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Title: RZ-053 Konig Wolf


Mary - March 28, 2004 09:13 AM (GMT)
RZ-053 Konig Wolf
Type: Wolf
Length: 21.24 meters
Height: 8.64 meters
Weight: 90.5 tons
Speed:
290 kilometers per hour
80.33 Meters per second

Equipment:
Electron Strike Claw x4
Electro Bite Fangs
Particle Goggles
Multi-Purpose Dischargers
Cooling Fan

Armor Description:
The Konig Wolf's design ran totally contrary to the established notion of the wolf-type Zoid. Rather than being a lightweight team player like a wolf "should" be, the Konig toughs it out as a lone sniper, heavy melee or assault Zoid with more brute strength than you can shake a stick at. The Konig Wolf's armor reflects that, being of excellent make. While there's not a whole lot of it, the armor is extremely advanced and designed to withstand energy weaponry such as lasers and beams, being very strong against them. The armor covers the Konig Wolf's entire body and is especially strong along the neck and shoulders.

Mobility and Power Source:
While the Konig's "lone wolf" design and purpose earned the Zoid many detractors, others felt a romanticized notion towards the thing, and support for the project skyrocketed. That said, the Konig Wolf didn't disappoint in the mobility department. It might as well not tire out as long as it's kept at a reasonable temperature, and has a lot of brute strength - more of a "worg" than a wolf, really - backing everything up. It's pretty darn quick and maneuverable, on the same level as the much smaller Command Wolf, which is saying something considering the Konig's size. Definitely an all-around excellent Zoid, tailored for deadly melee in its stock configuration.

Electron Strike Claw x4
One on the end of each of the Konig Wolf's legs, these claws have four toes made of a sharp, extra-strength alloy. The Konig's claws, unlike those of a real wolf, are proportionately large, suited for the sort of combat a Liger is. Even better, they can be supplied with a nasty electrical charge to deliver a painful jolt to the Konig's enemies. Though they take a lot of energy to use, the effect isn't felt as much as it is in other Zoids, thanks to the Konig's excellent endurance.

Electron Bite Fangs
Rows of razor-sharp alloy teeth line the Konig Wolf's strong jaws. Like the electron claws, the fangs serve as a conduit, able to carry a really nasty electron charge. One of the few systems on the Konig Wolf that functions similar to the creature it was based on. Wolves, when hunting, will tire their prey out before going in for an incapacitating bite to the jugular. The bite fangs, able to carry a much larger charge than the claws, are more than capable of incapacitating your foe, though such a large instantaneous drain on your energy means you'd be advised to take care while using these.

Particle Goggles
Mounted over the Konig Wolf's neck, they can be flipped forward over the Konig Wolf's head and visual sensors to give it greater sensory capabilities. The pilot can toggle these between night vision, a long range scope, and two different electromagnetic spectra: infrared and x-ray scanning. Each, in turn, offers its own benefits. The real downside is that, goofy looks aside, they hamper your powerful Electron Bite Fangs.
- Night vision greatly amplifies ambient light, allowing for functionality even in near pitch black, but suffers greatly from large flashes.
- The long-range scope can zoom in to 32x magnification, but is almost worthless on the move, since the pilot's vision is changing so drastically.
- Infrared scanning picks up IR waves coming off heated objects, meaning nearly every Zoid (mammal and dinosaur-types show up better than reptiles, fish and insects) and anything else giving off heat can be picked up. Footprints, weapons fire and the like are also able to be picked up. Ambient objects, however, are rather dangerous, as they don't appear very well.
- X-Ray scanning picks up higher-energy photons and will basically identify any solid object, period, as no Zoid has been successfully able to cloak itself from higher-wavelength rays. The problem, of course, is that it's line of sight only, and X-ray vision is such a drastic change from normal visuals that the pilot may be disoriented for a little while.

Multi-Purpose Dischargers
Mounted on the rear back of the Konig Wolf are a pair of odd-looking dual-barrel dischargers. They can be flipped forward or backward. The two top barrels fire off a short boost of energy that temporarily blast the Konig Wolf's speed up to 340 kilometers per hour for about one second, especially useful for jumping great distances and heights. They require a six-second recharge before they can be used again. The two bottom barrels work similar to the Shadow Fox's smoke dischargers, but they discharge steam instead. While it's not really effective for more than a diversion (the steam has a tendency to become a low-hanging fog after a little while) the steam has its uses.

Cooling Fan
This cooling fan doesn't hide the Konig Wolf from infrared sensors. However, it does prevent the Konig Wolf from over-heating. Externally equipped in a small indentation on the Zoid's back, it's hard to target from the sides. However, it can be disabled, after which the Zoid will soon overheat to a critical level and fall unconscious. There's no set time, but the longest the Konig Wolf tends to last is about twenty-four seconds. It should be noted, however, that you actually have to activate the cooling fan for it to have an effect.




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