Starting with this a new datafile system will be used.
Revyugs, wraiths, and Revyug Super commanders will be posted here
Gel: French for Freeze; Commander of the Inverno core.
AKA: The Frost Knight
Cold Fusion; A weapon not designed…but rather created from existing weaponry. It is a mix of the Gravity Master, Absolute Zero, and Particle Collider. It is Gel’s boss weapon, he was discerned the only Creation stable and laconic enough to keep the weapon under control.
Kern: German for Nuclear; Commander of the Strahl core.
AKA: Volatile
A brash and hateful individual, he’s not a team player and is loathe to take orders. On more than one occasion he has even challenged Solidus for power. The fact that his cm is still intact is because someone above Solidus has ignored recommendations and sees a great destructive potential in his rabid fervor.
He commands from aboard his command ship, Kampfer, a heavy frigate. He has a lust for combat and can be found on the front lines with his troops from time to time. However, he has become bored recently because he has not found himself any worthy opponents. With a temper as explosive as his Legions favored weapon he is not one to be trifled with.
Weapons of Choice:
Arsenal; Boss weapon with various abilities. Arsenals abilities include generating weapons from the users imagination, as well as stores weapons the user accumulates in subspace, it also allows the bio skin of the armor to become pliant and spawn like. It’s stackable with other Guyver weapons, giga’s, ect. The reason Kern was granted this weapon was because his nuclear core could power the weapon without fear of killing the user.
Particle Collider; a nuclear fission engine that smashes anything from atoms to positrons to quarks to generate power. This weapon is mainly used to generate huge radioactive blasts that equal or surpass the power and heat of the sun. This weapon system is highly unstable, cm removal of the operator will cause detonation, in fact any powerful blow to the operator could possibly cause a rupture in the containment system and cause an explosion. The weapon also possesses a “dead man Switch”, meaning that the wielder can willingly over load the system.
Zuur: Dutch for Acid; Commander of the Fusione core.
Blade Storm; Twin Katana blades that are vibrational and almost indestructible. They are covered with secreted acid from Zuur’s own legion. When these come into contact with bio material they sever limbs and prevent reattachment and regeneration for several hours.
Schrei: German for Shriek; Commander of the Brüllen legion.
Ultima weapon
Électrique: French for electric; Commander of the Licht Legion.
Nerezza: Italian for Darkness: Commander of the Kahl legion.
Donkere Mantel; A bio cape mentally controlled by the wearer, it constantly flexes and moves as if possessed by a will of it’s own, and billows as if there is always a breeze. The cape can form an almost impenetrable armor around the wearer, strong enough to withstand a mega smash. Also…….. It has the strange ability to cross the dimensional plane into a pocket Universe, via the absence of light, or shadow.
Verlierer: German for Loser: Commander of the Maldición legion.
Vajra; could summon bolts of lightning, cleanse the ill of disease, and turn into nunchaku. It can lengthen almost infinitely, almost indestructible, and increases washuu powers.
Solidus: Supreme Revyug Commander
The original. He was the first Revyug ever created, this status has brought him a uniqueness known to no other Revyug. He was “born” with personality, a light sadism that he brings to every fight. His evil smile has been the last thing billions of beings saw as they died under his immense power. Solidus is the undisputed supreme commander of all benefactor forces, and he dresses the part. He is grotesquely arrogant and flamboyant.
Most disturbing of all is his combat prowess, abilities, mutations, and weapons. He has been trained in all known forms of martial combat, even a few that he has garnered from a few defeated races. His abilities are similar if not equal to those of the prototype units, however, this remains unconfirmed seeing as how he has rarely seen extended combat. What has been confirmed is that he has access to all Benefactor weaponry, even those thought unique to some. The only measurement of his power to date is that he is stronger than a master Zoalord, seeing as how he defeated Alkanphel with minimal effort.
Lorelei: Special Detachment Commander
Gauss Flayer
This weapon when fired strips its target atom by atom; in a heartbeat it dissolves skin, muscle and then disintegrates bone until nothing remains
Fearghas: Revyug Schurke Commander
Advent system file:Bio-Organic Weapon Model: RU 0003; WM 03.21
Subject Personal Identification: Fearghas
Other Known Alias: Super jock, Jock-Itch, Pretty-Blood
Vocal Record: “RAWR! FEARGHAS SMASH!.”
Location: Advent fleet
Age: Physically 30
Sex: Male
Height: 7ft 5in
Unit Height: 12ft 0in
Gigantic Height: N/A
Titan height: 350 ft+
Weight: 500 lbs
Unit Weight: 2200 lbs
Gigantic Weight: N/A
Titan weight: 60,000 lbs
Human:- Physical Description:
Essentially a well kept Bloodstorm.
- Physical advantages:
Massive physical power.
- Physical disadvantages:
Bulky, slow, and not mentally balanced, or deft of mind.
- Unique abilities: Like Bloodstorm has an abnormal way to accumulate women.
- Personality: Sociopathic, deranged, unhinged, easily discouraged, prone to rage, not capable of rational thought.
Guyver:Physical Description:- Red armored with White organism tissue beneath, White streaks on his arms that look like they've been dipped up to the elbow in fresh paint.
- Unit eye’s are black .
- Three sets of blades on his arms, the blades nearer the wrists point forward, and the blades nearer the elbows point backwards.
- Sonics are dotted at random points on face.
Titan Fearghas (Leprechaun):Titan description: - Red armored with White organism tissue beneath, White streaks on his arms that look like they've been dipped up to the elbow in fresh paint.
- Unit eye’s are black.
- Six sets of blades on his arms, the blades nearer the wrists point forward, and the blades nearer the elbows point backwards.
- The subject now has 12 laser orbs, distributed across his skull.
- The subject now has 15 sonic orbs, distributed across his skull.
