeated, and her
    power (that radiated inside her mind) has now leaked away. A large ray is
    shot through the roof of the monastery. Rachel swings down via a grappling
    hook, and prepares to kill her only sister, but can't bring herself to do
    it. Suddenly, we're brought to a scene of Tairon under military alert by
    the Vigoor Empire. Apparently, the country is in code orange, and most of
    the city witnessed the blast from far away. Heavy weapons, and largely
    suited guards are brought in for military justice. Back to Ryu's scenario,
    he tells Rachel to leave because she's in danger when she's around him.
    Ryu walks away. However, a new man arrives, and it's Lord Doku! Rachel
    attempts to attack Doku for cursing her life, and the attack is fended
    away. Doku explains that her genetics could give her the power to be
    more powerful than her sister Alma, as a Greater Fiend. Doku slaps Rachel
    unconscience, and walks away with her. Note that her Warhammer is flung
    into a nearby corner.*

Darkfox101 - December 30, 2004 10:54 AM (GMT)
QUOTE
Tairon Under Alert (4.8)/
-=-=-=-=-=-=-=-=-=-=-=-=-=
DIFFICULTY: *
  SECRETS: (2) Golden Scarabs
            (1) Lives of the Thousand Gods [thanks to Matt Qualls]
               
  "The battle with Rachel's sister, the Greater Fiend Alma, ended without a
  victor. However, the aftermath of the battle has caused the Vigoor Army
  to be deployed..."

The courageous ninja will now be back in the front of the Monastery twin
doors. A Kunai note will fly by. Go read it, and it says that you should cross
the drawbridge, and reach the Vigoorian Army Supply Base so that you can take
out their communications tower. If this tower is taken out, it would provide a
much easier exit out of the city, and corrupt the military's organization.
Start off by saving via the nearby statue, then go back into the monastery.
Head back to the Altar Room, then look along the left-center portion of it.
You should find Rachel's Warhammer clung along one of the corners. Press X to
pick it up. The War Hammer is a fairly powerful weapon, capable of killing
most enemies within 3-4 hits. The only unfortunate disadvantage is that it has
a horrible attack speed, and you can get countered quite easily against.

- Once you've snatched the War Hammer, you can head all the way back down to
the "Holy Grail" room, where you obtained the shiny cup from before. Go back
down the pit, and make your way to this room. When you head inside, you'll be
surrounded by several zombies. Concentrate on killing the archer ones first
(about 5-7 in total will respawn), then kill the remaining Skeletal Zombies.
There should be about 60 in total. Using the War Hammer seems to increase
blue/red essence that comes out of the creatures. A chest will appear in the
center after all opponents have been eliminated. A Lives of the Thousands Gods
should be inside. I'd like to thank Matt Qualls for this tip.

  **********************************************************************
  ^ IMPORTANT: To get out of the chasym you're now in, climb your way  *
  ^            back to the top of the spiral. Once you're at the very  *
  ^            top, take a leap of faith, and Ryu will start swinging  *
  ^            on faint black metal bars. Swing across to the Indiana  *
  ^            Jones passageway, go back to the altar hole, and multi- *
  ^            bird jump to reach the Monastery Main Room.            *
  **********************************************************************

Once you're done snooping around, leave the Monastery, and go right. Go into
the stairwell, and use the nearby Muramasa Statue. I highly recommend
purchasing at least 8 Elixirs of Spiritual Life (unless you're fairly
confident in your own abilities). You won't be seeing one of these for awhile.
Now, leave via the large Monastery Gate in front of the primary door. You'll
now be in the Monastery Plaza. Suddenly, 5 Vigoorian Soldiers will pop out
from the street corner. Engage, and kill them all. Vigoorian Soldiers are
slightly more advanced than Vigoorian Guards. They're now equipped with
assault rifles, so you'll have to block several shots at a time. At the end of
each rifle is a bayonet - don't get too relaxed when approaching them for
close combat. They also have a special grapple move where they lunge forward,
and stick you with their bayonet, then suddenly shoot you away. The easiest
way to deal with them is to block their shots until they go to reload, then
lunge at them with a Y attack. Once you're up close, simply slice n' dice till
they're dead. If they attack you with their bayonet, simply roll out of the
way, and their lack of agility makes them easy targets on the wind. Once
you've dealt with the 5 soldiers, Go up the middle pathway (to the Tracks).

