Welcome back; your last visit was on Nov 7 2009, 08:46 PM
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¤ Information
All information, such as the FAQ, rules, plot and updates.
Plot | Rules & Regulations | FAQ | Character Information | Canons
7 16 Aug 14 2009, 06:03 PM
In:  » Canon List
By: Johnathan Maverick
¤ Announcements
Every announcement, the avatar claim and the updates that all need to know.
Avatar Claim | Most Desired | Originals
4 0 Aug 14 2009, 06:07 PM
In:  » Most Desired
By: Johnathan Maverick
¤ Events
Information regarding the present, past and future events. Suggestions for future plots can also be made here.
Event Index
1 0 Aug 14 2009, 06:10 PM
In:  » Event Chapters
By: Johnathan Maverick
¤ Help
The help forum is where questions can be asked, and the administration will answer. GUEST FRIENDLY!
Guestbook | Ask Anything Thread | Art Help | Writing Help
2 30 Aug 25 2009, 08:43 PM
In:  » Ask Anything Thread.
By: Dimitri Mishkov
 

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¤ Registration
Registration of characters, list of character forms, character information.
Application | Application Rules
8 5 Oct 21 2009, 02:06 PM
In:  » Matheson, Jinx
By: Jinx Matheson
¤ Character Files
Accepted character profiles are located in this forum.
Agents | Specialists | Elite | Leaders | Rebels | Ariuns | Zodiuns | NPC
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¤ The Veritas Chronicles
Run by the civilians of Washington, The Verita Chronicles have a radically different opinion of the world they live in. Shunned by ECHELON and AEON, who claim the paper is run by Zodiuns and threaten to eliminate any possible distribution of the paper. Any persons caught with an issue will be given a very severe punishment, and an even more deadly action will be administered if a person is found to have taken part in the paper's creation. But we all know that the papers may be burned - and memories remain. Word tends to spread surprisingly well in Washington.
1 0 Sep 23 2008, 02:28 PM
In:  » Chronicle #1
By: The Verita Chronicles
¤ The Echelon Times
Bringing you the latest news from around the city The Echelon Times is known for its up to date information fed directly from The Council itself. News of the weather, entertainment, sports and the latest breaking articles are printed monthly, giving word to the citizens of Washington and other cities of what is most recent. Pick up the latest issue at any book store, convenience store or coffee shop.
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¤ Main Entrance
The entrance hall comes shortly before the foyer and is a sight to behold. All inhabitants of Washington are welcome to walk around the public area, including citizens. Pathways lead to other areas of the headquarters, some of them accessible by civilians. Most other sections require a level of authority within ECHELON.
2 24 Sep 20 2008, 06:10 PM
In:  » Preemptive Orders
By: Eien Llewellyn
¤ Foyer
The foyer of the ECHELON Headquarters is the barrier that separates the official sections of the building from the public areas. Security is prominent here as to both intimidate and prevent fraudulent crimes. Check in desks are stationed in appropriate areas, the receoptionists' smiles tending to be the last positive expression to be seen from here on in. Civilians are not allowed past this point, as a level of authority is needed to get by.
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¤ Break Hall
The Break Hall covers the entirety of this floor. It is a place where ECHELON employees come to take their breaks or they pass through on their way to a task of their own. Round tables and metal chairs are setup in the common area, any spot open to anyone wandering around. Coffee and tea area set up at a few locations on the floor, the most common fixings available. A small deli offers a quick fix for the common hunger that tends to plague ECHELON employees.
1 0 Oct 7 2008, 12:08 AM
In:  » Sail Away
By: Eien Llewellyn
¤ Specialist Offices
While Agents do not get their own office as they tend to constantly be in the field, ECHELON Specialists have their own office; some share with one or two others. Specialists tend to prefer the quiet - which would be why this floor of ECHELON headquarters is the least noisy of them all. This is also one of the centers of electricity, the programming and genetics labs needing a great source of this energy. Offices range from small to large, even cubicles for some new assistants. Offices of higher-ranking Specialists are password-protected. Agents commonly run through this floor in search of their partner.
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¤ Armory
The Armory floor contains all firearms and weaponry associated with ECHELON. Their large collection ranges from small handguns to heavy-duty semi-automatics. Ammunition is readily available, as well as concealment accessories. Weapons with a sharp edge are also available, the assortment of swords and daggers just as impressive as their collection of gun and smaller arms. These items are only available ECHELON Agents, Specialists, AEON Elite, and members of the Council.
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¤ Holding Cells
Made entirely of stone, the holding cells are the least desirable resting places for anyone. Those accused of crime are placed here for processing. The hallways have large panes of glass, the one-way mirrors allowing anyone walking by to view the captives. Each holding cell, able to accompany up to five prisoners, has its own individual interrogation room connected to it, which allow prisoners to be privately questioned without having to remove them from the cell itself. Back hallways are used by authorized employees to access these interrogation rooms.
1 11 Oct 7 2008, 12:09 AM
In:  » Questions Withholding
By: Eien Llewellyn
¤ Council Hall
What is usually a mystery to many in ECHELON, and even those of the AEON Elite, is the Council Hall. The hall is, for a lack of better words, the office for the Council members. This is where everything is reviewed by the members, and laws are created. It is where the Council Members rules from and is off limits to all unless they are called in by specially by the Council.
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¤ Washington Center
The main area of recreational activities for the citizens and employees that are off work. Many stroll through here to get from one destination to another, or simply as a meet-up place for friends. The streets are normally run with cars at a normal, active pace, but pedestrians are urged to still use caution when crossing streets, and only in designated safety zones.
Credit Banking | Shopping Center | Restaurant Center
2 28 Oct 3 2008, 04:37 PM
In:  » Look At Her.
By: Sidero Bronwyn
¤ Washington Urban Complex
The series of areas all around Washington where citizens and employees live. There is no designated section for a person to live, so it is common for a civilian to live next door to an ECHELON employee or an AEON Elite.
Apartments | Personal Parking Structure | Public Gym
1 15 Aug 15 2009, 08:57 PM
In:  » Life Burns
By: Hannibal Frost
¤ Washington Trailway Station
The Washington Trailway station is the sole connection between Washington city and the other cities on the continent. It is used for those who have a need to travel, employees. The closest city is New York. Trains leave daily, morning, noon, and night.
Entrance Hall | Restaurant Hall | Waiting Hall | Train Docks
1 12 Oct 12 2008, 11:29 PM
In:  » House Of Cards
By: Johnathan Maverick
 