Leprechaun's Titan Weaponry:
- The Titans 7 gravity orbs can be use to affect small celestial bodies in (asteroids or ships of similar size) an Earth solar type orbit. Subject must remain still to perform such tasks. Destructive capability is as yet untested, estimated as able to exceed multi Giga-ton range in explosive force.
- Power Punch- Titan is capable of causing seismic activity capable of 9but not limited too0
- Shield- rated to take multi giga-ton blasts back to back.
- Teleportation- While this is normally done while in the Gigantese cocoon, the cocoon isn't required, and the Guyver Gigantic can teleport with no drain to it's energy supply. In addition the Emitters can teleport people around the giga in line of sight.
Unique Modifications:- Secondary Control Medallion Ring: Control Medallion was upgraded with another ring around his own Medallion. The attributes of this upgrade allow for an overall increase in performance of the subject that will be detailed throughout their applicable regions.
- Stamina Enhancement: name now has a significant boost in his stamina in Guyver form as a result of the new Revyug CM Ring Upgrade. He is able to maintain his armor for extensively prolonged periods of time through multiple grueling battles with little to no wear to his body physically, which allows him to fight.
- Strength Enhancement: The Revyug CM Ring Upgrade has also had allowed for name’s strength to be increased. His base strength is 10000. Maximum titan strength is 20,000.
- CM upgrade: involves keeping the reaction time of the Guyver at a constant 40 times above normal, this can be switched on and off. Physical Description: a square composed of 4 interlocked triangles (for superior processing power) where it appears to be resting on a corner instead on flat on an edge.
- Titan: Upgrade makes the individual a 350ft+ monstrosity, speed is decreased at the expense of gaining 16,000 men strength.
- Bitter Magnitude: This Production unit is a combination of the Gravity Master and Absolute Zero prototypes. While the two prototypes are stronger respectively, this unit takes the heat-bio energy system of Absolute Zero and Bonds it to the severely draining Gravity Master. As a side note it only adds two extra gravity orbs instead of 4, and the unit can freeze living tissue with but a touch.
- Energy Yield Coordinator: This Production unit is a combination of the Commander and the Power Output Increaser prototypes. The power boost is limited to reduce the berserker tendencies found in the original prototype. The teleportation unit is keyed only to members of the Leaders unit, but because of this the Range of teleportation is limited to a five mile Diameter.
- Unit Remover: One on one combatant revised type; the original model was unwieldy and incapable of using bio energy of anything less that that of a Zoalord. This model is back mounted, the remover clamps extend from the base and are tethered to the base by bio chain. The Clamps are mentally controlled, but can be attached to the forearms for better placement. A crystal is placed in the center of each clamp, the clamp arms attach to the Guyver’s head and the crystal begins the removal process.
- Gungnir: Spear used by Fearghas in his many forms, it's head works like a drill bit, it can focus gravitational power through both it's drill tip and it's hammer edge.
- Divider: A shield that features built-in thrusters and 13 beam cannons. The Divider can be mounted on Fearghas's back to serve as additional thrusters and can be used as a hand-carried weapon by deploying the beam cannons to become a blast-scattering beam cannon (The Divider with beam cannons deployed is also called the Harmonica cannon as a nickname).
Mutations:- -Colossal Mastery: Adds a foot to base height, as well as giving increased control over the giga.
- Colossal Apotheosis: Subject's armor is permanently fused with a colossal unit.
- Aberrant Limbs: Huge misshapen limbs that appear on Fearghas boosted-form that are easily as long as he is tall. Each limb ends in massive bladed fingers rated as strong as the Blades on the main arms. Each Mega-Arm is twice as strong as subject's main arms, but lack some of their dexterity.
- Sudden Impact: It works by retracting the pressurized pistons inside the arms and subsequently releasing them. A pocket of air jets from the vents around Aberrant arms, damaging its target.
- Saw Cuffs: As the name indicates, Fearghas wrists are equipped with extremely sharp rotative blades which are very useful in close-combat. Very effective against Bio-booster armor, they are powerful enough to damage and grind into tiny bits even the thickest armor. On both regular and aberrant arms.
- Dual Dorsal Beams: There are two lasers on Fearghas's back that are attached to a snake-like movable tendrils situated on his back which allow these lasers to be fired in any direction. They are powerful enough to destroy a normal Gigantic in one shot.
- Dark Trooper: Fearghas has had a clone specially designed to act like typhoon, thus being able to combine and gain the abilities similar to the Bloodstorm-Typhoon fusion.
Advent system file:Bio-Organic Weapon Model: RU 0616; WM 99.99
Subject Personal Identification: Negative Kfive
Other Known Alias: Shrubbery Guyver
Vocal Record: “If there's truly an infinite amount of numbers, then for every conceivable name a person thinks of that number must exist. Therefore , the numbers Kfive and Netagtive Kfive are inevitibly real numbers.”
Location: Heading to the battleground
Age: physically same as Kfive
Sex: Male?
Build: Shrubbery
Height: 8 ft
Unit Height: 10 ft
Gigantic Height: 15 ft
Weight: Suprisingly light for his size due to special properties of the matter he's composed of, unarmored is 160 lbs
Unit Weight: 260
Gigantic Weight: 499 lbs
Shrubbery:- Physical Description: Looks like a cross between a shrub and a tentacle monster
- Physical advantages: Unarmored he can fly and is currently about three times as strong as regular Kfive while normal sized, unarmored his energy draining field is still powerful enough to drain hyper zoanoid and regular guyver class opponents. His tentacles also can be used as effective melee weapons both armored and unarmored.
- Physical disadvantages: No opposable thumbs
- Unique abilities: Able to complicate even the simplist things
- Personality: Like Regular Kfive he's kind of a weirdo, tends to overanalyze things more but other then that they think simialerly.
Guyver:Physical Description: Looks like a biomechanical bush with tentacles.- Body color is simialer to Kfives, unless he stays in one place long enough in which time, his color will blend in with his surroundings like camelion.
