View Full Version: EZ-040 Warshark

Metal Combat: Century After Next > Zoid List and Prices > EZ-040 Warshark



Title: EZ-040 Warshark


Mary - March 28, 2004 03:58 AM (GMT)
EZ-040 Warshark
Type: Fish (Coelacanth)
Length: 17 meters
Height: 4.2 meters
Weight: 32.2 tons
Speed:
65 knots (swimming)
60 kilometers per hour (walking)
150kph (tunneling)

Equipment:
Sonic Blaster
AZ 8-Shot Missile Launcher
Radar and Sonar
80mm Beam Cannon x2
Multi-Environment Main Engine x2

Armor Description:
The term Warshark is a bit of a misnomer. It's not a shark, but rather, a coelacanth, an ancient, bone-headed fish designed for survivability. Of course, WarCoelacanth doesn't have that classy ring to it, and the guy that suggested "Wardick" was executed on the spot, so the marketing division figured "Warshark" fit the bill nicely. And it was an excellent Zoid indeed. Designed for deep sea combat in high pressure environments, and arguably the best Zoid to ever battle in the sea, the Warshark has very strong and thick armor covering its entire body from nose to tail. Its armor is so thick that the Warhsark can headbutt an enemy Zoid safely without fear of being damaged too much. Combined with its agility and ability to burrow and you have an extremely difficult Zoid to damage.

Mobility and Power Source:
The Warshark primarily uses its thrusters to move in the sea, and its tail for steering. Underwater and on the surface, it can achieve the admirable speed of 65 knots. However, walking on its lobed fins, it can only scuttle along at 60 kph on the surface. Burrowing in dirt or sand, its sonic blaster allows it to reach 150 kph, the fastest mover of any burrowing Zoid. Best of all, it has great endurance, and can swim at a reasonable pace of 100 kph or 50 knots for extended periods of time. Should the thrusters become disabled, the Warshark can shunt itself along with its tail at 50kph through the ground and 30 knots through water, though the ride won't be as smooth.

Sonic Blaster
An exceptionally powerful, semi-automatic sonic amplifier and the strongest single weapon available to any sea Zoid, the Warshark's sonic blaster is located inside the mouth forward-locked. It can't be used from underground, though, as it reverts to a lower-frequency setting to soften up the ground before it. It's only really useful underwater, as it fires a highly focused, conical blast to rupture and shatter armor in a wide radius. Aboveground, it serves only to blow out audio sensors, as it produces a deep vibration only barely audible to human hearing. All cockpits are insulated against audio weapons, though it's still not advised to blast this right next to your opponent's cockpit as it will be counted as a cockpit shot.

AZ 8-Shot Missile Launcher
Mounted on the back in a forward-facing position. There are 8 missiles in total, and each is a 1.5 times as powerful than a standard missile. They track heat signatures, and are designed to hit sea and ground targets, rather than aerial targets. Though they can't be fired from underground (for obvious reasons), they use a pre-oxygenated fuel that allows them to function below the waves as well as aboveground. In the ocean, they're practically torpedoes, accurate and deadly, but in air, they're a bit less accurate than standard missiles thanks to smaller, aquadynamic control surfaces.

Radar and Sonar
With both of these sensors the Warshark is capable of seeing Zoids, with or without stealth, underwater and from underground. The radar is a ground-penetrating model that works along with the Shark's computers to triangulate its enemy's position when combined with the sonar. The sonar, in addition to bouncing sound waves off solid objects, functions as an audio sensor.

80mm Beam Cannon x2
Mounted on the sides of the Warshark above the fins and in front of the main engines, these beam cannons are locked in a forward facing position. They can be used in any environment, even from underground. However, aiming them from underground is pretty difficult. Their power drops somewhat the deeper underground they are, and they really only hit their hardest within ten meters of the surface.

Multi-Environment Main Engine x2
Mounted on the sides of the Warshark above the fins and behind the beam cannons, these booster engines are locked in position. They can be used in any environment, including undnerwater, underground, and on the surface. They are essential to moving the Warshark. Without them the Warshark would be like a fish out of water.




Hosted for free by InvisionFree