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Metal Combat: Century After Next > Customized Designs > Four-Shot Missile Boxes



Title: Four-Shot Missile Boxes


Luka - July 15, 2005 05:22 PM (GMT)
Name: Four-Shot Rocket Pods
Zoid(s) For: Aro Saurer
Equipment Added: Four-Shot Rocket Pod x2.

Luka Degrave's, as well as Damien Grose's, first zoids were extremely vulnerable at a distance, which is obvious in an Aro Saurer. After realizing that there were no other modifications for it, Luka went into work attempting to design where he could place Rocket Pods. At first, he thought the chest, but if it were to be on the chest, since the chest is rather thin, then he could only have at a max, two missile, one of each half of it's chest, thats even if it were possible. Later, he experimented with the Aro Saurer's sturdy, wide legs, and since they were large legs, he could equip a much larger number of Rocket.

They pretrude from the Aro Saurer's mid-thigh, though not dramatically, and are rectangular in shape, laying vertically along the Aro Saurer's right and left thighs. It mounts one pod on each of it's thighs, parallel to each other, and at the same height.

They are like most standard Four-Shot Rocket Pods, though these are rather large Pods, each carrying a total of four missiles each, for a combined total of eight rockets, before having to go reload. To protect the rockets, the Rocket Pod is completely covered with armor as thick it's own legs. The rockets are dumbfire which means they are do not require a lock, travel in a striaght line, and are extremely fast. Due to their weight, and the armor covering them, the Aro Saurer loses a max speed of 20 k/m per hour.

Solaris - July 15, 2005 05:26 PM (GMT)
What do the missiles use to acquire their locks?

Luka - July 15, 2005 05:40 PM (GMT)
Its edited now, and since I don't know how missiles work, I changed them to regular rockets.

Solaris - July 15, 2005 06:10 PM (GMT)
Let's see . . . it requires modification to the chassis, as well as creating the weapon itself. You're looking at about thirty-eight thousand creds per mod.




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