RZ-067 Aro Saurer
Type: Allosaurus
Height: 10.8 meters
Length: 13.7 meters
Weight: 62 tons
Max Speed:
170 kilometers per hour
47.09 meters per second
Equipment:
Electron Bite Fangs
Electron Claw x2
Plasma Flame Torch x2
AZ105mm Dual-Barreled Beam Gun x2
Smash-Up Tail
Armor Description:
The Aro Saurer was designed by the Republic to battle the Death Saurer, thus, it has fairly good armor and coverage to boot. Its armor is quite strong for its size and with full coverage, it can hold it's own against Zoids far bigger than itself. It's about equivalent to the material used on the Spinosapper's armor, though there isn't quite as much of it.
Mobility and Power Source:
The Aro Saurer, designed for urban combat, has a good deal of mobility and agility without a whole lot of overall top speed. Don't let that below-average top speed fool you, the Aro Saurer is quick for being a 62-ton block of metal and can turn around fast. It runs in a manner not unlike a velociraptor, with its spine parallel to the ground for maximum quickness. It loses out on pure endurance, though, compounded by the fact that all of its weaponry is energy-intensive. Judicious use of your raw power is the order of the day in this Zoid.
Electron Bite Fangs
Within the Aro Saurer's mouth there are rows of razor sharp teeth that can be used as nasty close quarters weapons. Additionally, they can be charged with electric energy for shock damage to go with the physical damage. Its teeth may be sharp, but they aren't particularly enormous, and thus aren't as effective as some other zoid's teeth, but they can get the job done. This delivers a drain on the Aro Saurer's power supply, so it's best to use it sparingly.
Electron Claw x2
Located at the ends of the Aro Saurer's stubby little arms are some nasty claws. They are great for last resorts and close combat and can also charge with electric energy for shock damage as well. Like the electron bite fangs, they're rather energy-intensive.
Plasma Flame Torch x2
Located within the Aro Saurer's wrists are a pair of plasma flame torches, best used in close range combat. They use charged particles like other plasma weapons but the emission of charged particles is more constant and is in a fine stream so that the Aro Saurer need not worry about recoil. However, the negative of this is that the torches have a very short range of just 10 meters. The plasma flame torches excel at softening up Zoid armor and slicing through internals.
AZ105mm Dual-Barreled Beam Gun x2
Located on the Aro Saurer's shoulders, right behind its arms, are a pair of powerful double barreled beam cannons. Being a rather high caliber, and having a semi-automatic rate of fire, these cannons are quite adept at blasting away armor. Being that they're beam cannons, they're very powerful, but also very energy-intensive. Too much firing of these bad boys and you'll quickly tire the Aro Saurer out.
Smash-Up Tail
The Aro's tail is more than capable of being used as a melee weapon. Though it isn't the strongest or biggest of tails, it still does it's job quite well. Perfect for tail whacks, creative pilots could use this in melee quite well.