- Negative Kfive doesn't appear to have eyes.
- Has as many vibro blades as there are leaves on his body, which is alot.
- Has five sonic orbs
Shrubbery Gigantic:Gigantic description: - Body color is same as regular armor
- still doesnt have eyes
- Blade number is the same, but the blades randomly take on properties of regular giga blades and gravity ram blades.
- has 10 lasers
- 12 sonic orbs
Sith Lords Gigantic Weaponry:
- The Gigantics # gravity orbs can be use to affect small celestial bodies in (asteroids or ships of similar size) an Earth solar type orbit. Subject must remain still to perform such tasks. Destructive capability is as yet untested, estimated as able to exceed multi Giga-ton range in explosive force.
- Power Punch- Instead of using a regular power punch, this attack has been adapted to where Nagative Kfive throws his entire body at his enemy.
- Shield- Twice that os a standard giga sheild, can be amplified beyond that if he uses energy drained from his surroundings.
- Negative Kfives # gravity orbs can be use to affect small celestial bodies in (asteroids or ships of similar size) an Earth solar type orbit. Subject must remain still to perform such tasks. Destructive capability is as yet untested, estimated as able to exceed multi Giga-ton range in explosive force.
- Teleportation- While this is normally done while in the Gigantese cocoon, the cocoon isn't required, and the Guyver Gigantic can teleport with no drain to it's energy supply. In addition the Emitters can teleport people around the giga in line of sight.
Unique Modifications:- Regeneration: Negative Kfives regeneration far exceeds that of a standard guyver, if his control metal is damaged it can be repaired.
- Puddle of Dirac: Negative Kfives armor is now five dimensional, the parts of his armor that cannot be represented in the third dimension appear to be a shadow that follows him around wherever he goes, this shadow can expand to a max of ten square foot radious from his center known as the puddle of dirac. Weaker opponents can be swallowed and eaten by the puddle, stronger opponents may be able to break free though. Once inside all energy will be drained and the victim will be consumed. This can also be used as a hiding place for Negative Kfive, but if he stays there too long he'll hallucinate and go insane. It's also a cool place to store his stuff. This five dimensional aspect of his armor is also directly linked to his stomach. Anything he consumes beyond his bodies direct needs will be transported to the puddle of dirac where it will be broken down into energy to be used for later.
- Strength Enhancement: The Revyug CM Ring Upgrade has also had allowed for name’s strength to be increased. His base strength is ###. The reason that his strength is not #### men is that the CM upgrade was intended only to boost his Guyver strength base.
- First Gen. Guyver CM upgrade: Cm upgrade: By carefully studying those around him, this upgrade allows Mr Z to tell when someone is lying or if they have something their hiding.
- Mr Fluffy:
Mutations:- Tentacles : Negative Kfive has a number of tentacles growing from his body each with either a mouth or a blade on the end. These are actually a deadly weapon, they drain energy from his surroundings, be it an enemies bio energy or energy from an enemy attack. These also allow him to avoid enemy sensors creating a dead spot in energy in the area he happens to be in, however smart enemies can probably figure out that he's in the area devoid of energy. The energy draining field is less effective against guyvers, in order to truly be effective, he needs to actually impale them with the tentacles.
- Vibro leaves: All the leaves on his brnches can change into mini vibro blades, these can be fired like missiles, inside of each leaf is a mini explosive that activates when launched which increases the scattered damage done by this attack.
- mut3: Mr Fluffy: exact opposite of Megaton, appears to be a big silver colored feather about four feet long, it generates a disruptor flield simialr to a cloud that rips objects apart on the molecular level, it has a max range of 25 feet. If Mr fluffy gets broken he can generate a replacment.
Mr Fluffy, exact opposite of Megaton, appears to be a big silver colored feather about four feet long, it generates a disruptor flield simialr to a cloud that rips objects apart on the molecular level, it has a max range of 25 feet. If Mr fluffy gets broken he can generate a replacment.
- Dragonfly Bomber: This is the first specialized form developed for specific combat situations. In future mutations other forms for other situations may come into existence, this one is developed for combat in outer space. Negative Kfives Dragonfly Bomber form is thirty feet in length and resembles a giant biomechanical dragonfly.
It has a number of special weapons not available in his regular form. Beneath the wings are rapid fire missile launchers that can fire plasma, disruptor and cluster bomb missiles. It's tail is a solonoid quench gun (a really souped up railgun if you havent read battleangel) that can fire rounds near light speed. These can be rapid fired at slower speeds, but to fire near light speed requires charging. Round types vary from regular, armor piercing and explosive rounds. Armor piercing rounds are monowire thing blades made of a substance stronger then diamond. The explosive rounds each contain a small amount of antimatter and explode with as much force as the fusion grenades in starship troopers.
In bomber form , he has six legs and four wings, he only has two tentacles available in this form coming off his back. His blade cannons aren't available in this form, although he does have a vibro sword on each leg. Negative Kfives bomber form can reach speeds of mach 17 and can also make warp jumps to travel great distances (but this requires time to charge). Physical power of his bomber form is equal to Negative Kfives regular form wearing collasal armor. The puddle of Dirac will expand to be a max of about 40 ft in this form. - Burning Bush: Can generate plasma fire around his body, can also use this around indevidual blades.
- Mr Fluffy: Can now expand disruptor cloud to twice original size, may also fire a concentrated beam of disruptor energy now.
- Medusa: If someone gets bitten by Negative Kfives tentacles, he can cause a strange reaction to occur(simialer to the alchemy mutations) those bitten by his tentacles will turn to stone. This can be avoided by blowing off the bitten body part.
[LIST]
Pending mutations:
Negation field: Negates any attempts by the advents to teleport Negative Kfive into areas where he can be dealt with such as stasis fields.
