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Metal Combat: Century After Next > Customized Designs > HSU-002 Zadka Saurer



Title: HSU-002 Zadka Saurer


Silberner Falkestern - February 1, 2006 02:21 AM (GMT)
Designation: HKU-002
Zoid(s) For: Geno Saurer

Back before the attack on Midnight City, Zoid pilot Zadka Rivera decided to modify her Geno Saurer with some of the most interesting mods for the Geno at that time. Unlike most Geno upgrades, the Zadka Saurer removes the Charged Particle Gun and relies more on sniping and general Blowing Stuff Up. After Zadka's Zoid was destroyed in compliance to the Anti-Zoid Laws, her son and the Falkestern twins found the blueprints for it and decided to make it an upgrade instead of the multiple modifications it was originally.

QUOTE
EZ-026+ Zadka Saurer
Type: Tyrannosaurus
Length: 23 meters
Height: 11.7 meters
Weight: 112.8 tons
Speed:
260 kilometers per hour
72.02 Meters per second

Equipment:
88mm Napalm Mortar Cannon x2
44mm Laser Gun
SAM Missile Battery x2
160mm Sniper Railcannon
240mm Sniper Railcannon
Grappling Hook Arms
Boosters
Anchors
AHUD Longshot Mode

Armor Description:
The Geno Saurer is one of the most balanced Zoids in the Guylos arsenal with good speed, agility, firepower, and armor. It’s armor is relatively thick and especially strong around the lower legs. There are only a couple exposed gaps in the armor at the knees and the rear-side of the hips.

Mobility and Power Source:
The Zadka Saurer is highly mobile, even without the boosters. It has a good top speed for its bulk and make, able to outpace even the Giga Gojulas. The Saurer's agility is also good, though by no means whatsoever is it comparable to the feline zoids. It is an ambush hunter, unlike the more dogged Republican counterpart. The Saurer can only run for a short time before tiring out, a time greatly reduced by the heavy drain of the boosters. While the maximum energy storage may not be high, the Saurer's core is a high-output model that churns out power at a good clip, and thus it can recover relatively quickly from exhaustion. Unlike the normal Geno Saurer, the Zadka Saurer has its CPG removed and has a few new nifty weapons to make up for the lack of d00my particle gun.

Equipment:

88mm Napalm Mortar Cannon x2
This is a fairly straightforward alteration. By removing the back-mounted cannons and replacing them with a pair of mortars that fire napalm-filled shells, the Zadka Saurer gets a whole new toy to play with. Because they are mounted on the same base as the original guns, the mortars retain the ability to rotate 360 degrees, and they can angle upwards to 90 degrees. The shells are 88mm, fifty-four less than the cannons, but the napalm more than makes up for the reduced size. A high-octane formula, the napalm burns hot enough to melt lead, and generally clings to a zoid, burning all the while, for a good ten-fifteen seconds, depending on the size. Larger zoids suffer more from this, thanks to the splash effect. The ammunition for these weapons is stored in an armored box between the barrels and stores twelve of the incendiary shells. Given the rate of fire of two shots per cannon per six second round, that allows for three rounds of shelling. These are not the most accurate of weapons, however; the mortars fire in a parabolic arc, but their range of 750 meters and the splash radius of fifteen meters means that a competent pilot, especially one aided with a Targeting Computer of some sort, could score direct hits.

44mm Laser Gun
Mounted on the center of the Geno Saurer’s head is a single low-caliber laser gun. It has almost no independent pivoting and points where the head points.

SAM Missile Battery x2
The SAM batteries have nine tubes with eighteen AA Missiles, to a total of thirty-six AA Missiles. Unlike normal missiles, these arc upwards and reach supersonic speeds before homing in on their target, and therefore are well suited to striking down aerial opponents. Their power is half that of a normal missile, and they cannot strike a target within thirty meters of the zoid mounting this. The SAM packs mount above the thighs.

160mm Sniper Railcannon
A shield-breaking sniper rifle strapped to the top of the tail, facing backwards. It fires once every other second.

240mm Sniper Railcannon
A shield-breaking sniper rifle. Its barrel makes up the Saurer's tail. This weapon fires once every three seconds. Its recoil is such that having the anchors down is all but necessary, lest the zoid go flying in the opposite direction.

Grappling Hook Arms
Each of the Geno Saurer’s claws can be fired out like grappling hooks via a thin, metal wire. They have a max range of about 70 to 80 meters and can reel in whatever they grapple onto. One grappling hook arm alone was seen dragging a 124 ton Blade Liger. The grappling hook arms also have the option of being charged up with electrically energy to give whatever is on the other end quite the shocking and even a little burning. Enough shocking can CSF a Zoid.

Boosters
Mounted on each leg is a trio of high-output boosters with one facing rear-down, one facing right-down, and the other facing left-down. This zoid also sports a powerful booster under the base of the tail. The boosters are powerful enough to lift the Geno Saurer a meter or two over the ground and hover at a top speed of 260 kilometers per hour. The boosters, due to their position, allow the Geno Saurer to move side to side a bit, though at a lower speed than normal. Turning is also a lot easier for the Geno Saurer than it is for other Zoids it’s level due to the leg boosters. When not in use the boosters are concealed under thick plates of armor making them extremely difficult to damage. When not using it’s boosters the Geno Saurer is only capable of a slow walk only slightly higher than the Gojulas’ top speed of 80 kilometers per hour.

Anchors/Footlocks
The Zadka Saurer has a pair of long, heavy metal anchors, also known as footlocks, mounted on the back of each foot. They help absorb recoil from weapons fire and keep the Zadka Saurer in one place. They are used primarily for the Long Shot mode but there are some other clever uses for them too.

AHUD Longshot Mode
The Advanced HUD is an advanced AI that utilizes the onboard sensors of any zoid for pathfinding utilizing GPS maps, tracking targets based on their IFFs and mapping the terrain in a 3D Automap. It takes a maximum of three seconds to acquire a lock, and the lock is not lost unless the zoid loses sight of its target for three consecutive seconds. When in Longshot Mode the zoid is locked-down and the pilot's in a sniper couch. The screen has a rangefinder and a neat little targeting reticle, making the sniper railcannons really good shots.

Alex Carrigan - February 1, 2006 03:54 AM (GMT)
I'm somewhat leery of the overwhelming power of this thing in sniper mode - like a Gunsniper on steroids. Locked down, it basically becomes an evil firing platform capable of blowing away just about anything with ease - two very high-caliber railguns and napalm mortar cannons and a zillion missiles. I have to say, though, that the removal of the CPG does serve to balance things out.

I'm honestly on the fence about this one - my weird game-balance sense is going both ways on it.

Either way, it's going to be real expensive. Most of the complete overhauls on MC are expensive, and this one involves rejigging the entire tail and spine of this thing to rebalance the Geno after the installation of those two colossal railguns. I can see it being in the 150,000-250,000 range, especially considering the scarcity and fine-tuned, high performance nature of Geno Saurers.

Still, I can see it being fun to pilot - I like the idea of the napalm mortars.

Solaris - February 1, 2006 04:17 PM (GMT)
Well, it is Chris. She's not exactly an ace pilot, y'know, so giving her a higher-powered zoid isn't like handing me the keys to the Energy Liger.
That said, this was originally a BLX special, and then a Big Bad that Stryker (before he was crazy) piloted to great effect. So I'm going to say approvage at 225,000 credits.




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