Movement:
The game is made of zones; some are on the surface, some are underground.
Players on the surface can move to another zone on the surface once per
day, but cannot do anything for the rest of the day, and the players underground can do the same.
A player came mover from underground to surface, and vice versa, two ways.
They can ride a shuttle, which takes a day, or a flare,
which is instantaneous, and doesn’t take up a movement for a day.
Chutes are marked on maps. For now, use the text map.
Combat:
Combats and RPs are called Stories.
You post a story and then a strategy if you fight in that story;
it is written in 3rd person, with the strategy written in 1st person.
Secret Operations are to be sent directly to the WarMod, and NOT posted.
You post you Stories in "The Main War" Forum, in a Topic called "The War".
In Example:
ArtemisDood walks down the street. He runs into a wolf.
Strat: I’ll shoot the wolf
with my gun then block with my basic shield.
After the Battle, ArtemisDood rests.
Notice that the ending is left off;
the WarMod posts the ending and what you got
from the fight, if anything.
Kills and Deaths:
You should keep track of how many AI and RP kills
you have in your stats like so:
AI Kills: __
RP Kills __
After so many of each,
you will get *SOMETHING* from the WarMod.
The WarMod tells you how many you kill from battles and Stories.
DO NOT add anything kills to your stats until the mod tells you that you have killed so many,
and sometimes some types of enemies count as more than 1 kill,
but don't add them until the mod tells you that you killed so many.
Also, if you die, you will come back at
your race's main base and are immobile for the next three days,
the mod will tell you when you are mobile again.
You cannot join a battle again that you died in until the mod specifically tells you that you can.
Skills, Skill Points (SP), and Health Point (or Hit Points, HP):
Skills are special abilities
that can be used by players at the cost of skill points.
Some items also use skill points.
You lose HP when you get hurt in a Story or battle.
You get more SP and HP after a battle or after doing something of significance.
Inventions:
Race leaders can make Inventions and send the Idea to the research center,
then the WarMod will tell them how long and how much Gold it
will take to research it so you CAN buy it.
When the leaders post an Idea, the put what they want the name of it to be, and what they want it to do,
not EXACTALLY what they want it to do, but close,
like what some of the things they want it to do is, then when it is finished being researched,
the WarMod puts it in the race's Shoppe and describes it and what it does exactly.
The WarMod can decline an invention if it is too powerful or for some other reason.
If you have an Invention, tell it via Message to your Race's General. Also, you may make 3 special troops and 2 special buildings for the WarMod to price, just get your general to post a description.
Healing:
You can use items to heal, or you can rest. Simply post that you are resting, and you will gain 5 HP and 5 SP back, but fairys only gain 5 HP. Also, if you say you are resting in your house, you get this amout healed, PLUS the amout healed by resting in your house.
Trading Items:
You can sell or trade as many items as you want, to other people, or see how much you can sell them to AIs. You can sell any items, EXEPT for artifacts. Artifacts are one of a kind items, like the Gene's Gloves, or the Hobbit's Cloak. You can trade and sell items that are rare, but not unique, like the Toy Box, or the Spiked Shield, but not artifacts.
Stats:
You put you Stats in your signature.
The starting stats for each of the races are a follows:
Mud-Men:
SP: 25/25
HP: 35/35
Skills: none
Items: Blaster, Bar, Basic Shield, Vest
Gold: 200
AI Kills: 0
RP Kills: 0
Fairys:
SP: 50/50
HP: 10/10
Skills: Heal (1 SP for 1 HP)
Items: Blaster, Bar, Vest
Gold: 200
AI Kills: 0
RP Kills: 0
Bw’Kell:
SP: 30/30
HP: 30/30
Skills: Fireball (5 SP)
Items: Bar, Shield
Gold: 200
AI Kills: 0
RP Kills: 0
Note: The fairy's Heal will heal automatically
up to 15 HP a day knocked out OR 20 choosing.
The Automatic healing uses all that it can, so it will heal you completely
if it hasn't already healed too much,
but will still use up Skill Points