Title: Curing Firewood?
Description: odd
Blooo - September 13, 2006 02:26 PM (GMT)
So my traps had caught a snake and a squirrel. I skinned em both, and the snake skin is curing fine, however, when I went to check my squirrel skin it has morphed into firewood!

very strange.
::edit:: Maybe it's something with the squirrle skin. I noticed the skin is still in my inventory. When I attempted to cure it again this was the result:
Jussi - September 13, 2006 03:10 PM (GMT)
Can't help with your problem but couldn't help but notice IntuitiveERP in the background...
You playing UrW at work? :blink:
:P
Blooo - September 13, 2006 03:24 PM (GMT)
Yup, when it's slow, which is most of the time :P
I sell propane and kerosene heater parts, not much demand till the weather starts getting colder.
And Intuitive SUCKS.
Jussi - September 14, 2006 03:40 PM (GMT)
| QUOTE (Blooo @ Sep 13 2006, 06:24 PM) |
| And Intuitive SUCKS. |
Yep, that's why we're using MFG/Pro :P
Not a Vampire - September 14, 2006 04:42 PM (GMT)
| QUOTE (Blooo @ Sep 13 2006, 02:26 PM) |
So my traps had caught a snake and a squirrel. I skinned em both, and the snake skin is curing fine, however, when I went to check my squirrel skin it has morphed into firewood!
very strange.
::edit:: Maybe it's something with the squirrle skin. I noticed the skin is still in my inventory. When I attempted to cure it again this was the result:
|
It's okay - I've had this happen a fair few times. It happens after exiting URW in an abrupt manner - either it locks up and you have to shut it down, or your computer dies, etc. Sometimes you can get all sorts of interesting items - I had a stack of food that morphed into something else - arrows, I think, which was very useful. Just continue on and it will sort itself out. I've also had completely blank items that I've had to pick up and/or drop to get rid of.
jtgibson - September 14, 2006 11:18 PM (GMT)
My guess for this long-existing and much-reviled bug is that the game creates a new object type from scratch in the game to correspond to the skin (every item that doesn't stack together in the game is treated as a unique object, and receives its own object ID internally). When the game crashes, the object IDs that are already existing in the file are different than the object IDs that the game thinks are available, and the behaviour at that point is pretty much completely unpredictable, with object IDs on the map indicating objects that have now changed in the object list.
Another possibility, albeit somewhat unlikely (as this would result in more crashes than unexpected morphs), is that a pointer is being saved, so the new object ID used after the crash is merely a random chunk of your computer's RAM.
A final and somewhat likely possibility is that an array is being written beyond its actual length, so the game is reading random bytes from the memory that was beyond the length of the array.
Whatever the case, I agree that it's annoying. I wonder if Sami would be particularly partial to only saving the player character when the player zooms out, and ensuring that pets are only saved with the map, and not with the player character (i.e, the leash in the player's inventory, when loaded, should not do anything other than store what kind of creature it is attached to)? It would cause more lost progress in the case of people who never leave an area and get bitten by an unexpected crash, but it would reduce the occasions of duplication and morphism bugs.
Aaaamory - November 30, 2007 02:59 AM (GMT)
I had a problem once with my dogs multiplying (after I save scummed a character) on a leash. I loaded the game to find I had four dogs instead of two, two on each leash. When I tried to release them all, two of the dogs stayed with me, and as the game progressed, eventually all four dogs were back again, and the two I released were absent from the pen I put them in, back by my side. I tried to kill them but killing dogs is hard, I must not have had enough practice with my weapons, so I gave up on the game and started a new one.
n9103 - November 30, 2007 07:16 AM (GMT)
killing dogs isn't crazy hard, but in general, killing things on leashes causes problems, and the creatures end up staying a square away after almost any of your moves (makes for good target practice though...)
n9103 - December 15, 2007 08:14 AM (GMT)
wow, this one topic sure is attracting a lot of spam...
Sami Maaranen - December 15, 2007 05:42 PM (GMT)
| QUOTE (n9103 @ Dec 15 2007, 08:14 AM) |
| wow, this one topic sure is attracting a lot of spam... |
Far too much. Tired of getting deleting spam I hereby close this topic.