Title: Hides
Description: nobody wants them :(
Boiki - May 8, 2008 06:49 AM (GMT)
I'm playing version 3.10-1 and my character has 52% hideworking skill: I've been able to make a few "fine" hides that i carry with me at all times for trading, togheter with the not so good hides... but nobody wants any of them for trading! :(
They keep saying "Nah.. keep your hide, i have no interest in them" or something like that...
Now I'm stuck on advanced adventures quest line at the "Foreign traders" mission, since they don't want any of my furs :(
Loving this new version anyway, going to roll some other characters while this bug gets fixed! :P
Sami Maaranen - May 8, 2008 03:41 PM (GMT)
| QUOTE (Boiki @ May 8 2008, 06:49 AM) |
I'm playing version 3.10-1 and my character has 52% hideworking skill: I've been able to make a few "fine" hides that i carry with me at all times for trading, togheter with the not so good hides... but nobody wants any of them for trading! :( They keep saying "Nah.. keep your hide, i have no interest in them" or something like that...
Now I'm stuck on advanced adventures quest line at the "Foreign traders" mission, since they don't want any of my furs :(
Loving this new version anyway, going to roll some other characters while this bug gets fixed! :P |
Hey, do send me the archived character and I'll take a look at it. Have you managed to trade with any furs? And of what animal are these fine hides you have ? Because no matter how fine a hare hide is, for example, it's not very valuable. For foreign traders the hides of fox, lynx, ermine, weasel etc. are most wanted.
Boiki - May 9, 2008 05:42 AM (GMT)
Excuse me, what file/s do I have to send you exactly? The character folder is almost 80Mb...
The fine hides are one fox and one... hare :P
But the normal are stag, elk, lynx and bear...
And I havent been able to trade any of them, nor with foreign traders, nor with shopkeepers, nor with random people: they all say the same thing: "Nah, keep your xx hide, I'm not interested in them".
So I rolled a new character and he's unable to trade hides as well it seems: he has a cow hide but the shopkeepers won't trade an arrow for it...
Sami Maaranen - May 9, 2008 06:27 AM (GMT)
| QUOTE (Boiki @ May 9 2008, 05:42 AM) |
Excuse me, what file/s do I have to send you exactly? The character folder is almost 80Mb...
The fine hides are one fox and one... hare :P But the normal are stag, elk, lynx and bear...
So I rolled a new character and he's unable to trade hides as well it seems: he has a cow hide but the shopkeepers won't trade an arrow for it... |
When sending characters you should always zip (or otherwise archive) the character folder, so the size drops down to a reasonable.
But hold on... I did some testing and indeed there was a bug here... the hides gotten during any other season than late autumn or winter seem to be pretty much worthless in trading. This has been fixed now, but I'll do some more little corrections before releasing a fixed version.. so everyone, minor improvement ideas are welcome!
Boiki - May 9, 2008 10:56 AM (GMT)
| QUOTE (Sami Maaranen @ May 9 2008, 06:27 AM) |
| But hold on... I did some testing and indeed there was a bug here... the hides gotten during any other season than late autumn or winter seem to be pretty much worthless in trading. |
It's now october here and I've been able to barter my first skin! :)
brian.shapiro - May 20, 2008 12:23 AM (GMT)
Sami,
I haven't kept up to date in these forums.. do you ever plan to put back the text for quality in the inventory?
Sami Maaranen - May 20, 2008 07:58 PM (GMT)
| QUOTE (brian.shapiro @ May 20 2008, 12:23 AM) |
Sami,
I haven't kept up to date in these forums.. do you ever plan to put back the text for quality in the inventory? |
Yes, I am. But some players would prefer the quality text not shown for example with the prepared food. Maybe we need a little discussion of what kind and with which items the quality text should appear. I think adding quality for all the stuff the character prepares would be ok. Prepared hides have the quality text even now.
Skyrage2 - May 20, 2008 09:07 PM (GMT)
I'd prefer quality text on all. After recently started playing again, I found it to be a huge pain in the butt to see which skin was of good quality, which skin wasn't, which food was good, bad or foul and trying to separate them apart etc etc.
If the text doesn't please some then make it toggable in the options setting or something. I at least would like to be informed properly of quality status of everything, rather than going through unnecessary and tedious tasks of constantly checking and remembering.
Another Duck - May 20, 2008 09:34 PM (GMT)
| QUOTE (Skyrage2 @ May 20 2008, 09:07 PM) |
| I'd prefer quality text on all. |
I'll have to echo that. Food, hides, decorations, anything. Especially decorations, actually, even if there's little practical function to it. It's always nice to have an item you use often with good decorations, but if you don't see it it's sort of pointless.
AbNo - May 21, 2008 05:23 AM (GMT)
One thing I would like to see again is quality descriptions on food, ESPECIALLY after you've eaten one of the items in the stack.
n9103 - May 23, 2008 01:04 AM (GMT)
To put both ideas together, *Discoverable* item qualities on all.
After you've done something to assess the quality of an item, all items of that kind of quality (hides/carvings/food/etc) and level of quality are automatically marked.
E.g. You cook up a whole bunch of food and eat one of each of the stacks. You now know what superb-horrible food looks like, and can identify all of them, (or maybe just roasted if you want to make this idea a little more specific?)
For hides, you'd know the quality of hide (or a specific animal, as above) as soon as you make a successful trade that uses it. You could easily get all the quality levels in one trade, (or get many of the different levels for the different types of hides.)
