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| Magician's Rod: A standard rod, used by magicians, it looks similar to a pole, it is thin and long with flat ends, good defensively and is light to use. used by starting magicians. Damage: 25 Weapon Endurance: 150 Yen Costing: 100 |
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| » No Seals » Type: Magician Skills » Rank: Genin Description: Magicians are so talented and adept in chakra skills that they don't even need to perform hand seals, a magician can use a jutsu without hand seals by paying 50% more. Must learn from a Magician. Learn: 50 Lines » Instant-Plus » Type: Magician Skills » Rank: Genin Description: Magicians are the adept of chakra users, they can use one more instant seal per turn, this allows them to do three instant seals instead of the normal two instant seals. Must learn from a magician Learn: 50 Lines » Advanced Body-Switch » Type: Magician Skills » Rank: Chuunin Description: Magician's are more prone to chakra skills, they can perform kawarimi no jutsu more than the average shinobi. Magician's can use Kawarimi a total of 5 times per battle instead of the normal 2. Must learn from a magician Learn: 50 Lines » Advanced Channeling » Type: Magician Skills » Rank: Chuunin Description: Magicians can channel their chakra very well, they can channel their health directly into their chakra instantly. 1 Health = 1.5 chakra, so when they channel health they must channel im multiples of 2. They cannot channel chakra in to health. Must learn from a magician. Learn: 50 Lines |
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| Spiritz Spiritz is a system in which magicians and magicians alone use magical abilities known as their 'spiritz' the spiritz system is similar to samurai's gutz. However the abilities are slightly different. The magician trains their spiritz bar, which maxes out at 10 SP(Spiritz Points) for every 10 lines of training spiritz they gain one SP. Spiritz effects only last for 3 posts, more will be added later. Resurrection - The user uses a strong ammount of Spiritz to restore temporary stasis to an individual, this cannot be done to themself but to another, for three turns a KOed fighter awakens and can fight with 10% of their max health, chakra, stamina, taijutsu - 10 SP Protection - The user uses chakra and creates a barrier around an ally or another person and not themself. This can only be used against physical attacks, with this they pay 1/4 of the damage to protect a person from the attack, cost is taken from Chakra Bar - 5 SP Spiritual Vigor - The magician uses their spiritz in strong force, this can regenerate their Chakra bar for 3 turns, recovering 15% of their maximum chakra bar each turn. - 10 Sp Spiritual Eruption - This is used by magicians, a stronger spiritz force, the spiritz explodes and regenerates 25% of the user's chakra bar at once. - 10 SP |
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| Magician's Rod: A standard Taichi, starting weapon for Samurai, The Taichi is like the Katana, in earlier times the Taichi was used before the Katana was forged. It is called the Samurai's primary sword. The Taichi is much shorter than a Katana but longer than the wakizashi. Damage: 25 Weapon Endurance: 150 Yen Costing: 100 |
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» No Seals » Type: Magician Skills » Rank: Genin Description: Magicians are so talented and adept in chakra skills that they don't even need to perform hand seals, a magician can use a jutsu without hand seals by paying 50% more. Must learn from a Magician. Learn: 50 Lines » Instant-Plus » Type: Magician Skills » Rank: Genin Description: Magicians are the adept of chakra users, they can use one more instant seal per turn, this allows them to do three instant seals instead of the normal two instant seals. Must learn from a magician Learn: 50 Lines |
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| pretty decent, but isnt 50% more a bit harsh? i mean ppl can instant seal if their X+X is 2.5 times the requirement. i think paying 50% extra is a bit high... |
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lol sounds like Yami Azugan.. xD |
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| Now this is a special ability Magician's have since they h ave no taijutsu so they cannot dodge attacks. Magician's can create a barrier out of chakra which acts like a large Targe shield(if you don't know what a Targe is, it is an ancient shield that was very tall, rectangular shape) the barrier is a semi-transparent color, which is dependent on the usre's element. Each element is different. The barrier costs 75% of the damage, or if a jutsu was used then the cost is 75% of the jutsu cost. To be able to use this shield in time the magician replaces speed+defense with chakra control+ninjutsu. IE: normally you would need your def+speed to be 4/5 of opponents attack+speed to dodge, in this barrier the magician would use their chakra control+speed instead of defense+speed. |
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| IE: normally you would need your def+speed to be 4/5 of opponents attack+speed to dodge, in this barrier the magician would use their chakra control+speed instead of defense+speed. |
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| Also consider this is an alternative. You can also just upgrade your stats until you're able to instantly do the jutsu without an extra cost. Meh. I may be biased. |
| QUOTE (Kurama @ Apr 6 2005, 10:55 AM) |
| uh del. the spiitz system is from golden sun... very nice dude very nice... |