Title: A Cheat.
Description: Tracking easily.
Marqui - June 8, 2008 04:25 PM (GMT)
Random bug...
1. pick game course 2 (Not advanced nor no course).
2. Do tasks until you get to tracking task.
3. Get 20% tracking boost.
4. Save & quit
5. Quit whole game
6. Restart game and load your save
7. Move few paces.
8. Get another 20% tracking boost...
I'm not sure do bonuses vanish when you complete the task, but I didn't have 60% tracking when I created my character... now I got 80% while task is still going on.
I believe I had some 20-40% at start.
Sami Maaranen - June 8, 2008 04:53 PM (GMT)
| QUOTE (Marqui @ Jun 8 2008, 04:25 PM) |
Random bug...
1. pick game course 2 (Not advanced nor no course). 2. Do tasks until you get to tracking task. 3. Get 20% tracking boost. 4. Save & quit 5. Quit whole game 6. Restart game and load your save 7. Move few paces. 8. Get another 20% tracking boost...
I'm not sure do bonuses vanish when you complete the task, but I didn't have 60% tracking when I created my character... now I got 80% while task is still going on. I believe I had some 20-40% at start. |
Yes, game course rewards are known to be exploitable. When ever, after receiving a reward/bonus, you quit and load again you'll get the reward/bonus again.
So have a happy exploiting you exploit oriented adventurers :D ...until the next version is released. (Although my priority isn't to fix exploits...as we already lack the cheat mode that is sometimes requested..)
rud - June 8, 2008 06:52 PM (GMT)
This keeps happening to me on the foreign trader quest as well. Hopefully it's almost late enough in the year the hides I'm getting are worth selling to these people because every time I load my game another group of traders pops up. It's starting to get crowded in my neck of the woods! I'm also getting afraid of saving my game on or near my large island hide-away for fear it will be covered with traders that will hang around for a long time.
I think this should be given at least a little bit of priority! It's not really fair to call it an exploit because it can't be prevented by the player. A task that takes a long time to complete can easily yield multiple bonuses completely by accident.
Sami Maaranen - June 10, 2008 09:48 AM (GMT)
| QUOTE (rud @ Jun 8 2008, 06:52 PM) |
| I think this should be given at least a little bit of priority! It's not really fair to call it an exploit because it can't be prevented by the player. A task that takes a long time to complete can easily yield multiple bonuses completely by accident. |
You're right... I didn't think about it this way... Fixed now.
Lupiscanis - June 10, 2008 01:20 PM (GMT)
It's actually not too difficult to just open a hex editor and find the values for the various skills and max them out (pointless really, since it takes all the fun away, but I was fiddling about since I was testing a few things).
Stats and the 'fear of' are harder though, since they're not displayed numerically. I could find them if I wanted too, but I was only looking for a couple of skills =)
AbNo - June 10, 2008 10:07 PM (GMT)
Today's new release...
- fixed: game-course bonus features and rewards happening again
after saving and loading the character again
:o