Viral tentacles: Negative Kfive has grown several special tentacles, These tentacles will bond and consume their target, grafting onto their body. Even if they get cut off, their cells will continue to spread through the targets body until it’s been completely consumed. Once consumed Negative Kfive will be able to take the assimilated matter into his own body. Once he does this any traits that are judged to be beneficial to him will be added onto his form while those that would be unadvantagious to keep will be disregarded. In order to fully assimilate guyvers abilities, he must consume their control metal, if he just gets the arm, but the guyver chops it off to escape, he won’t be able to use its genetic material, to steal abilities he must consume the guyvers control metal.
Fluffys mutations: Can now fire a barrage of mini disruptor bolts and can also generate a whip like structure composed of disruptor energy.
Medusa Gaze: The medusa effect can now be transmitted through a bolt of energy that Negative Kfive can fire up to a range of 100 meters. However it has a narrow range and can only affect one target at a time. Like when a target is bitten by the medusa tentacles the effect will be gradual.
Dragonfly Bomber upgrades: This forms default speed has increased by 50 %. Head beam has been replaced with a positron beam cannon, this form now has access to inertial dampeners that allow it to access faster then light speeds for short periods of time.
Thunder turtle form: Looks like a huge turtle with a spiky shell and a large rhino like horn on its head. This forms build is similar to that of the hyper zoanoid Bilbo Neg. The turtle’s shell is compassed of quantum molecular armor similar to Siths making it able to take extreme punishment, but is vulnerable at joints. The armor can be pulled completely together into a ball like a turtle into its shell if Negative Kfive desires to do so making the ultimate shield. Like the juggernaut, the faster he moves in this form, the more powerful he seems to get. This is do to special kinetic enhancers that amplify the kinetic energy his body puts out and also redirects any kinetic energy coming against him. Negative Kfives actual physical strength in this form is about 6 times that of his normal form.
The thunder turtle form also has the ability to fire plasma bombs from its mouth, these bombs are actually formed in a similar to a zoalords black hole attack except instead of a mini black hole it’s like a mini sun. Holding the plasma bomb together are several gravitational orbs, the slightest disturbance can cause it to lose stability and explode violently like a mini supernova. Lastly when in thunder turtle mode, he possesses ability similar to the leprechaun upgrade, which he can use to grow to giant sizes. This form has no tentacles.
[/LIST]
Advent system file:Bio-Organic Weapon Model: RU 0004; WM 04.00
Subject Personal Identification: Gel
Other Known Alias: Frost Knight, Mr. Freeze
Vocal Record: “You stink of fear Sith, but you're not a coward. You fear me, but still you came here. You fear this shy boy, yet still you seek him out. Don't you understand? You caught me because we're very much alike. Without our imaginations, we'd be like all those other poor... dullards. Fear... is the price of our instrument. But I can help you bear it..”
Location: Advent Republic Cruiser Kalt
Age: 30
Sex: Male
Height: 6ft 3in
Unit Height: 8ft 5in
Gigantic Height: 15ft 4in
Weight: 410 lbs
Unit Weight: 968 lbs
Gigantic Weight: 1853 lbs
Human:- Physical Description:
Subject is a tall stout human male, ice blue eye's, black hair, short beard. Can normally be found dressed in black clothing of various types. Pale due to lack of sunlight. - Physical advantages:
Subjects body has undergone a maturation, physical structure is much more robust and regulated for combat. Mental acuity bordering that of advent level scientists.
- Physical disadvantages:
large target - Unique abilities: Gel's unique intellect and memory are the product of well-developed Ars Memoriae, or Memory Palace form of mnemonic discipline. Able to remember entire books and could even recall entire conversations years after they occurred
- Personality: Intellectually brilliant, but at the same time, primal in his mannerisms. His natural posture and stature is still and erect, and he tilts his head to one side when listening.
Guyver:Physical Description:- Black base for most of body, dark ice blue on shoulders, forearms, back of hands, chest and mid-section extending to small of back, knees and shins, and ankles.
- Unit eye’s are Ice blue .
- Has two sets of Vibro-blades, The blades closest to his wrists are angled backwards and deploy in that direction the reverse is true for the ones nearest his elbows which deploy forward..
- Sonics are on either side of the nose bridge, breathers are now placed in the middle of the cheek armor centered upon his face, angled backwards to avoid puncturing.
Gigantic Gel (Frost Knight):Gigantic description: - Black base for most of body, dark ice blue on shoulders, forearms, back of hands, chest and mid-section extending to small of back, knees and shins, and ankles.
- Unit eye’s are ice blue.
- Frost Knight has 4 sets of blades, The blades closest to his wrists are angled backwards and deploy in that direction the reverse is true for the ones nearest his elbows.
- Seven laser orbs surround the CM.
- The subject now has seven sonic orbs,
- one at the base of the cm
- two on either size of the nose
- and 4 on his chin (specifically one for each of his separate jaws).
Frost Knights Gigantic Weaponry:
- The Gigantics 20 gravity orbs can be use to affect celestial bodies in (Moons or ships of similar size) an Earth solar type orbit. Subject must remain still to perform such tasks. Destructive capability is as yet untested, estimated as able to exceed multi Giga-ton range in explosive force.
- Power Punch- A charging melee attack using the Guyver Gigantics thrusters, and the plasma vectoring produced from the unit removers, to charge forward and attacking with a fist infused with shield energy that hits a single foe with the force of a mega-smasher. Attack can be boosted far beyond hyper-smasher power when infused with graviton energy.
- Shield- The Gigantic has an energy shield capable of withstanding a blast up to 4 kilotons of power.. However this must be concentrated on and the Guyver can't use any energy weapons while it's up. The shield can be focused on a person or persons away from the unit, as a side note the generators for the shields can use the cloaking ability provided by the Shadow Reaver to cloak them as well. A second more powerful Graviton shield can be erected for greater protection, defensive power unknown at this time, limit not reached.