I think that would actually be a very functional, practical, *and* realistic system.
(unrelated: Hey! I just hit the exact number of posts as you AbNo!)
brian.shapiro - May 23, 2008 01:23 AM (GMT)
| QUOTE (n9103 @ May 23 2008, 01:04 AM) |
To put both ideas together, *Discoverable* item qualities on all. After you've done something to assess the quality of an item, all items of that kind of quality (hides/carvings/food/etc) and level of quality are automatically marked.
E.g. You cook up a whole bunch of food and eat one of each of the stacks. You now know what superb-horrible food looks like, and can identify all of them, (or maybe just roasted if you want to make this idea a little more specific?) For hides, you'd know the quality of hide (or a specific animal, as above) as soon as you make a successful trade that uses it. You could easily get all the quality levels in one trade, (or get many of the different levels for the different types of hides.)
I think that would actually be a very functional, practical, *and* realistic system.
(unrelated: Hey! I just hit the exact number of posts as you AbNo!) |
Well you know what burned food looks like and what raw food looks like, so it would make sense for that to be displayed. And its really a necessity to have some quality display for decoration, because otherwise you have a bunch of staffs in your inventory and you don't know which are which.
n9103 - May 23, 2008 02:12 PM (GMT)
| QUOTE (brian.shapiro @ May 22 2008, 06:23 PM) |
| QUOTE (n9103 @ May 23 2008, 01:04 AM) | | ... |
Well you know what burned food looks like and what raw food looks like, so it would make sense for that to be displayed. And its really a necessity to have some quality display for decoration, because otherwise you have a bunch of staffs in your inventory and you don't know which are which.
|
Raw's already shown. That's not a matter of quality.
As for burnt, how much is too burnt, and how much is normal?
It's nearly impossible not to burn your food to some degree when using only a fire and the meat (no pots/pans) and still cook it enough that it's not raw in parts.
You won't find out which decorations are good and which are bad until you've traded one of them successfully.
Any value quality would be revealed only after a trade.
My idea needs fleshing out, to be sure, but I can't see how it wouldn't work.
brian.shapiro - May 23, 2008 04:48 PM (GMT)
I meant raw, as in undercooked. You can tell if your meats still bloody. In the game, I would guess the two main causes of ruining meat would be to undercook (raw) or to overcook (burned) it. What else would there be?
I think your character is able to recognize that. Just because you don't cook properly doesn't mean you can't judge how well something is cooked.
I wouldn't mind the idea you're proposing, that you can't tell how good something is until you have some way of knowing. Except for one thing, that I don't think any of the items actually in the game really require that much expertise for someone to judge quality. So with that in mind, the idea seems misplaced.
n9103 - May 24, 2008 05:04 AM (GMT)
... you do realize there are 5 levels of quality, right?
Paul - May 24, 2008 05:27 AM (GMT)
Why would you have to trade something to see the quality of something?
Take a carving for example: If it's poor quality, the carving will be rough and the dimensions will be off. A good carving will be smoother with more intricate details.
A poor hide would have little holes or thin spots that you can see against a light, while a good hide would have a more even thickness without any damage.
It would be obvious differences. The only thing that would require a check to determine quality would be food, and then only to distinguish the high quality stuff by how it tastes. The awful quality stuff would have a visual sign, like being charred (hence the "This tastes awful!")
Skyrage2 - May 25, 2008 07:26 PM (GMT)
There is something that I am curious about by the way. When you cook a certain foodstuff (roasting elk meat for instance), the completed foodstuff, when picked up will always stack together with the same quality foodstuff that you might already have IF it is of awful or foul quality. So if you already have a foul or awful quality foodstuff in your pack, all you have to do is pick up the new foodstuff and if it will be added to either stack you'll immediately know that it's bad.
However, I've noticed that there are two "normal" qualities that doesn't really seem to stack. You know, regular quality, when you simply go "crunch! crunch!" when eating, without any specific messages of it's quality. How come? Is it a bug or are there several "normal" quality levels or is one of them simply a bad quality which goes unnoticed?
All in all, I personally think that the cooking system could use a bit of tuning. You should be able to taste food as to determine it's quality (or rather, it should be a part of the cooking process - most of them anyway) but on the other hand eating poor quality stuff (not when tasting) should have bigger negative impacts. Sure, you can get sick if you eat foul stuff, but even awful foodstuff should have a risk of some sort of impact.
jtgibson - May 25, 2008 10:07 PM (GMT)
"Poor" and "tasty" both produce "crunch, crunch". Only "awful" and "delicious" have their own unique messages. This would be more evident if the quality descriptors were on. =)
Skyrage2 - May 25, 2008 10:58 PM (GMT)
Is there a way to tell which is "poor" and "tasty"?
Delicious is obvious so that's not needed :P
brian.shapiro - May 25, 2008 11:10 PM (GMT)
Thats one of the major reasons I dislike the new system---if you have a dozen staffs in your inventory, you can have them sort automatically by quality, but can't tell which are which quality. This, even though when making it you're basically told how good the quality turned out. You can also tell when you try to trade them, but they're still never marked, so you get them mixed up.
AbNo - May 25, 2008 11:42 PM (GMT)
Exactly, Brian.
I don't mind the quality being hidden at first, but after I've eaten one from the stack, I should have the quality indicator shown.
Or, we could just go back to the old system, where it told the quality as soon as it was cooked. I just figured my character took a bite when it was done cooking.
I know I do. :)