Title: Bugs In 3.10
Description: Time to collect bug reports together
Jussi - April 24, 2008 06:32 PM (GMT)
Why don't we use a single thread for reporting 3.10 bugs? A lot easier to check whether an issue has already been reported or not, and also should make things easier for Sami.
- Player not getting hungry/thirsty when moving in a zoomed-in map.
- Deconstructing furniture (bench, table, bunk) should leave behind floor, not ground.
- It is possible to steal from a shop by packing shop stuff on an animal. Must be an old bug?
- More like an annoyance than a bug: when building an L-shaped houses, the concave corners do not line up properly with the other walls. Also small strips of green ground appear inside the house at the concave corner block. This new way to build houses calls for some tile redesign, which can fix these graphical anomalies.
- 20 boards weigh more than the tree trunk they were split from.
vins84 - April 24, 2008 07:29 PM (GMT)
Torch don't burn out while on the zoomed-map.
Wuffell - April 26, 2008 12:09 AM (GMT)
tasks that give you items dont remember if they gave you items! i got an axe last night from the waterourse event. i reloaded the game tomorrow, pushed F5, saw my task details, and when i pushed escape, i got another axe ?! bug :)
Paul - April 26, 2008 01:12 AM (GMT)
Herds of animals sometimes suddenly stop "escaping" and stand there (allowing you to walk up and kill them at your leisure). It seems to happen when they are all running and you kill one of them, the rest of them just stop and let you kill the rest.
n9103 - April 26, 2008 01:44 AM (GMT)
Running (with the R key) still doesn't seem to affect anything except to give you fatigue for moving.
Not once when I've used it have I caught up any faster, as all NPCs (animals and people) seem to move just as fast if you're running or walking.
Wuffell - April 26, 2008 02:20 AM (GMT)
if you have multiple traps of the same type, when you "a" one of those traps, your stack size is reduced to 1
Paul - April 26, 2008 02:28 AM (GMT)
Running seems to help me tremendously, I usually catch up to things much easier with running. Without it I can't hope to catch anything, with it I can catch some animals. It actually seems to do more than it should. Maybe its in my head, but I seem to shoot faster with the bow and fare better in melee combat with it on. I assume its something to do with mobility calculations in combat, since it doubles mobility.
It could be because I always get my characters with very high speed and endurance, so I can reach high mobility numbers and keep them without fatigueing. Plus I keep my gear light and my carrying penalty as low as possible. I've been able to chase down reindeer and cut them down with a battleaxe in an open field. The only times things get away is in dense forests when they zip around a corner and I can't see where they went and have to waste too much time turning and looking.
-edit- I just noticed something odd: I attacked some foreign traders (bastards had 2 long mail hauberks and wouldnt offer either for trade, they only wanted to trade rocks and leather armor) and only 3 of them fought back at first, and I used run while fighting them. The ones that were attacking me were walking in slow motion while run was on, so much so that I killed the one I attacked first (slowly, with like 15 hits) before the others reached me.
The ones that weren't attacking me were roaming around like normal, taking several steps in various directions between swings, while the others were only taking a step every few swings. As soon as I killed that one, I had the rest after me, who also went in slow motion. I then turned run off, and they came at me like normal. Very weird behavior, I'm assuming it's some sort of mobility calculation that only occurs during combat, only affecting those engaged in combat. I can't explain it any other way... either way, the fact that running slows enemy combatants movement down seems like a bug. The ones that were already in melee range were swinging like normal, it was just slowing their movement down - which makes killing them with a bow drastically easier. Probably the reason it seems like I fire faster with a bow - I'm not firing faster, they're just coming at me so much slower that I can get 2 or 3 shots off instead of 1.