- Teleportation- While this is normally done while in the Gigantese cocoon, the cocoon isn't required, and the Guyver Gigantic can teleport with no drain to it's energy supply. In addition the Emitters can teleport people around the giga in line of sight.
Unique Modifications:- Revyug Control Medallion Ring: Control Medallion was upgraded with another ring around his own Medallion. The attributes of this upgrade allow for an overall increase in performance of the subject that will be detailed throughout their applicable regions.
- Stamina Enhancement: Gel now has a significant boost in his stamina in Guyver form as a result of the new Revyug CM Ring Upgrade. He is able to maintain his armor for extensively prolonged periods of time through multiple grueling battles with little to no wear to his body physically, which allows him to fight.
- Strength Enhancement: The Revyug CM Ring Upgrade has also had allowed for name’s strength to be increased. His base strength is 1000. The reason that his strength is not 10,000 men is that the CM upgrade was intended only to boost his Guyver strength base.
- First Gen. Guyver CM upgrade:The subject has a Genetic technical aptitude and a love of biology, He has been given this CM to see if his interests in science and his compassion for those he cares about and respects will make a good test base. The Cm can Identify, analyze, reproduce, and improve on things it has been exposed to. Physical description: it looks like the Ying Yang symbol with a separation down the middle. .
- Cold Fusion: A weapon not designed…but rather created from existing weaponry. It is a mix of the Gravity Master, Absolute Zero, and Particle Collider. It is Gel’s legionnaire weapon, he was discerned the only Creation stable and laconic enough to keep the weapon under control.
- Graviton Destroyer: It adds 12 more Gravity orbs to an individual. But it takes a lot of concentration and Bio energy for use.
- Unit remover: One on one combatant revised type; the original model was unwieldy and incapable of using bio energy of anything less that that of a Zoalord. This model is back mounted, the remover clamps extend from the base and are tethered to the base by bio chain. The Clamps are mentally controlled, but can be attached to the forearms for better placement. A crystal is placed in the center of each clamp, the clamp arms attach to the Guyver’s head and the crystal begins the removal process.
- Shade Regenerator: This Production unit is a combination of the Regenerator and the Shadow Reaver prototypes. It was found that the teleportation matrix of the Shadow Reaver interfered with the Regenerator system, so it was removed. The cloaking matrix is the same as on the prototype.
- Energy Yield Coordinator: This Production unit is a combination of the Commander and the Power Output Increaser prototypes. The power boost is limited to reduce the berserker tendencies found in the original prototype. The teleportation unit is keyed only to members of the Leaders unit, but because of this the Range of teleportation is limited to a five mile Diameter.
- Giga unit: acquired from yet unknown space craft.
Mutations:- Bio-Cloak: The Bio-Cloak is like a cloth Trench coat / Cloak made out of Bio material, Gel has no mental control over it. It’s main purpose is storage of the vast amount of Items that Gel may or will need to keep on him at any given time.
- Variable intensity head laser: The Variable intensity Head laser allows for a full range of results, it’s no longer a purely destructive tool.
- Enhanced Bio Claws: Claws that don’t rely on a vibrational capacity to dice up opponents, they are currently rated Guyver Zoalord armor.
- Enhanced Unit skin: Guyver units skin has taken on a sand paper like quality much like that of a shark. The units skin and armor can tear through Guyver Zoalord armor.
- Alchemy: mutational abilities based on the laws of equal exchange. This ability is taxing on the Bio-reserves to perform. But almost anything is possible.
- Beowulf: A combat mutation the enhances punching and kicking power. It also enhances the power of the unit.
- Overdrive: Cm functions are gradually shut down shunting power to boost all attributes far beyond the norm. This can only be maintained for a short time. Prolonged use can lead to hyper extension of joints, muscle tissue, breaking of bone, heart and lung lesions, heart attacks, and death.
- Devils Maw: Gel has developed a mouth in his Guyver form. The lines can be made out on his jaw line, almost like a permanent sadistic grin. Opening it is quite painful, Bio-material is ripped apart to reveal a 4 sectioned razor tooth filled maw. Two are formed using the cheek armor tipped with teeth to act like mandibles for grasping, two are thin strips that comprise the bottom part of the jaw and chin, they drop down for a greater bite radius. A prehensile tongue has also formed, it is razor tipped and has a grasping range of 3 ft in normal Guyver form, 6 ft in gigantic. Saliva produced from him in this form is both acidic and toxic to any and all Bio-material.
- Impenetrable mass: Gel's Guyver has adapted his armor to be greater in strength that that of Bio-battleship grade armor. His body can take inordinate amounts of punishment at the cost of a longer regeneration time.
- Phantom Orbs: Sliver projectiles the size of a fist, the possess the ability to fly, and shoot variable intensity laser blasts. They have the capability to burrow into a Guyver and zoanoid craniums and hijack the body. In this way they become a minion of enslaver, mutating to be more like him, and have abilities similar too him.
- Gauntlets: mega-smasher cells have formed underneath the armor on the back of the hands. they can be charged slowly and then opened at the last second for a surprise attack.
- Artificial Intelligence: Unit has adapted another control interface where an AI can hitch a ride in the neural pathways of the Guyver unit, streamlining operation, and allowing for better use of Bio-energy reserves.
- Quantum Molecular Armor: While not very thick (no more than 4 or 5 nanometers), the armor is superbly durable, estimations put it that only a quantum singularity (a black hole) could crush the armor. However only the armored plates of the Guyver have this defense, the organism tendrils are just as vulnerable as before.
- Precognition: Ability to perceive the future. A form of "Danger sense" to show the user that they are being threatened and from what direction it is coming from.
- Wound Man:
- Carbide Ceramic Ossification: Advanced material grafting onto skeletal structures to make bones virtually unbreakable. Recommended coverage not to exceed 3 percent total bone mass because of significant white blood cell necrosis.
- Muscular Enhancement Injections: Protein complex is injected intramuscularly to increase tissue density and decrease lactase recovery time.
