CAS-002 Liger Zero Schneider CAS
Name: Liger Zero Schneider
Alignment: Helic Republic
Classification: Liger
Height: 10.1 metres
Length: 24.1 metres
Weight: 135 tons
Top Speed:
280 km/h (Running)
315 km/h (Boosters)
Equipment:
Laser Fangs
Quad Strike Claws
Facial Blade Array
Electro-static Blades
Hardened Alloy Tail Blades
AZ 208mm Dual Shock Cannon
E-Shield Generator
Multi-sensor Scouting Pod
Armour Description:
Schneider was always intended for close combat, and therefore has a pretty good armour coverage. The strength of the armour is approximately that of a Geno Saurer’s, using the advanced poly-weave armour that allows lightweight but durable cover. Of course, the Schneider is a CAU and as such, the armour pieces are much easier than normal to remove with high-energy kinetic attacks. The armour of the Schneider includes seven streamlined ion boosters that can be fired for up to 4 seconds before requiring 2 seconds to recharge, and each one imparts 5 km/h of thrust to the Schneider. Two can be located on the mane, one booster on top of and below each blade base, and the final one mounted at the base of the tail.
Mobility and Power Source:
Being designed as a melee specialist, the Schneider has some excellent agility, even more so than the normal Liger Zero. The series of small boosters located around the body are for this purpose mainly, to increase agility and not speed. Schneider is able to utilize the Liger’s onboard AI to do some amazing tricks, but still fails to match the Rev Raptor. Still, it gets quite close. The power source for the Liger Zero is, as with the Standard type, quite archaic and can put out a good amount of power in small bursts, but takes a long time to recover. The aim with this CAU is to get in and finish the enemy quickly.
Weapons:
Laser Fangs
The two long front teeth of the Schneider are called laser sabres and are pretty much big, sharp fangs. They alone are several meters long and quite thick. They curve back slightly like bananas and have a sharp edge. They are thin side-to-side rather than rounded, indicating they are best used for piercing and tearing rather than crushing. Additionally, the lower jaw is farther back than the upper jaw, allowing the sabres to be used more effectively as stabbing weapons should the Liger bring it's head back enough. The sabre fangs can be charged with laser energy for greater damage to both armor and energy shields.
Quad Strike Claws
The Liger Zero Schneider’s four four-toed strike claws are excellent weapons for slashing and smashing. Backed by extremely powerful legs and the weight of a 135 ton Liger they can do a lot of damage, and they can be charged with the Strike Laser Claw, just to add to their power.
Facial Blade Array
Five blades that swing from behind the head running down the neck to form a bladed wedge shaped over Schneider’s cockpit. The cockpit is designed specifically to allow the blades to charge without endangering the pilot, so they are as strong as any normal charged blade, if not more so since they have the full weight of Schneider behind them.
The top blade is 8.2 metres long, meaning that 4.3 metres of the blades extend past the cockpit. The blades on the side of the face are 6.6 metres long, with 3.2 metres of reach, and the other two underblades are 4.3 metres in length, with 1.6 metres being able to cut past the cockpit. Hard to snap off, and excellent for cracking through armour, this wedge shape also proves to be the best possible shape for damaging shields, as it pushes the energy apart. So this array will do double what a normal charged blade would do to a shield.
Electro-static Blades
Longer and stronger than the blades of a Blade Liger, these weapons make Schneider the big boy of the Liger class in terms of blade weapons. The blades are made of hardened alloy, so when they aren’t charged they are still fairly effective at dealing damage, but the electro-static aura they generate makes them highly effective, far more than those of a Blade Liger. Of course, the energy required is also increased over that of the Blade Liger, making skirmishes with the Schneider all the quicker.
The blades can be extended out to the sides or swung to face forward so you can stab whatever you like. The blades are as physically durable as those of a Blade Liger, but more sturdily attached, so they are harder to remove. The electro-static blades cause particles in the air to shift and wobble, so if these blades are pointed straight forward and a Charged Particle Cannon hits dead on, the power of the CPC will be reduced by a huge 80%. Of course, this is still a deadly amount of power, so it’s still considered illegal to shoot a Schneider directly with a CPG. However, it is in fact possible for a Schneider to charge through a CPG and into the Zoid firing it, if close enough.
Hardened Alloy Tail Blades
Located on the Schneider's tail, one on each side, are two hardened alloy blades. Each blade features 90 degrees of movement on the open side. Because of the tail’s flexibility, it’s quite possible for the tail blades to attack any target that’s within the tail’s reach behind the Schneider. Each blade is 3.2 meters long and razor-sharp, making for quite a valuable melee weapon. When extended out to the sides, they stick out 2.1 meters. When facing backward, they stick out 1.8 meters.
AZ 208mm Dual Shock Cannon
The Dual Shock Cannon utilizes a short-barreled gun which fires shells that smash on impact with explosive force. The Dual Shock Cannon is very powerful, and a few shots from this will tear away even the toughest of armour. However, due to the short barrels, this weapon becomes almost useless at a range of more than 250m. It is fixed to the underside of the Liger Zero, and as such can only fire where the Liger faces. It becomes inaccurate if fired while on the move.
E-Shield Generator
Situated around the face and head of Schneider is solid orange fairing that houses five energy shield generators. At the flip of a switch, the generators activate and the Frontal Force Shield is formed. As far as strength is concerned, the Schneider’s shield is more powerful than any shield seen before on a Liger, being roughly twice that of a Shield Liger in strength. However, it only protects the front and sides of the Liger (all the way to the back); the Liger is still open to attack from the rear. The shield can also be used as a battering ram, and quite effectively so. However, being an old design, the generators are very energy-inefficient, being quite severe energy suckers.
Multi-Sensor Scouting Pod
The Multi-Sensor Scouting Pod is the black armour piece mounted on the tail of Liger Zero Schneider. This pod provides the Schneider with the location of every Zoid within five kilometers of it, utilizing 3D RADAR, an antiquated IR system and a mapping/probability program that analyses data flows and predicts enemy movement based upon the received data. The 3D RADAR is identical to that of the Jager armour, while the IR system provides an updated static thermal image of the surrounds every 6 seconds, meaning you have to choose a good time to use it.