Note: In the basic shoppe, when an item says you have to have another item to buy it, then you trade in the other item with money to get it. But only in the basic shoppe.
Bw'Kell can buy items from any of the shoppes, but from the race shoppes, the items cost 100g more.
Mud-Men Shoppe
Weapons
Sig Sauer 500g (need Concussion Rifle): A high-powered pistol
Sniper Rifle 400g (need Concussion Rifle): A long-range weapon.
Tranquilizer 400g(need Concussion Rifle): A stun gun.
Mace 250g(need Riot Stick): A powerful but clumsy hand-to-hand weapon.
Misc.
Sunglasses 50g: Can block the Mesmer and has light filters.
Four Wheel Drive 700g: An all terrain vehicle.
Battle Horn 200g, 2 days to build: Raises moral of troops by 45% and lets you get more troops when looking for troops
Buildings:
Carpenter Training Center 1500g: You can choose how much you want to pay for a carpenter, and you get half as much as you paid off each building they work on. They also take off 1 day of building, but even if you have 100 working on the building, the least the building can go down to is 300g and 1 day.
Fairy Shoppe
Weapons
Neutrino 2000 550g (need Concussion Rifle): A gun that has 3 settings: Scorched (stunned), Well done, and Burnt to a cinder.
Tri-barreled Blaster 650g (need Concussion Rifle): A gun that can shoot explosives, lasers, or shock waves.
Buzz Baton 350g (need riot stick): A hand-to-hand combat weapon that has little physical power, but temporarily paralyses whatever it hits.
*Illegal* Soft-Nose 200g: A very destructive laser but isn’t very accurate. Need Batteries.
Misc.
Helmet 350g: Includes Lights (to see by), Sonix (confuses enemy), filters (lets them see shielded beings), and blocks Mesmer.
Wings 350: Allows non-pixies to fly.
Phoenix Flute 300g takes two days to build: You raise the Moral of your troops by 50%, and you can summon a phoenix after a while of using it.
Basic Shoppe
Weapons
Blaster 100g: A basic, run-of-the-mill handgun, Useful, but not any too powerful.
Strong Gun 200g: Quite an upgrade over Blaster, can do a lot more damage, and shoots faster. Must have Basic Gun to Purchase
Concussion Rifle 300g: Quite powerful, shoots a ball of energy that can knock most things back, if it hits right in front of them, but usually just gives them minor concussions, as well as damage. Must have Strong gun to purchase
Basic Club 75g: a weak, basic, hand-to-hand weapon.
Combat Rod 150g: An upgrade to the Basic Club, a pretty good hand to hand weapon. Must have basic club to purchase
Riot Stick 350g: A powerful hand-to-hand combat weapon. Must have Combat Rod to purchase
Misc.
Basic Shield 100g: A basic item used for blocking attacks, both physical and ranged.
Strong Shield 300g: A larger, more powerful version of the Basic Shield. Must have Basic Shield to purchase.
Big Shield 500g: A quite large, very powerful shield. Must have Strong Shield to purchase.
Riot Shield 450g: A portable Wall
Vest 50g: A thin, light body armor. Will not block much.
Light Armor 100g: Still weak, but a little stronger light armor then the Vest. Must have Vest to Purchase
Body Armor 175g: The best light armor; can block most things pretty well. Must have Light Armor to Purchase.
Batteries 20g-8pack 40g-20 pack: for softnoses, 6 shots a battery
Mint-5g: Heals 10 SP, won't work for Bw'Kell.
First Aid Kit-5g: Heals 10 HP, won't work for Fairys.
Acorn in a Bag-50g: Heals all SP, not for Mud-Men
Hospital in a Bag-50g: Heals all HP, not for Fairys
Book of Taura-60g: Heals 30 HP and 30 SP, not for Bw'Kell
Instant Warlock-50g: Heals 50 HP and 10 SP, not for Mud-Men
Buildings
Main Buildings
Barracks 1500g, 5 days: Brings in 1-10 AI Soldiers per day per Barracks
Command Center 3000g, 10 days: The Main Building in Cities.
Out-Post 1000g, 3 days: You put these on the outskirts of territories and cities for an alert when enemies are coming.
Research Center 1500g, 5 days: For researching new weapons and buildings. You can choose how much gold you put into research a day.
Hospital 1500g, 5 days: Heals you completely for free, but you have to rest there until the news comes out, or the WarMod will tell you when you finish resting there.
House 200g, 2 days: These will bring in 50 Gold a piece each Sunday. You may only have 25 per base. You may only build 5 a week.
Defense Buildings
DNA Cannons 800g, 4 days: A defense turret that can stun enemies.
Ten shots a day.
Turrets 950g, 5 days: Can kill enemies, but not very accurate.
Three shots a day.
Thin Wall 100g, 1 day: A flimsy defense, can stop enemys some, but really is just like an outpost, and to slow them down.
Medium Wall 200g, 1 day: A medium defense, can block quite a few attacks, but still can be breached without too much trouble.
Thick Wall 300g, 1 day: A strong defense, can take a lot of damage, and will take a while to destroy.
Shield Wall 500g, 2 days: A Very Powerful Defense, almost impossible to breach in less then 3 days of direct attacking. You can sleep soundly knowing you will be safe with one of these things at your base.