- Catalytic Thyroid Implant: Platinum pellet containing human growth hormone catalyst is implanted in the thyroid to boost growth of skeletal and muscle tissues.
- Occipital Capillary Reversal: Submergence and boosted blood vessel flow beneath the rods and cones of subject's retina. Produces a marked visual perception increase.
- Superconducting Fibrification of Neural Dendrites: Alteration of Bio-electrical nerve transduction to shielded electronic transduction. Three hundred percent increase in subject reflexes. Anecdotal evidence of marked increase in intelligence, memory, and creativity.
Pending mutations:- Limb replacement: Gel can use bio energy accumulated by the cold fusion to instantly replace any lost limbs.
- Omnitrix: A dial around Gel's CM can be twisted to activate a sub armor body transformation, allowing him to achieve the form of all know zoanoids, and some alien species, for a limited amount of time.
- Blood Eagle: A touch attack that causes the victims rib cage to invert and burst from their back, forming a particularly gruesome pair of faux wings.
- Nictitating membrane: A third eyelid in human for that helps assist in locating hidden foes as well as protecting the eye.
- Osteoderms: bony deposits forming scales, plates or other structures in the dermal layers of the skin.
- Skeletal Hollows: Air enters and immediately 75% of the air bypasses the lungs and flows directly into a posterior air sac which extends from the lungs and connects with air spaces in the bones and fills them with air. When exhaled, the air from the posterior air sac is forced into the lungs; thus he receives a supply of air during both inhalation and exhalation.
- Carapace: a split shell has formed on gels back, featuring sensitive hyper thrusters underneath when the halves are opened. The armor reacts differently to various stimuli, becoming adamintine or pliant with needed.
Benefactor system file:Bio-Organic Weapon Model: WK 9A3B; ACD ZX.1
Subject Personal Identification: Lilith
Other Known Alias: Curvy
Name: Lazzeri La' Flare'
Quote: “My conflict is one of Madness"
Age: 22
Sex: Female
Build: Curvaceous, seductive, bronzed skinned, almond shaped eye's colored solid bright green, thick wavy, curly brown gold highlighted hair down to the middle of her back
Height: 5” 4
Unit Height: 7" 2
Gigantic Height: 10" 4
Weight: 142 lbs.
Unit Weight: 673 lbs.
Gigantic Weight: 976 lbs.
Human:- Description (Human):
Lazzeri is a Brazillian beauty and seduction wrapped in cold brutality and lethality. Standing 5ft 4, thick full brown gold highlighted hair, solid emerald green eyes, full pouty lips with a small mole in the left corner of her mouth, a full bust, slim waist, thick soft hips curving into a rear to die for. All of this appeal only servers to distract her targets as she is as deadly as she is beautiful. She usually wears a tie die t-shirt of a Brazilian flag stretched taunt and close to her body by way of being tied in a knot in the back exposing her midriff. Form fitting leather capri pants wrap her lower body. Six small slits can be seen on her calves, on her back in a T formation, and on the sides of her forearms. Two new pairs of eyes have mutated onto her head, totaling 6 in number. One set is 2-3 in. above the eyebrows and centered on the outer edge of the eyebrows while the other set is another 2-3 in. above the previous set and positioned the same. All of Lazzeri's eye's have taken on a black metallic look. The new pairs are easily concealed by her long hair.
- Physical advantages:
*Acute sense of sight
*Very capable in the realms of Dexterity, Speed, and Agility further increased by her Spiderization Mutation
*Photographic memory which helps with target placement
*Has come up with own close range fighting style when ranged attacks do not work
*Spiderization has improved her overall performance to 10 Olympic class athletes in there prime
- Physical disadvantages:
*Even though she is highly conditioned for Stamina and Durability, she is lacking a little in raw physical strength.
- Unique abilities: Has a photographic memory and is greatly educated in various Energy Theories and bladed combat.
- Personality: Methodical, calculative, but prone to provocation. Extremely large libido
Guyver: Description (Guyver):
Lilith is by all means the other side to Daedalus's coin. Their look is very similar except for minor differences. All of Lilith's crystalline armor is smooth and polished. Where Daedalus looked like a snapshot of the universe encased in crystal, she looks like a negative of the same photo. Where he had 6 DRAGOON Fang's clustered by each shoulder, she has 3 clustered by each shoulder and each hip. Her C.A.C.C is the same in color as her counterpart. Her facial armor is reminiscent of Female Guyver. The only cragginess found on her armor can only be found on he claws, talons, and Vibrational Swords. Everything else is similar to Daedalus.
- Body Color: Armor coloring is that of a negative picture of the universe contained inside a crystal enclosure and a multi hued color for the tattoos showing through and imprinted on her crystalline form by highlighting the calf, hip, and forearm globules by wrapping around it and forming incomplete circles around them. It should also be mentioned that the entirety of her armor is smooth and polished except her talons, claws, and Vibro Swords which have a craggy serrated look to them.
- Unit Eye plates: All of Unit’s Eye plates shine with the radiance of a star. Her extra eye plates are positioned as follows: One set is 2-3 in. above the eyebrows and centered on the outer edge of the eyebrows while the other set is another 2-3 in. above the previous set and positioned the same
- Has one set of composite Vibrational Blades, one on each arm facing forward and rearward at the same time. Each end can be extended independently of the other end, They now have serrated appearance to them and when fully extended they look like an S that has been stretched out from end to end with a more pronounced curve on the rear portion of the blade.
- Her Sonic Orbs are located on the tip of her nose and chin in relation to her facial armor
- Emitter Orbs, numbering in 2, one on each side of the bridge of her nose close to the inner corners of her eyes. These orbs fire of various forms of energy rated at 2x's a Guyver Head Laser with the secondary effect of whatever form of energy he is using.
