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Title: General Suggestions


Wuffell - April 23, 2008 11:14 AM (GMT)
hi again, some general suggestions ... i will post things here instead of filling up the forum with separate topics i think :)

the inventory doesnt list enough things at once. when making objects, especially buildings and traps, you need to go page down, then select the item, and repeat for each item. i dont know a way of listing more items on the one page though ... however, its a bit annoying that youve got to page down before you can select an item on page 2.

as an example, im making a small lever trap now. it goes to the inventory, i push page down, push y, and then it reloads the first inventory page, where i push pge down again, then w. i am making several traps right now, so i have to repeat this several times. i recommend allowing items to be selected even if you are on a different page, ie i could push y then w to select the items even though i am on page 1

i like the r command to repeat last action. perhaps add another command which repeats the EXACT same action, even using the same stacks. in my example, it would mean that i could build that exact trap several times very very quickly

Sami Maaranen - April 23, 2008 05:47 PM (GMT)
QUOTE (Wuffell @ Apr 23 2008, 11:14 AM)
the inventory doesnt list enough things at once. when making objects, especially buildings and traps, you need to go page down, then select the item, and repeat for each item.

as an example, im making a small lever trap now. it goes to the inventory, i push page down, push y, and then it reloads the first inventory page, where i push pge down again, then w. i am making several traps right now, so i have to repeat this several times. i recommend allowing items to be selected even if you are on a different page, ie i could push y then w to select the items even though i am on page 1

Alright, a pretty neat and easy solution for this at first would be to let the game remember on what inventory page you were last time. This way, in your example, when you have first paged down to see where you lumber is - after selecting branches you would be automatically on the second page when you are asked to select for slender trunks.

I think I'll change it this way.

n9103 - April 25, 2008 04:34 AM (GMT)
Actually Sami, there's been a base function change that's sorely missed (by myself atleast)

The letters in the inventory page to pick an item only work while you're on that page.
For instance, you could have items all the way to capital Z (or wherever the limit is now, haven't found it in a good long time,) but you'll never be able to select the items on pages other than the current page without switching pages.

For example: you want to pick your raw meat stack to roast, you're carrying a LOT of armor and other gear, so the raw meat ends up being something like T.

In the old system: just press Shift+t from the pick item screen.
The way it's working now: scroll down two pages (I think) then press Shift+t.


Under the current system, there's no real reason for items to have letter other than what would fit on one page (a-u or so) since there's no way to pick items that aren't on the current page.

While it would be easy to carry unlimited types of items (if you allowed it) because you simply change pages and (essentially) have a whole new inventory. It also makes it somewhat more time-consuming and complicated, due to requiring extra button pushes to switch pages before pressing the item's letter would do anything.


In summary, the inventory screen needs to know what's on all inventory pages at all times, not just what's on the current page.

Wuffell - April 25, 2008 12:20 PM (GMT)
one other comment regarding this ... sometimes i find it annoying how the letters are re-done when you drop things. a weapons that was f could before become e or g depending on what you pick up and drop. im used to the way other roguelike games like larn and hack did things. when you pick up an item, it stays one letter, even if other items are picked up or dropped. so if you have a weapon f, it will still f even if e is dropped.

other roguelike fans will also expect g to be the get key, not comma. perhaps the keys can be customised a bit? thats a bit of an ask tho :)

proffles - April 25, 2008 03:33 PM (GMT)
Oddly most roguelikes I play use ',' as the pick up key. (Crawl, Nethack... the original rogue)

Wuffell - April 25, 2008 11:59 PM (GMT)
QUOTE (proffles @ Apr 25 2008, 03:33 PM)
Oddly most roguelikes I play use ',' as the pick up key. (Crawl, Nethack... the original rogue)

dungeon crawl uses both g and , for pickup. i thought rogue and nethack also used g ?? i cant tell for nethack cos it automatically picks up everything, dunno how to turn it off hmm

g is a free key, so maybe call it get as well as comma ?

Wuffell - April 26, 2008 12:01 AM (GMT)
i think ive mentioned this someone else, but the drastic lack of encountering humans while walking is bugging me. there definitely were too many, but ive never encountered a human in this version, even while climging trees often :(

Paul - April 26, 2008 12:09 AM (GMT)
Maybe it depends on the map your on? I've seen quite a few humans in archipelago. Njerpez are pretty rare there, though. I did see some on the eastern edges of the map, so I think it may be based on region. Could be that you're wandering in deep woods areas where humans aren't so common. Wandering near villages I see roaming adventurers and hunters and such pretty frequently. Seems about right to me, you shouldnt find people around every corner - I mean, you're in a sparsely populated wilderness, not a big city.

