EZ-015 Iron Kong
Type: Gorilla
Length: 11.5 meters
Height: 17.7 meters
Weight: 187 tons
Speed:
150 kilometers per hour
41.55 Meters per second
Equipment:
Anti-Zoid six-shot Missile Launcher
Composite Sensor Unit
Ten-shot Self-Guided Rocket Bomb Launcher
Iron Hammer Knuckles x2
TVM Ground-to-Ground Two-Shot Tactical Missile launcher
Armor Description:
The Iron Kong was the original Imperial command bruiser. Built to stay on the front lines, taking and dishing out massive beatings, the Kong was the vehicle of choice for many of the more "up close and personal" officers in the Guylos military. The Iron Kong, thus, has some damn strong armor covering its entire body from head to toe, designed to stop the heavy cannon fire from bruisers like the Gojulas, Dibison and Gordos. While its armor isn't as thick as on the Gojulas, it's a far better (if more expensive) make, and the Iron Kong has been seen as outlasting even the Gojulas under heavy fire. Backing all this up is the strongest, hardest structure short of a Giga Gojulas.
Mobility and Power Source:
Without question, the Iron Kong is the king of brute strength. Its arms can lift immense weights heavier than even the Iron Kong, and there's never really been any upper limit determined on their lifting power, mostly due to inconclusive "field testing." The Kong's more than able to pound its enemies flat in melee combat as well, though Kong pilots are advised to use their strength judiciously, as an Iron Kong's fist is more than capable of crushing an enemy's cockpit in one blow. In addition, the Iron Kong is very maneuverable, and can whirl around quickly to slam its foes, leaving it very few weaknesses save its lack of ranged weaponry. The powerful CP-03 aftermarket modification more than makes up for this, however.
AZ six-shot Missile Launcher
These missiles utilize heat signature tracking to acquire and maintain a lock. The missiles fire one at a time, requiring a second to reload and a second to gain a lock. Each successive missile has to acquire a new lock. If dumb-fired, the missiles will acquire a lock on the hottest target. Their warheads are standard power, featuring a blast radius of just over five meters, but have excellent, tenacious tracking systems. The missiles are designed for terrestrial targets, but can even track aerial targets at a speed of Mach 2.5. The launcher is mounted on the right shoulder, and is a rather large and bulky unit.
Composite Sensor Unit
This is that spiffy little green panel on the Kong's forehead. It grants the Kong an extended radar range most aerial zoids would envy, in addition to light-amplification and an advanced AI that picks out and highlights moving targets, even through obscuring weather conditions and smokescreens. Integrating one of the snazziest sensor arrays in town, the Kong employs radar, infrared, and X-ray scanning, and better yet, transmits all this to your teammates. The Kong is a command Zoid, after all. All Zoids benefiting from this gain a 20% increase in their accuracy.
Ten-shot Self-Guided Rocket Bomb Launcher
The left shoulder conceals a series of ten aerodynamic rocket-propelled grenades. Designed for punching through fortifications, the rocket bombs are shaped like aerodynamic footballs-on-a-stick and equipped with scatter-blaster warheads hurling a plethora of small incendiary bomblets. Against Zoids, they tend to burst on the surface, exploding with a blast much like a report from one barrel of the Red Horn's linear cannon. Against "softer" targets like walls and buildings, the bombs can punch through to hit targets on the other side. Working through the Kong's composite sensor, they automatically target up to ten enemies and streak directly towards them. Should less than ten enemies be present, they will divide themselves up directly.
Iron Hammer Knuckles x2
Where most Zoids have claws, the Iron Kong has fists. At once more sophisticated and more primordial than the standard claws, the Kong's fists are their equals in the world of melee destruction. Or possibly their better; the hammer knuckles are not only able to bash Zoids to metal splinters, they're able to grip things, an area not particularly well explored before the Kong's introduction. The Kong literally has an iron grip, and rewards creative piloting, especially in melee combat.
TVM Ground-to-Ground Two-Shot Tactical Missile Launcher
One zoid engineer summed this weapon up rather nicely: "I think the Tactical Missile Launcher is missing the word 'Nuclear' somewhere in there . . ."
In other words, these missiles hurt. Though the Kong only mounts two, one is usually more than enough to take out an enemy zoid. Featuring a sizeable blast radius of just under one hundred meters, it is actually one-thousandth the power of a nuclear warhead. It's just powerful enough to create mushroom clouds. The Tactical Missile is a very difficult weapon to use properly, as it takes several seconds to acquire the lock, several more to link up the missile to the Kong's sensors, and then several more to arm the missile and fire it. It has a flight range of ten kilometers, though its tracking ability is only marginally above that of a mortar. That said, I must repeat the blast radius: one hundred meters.