Gigantic Data (Lilith):Gigantic Description:
Not much has changed to Lazzarie's form after acquiring the Gigantic module. What has changed is the appearance of a second C.A.C.C lodged snuggly in between the upper portion of the breast close to her throat that also doubles as an amplified Aperture Orb. This is believed to be the case to allow her the ability to control the increased power level that accessing the Gigantic module brings. In addition to this, she has two pair of Rebreather Vents in the corner on each side of her jawline, she has another Sonic Emitter in the pit of each cheek as well as an enlarged one taking the place of her voice box, she has gained access to three more Aperture Orbs (one on each nipple of her breast and another lodged in between the upper abs and lower portion of her breast) as well as a second C.A.C.C doubling as an amplified Aperture Orb in between the upper portion of her breast. The spheres that adorn the armor on the calves, hips, forearms, and shoulder pauldrons still appear as they do without the Giga Upgrade.
- Unit eye’s are positioned and located exactly like her Guyver Form
- Has one set of composite Vibrational Blades, one on each arm facing forward and rearward at the same time. Each end can be extended independently of the other end, They now have serrated appearance to them and when fully extended they look like an S that has been stretched out from end to end with a more pronounced curve on the rear portion of the blade.
- She has six total Emitter Orbs. 4 in the inner corner of the bottom two set of eye’s and the last two on either side of her C.A.C.C rated at 3x's a Gigantic Head Laser.
- The subject now has 6 sonic orbs, one on the chin, two on either side of the bridge of her nose by her nostrils, and two more one in the pit of each cheek of her mouth and one enlarged one taking the place of her voice box allowing for more power and versatility of use.
Lilith's Colossal Weaponry:
- The Gigantic's 11 Aperture Orbs can be use to affect small celestial bodies in (asteroids or ships of similar size) an Earth solar type orbit. Destructive capability is as yet untested, estimated as able to exceed multi Giga-ton range in explosive force.
*Aperture Orbs: These enlarged orbs are a focal point for the multitude of Celestial Apertures that Lilith has control of. No longer constrained to the limits of their Gravity Orb cousins, they're substantially more powerful and versatile. She has 11, located on top of her two hands, tops of her feet, on her waist, nestled in between the lower portion of her breast between the chest and ab muscles, near the portion of the ribcage where it begins to bow out to the sides, and where the Gravity Orbs used to be on her nipples, and another centered on the outer portion of her high collar.
- Power Punch-A charging melee attack using the Guyver Gigantic's thrusters, and the various other modes of acceleration available to Lilith, to charge forward and attack with a fist infused with various energy that hits a single foe with the force of a mega smasher while administering secondary effects of the subtype of infused energy.
- Shield-The Gigantic has an energy shield capable of withstanding a blast up to 4 kilotons of power. However this must be concentrated on and the Guyver can't use any energy weapons while it's up. The shield can be focused on a person or persons away from the unit. It should also be noted that the shield generators have a more streamlined and integrated look into the shoulder armor.
- Teleportation- While this is normally done while in the Gigantic cocoon, the cocoon isn't required, and the Guyver Gigantic can teleport with no drain to it's energy supply. In addition the Emitters can teleport people around the giga in line of sight.
Unique Modifications:- Second Gen. Guyver CM upgrade:
- Giga Revyug Control Medallion Ring: Control Medallion was upgraded with another ring around her own Medallion before merging with the C.A.C.C. The attributes of this upgrade allow for an overall increase in performance of the subject that will be detailed throughout their applicable regions.
- Stamina Enhancement: Lilith now has a significant boost in her stamina as a result of the new Giga Revyug CM Ring Upgrade, previous mutations, and C.A.C.C. Because of this, she is able to maintain her armor indefinently through multiple grueling battles with little to no wear on her personal energy matrix.
- Strength Enhancement: The Giga Revyug CM Ring Upgrade, previous mutations, and the merging of the C.A.C.C. has also had allowed for Lilith’s strength to be significantly increased largely due to her energized form. She is able to safely boost her strength in any form by 1.5x with out risk of containment breach unless she uses her various abilities to further empower herself for short spurts of time. Her base and boosted strength is 300-450 men in human form, 425-638 in Guyver form, and 1300-1950 in Giga form. The reason all forms received a boost is because the C.A.C.C. has been integrated into all of his forms, and thusly, so has all her CM enhancements
*Solid Energy Constructs/Simulated Psychokinesis: Lilith can solidify her various forms of energy into forcefields and other shapes while still retaining the secondary effects of the chosen energy with the versatility of a Supreme Master Zoalord. (ex: Lilith choses to make a solid energy construct out of positrons and attack Jane with it. Not only would Jane feel the effects of the melee attack but the secondary effect of the positrons interacting with near by electrons and the resulting gamma bursts from them annihilating each other causing a disintegrating effect on matter) She is able to do all Zoalord attacks but by using different means of achieving them then all out Psionics. The reasoning behind the need for simulated psychokinesis is that it is all being focused on controlling the apertures via the C.A.C.C.
*Death Boost: Upon each death this Guyver receives (IE removal of C.A.C.C), the Guyver unit's strength will be boosted by 5%.
- Mutations
*Slip Jets:Lilith has gill like vents on her calves, the side of her forearms, and on her back that release pressurized air for faster movement in her human form. The Guyver has mutated these into veneers/thrusters similar to the Gigantic’s thus increasing her speed and agility in and out of her armor. It should also be noted that theses vent's as well as the Rebreather Vents help in the release of particles necessary for some of her abilities. They also use ions as a form of propulsion when armored.
*Oracle: With Lazzarie's extensive Military training, the Guyver Unit felt fit to integrate the C.A.C.C with the system called Oracle. This tweak allows Lazzarie to enhance her connection to the C.A.C.C and utilize the Friend or Foe system as a second brain that takes her abilities and the abilities of her opponents into account ad extrapolate the appropriate way to dispatch them. This used to be accomplished by adding another ring around the CM, but since the integration of the C.A.C.C it has been amalgamated into it as one control device. Because of the addition of a second brain, her awareness and reflex speed has been improved on as well in the range of 5-10x's normal. She is also able to access Oracle in her human for to a certain degree.
