Just finally got round to uploading some of the photos of the game Asmodai Dark, Deamon Forge and I played. The idea was that the Squads had to set off a beacon in order to call down an Valkyrie for evac...
The teams had to set off one of the beacons and then head to the highest point in the town (the tallest building, in the middle of the board), to be evac-ed.
Due to the high amount of fear, rumours about cultists masquerading as loyalist Imperials and the like, it was every man for himself...

Set-up of Deamon-Forge's Imperial Guard Squad (my minis!)...

Set-up of AD's Inquisitorial Retinue...


First turn, the Dark Angel in DF's squad heads off to set off the beacon as the rest of his squad head for the walkway. The zombies prowling from the base of the central tower spot him and race to attack him.

AD's team seperates, the first heading off towards the beacon while his Inquisitor starts to head towards the evac-point. More zombies arrive, with many spotting the split teams and heading towards them...

The Dark Angel is attacked by a group of zombies, heroically standing his ground and killing two with the butt of his bolt pistol and swings of his chainsword...

Turn 2 and the Imperial Guard team get onto the walkway, taking potshots at the approaching zombies with some success.

The Marine heads over the walkway towards one of the beacons, outpacing the zombies...


AD's Squad is attacked by zombies, some members of the squad making it to the beacon on the other side but choosing not to call in the transport...sneaky beggars...the zombies move up to attack his combat servitor and his Stormtroopers. The combats are in the Inquisitors favour, although the Combat Servitor ends up as zombie food, returning to plague his former masters...

Back on the other side of the board, the DA is chased by a zombie who unfortunately misjudged the distance of his meal, failing to reach his armoured snack...

By this point the board is infested with zombie gribblies...

Turn three and DF's Imperial Guard begin to take shots at the zombies approaching them.

The Dark Angel leaves the zombie eating his dust, keeping the mission in mind and heading towards the beacon. The zombie trailing him is picked off by the squad and he attempts to turn on the beacon, sadly with no success!
AD's second team fire some shots at the zombies assailing them, whilst another lone Stormtrooper hoses down some with his flamethrower.
The unnamed Inquisitor on the other hand has a "this-is-Sparta!" moment, going mental and...

Booting the zombies out of his tower!

The zombies attack DF's team crossing over the walkway, turning the manic priest into one of them!
Turn Four

The bolter-wielding specialist swaps places with the flamethrower toting Guardsman, who promptly hoses down around 5 zombies who turn into flaming torches, divebombing off the walkway...

The Dark Angel again attempts to call in the Transport and fails, although he turns around and shoots down two zombies attempting to run him down.

The Inquisitor sallies forth, powering over the walkway in an attempt to make it to the top of the tower...
And there we are! Cliffhanger ending! Until next time!
Sadly, this is where the game ended, as it was time to pack up and we got distracted for about an hour at the end collecting stuff we'd mail ordered and playing Go Fish! with various members of staff with regards to Forgeworld items...although we did have 2 earlier games, in which I soundly beat AD twice. Not that I'm one to boast or anything!
We'll be running some more "come along and take part" games at the next event if anyone fancies joining in! We'll actually have things fully sorted out for the next one, for folks to come along and pick up and play! Its quick, fun and relatively painless (theres a joke about SC in there somewhere, why buck the trend?) and its chilled out, we made up certain things as we were going along and ignored things like the psychology rules.
Right, comments? Questions? Anyone fancy playing next time? :)