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Title: My Pot Has Spoiled!
Description: A few minor bugs in the vew version.


Paul - April 22, 2008 06:18 AM (GMT)
Not so much a bug as a missing feature.

I cooked a pot of porridge, ate a bit of it, put it down in the cabin, and then went hunting. I got a bit of meat so I kind of forgot about the porridge. Few days later I pick it up and its "spoiled pot of porridge." The problem is, I can't figure out a way to dump out the bad porridge. Only way I can retrieve my pot is to eat the rotten porridge and probably kill myself in the process. Guess its time for a field trip to find a new pot.

Also, when you cook porridge in a pot that already has water it doesnt clear the water tag from the name, you get a "Pot of water of porridge."

I also notice that the "A Kill" task is a bit iffy on triggering, I had to track down and kill 4 animals before it suddenly triggered. Funny thing is it triggered on a little bitty squirrel after killing an elk and two beavers.

Sami Maaranen - April 22, 2008 10:14 AM (GMT)
QUOTE (Paul @ Apr 22 2008, 06:18 AM)
Not so much a bug as a missing feature.

I cooked a pot of porridge, ate a bit of it, put it down in the cabin, and then went hunting. I got a bit of meat so I kind of forgot about the porridge. Few days later I pick it up and its "spoiled pot of porridge." The problem is, I can't figure out a way to dump out the bad porridge. Only way I can retrieve my pot is to eat the rotten porridge and probably kill myself in the process. Guess its time for a field trip to find a new pot.

Also, when you cook porridge in a pot that already has water it doesnt clear the water tag from the name, you get a "Pot of water of porridge."

I also notice that the "A Kill" task is a bit iffy on triggering, I had to track down and kill 4 animals before it suddenly triggered. Funny thing is it triggered on a little bitty squirrel after killing an elk and two beavers.

Oh yes, gotta add a command to empty containers.

I tried eating spoiled porridge just to see the results and got poisoned, mildly though, and was well again next morning. However with a weak character with a food poisoning may develope to a more worse ailment. Not recommended. Sorry for the loss of your pot. Will fix this.

Some tasks do trigger with a delay, but will eventually. I havent' quite found out yet why this is so.

Moreover about tasks, I'm really happy to have come up with some new nice new tasks in the second game-course.



Paul - April 22, 2008 05:31 PM (GMT)
Luckily, about the pot, the local village tool shop was selling more pots - thanks to the restocking.

I do like the new tasks, I finished the first game course quite a few times and it worked mostly without a hitch, the only slow down I got was on the "A Kill" one, but it only happened one out of 10 or so times and when it did it only took a few extra kills. Currently going through the advanced one. The Sauna task was pretty cool, and I especially liked the "Buried in the Bog" one. Weird thing was, I sacrificed my hunting knife and then found a new one the same night on the ground in the cave I took shelter in not far from the bog. Not sure what to think about that one haha.

I love all the changes in this version. The wilderness encounters seem much more realistic, and I havent been harassed by the njerpez armies of old, which is great for peaceful characters. Fixing the time on zoomed map was a big one, now I can walk around a village without it taking all day. The trading changes are just wonderful, being able to offer large amounts of excess meat for tools and clothing is nice. Not to mention the tile by tile building system and all the streamlining to the menus and everything else. It certainly lives up to the "New Version" tag.


Paul - April 22, 2008 08:58 PM (GMT)
Another bug/exploit:

Making cords, bandages, etc works even if the remaining material left is under what is required. This allows a funny loop: Make bandage, make cord from bandage, make bandage from bandage, make cord from bandage, make bandage from bandage, to infinity - gaining cords along the way but never losing the bandage.

Also, it seems there is some strange math at work when splitting trees into boards. A single 150lb tree trunk splits into 20 20lb boards. Considering logs are only 100lb, its only 100lb of log making the 400lb of boards. Either boards weight or the amount you get from splitting should be reduced to 5.

And another with house building: When you deconstruct something built on something else, such as a bed, it deconstructs what is beneath it as well but only gives the materials for the thing built on top.

Sami Maaranen - April 23, 2008 11:45 AM (GMT)
QUOTE (Paul @ Apr 22 2008, 08:58 PM)
Also, it seems there is some strange math at work when splitting trees into boards. A single 150lb tree trunk splits into 20 20lb boards. Considering logs are only 100lb, its only 100lb of log making the 400lb of boards. Either boards weight or the amount you get from splitting should be reduced to 5.

The trunk and logs are just too light in the game.








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