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Title: Campaign-change Tasks....
Description: How to get around this (for now)....


AbNo - July 17, 2008 10:55 PM (GMT)
Ok, so we have several tasks in the Advanced course

Now, before I begin, let me say this... I think the reason for the campaign changes being forced to proceed are a way to help with one of the oft-repeated complaints in the game: "I have a house, thousands of cuts of smoked meat, 20 cows, 2,000 hides, and enough weapons to start Unreal World War One. I don't have anything to do!".

Therefore, I believe the intent was to get people to leave behind their stockpiles and start over, or to make players a bit more nomadic. The fact you can now pack up shelters only convinces me of this more.

That being said, I know how some of you (us) like to do things some other way, so I've come up with this....

So, you want to go on the advanced course, but you don't want to change maps two (three? four?) times?

Have you considered collecting all the items to be traded before you settle down and build your giant house?

A Northern Knife, Salt, Some hides of some type. What else?

Collect them, take them to whatever region you want to live (or a region that has access to tradeable items that spoil), and trade them to someone, then trade back for them.

It really can be that simple.

You: "Here, I'll give you this Northern Knife for that K-Fox Trap."
NPC: "Deal!"
You: "Here, I'll give you this K-Fox Trap and some meat for that Northern Knife."
NPC: "Deal! Wait, what? :blink: "

Paul - July 17, 2008 11:18 PM (GMT)
It wouldn't work on the kaumo furs one, though.

AbNo - July 18, 2008 04:16 AM (GMT)
Well, then you might have to live in a place where Kaumo furs are available. ;)

This falls under my exception of "(or a region that has access to tradeable items that spoil)", in this case, since you apparently need to trade from a Kaumo villager.

Rain - July 19, 2008 03:59 PM (GMT)
Having not quite gotten to Kaumo Furs or Northern Weapon-thingies, I might be wrong about this:

I'm playing on an archipelago map and I don't expect to have to relocate to finish the course.

Salt is obviously common (although slightly bugged in the task)
During world gen I made sure all possible cultures were present.
I found a stack of northern knives in a Koivu village.
There is also a Kaumo enclave in the far NE.


AbNo - July 20, 2008 12:45 AM (GMT)
Lucky you.

Which area did you pick that you were able to get all the cultures? I never seem to get them on archipelago. :(

Rain - July 20, 2008 05:00 PM (GMT)
I just kept generating the cultural borders turned on until I got the max #.

--- 5 min pause to open URW and experiment ---

Correction it's a Kiesse area...my mistake (2 shades of green)

CODE

Map Type                     Always has              Can have

Archipelago                  Driik                   Kiesse
                             Islanders
                             Sartola
                             Koivula

Inland                       Reemi
                             Kaumo
                             Kiesse
                             Kuikko
                             Koivula

Northern                     Owl
                             Seal
                             Kuikko
                             Kaumo


Guess I'll have to pack up for a trip someday.

Really I'm thinking this should all be one big map with all cultures in their proper areas. I'm guessing Sami split it up like this to restrain things like regional weapons, salt, etc as well as potential animal migration issues (they wander at random it seems so the thick reindeer herds of the north would eventually fan out to the whole world).




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