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Title: EZ-032 Sinker


Mary - March 28, 2004 01:33 AM (GMT)
EZ-032 Sinker
Type: Manta Ray
Length: 10.8 meters
Height: 3.0 meters
Weight: 26.6 tons
Speed:
Mach 0.9 (air)
60 knots (sea)

Equipment:
ARZ Accelerated Beam Cannon x2
Homing Torpedo x4
Rocket Booster x2

Armor Description:
Consider the Sinker a parallel to the A-10 Thunderbolt II on Earth. Designed alongside the Assault Gatling Unit, the Sinker was fitted with strong armor for its size covering its entire body, equivalent to a Glaive Quama in durability. Still, it's better if you avoid damage rather than soak it up, considering the Sinker's still a pretty small Zoid. Mostly, it relies on its speed and agility to avoid damage.

Mobility and Power Source:
Ever seen the Snow Speeder from Star Wars? Well the Sinker is a lot like that in terms of maneuverability. Though it can't really compete against true fighters like the Raynos and Storm Sworder it can still fly circles around ground Zoids and bombers. Its maneuverability in the sea is quite a bit better, and its articulated tail and wings give it added agility, surpassing the Warshark. Finally, the Sinker's got at least one ace up its sleeve, and that's it's ability to hover. While it can't sideslip or fly backwards like a helicopter, its internal antigrav unit allows it to execute knife-edge turns in the air, even coming to a stop and turning on a dime.

ARZ Accelerated Beam Cannon x2
One mounted on either side of the face in a forward locked position. Thanks to an accelerated beam capacitor that recharges quickly, these 40mm beam cannons can produce repeater-like fire, averaging 8 shots per second maximum, with respectable accuracy.

Homing Torpedo x4
Four homing torpedoes in total, two under each wing. They are best used in the sea, where they travel at 100 knots and feature deadly, precise targeting able to lock on to specific parts of a Zoid. In air, they're not quite as effective, and mostly all the pilot can do is arm them and drop them like dumb bombs. Still, they're more powerful than a standard missile, making up for the loss in accuracy.

Rocket Booster x2
Two large engines occupying most of the space on the Sinker's frame, these are essential to the Sinker's flight and speed in both the air and sea. They're not exactly "rocket" in nature, nor are they "boosters," as they're energy thrust vents essential to the Sinker's mobility, rather than increasing its mobility. Without them, the Sinker cannot fly save hovering in place with its antigrav unit. In the sea, the Sinker can make 30 knots without them thanks to its small propellor. They're also the most heavily armored portion of the Zoid itself. Should the pilot desire, they may be "flashed" once every round to gain a quick burst of 60 knots for two seconds, though this ability only works underwater.




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