So a local group of us have what we fondly call the Big Game coming up at the end of the month. It's an excuse for us to get together from our different locales and play some Warhammer since we don't get to see each other more than a couple times a year.
We're going to be using the Legendary Battles rules (we've been playing these games since 5e, so the fact that there's a set of rules covering what we'd house ruled ages ago is pretty slick) but I'm blanking on a fun scenario. We should have about 4 players to a side, 4k each, so a 16k/side game.
Sides are O&G (me, waaagh), mortal chaos, beastmen, and one other vs. high elves, dwarves, empire, and one other (the two 'one others' are a floater list we don't know and Ogres).
Rather than just using the victory point stations we have 2 ziggurats measuring 8" to a side and a few buildings covering those footprints. I'm trying to come up with some fun and simple rules for VPs using these without bogging the game down fighting just over them. The host hasn't confirmed what table layout he'll be doing (I've suggested square or offset instead of our traditional 15' of length).
Anyone have any suggestions/ideas for some simple special rules involving the ziggurats and/or 'watchtowers'? Was thinking the ziggurats could be deployed on by scouts and X number fo points of artillery pieces. 1 Zigg per player, something like they're focal points of magic or somesuch in the valley, while the watchtowers and (Orc altars from Skull Pass) would be the 'camps' for the opposing sides.
I've only played one Legendary Battle (and it was great fun!) but we used the VP system suggested in the WD article: We had five objective locations on the board, in the first turn a unit within 6" of an objective (and no enemy unit within the same distance of it) earned your side 1 VP. In the second turn it earned 2 VP, in the third 3 VP, etc. That way there was no last-turn objective nabbing - players had to take and hold the objectives for most of the game to win.
We used plastic gold coins (from a fancy dress shop) to track VP during the game.
:yarr!:
Check out the report here:
The Great Battle of Wrecking Cross
Looks like it was an aweseome game. I like how you laid out the table in a different sort of pattern, how did that affect deployment/combat for you guys?