RZ-052 Gunblaster
Type: Ankylosaurus
Length: 19.0 meters
Height: 8.1 meters
Weight: 125 tons
Speed:
120 kilometers per hour
33.4 Meters per second
Equipment:
20-Barreled Hyper Rolling Cannon
Energy Charger Horn
Electron Bite Fangs
3D Radar
Rear Warning Radar
Cooled Exhaust Port x4
Super Electromagnetic Shield Horn x24
Armor Description:
Developed as a counter to the Imperial Malder, the Gunblaster was designed to weather repeated Blockbuster mortar strikes while delivering a constant barrage of firepower to eventually crack the snail's hard shell. Though it's got a very powerful energy shield, it's not particularly well armored except around the cannon array, the rear and tail, and the head. The rest of the Gunblaster, such as the flanks, hips, and underbelly, are all unarmored. Luckily, the Gunblaster's inner structure is pretty durable, mostly to handle the extreme recoil of some of its weaponry, and can handle quite a bit of punishment. Overall, it's a surprisingly tough Zoid, along the lines of the Blade Liger.
Mobility and Power Source:
The Gunblaster, despite its many energy weapons, doesn't have a very powerful core. In fact, it finds it hard to heft around all those heavy weapons, and can't really sustain running or dodging much at all. This isn't to say it doesn't have much physical strength, though. Being an Ankylosaurus, it's still a mean mofo and has a ton of strength in its neck, limbs and especially the heavy tail backing things up. It's very low to the ground, so it doesn't have a bad turn rate either.
20-Barreled Hyper Rolling Cannon
Developed for short-range artillery, the Gunblaster was designed to shred most anything that came over the horizon. The large cannon aray on the front of the Gunblaster 's back consists of a huge variety of weaponry designed for any occasion. The cannons, while sturdy, aren't invulnerable. At mid- to short-range, the effect of so many weapons firing simultaneously is almost like a smaller, continuous Megao-Max blast, though it can't be used to block particle weaponry or anything.
- Beam Rifles x2 - Long Range - POWERED
A long-range pair of beam cannons, these can only fire three shots every two seconds, but pack a very respectable punch, much like 80mm cannon shells. They're absolutely excellent at piercing armor.
- Thunder Cannon - Long Range
A powerful long-range 200mm mortar cannon, this cannon can fire long distances and packs a large punch almost comparable to the Malder's Blockbuster mortar cannon. It fires one shell every six seconds.
- Railcannon - Long Range - POWERED
A very powerful long-range gun with a slow firing rate of one high-powered bullet per six seconds. Excellent for piercing armor; comparable in power to the Gordos' 105mm railcannons.
- Pulse Guns - Mid Range - POWERED
A dependable set of two beam cannons firing six shots per second each. Each shot hits much like a 60mm cannon shell.
- Beam Cannon - Mid Range - POWERED
A beam cannon firing one shot per second. Each yellow-orange bolt hits like a 105mm cannon shell.
- Accelerating-Barrel Beam Cannon - Mid Range - POWERED
A powerful beam cannon firing two shots per second. Much like an improved version of the previous beam cannon, this one hits like a 105mm cannon shell.
- Heavy-Barrel Pulse Beam Cannon - Mid Range - POWERED
A heavy version of the pulse guns, this fires at a slower rate (four shots per second) but packs a larger punch. Each shot hits like a 100mm cannon shell.
- Triple-Barrel Rapid-Fire Cannon - Mid Range
A cluster of three heavy machine guns, this baby spits out thirty 50mm cannon shells each second, great for tearing armor apart at range. It's not too accurate, though.
- Blazer Cannons x2 - Mid Range
The Blazer cannons are powerful 80mm cannons firing incendiary shells. They work like miniature direct-fire artillery pieces, as each shell bursts into a very large fireball. They're none too great at penetrating armor, but they can deal a good chunk of surface damage. They fire once every two seconds.
- Plasma Cannon - Short Range - POWERED
The Plasma Cannon is effectively a fancy, energy-based flamethrower. It creates a gout of super-hot flame extending to thirty meters in front of the Zoid, effective for torching infantry and Zoids alike.
- Shotgun - Short Range
This baby can fire once per second, and fires dense, packed shrapnel. Only effective out to about 200 meters, this can really tear up Zoids in close range combat.
- Electricity Cannon - Short Range - POWERED
The Electricity Cannon can discharge massive bolts of lightning and sustain the blast for up to three seconds. It functions much like a projectile version of the electron bite fangs, though its range is limited to 50m maximum.
- Accelerated Impact Cannon - Short Range
An AZ155mm impact cannon much like the ones mounted on the Liger-types, this thing fires once per second. It's great at dealing a lot of surface damage fast.
Energy Charger
The Energy Charger is what powers the Gunblaster's energy weaponry. It's a powerful auxiliary reactor governed by the Gunblaster's own core. Situated behind the cannon array, the Energy Charger is buried within the Gunblaster's back, save for an important power conduit exposed from the sides, above, and behind. Should this conduit be damaged badly enough, all of the cannons marked [POWERED] above will shut down, leaving you without many options.
Electron Bite Fangs
Rows of razor sharp teeth line the Gunblaster 's long and powerful jaws. They can be charged up with electric energy for a lot of shocking electrical damage to go along with the physical damage. As long as the Energy Charger remains operational, the Gunblaster can deliver all sorts of painful electrical damage.
3D Radar, Rear Warning Radar
The small, thin horn on the Gunblaster's forehead is a radar antenna capable of 3D mapping and radar. Useful for mapping out the terrain, the radar unit can also be used to detect some stealth Zoids. The large block of metal on the end of the tail also feeds into the radar system. The horn and tail can also be used as melee weaponry, considering they're made of tough alloy. The tail unit is especially painful, considering it's pretty much a solid brick of metal attached to the Blaster's powerful tail.
Cooled Exhaust Port x4
These help cool down the Gunblaster and its weapons. One is located on each shoulder and hip. Without them activated, the Gunblaster suffers from overheating and will likely fall unconscious in short order. It should be noted that you actually have to activate the cooled exhaust ports for them to have an effect.
Super Electromagnetic Shield Horn x24
The Gunblaster is liberally covered with spikes. 2 are located on either side of the neck, 5 on either side of the back, 3 on either side of the rear-end over the hips, and 2 on either side of the tail. Twenty-four in total, each durable spike serves as a miniature electromagnetic shield generator. The shield is strongest at the center over the Gunblaster but it also covers the front, back, and sides. Unlike nearly every other shield around, this one is best at deflecting high explosives and electromagnetic pulses, as it was designed to weather the assault of the Malder's Blockbuster mortar cannon. It is, however, fairly weak against projectile weapons such as bullets, shells, beams and lasers, unlike other shields.