All righty, another Imperial chick! Ivy approves.
And wants a fight. >_>Overall structure isn't bad, but there are some spelling and grammar mistakes in it - run it through Microsoft Word to get rid of them.
Background is fine with me. It's a little generic, but bios can get away with being a bit generic anyway because they simply set the stage for you to roleplay upon.
That Deadborder, however, has got to go. If I recall correctly, the average starting sum for a new pilot is nowhere near enough to buy an Epsilon-class machine like that Deadborder.
Here is the master zoid-list - I'm sure you can find something that suits your style.
Way back when I ran my characters through apps, there was a fixed sum of $50k for each initial character, and then $30k for each character after that. Remember, on MC:CAN you don't just control one character, you roleplay a whole team. This system gives it a feel not unlike the NC-0 show, where teams battle each other instead of pilots dueling.
If you want to write up about three more bios and have them all approved, then by all means do it - you can pool their funds and buy a Deadborder. (Remember, you get your very first zoid for half price.) But then you have
one zoid in a team of four people. You'd be far better served making a team with four people, all piloting Betas or the odd Gamma, than trying to barge through on one Epsilon. It's just more cost-effective that way.
Anyway, I happen to be something of a fan of Imperial zoids, so you're in luck. Good ones to check out are the Saber Tiger, Red Horn, Warshark, Molga, Rev Raptor, Hammerrock, Gator, Glaive Quama, and Iguan - all effective, easy to pilot and good for battle. If you're feeling a bit adventurous, try Demantis, Malder, Storch, Saicurtis and others - they're more demanding, of course, but you might like them anyway.
Hope this helps. And Sol, correct me on just how the heck the starting monetary system works these days. I've
never understood that.