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¤ Main Hall
The biggest room in the the Outpost, and one of the busiest, the main hall serves not only as an entrance, but also as a joint auditorium and gathering room.
1 2 Nov 16 2008, 04:18 AM
In:  » ``oh, Green W O R L D
By: Athala Keys
¤ Living Quarters
The living quarters of the Zodiuns, be them rebel, leader or civilian. Rooms range from one to five people in a room. The beds are not completely comfortable, but are workable after time. The ranks of the occupants in the room varies, so it is common to find a Leader next door to a civilian or rebel.
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¤ Training Room
Though it's small and only available to a small number of Zodiuns at any given time, the training room is where most of the preparation for future Rebels and Leaders occurs. Full sessions are common to occur, and are most likely led by a Leader or high-ranking rebel.
1 1 Aug 17 2009, 12:02 AM
In:  » It's An Arms Race
By: Hannibal Frost
¤ Armory
Like ECHELON, Zodius has their own armory, where a variety of weapons are stored for, perhaps, future use.
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¤ Medical Center
A medical center that helps any injured or dying that are coming into the base itself. Stocked with plenty of medical supplies stolen from the ECHELON medical centers, they are usually capable of handling any kind of ailment.
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¤ Holding Cells
Just like ECHELON, Zodius has a place within their headquarters where they can detain any Ariuns or ECHELON employees they take as prisoners. The holding cells, separated by solid stone walls, also serve as interrogation rooms.
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¤ Entrance Tunnel
One tunnel leads into the underground portion of Washington and back out. Without other tunnels it is dangerous to use it all of the time. ECHELON, so far, does not know the location of the tunnel.
1 7 Aug 14 2009, 07:23 PM
In:  » • • Sick `child
By: Hannibal Frost
¤ Network Tunnels
A series of tunnels connect multiple areas of the safe house together; these tunnels are used as travel ways to get to the different locations.
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¤ Mess Hall
The mess hall rarely has enough food to feed everyone completely, but most of the time it's open for anyone seeking food or a drink of some kind.
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¤ Orphan Shelter
A shelter for the children or teenagers that are incapable of defending themselves against ECHELON and AEON.
1 3 Oct 18 2008, 10:07 PM
In:  » • • • Shine Your Light
By: Kezia Ark
¤ Medical Encampment
A smaller version of the Zodius base Medical Center. One or two Zodiun doctors are usually available at all times to help the Zodiuns that are brought into the safe house injured.
1 15 Oct 7 2008, 07:33 PM
In:  » [never] S.a.y |good...
By: `Lorin Prayden
 

 ooc
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¤ Introductions
Come here to introduce yourself and meet new people.
2 25 Aug 18 2008, 11:41 PM
In:  » Giggle-snort.
By: Sidero Bronwyn
¤ General Discussion and Mindless Banter
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Games | Absences
1 4 Jul 7 2008, 05:07 AM
In:  » Music Player
By: Kezia Ark
¤ Plot Discussion
Come here to plot the loves, hates and future threading with other characters. Or give suggestions on what you think PIA could possibly do.
1 2 Sep 25 2008, 05:21 AM
In:  » Good Times
By: `Athala Keys
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Advertisements and affiliations are to be posted here. DO NOT use any symbols at the beginning of your topic title. They will be deleted otherwise, and without notice. Please check the ARCHIVED forum to see if your ad has already been accepted.
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¤ Character Archives
Characters that have been abandoned or laid to rest.
8 6 Nov 15 2008, 05:25 PM
In:  » Ezra, Jett Lee
By: [PIA] Admin
¤ Thread Archives
Threads that have been closed.
11 54 Nov 4 2008, 09:14 AM
In:  » Well, Let's Get Rockin.
By: Eien Llewellyn
¤ Event Archives
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W E L C O M E
Provehito in Altum is a post-apocalyptic, original game centered around the year 2588. Everything as we knew it has changed. Which side will you choose to stand with when war emerges once more? We are an intermediate game. Make sure to read the rules and the plot to get an idea of where we're going.


S E T T I N G
WASHINGTON CITY
2588 A.D.

Everything as we once knew it has changed. Desert wastelands cover the earth; the oceans and streams are radiated; the air is polluted. In all of the chaos one power stands strong: ECHELON. Once a secret American organization, ECHELON is now the provider of the new race of humans called Ariuns. Order is strict; death lies around every corner. Secrets are never safe for long.

In the deserts another race thrives. Their evolution has allowed them to adapt to the harsh conditions of the desolate planet. It has also allowed them to build their own society, be it disorganized, outside of ECHELON's control. Their battle has already started as a struggle to regain what is rightfully theirs: the planet.


Which side will you choose to fight with?



It is currently the MIDDLE OF SPRING and the skies are cloudy with spotty showers. Humidity is high, recommending inhabitants to dress accordingly for comfort.

I M P O R T A N T



AUGUST 14TH, 2009 •
Provehito in Altum is back! Check out the information and sign up for an original or a canon! Let's get the game going again and experience the creative world of PIA!

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