RZ-030 Gun Sniper
Type: Velociraptor
Length: 11.9 meters
Height: 7.2 meters
Weight: 25 tons
Speed:
200 kilometers per hour
55.4 meters per second
Equipment:
AZ144mm Sniper Cannon
8-Shot Missile Pod x2
Rocket Booster x2
40mm Beam Machine Gun x2
AZ80mm Cannon
Multi-Blade Sensor Antenna
Armor Description:
If there was ever a Zoid so polarized towards offense at the cost of defense, the Gun Sniper is it. Despite its numerous excellent ranged weapons, it's got some pretty shoddy armor for its class, only a step above the Storch. The Gun Sniper is a small sniper Zoid not meant for melee combat and it has the armor to prove it. Overall, it's armor is relatively weak compared to most combat Zoids, even thinner than that on the Helcat.
Mobility and Power Source:
The Gun Sniper is a velociraptor, and as such is highly mobile, being agile, quick, and flexible. It's also got a hardy, utilitarian core that supplies the little thing with enough power to not worry about stalling. It can run indefinitely at 200kph without tiring, and possesses the ability to leap extremely high distances, more so than almost any ground Zoid.
AZ144mm Sniper Cannon
This large and long cannon is integrated into the Gun Sniper's tail and is protected by a decent amount of armor when not in use. It possesses a great deal of power and accuracy. However, the Gun Sniper must be in longshot mode to use it. To get into longshot mode you must have your back to your opponent, lock in with your talons, straighten the tail and extend the cannon outwards and then switch over to the rear-facing cockpit with the rotating seat. All in all, the entire process takes three to four precious seconds. It’s best to choose a good sniping position high up and far away from your opponent. While the process is long, the results are worth the wait. The shells fired from longshot mode are not only extremely effective at piercing Zoid armor and capable of bringing shields down in three hits, but are also completely silent. Even if the shells do hit a shield, each comes standard with a miniature electromagnetic scrambler to pass somewhat through the shield and strike the Zoid behind it. The shots can only be heard via standard sensors at ranges below 100 meters. Muzzle flashes from this cannon are also much more difficult to notice.
8-Shot Missile Pod x2
Mounted onto the back of the Gun Sniper and directly in front of the rocket boosters, each missile pod, when opened, is capable of firing off up to 8 missiles. Due to size constraints, however, the missiles aren't as powerful as standard ones. Each one only packs half the warhead of a standard missile, though there are quite a few of them to make up for that. Each of the 16 total missiles is capable of limited heat seeking if the pilot takes the time to gain a visual lock. Also, due to loading issues, they take longer to file out, at four missiles from each pod per second, and can be shot down more easily by a prepared opponent.
Rocket Booster x2
The Gun Sniper has a small energy booster located on the main unit of each missile pod. They function somewhat like jump jets, allowing the already high-jumping Gun Sniper to reach heights unheard of for a ground Zoid. The term "rocket" is misleading, being that they fire large bursts of ionized energy rather than expending fuel, and as such they can only be fired for two seconds maximum before the capacitors must recharge.
40mm Beam Machine Gun x2
One mounted on each wrist they have nearly unlimited horizontal movement and rely on the arms themselves for vertical movement. Though each individual shot is powerful, being beams, they suffer from a low firing rate of five shots per second due to internal space constraints. Also, due to the Gun Sniper's bouncy velociraptor gait, these are very inaccurate while running.
AZ80mm Cannon
Situated in the underbelly and protected by a plate of armor everywhere except at the front, this cannon is locked in a forward facing position. It's a powerful gun for such a small Zoid, but the downside is that due to ammunition constraints, the cannon only has ten shells available. It fires at a respectable rate of one shot per second.
Multi-Blade Sensor Antenna
This is a pair of simple antenna blades on the head. The Gun Sniper can make use of infrared, 3D mapping, and radar to see most stealth Zoids and map out the nearby terrain. This is especially vital when sniping, as all the sensor data makes the pilot's job a lot easier. The infrared and 3D mapping provide an overlay of the standard scope allowing the pilot to pick out and fire at targets much easier, with increased accuracy. Overall, quite a valuable piece of equipment.