Again, you'll have 3 soldiers to deal with. Finish them off as before. Be
careful though as certain soldiers will toss grenades from a distance if
you're within their ranged attack. Use the nearby Save Statue on Drawbridge
Hill, then head down. Go to the switch at the end of the street, and press X
to enable it. This will lower the drawbridge.

  *As the Drawbridge lowers, you'll also be presented with the image of two
    large turret tanks, along with a few soldiers patrolling the ridge. Let's
    show the Army who's the boss.*

Head for the bridge. You can either snipe the exposed guards with arrows, or
simply charge across, and play like Rambo. I personally charge across. There
are a few things to watch out for. You'll have to deal with 2 Rocket Soldiers,
3 Vigoorian Soldiers, and 2 Vigoorian Turret Tanks. Turret tanks basically are
armored vehicles with machine gun turrets up top. They usually fire in small
intervals, but they're always stationary. Simply run, roll, and block the
oncoming bullets. Rocket soldiers are a different story. All they launch is
rocket propelled missiles, meaning you have to roll under, or leap over the
oncoming attack. Quickly, run up, and keep slashing. Whatever you do, don't
get jammed in a corner as they will keep firing and knocking down your life.
Once you've dealt with all soldiers, head to the blue-dotted door, and open it.

Once inside, you'll be greeted by 3 soldiers up above. There are a few rocket
soldiers, so keep your head on alert. Personally, I ran up the walls, leaped
off, then quickly A + Y attacked them before they could fire again. Focus on
the Rocket Launchers. If you missed the scarab from Chapter 4, it's located
opposite of the Pegasus Chest in a small indentation. However, it should have
been taken by now. Instead, you can either take a huge shortcut, or take the
pain and suffering of more Vigoorian Soldiers. I personally took the shortcut.
Whip out the War Hammer, and slam the wall at the end of the alley. Head on
through, and open the chest to reveal a Great Spirit Elixir. You'll now be
brought to a street right before the T-cross section (before the Military
Gate). Head up the steps, and eliminate the 3 soldiers up above. Go right,
then open the Skull Gate on the left. Grab Golden Scarab #1 on the ground, and
open the nearby chest for an Elixir of Spiritual Life. If you need to refill
on any supplies, use the nearby Muramasa Statue. It might be best to turn in
some scarabs now, and see what you're rewarded with.

Once you're done plundering this pitiful alley, go to the small indentation in
the corner. Perform a running-wall jump to reach the area above (you must run
for a bit before jumping off the wall). Then, perform another wall jump to
reach the balcony above. Go into the third floor of the building, and proceed
upstairs. Once you reach the open window, look on the wall for a large
black/silver bow. Walk up to the exhibit, and press X. The only way to obtain
this bow is to exchange your own Hayabusa Village Bow. Press Yes to do so, and
you'll now have the Strong Bow. Head out, and go to the Military Gate next
store. Run around for a bit, and go near the ninja's body. Take out the 2
soldiers in the machine gun turrets (I'd like to thank Samir Cherian for this
tip as you'll only take fire from one turret in the isolated position), and a
small cutscene will show a Vigoorian Helicopter showing up to cause some
trouble. The helicopter has primarily two different types of attacks. One is a
vulcan machine gun attack where it sends down an array of stray bullets.
Either block them with your sword, or keeping running along (with the trail
following you). To avoid the missiles, roll (when the missiles are close to
striking), then jump, and jump. You should be able to avoid the oncoming sets
without suffering damage. The helicopter flies away after laying down a few
air strikes.

Once the helicopter is gone, turn towards the fourth floor window (you peered
out before), and snipe the rocket launcher soldier who pops up. Now, the door
should unlock. Also, the switch to the Military Gate should be exposed. Go
back up to the Skull Window, look out with the Strong Bow, and snipe the
target in the tower (across from the window) with the Strong Bow. The Military
Gate should open up. Before jumping down to ground level, go to the third
floor balcony (of the skull building). Perform a double wall-run (around the
corner from the balcony), and Ryu should land on a small hidden gap (not
visible from the ground level). Grab Golden Scarab #2 on the ground. Once
you've snatched that, go to the Military Gate, and head on through. Fairly
easy mission.

                          NO BOSS - Wahoo!

_______________________________
/The Military Supply Base (4.9)/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
DIFFICULTY: ***
  SECRETS: (4) Golden Scarabs
            (3) Life of the Gods
               
  "The Vigoor Army is after a renegade element, Ryu. The Military Radio Tower
  is key to the Army's Organization..."

