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Metal Combat: Century After Next > Mass-Produced Designs > ZM-05 NARC Missile Unit



Title: ZM-05 NARC Missile Unit


Solaris - September 3, 2005 09:05 PM (GMT)
Designation: ZM-05
Zoid(s) For: Guysack (x2), Stealth Viper (x2), Command Wolf, Helcat, Hound Soldier, Rev Raptor, Shadow Fox (x2, not with Bomber Unit or other parts that take up the side pegs), Elephander (x4)
Equipment Added: Launcher Housing and Five Beacon Ammo Supply
Royalties: Nighteyes
Cost: 1,250

On the battlefield, scout units are of extreme importance. Information on where the enemy is and what he's doing is vital to the success of any operation. On the field of competition, however, you already know where the enemy is, what he's doing and what mods he's mounting. What use, then, to have a weakly-armed Zoid to tell you what you already know?
Here's a use. This pod contains five beacons; up to one can be launched every six seconds. The base is a standard missile body with extremely sensitive infrared homing. It's a good 50% more likely to strike its target than a standard missile, which is good because you don't have many to play with. Once it strikes its target, however, the warhead buries itself in the enemy Zoid's armor and starts broadcasting a transmitter signal.
And then the real fun begins.
First, any unlocked missiles with homing capability launched by a friendly unit will automatically seek out the beacon signal and do their best to maimkillpunish the Zoid that got NARCed. Second, the Zoid's location will show up on your sensors even if they have the most advanced stealth package in the world -- 'cause there's a little transmitter in their side sending out a "Here I Am! Hit Me!" Even better, because the location of the beacon can be traced so accurately by Zoid targeting computers, direct-fire weapons gain a 20% accuracy boost when aiming at the NARCed Zoid, and weapons firing indirectly gain a whopping 40% accuracy boost. Knowing just where your enemy is and how fast he's moving helps a lot.
The signal lasts for six seconds... unless the furious bombardment unleashed manages to blow up the beacon before then. If that's the case, you can rest assured that it did its job.
The missiles are housed in a small, armored pod on the end of a ball turret mount. On the Guysack, it mounts to either side of the base of the tail, tucking down behind the zoid's body and lining up rather nicely with the chassis when not in use. They fit rather similarly on the Stealth Viper, mounting behind the zoid's head. On the Helcat, Command Wolf, Hound Soldier and Rev Raptor the missile pod replaces a stabilizer cap on the left hip. With the Shadow Fox the pods mount in the small pegs to either side of the weapon base. Lastly, the mighty Elephander mounts one on the stabilizer caps of the elbows and knees. The pod has armor on par with that of the Command Wolf, though destroying it will do little damage to the scout zoid.
Yes. I consider the Elephander to be a scout zoid.




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