Ok, so we have several tasks in the Advanced course
Now, before I begin, let me say this... I think the reason for the campaign changes being forced to proceed are a way to help with one of the oft-repeated complaints in the game: "I have a house, thousands of cuts of smoked meat, 20 cows, 2,000 hides, and enough weapons to start Unreal World War One. I don't have anything to do!".
Therefore, I believe the intent was to get people to leave behind their stockpiles and start over, or to make players a bit more nomadic. The fact you can now pack up shelters only convinces me of this more.
That being said, I know how some of you (us) like to do things some other way, so I've come up with this....
So, you want to go on the advanced course, but you don't want to change maps two (three? four?) times?
Have you considered collecting all the items to be traded before you settle down and build your giant house?
A Northern Knife, Salt, Some hides of some type. What else?
Collect them, take them to whatever region you want to live (or a region that has access to tradeable items that spoil), and trade them to someone, then trade back for them.
It really can be that simple.
You: "Here, I'll give you this Northern Knife for that K-Fox Trap."
NPC: "Deal!"
You: "Here, I'll give you this K-Fox Trap and some meat for that Northern Knife."
NPC: "Deal! Wait, what? :blink: "
It wouldn't work on the kaumo furs one, though.
Well, then you might have to live in a place where Kaumo furs are available. ;)
This falls under my exception of "(or a region that has access to tradeable items that spoil)", in this case, since you apparently need to trade from a Kaumo villager.
Having not quite gotten to Kaumo Furs or Northern Weapon-thingies, I might be wrong about this:
I'm playing on an archipelago map and I don't expect to have to relocate to finish the course.
Salt is obviously common (although slightly bugged in the task)
During world gen I made sure all possible cultures were present.
I found a stack of northern knives in a Koivu village.
There is also a Kaumo enclave in the far NE.
Lucky you.
Which area did you pick that you were able to get all the cultures? I never seem to get them on archipelago. :(
I just kept generating the cultural borders turned on until I got the max #.
--- 5 min pause to open URW and experiment ---
Correction it's a Kiesse area...my mistake (2 shades of green)
| CODE |
Map Type Always has Can have
Archipelago Driik Kiesse Islanders Sartola Koivula Inland Reemi Kaumo Kiesse Kuikko Koivula
Northern Owl Seal Kuikko Kaumo
|
Guess I'll have to pack up for a trip someday.
Really I'm thinking this should all be one big map with all cultures in their proper areas. I'm guessing Sami split it up like this to restrain things like regional weapons, salt, etc as well as potential animal migration issues (they wander at random it seems so the thick reindeer herds of the north would eventually fan out to the whole world).