You'll now be inside the Vigoorian Military Supply Base. Quite a cozy place if
you ask me. Start off by saving your game via the nearby statue on the right
side. Run forward into the tunnel, and open the large gray metal door on the
right. Head on in, and take care of the 3 Vigoorian Soldiers. Keep moving
forward, and open the left door. You'll now be near the entrance to the Supply
Warehouse. Look to your left, and you should start taking fire from 2 Tower
Gunners. Snipe the 2 gunners with your Strong Bow, then move up and combat the
6 soldiers nearby. Be careful though as there is a Turret Tank in the center
of the battle arena. Once you've taken care of all opposing targets, go back
near the exit of the tunnel. Right near the corner should be Golden Scarab #1.

Near the warehouse entrance, press X on the glowing aura. You should receive
the Warehouse Key. Check the crate along the warehouse wall to receive
Explosive Arrows. Enter the warehouse. Once inside, you'll notice that the
entire room is fairly barren. No guards, no alarms, nothing. Check the chest
in the lower left corner of the room for an Elixir of Spiritual Life. Go in
the depressed slot near the left side of the room, and smash the two crates to
receive a Life of the Gods, and an Elixir of Devil Way. Go up the stairs, then
open the chest up top to receive 5,000 essence. Continue along, and suddenly
you'll hear an alarm going off.

  *Small robotic alert helicopters will fly out from a vent above.*

These Alarm Helicopters (as I like to call them) are fairly easy to kill.
Simply equip your Windmill Shuriken (or explosive arrows), and knock them off
with one shot at a time. If they get within proximity, the robots will send
off a blue laser that scans across the room, and hurts any organic target.
Basically, this means you should avoid it. If you're hit, you'll also be
knocked off the stairwell. Anyhow, continue along down the pathway, and check
the crate by the second stairs for APFSDS Cores. These are basically arrows
tipped with tank-core shell materials - very dangerous in the hands of a
ninja.  Go up the second stairwell, and hit the power switch up top to
initiate all power to the room. On the top floor, run to the far end, and hit
the switch to cause for platform #1 to move back and forth. Look down, and you
should see some gold "aura" shining from atop one of the trains. To reach
Golden Scarab #2, simply jump on moving platform #1, and jump to the middle
train. From there, run and forward jump + Y towards the train with the scarab
up top. This is an easy way of reaching it.

>> I'd like to thank Ben Crouch for the following tip:

  - The easiest way to reach Golden Scarab #2 is to simply wall run along the
    side of the train. When you reach the height of the wall run, quickly
    press A, then Y. Ryu will perform a flying downward slash. However, you
    will elevate to a great height, then leap down on the top of the train.
    This IS the easiest way of reaching it (rather than the moving platforms).

Once you've gathered that, jump to ground level, then head to the middle/right
portion of the room. Hit the control panel along the lighted pillar to cause
for platform #2 to start moving. Run back up the same stairs, and continue to
where the second stairwell was. Instead of going up, jump across to moving
platform #1, then jump to the middle train. Now, leap to the second platform,
and from there to the opposite side. Once you're on the opposite location,
open the nearby chest for a Great Spirit Elixir. Run forward, then climb the
stairs, and open a chest for an Elixir of Spiritual Life. Run to the far end,
now wall leap up to the top of this small cabin. Golden Scarab #3 should be up
there. Head inside to the small room via the door, and grab the Map of the
Military Supply Base, along with the Shutter Control Card Key. Run back down
to ground level, and go to the shutter panels (looks like large gray aluminum
panels). Walk up to the control panel, and press X to use the card. Ryu will
now enter the "trainyard."
_______________________
\ Locomotive Turntable }
========================
Right off the bat, you're going to be forced to deal with 8-10 Vigoorian
Soldiers. Repeat the same procedures from before, and you might want to make
use of some Essence attacks to rack up the bonus points. Once they're all
dead, the nearby keycard door will unlock. Before heading on through though,
go left, and inside a small garage outlet will be a chest containing an Elixir
of Spiritual Life, along with a save point. Use both wisely. Go up to the
color door (with the red/green buttons), and press X to enter. You'll now be
in a vast courtyard, where several refineries surround the vicinity. Go near
the center, and suddenly a cutscene will implode.

  *Nearby Vigoorian Soldiers will sprint and arm themselves inside armored