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Title: RZ-066 Gorhecks


Mary - September 7, 2004 03:13 PM (GMT)
RZ-066 Gorhecks
Type: Stegosaurus
Length: 14.8 meters
Height: 7.2 meters
Weight: 58.5 tons
Top Speed:
120 kilometers per hour
33.24 meters per second

Equipment:
AZ250mm Double-Barrel Beam Cannon
AZ Double-Barrel Missile Launcher x2
Surface-to-Surface 2-Shot Missile Pod
Crystal Radar Fin x12
All-Weather 3-D Radar Antenna x4

Armor Description:
The Gorhecks is an assault Zoid made by the Helic Republic and has often been seen teamed up with the AroSaurer and Gojulas Giga. Of course, it was designed for heavy assault and as such, has heavy armor as well. It has decent coverage, but where it covers, it's pretty darn thick. Most of it's body has pretty thick armor but the sides have thinner armor as well as a few gaps. The "gaps," per se, really aren't Achilles heels, as they have their own armor. It's just not as durable. However, since the Gorhecks is a relatively simple Zoid, its structure is very strong.

Mobility and Power Source:
The Gorhecks can trundle along at 120 kph, but it's actually pretty decent at turning. Its core is a hardy model that can support running and gunning, but overuse of the huge beam cannons will tire it out. Otherwise, it's fairly tough to tire the Gorhecks out, as it's designed for extended operations.

AZ250mm Double-Barreled Beam Gun
Located directly above the Gorheck's head, resting in between the radar fins, these are the main weapons of the Gorhecks. This semi-automatic double-barreled beam gun faces forward and is capable of 45 degrees of horizontal pivoting in either direction. Make no mistake, these things hurt. Not only are they beam cannons, but they hit like 250mm cannon shells. Anti-Zoid cannon shells, at that. However, they drain a huge amount of energy if you fire them continuously. The best rate for these to fire is once every two seconds, per barrel, to give them time to cool and recharge. They can go as high as semi-auto, though, if you're willing to risk a stall.

AZ Double-Barrel Missile Launcher x2
Located at the base of the Gorheck's tail, these two missile launchers face backwards. The two launchers are each double-barreled, making a total of four missiles, each twice as strong as a standard missile, that can be used to defend the Gorhecks from behind. They have limited heat seeking as long as the pilot takes the time to obtain a visual lock. They can be used against either aerial or ground targets, and the missiles are capable of arcing over the Gorhecks and hitting targets in front of it, to boot.

Surface-to-Surface 2-Shot Missile Pod
Located on the underbelly of the Gorhecks, forward facing. This missile pod has only two missiles which can only be used effectively against ground targets. These missiles have limited heatseeking capability as long as the pilot takes the time to obtain a visiual lock.

Crystal Radar Fin x12
Located along the length of the Gorheck's back, the crystal radar fins are basically it's spines. They hold a high frequency radar and also have a variety of other features. The radar fins allow the the Gorhecks to jam all enemy radar within the vicinity of 500 meters when activated, so long as said radar is less powerful than the Gorhecks' own. Currently, the only radar more powerful belongs to the Killer Dome, Dimetrodon, and Scouter Elephander. Also, unlike a standard Radar, the fins are capable of detecting even underground zoids that are no deeper underground than 15 meters, because the fins are such high frequency. Though, the fins are not without weakness. They would automatically malfunction if the Gorhecks lost any more than four of them, and they are fairly fragile. Any electrical or ionic attack can temporarily blind them, as well as EMP pulses.

All-Weather 3D Radar Antenna x4
Located on the Gorheck's tail, there are four 3D radar antennas that actually portray themselves as tail spikes. They can detect any overground zoid within a full kilometer, and can map out the nearby terrain as well. Even though they are merely antennas, they are extremely durable, and can be used as tail spikes. Of course, the Gorhecks has an almost comically stubby tail, so it's almost impossible to actually hit someone with it. The radar can function as long as at least one of the antennae remains.




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