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Metal Combat: Century After Next > Mass-Produced Designs > SS-12 Grim Reaper



Title: SS-12 Grim Reaper


Solaris - February 7, 2006 02:26 PM (GMT)
Designation: SS-12 Grim Reaper
Zoid(s) For: Gorgolauncher (replaces hands, cannot be used with the BESAD, can mount two), Shadow Fox (replaces AZ30mm Vulcan), Rev Raptor (mounts on right hip, cannot be mounted with SS-10), Gunsniper WWU (mounts on the WWU, can mount two) Red Horn (mounts on either the WWU or in the CP-03’s slot), Godos WWU (mounts on the WWU, can mount two), Gojulas (mounts on forearms, can mount two – Gojulas Cannon Set’s shock cannon can replace one at pilot’s discretion),
Equipment Added: AZ24mm Reaper Vulcan
Cost: 15,000

The Reaper Vulcan is a century-old idea only recently brought into production for zoids other than the Draconis, for the Draconis is the first zoid to equip the Reaper Vulcan.
This is the part where you all restrain the w00ts, for it is not the AZ105mm Railcannon quartet that really screwed y’all over in the After-Christmas Massacre.
That comes later.
The Reaper is a twenty-four barrel vulcan cannon that fires over a hundred rounds per second thanks to the dual-breech design. It is prone to rapid overheating and stalling out the zoid firing it, and thus pilots are advised to fire only in one-second bursts and let it cool off for a second. The time required for cooling increases exponentially, requiring four seconds for a two-second burst, nine for three seconds, sixteen for a four-second burst, and so on. Needless to say, there is a point where it will simply overheat and have a quick cook-off inside the twin drums that feed the weapon, rendering it useless.
Every tenth bullet is something dubbed a ‘sticky mine.’ A bullet-sized magnetized steel shell surrounding plastique explosive, the sticky mine goes off when an electromagnetic field intercepts the continual transmission from the Reaper Vulcan. The explosion is akin to a rocket, thanks to the power of the explosives, but tends to be concentrated when that electromagnetic field is a shield. The pilot can, at his choosing, set the sticky mines to go off on impact rather than wait.
The Reaper Vulcan is fairly accurate at close ranges of two hundred meters or less, but rapidly loses accuracy at distances greater than that.




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