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Metal Combat: Century After Next > Mass-Produced Designs > DV-014C Super Carbide Ripper



Title: DV-014C Super Carbide Ripper


Alex Carrigan - February 4, 2006 06:55 PM (GMT)
DV-014C Super Carbide Ripper
Equips to: Gojulas (x2), Elephander, Iron Kong (x2), Malder, Killer Dome, Berserk Fury (x2), Geno Breaker (x2)
Price: $45,000

The big brother of the Carbide Ripper. An enormous, highly reinforced circular sawblade driven by an all-weather, high-powered motor, this thing isn't something to be trifled with. It's a powerful, dangerous device with enough cutting power to saw into basically anything short of a Gustav or a Malder. And those'll just take more time. (A lot more time. But still.) While it doesn't spin quite as fast as the original (thanks to the far larger diameter), the huge motor can spin it with a lot more torque. The Zoid equipping it must have quite a bit of physical strength or staying power to hold it in place, because otherwise the saw would just race up the target like a giant wheel.

Like the original, it's best when applied over a few seconds, before backing the saw out a little to regain speed. And like the original, it's great at biting into poly-weave armors, though it suffers reduced effectiveness against really hard metals like that on the Malder and Killer Dome, and really thick armor like that on the Gojulas.

Finally, this thing produces a huge display of sparks and glowing shards when it meets metal. It's almost enough to qualify as a psychological edge.

Gojulas - These are large enough to mount in place of the gripper claws. Should the Gojulas like to equip two, it must purchase each separately.
Elephander - The Elephander can mount one on the very end of its trunk, in place of the standard weaponry. Due to the Elephander's immense physical strength, it can hold it in place much better than most zoids.
Iron Kong - The Kong mounts one on the outside of either wrist. Like the Hammer Rock's, they can flip forward and lock in place to act as handheld weaponry. It's still a bad idea to walk on them, though.
Malder - This was originally regarded as a joke by R&D. Then, when they gave it some thought, it proved an effective deterrent to enemies looking to exploit the Malder's melee weakness. The saw, nearly 2/3 the diameter of the Malder's own shell, rides on strong rails to protrude a meter farther than the Malder's head. It can spin around to do the same above and behind the shell. The mounting apparatus replaces the 20mm laser machine guns.
Killer Dome - Mounts atop the spinner dome. Yeah. Atop the spinner dome. That means if you turn it on in the same direction as the dome, it can reach unheard-of speeds. However, rotary momentum's kind of nasty at those speeds, so take caution as there's no telling what could happen.
Berserk Fury - Can mount one in place of each of the Buster Claws for some serious sawing action. Being on the same articulated mounts, they can come in from many different angles, though the power of the saws means that they're a bit tough to control, as the Fury doesn't really have the same staying power as most of the others.
Geno Breaker - See Berserk Fury.




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