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Metal Combat: Century After Next > Customized Designs > KW-02 Optics Unit



Title: KW-02 Optics Unit


Sukoune - March 21, 2007 10:56 PM (GMT)
Name: KW-02 Optics Unit
Zoid For: Konig Wolf
Equipment Added: Particle Optics
Equipment Removed: Particle Goggles

Designed to counteract the loss of the Particle Goggles when using the KW-01 Assault Pack.

Particle Optics
Flip-down blinder-style scopes replacing the Konig Wolf's Particle Goggles and placed above its visual sensors to give it greater sensory capabilities. The pilot can toggle these between night vision, a long range scope, and two different electromagnetic spectra: infrared and x-ray scanning. Each, in turn, offers its own benefits. The downside is that the Wolf's vision is hindered to forward only by the scopes.
- Night vision greatly amplifies ambient light, allowing for functionality even in near pitch black, but suffers greatly from large flashes.
- The long-range scope can zoom in to 32x magnification, but is almost worthless on the move, since the pilot's vision is changing so drastically.
- Infrared scanning picks up IR waves coming off heated objects, meaning nearly every Zoid (mammal and dinosaur-types show up better than reptiles, fish and insects) and anything else giving off heat can be picked up. Footprints, weapons fire and the like are also able to be picked up. Ambient objects, however, are rather dangerous, as they don't appear very well.
- X-Ray scanning picks up higher-energy photons and will basically identify any solid object, period, as no Zoid has been successfully able to cloak itself from higher-wavelength rays. The problem, of course, is that it's line of sight only, and X-ray vision is such a drastic change from normal visuals that the pilot may be disoriented for a little while.




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