Wuffell - April 26, 2008 12:45 AM (GMT)
i just encountered one, and then got an event saying foreigners have been seen ... merchants!

of course, they only wanted furs, so i decided to try to kill them. logical right?

i kill the first one while the others are queueing up (i found a place where i could fight them one at a time). now, instead of one of them stepping into the same square as their dead friend, they hang back and walk around aimlessly ... i think they should be able to stp over their dead friends body!

n9103 - April 26, 2008 01:38 AM (GMT)
you'll find that corpses occupy too large an area for NPCs to willingly move on/over.

a workaround to this is to cut up the corpse, assuming location is priority over time.


As to the pickup button/key, NetHack has been , for as long as I can remember, and I've been playing a quite older version (2002 I think, don't quote me though :P)

As for how to change the Autopickup.. There's an option to turn it off in-game, and a config line to turn it off permanently. Should be in defaults.nh

Paul - April 26, 2008 02:20 AM (GMT)
The corpse-wall feature is the only thing that has saved me on occasions in big njerpez war camps. I raided one with 3 right by eachother, they all came together and had a TON of warriors. At several points being completely surrounded by corpses was the only way I could get a moment to rest for fatigue or stop a bleeding wound.

My tactic on raiding big camps is actually to try and litter the field with enough bodies in the right locations so that I can back up to them and keep enemies from flanking me and hide behind them when I need rest or am being overwhelmed. It's kind of silly, but if it works it works.

Another Duck - April 26, 2008 05:00 PM (GMT)
QUOTE (Paul @ Apr 26 2008, 02:20 AM)
The corpse-wall feature is the only thing that has saved me on occasions in big njerpez war camps.

I would prefer if you couldn't wall yourself in like that. Human NPCs are supposed to be intelligent beings, and if they really want to kill you, they would probably be able to make their way over to you, even if there are things in the way. Not that you need to be particularly intelligent to walk and climb...

karrieness - April 26, 2008 06:08 PM (GMT)
... Is anyone else having massive flashbacks to 300 now? Wall of corpses! :ph43r:

vins84 - May 3, 2008 10:14 AM (GMT)
It would be great to simulate dead.

Matri - May 4, 2008 10:37 AM (GMT)
New suggestion: Animal Taming! :lol:

Hands up everyone who has been imagining themselves raiding camps with a whole pack of lynxs. B)

Jussi - May 4, 2008 01:01 PM (GMT)
QUOTE (Matri @ May 4 2008, 01:37 PM)
New suggestion: Animal Taming! :lol:

There kinda is such a thing already. If you manage to sneak up on a sleeping animal and put a leash on it before it wakes, it's yours! :)

I've never actually managed to do it by sneaking (the buggers always wake up!), but only by accidentally zooming in and finding an animal asleep right next to me.

There is however a small exploit you can speed up the process with: Zoom in on a square and dig a trap pit immediately next to the spot you zoomed at. Cover up the pit, zoom out and return every once and awhile to the same spot, zooming in facing exactly the same direction you zoomed in when you first dug the pit. With any luck, there is an animal in the pit. If the animal happens to be asleep, slip a rope around it. If not, back away from the pit and return at the time of day when the specie is usually asleep.

Matri - May 6, 2008 09:30 PM (GMT)
I don't think that little trick will work with bears and lynxs and such. :P

n9103 - May 7, 2008 05:59 AM (GMT)
Au contraire, it does!

Many are the tales (well, maybe not sooo many since many an attempt ends in a mauling, but they do exist) of bold adventurers happening across a lynx or bear that fell asleep whilst in a pit in a trap-fence or other such.

Matri - May 7, 2008 12:41 PM (GMT)
I meant to keep as a tame animal, not making it so you're in range of them :P

jtgibson - May 7, 2008 04:20 PM (GMT)
I've owned several tame bears and tame lynxes in my URW career. I think the count is four bears and three lynxes -- none were caught by deliberate trapping. It's entirely possible, or at least it used to be...

n9103 - May 8, 2008 12:04 AM (GMT)
applying a rope to a sleeping animal (used to) makes it your pet, regardless of otherwise being hostile.

Maplicito - May 8, 2008 02:35 AM (GMT)
Yeah, it used to apply to pretty much any animal. I even had a pet black grouse once.

Jussi - May 8, 2008 02:40 PM (GMT)
It is still very much possible. Currently I have a tame wolf I happened to accidentally stumble upon while it was sleeping.

Matri: they really act like tame animals after you've leashed them. You can unleash them whenever you want and they remain peaceful.

Matri - May 9, 2008 10:06 AM (GMT)
Hmm, I'll have to try that. I can never catch any animal sleeping.




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