*Mirage Drive: The globules on her shoulder armor, calves, forearms, and hips radiate multi hued energy. This allows her to travel in short burst of FTL speed or extended continuous use of several multiples the speed of sound. When she uses the 20+ G mode it leaves hazy after images in her wake due to the Colloid Particles she emits(see below”Colloid Particles”) and when she uses the FTL mode, streamers of light run off her (think Z.O.E. 3 using the Zero Shift ability and the constant streamers that run off Jehuty when he flies around). Due to the use of Colloid Particles, the Mirage Drive has given the DRAGOON Wings a new ability to help with atmospheric and stellar flight:
*Wings of Light <Voiture Lumière>: When activated in a atmosphere, the DRAGOON Wings open up and expel Colloid Particles, in conjunction with the Aperture Orbs, as a superior form of acceleration ranging at 20+ G's allowing for several multiple's the speed of sound in atmospheric flight (When the Colloid Particles or the Aperture Orbs are used by themselves the resulting speed of atmospheric flight is a few multiples of the speed of sound). When activated for stellar flight some of the particles adhere to Lilith's surface area , further converting her mass to energy, to allow her to travel a few multiple's the Speed of Light (depending on power between 3-5x's)
- Armament
*Stalwart:What used to be an extension of the shoulder armor has become gauntlets for her hands that each sport Aperture Orbs. They still retain there old ability as shield generators as a secondary task (which is why the gravity shields are not omni-directional). These shield generators produce pressure/gravity shields in front of them. These are not omni-directional at all in nature, but directional. The shields can move about the body or converge on the same spot to form a stronger directional body shield. They are able to withstand a triple Pressure Cannon blast separate, but combined they can withstand a full powered Mega-Smasher. There primary function is to constantly produce a positron light wave deflector barrier called “Armure Lumière”.
*Armure Lumière: The Armure Lumière shielding system is accomplished by the Aperture Orbs expelling 3 different particles (Positrons=defense against matter, Colloid + Minovsky particles= defense against energy based weapons) and allowing them to bond to each other , mainly impart to the Minovsky particles affinity to align itself into a lattice structure influenced by electro-magne-gravimetric fields allowing it to contort to any shape, resulting in a field which can reduce the damage received from energy attacks by 20% and the blunt force of physical blows by 40%. This is impart of the armor's sense of preservation of Host. The crystalline nature of the armor is not impervious and if containment where ever to be breached, the energy contained by the armor and the Armure Lumière would explode violently with enough force to cause an E.L.E
*Positronic Interference: A side effect of Positrons being introduced into Earth's atmosphere. Using Positrons in such conditions disintegrates the atmosphere ,eliminating air resistance and allowing for greater velocity without burning up in earth's atmosphere due to air friction.
*Kusanagi and Masamune:Using Lilith's bladed combat ability. Her unit formed twin Katanas of Giga level strength. They are also able to be imbued with energy to more than quardruple thier effectiveness and durability. When infused with said energy, they can fire off beams of energy for a min-max of 3-5x a Giga Pressure Cannon.
*DRAGOON Wings: The Unit has mutated 12 ( a cluster of 3 housed on each side of Lilith’s back close to the shoulders and hips flaring out be hind her) skeletal Crystalline like projections that are about 8” long and split down the middle about 2/3 their length like a pair of BBQ forks. Their acronym stands for Disconnected Rapid Armament Group Overlook Operation Network otherwise called DRAGOON Fang’s. They are armed with a small Aperture Orb nestled in the crook where the two splits meet and 6 Emitter Orbs, 3 lining the outer ridge of each side of DRAGOON Fang. The Aperture Orb fires a beam a quarter the power of a single celled Mega Particle Positron Blaster Cannon, the Emitter Orbs fire off a variable energy beam of same strength of the Gigantic's Emitter Orb and are able to target and engage up to 6 targets per orb, and when all 12 converge and combine there shielding abilities they can withstand 2x's a powered Mega-Smasher. The Aperture Orb's allow them to deploy Amure Lumière around themselves for protection, without it takes a triple Pressure Cannon to render them inoperable. A side effect of utilizing the Amure Lumière is the appearance of energy like wings emanating from the opened DRAGOON Wing housings.
*Akuma Shuriken: At first glance it appears to be an 8” long, thick, wickedly curved blade attached to a fist sized ring. In this state, it can be used as exotic type blade, but upon activation it blossoms and opens up into a huge four point Shuriken. It is also worth note that it appears that it can be psycho kinetically controlled. Lilith is able to infuse the Akuma with energy for a variety of effects, one of which is having it multiply. When thrown at a given target or targets, Daedalus can activate the ability causing many more to appear and barrage the enemy with them causing massive damage. By controlling the numerous copies he can have them each assail individual targets or a single target in turn at the same time. This is largely due to Lilith's increased situational and spatial awareness brought on by her complete 360 degree enhanced vision and already significantly enhanced multi target tracking abilities from controlling her DRAGOON Fangs. The Akuma is generated from the Unit itself and returns to the Unit’s C.A.C.C crystal material when not in use or can be attached to the small of Lilith's back fanning and angling out and down like a peacock's tail.
- Spiderization
All of these abilities are brought on as a direct reaction of her others mutation.
*Fangs: The elongation of the four upper and lower canines. Another surprising note is the ability of these fangs to inject a neurotoxin like substance causing paralysis and sometimes even death. In armored form this neurotoxin can be administered through the Vibrational blades or claws and talons as well.
*Spider Eye: Two new pair have manifested themselves. One pair is 2-3 inches above the eyebrow and about 5-6 inches apart from each other. Following the same line of placement, the other set is similarly 5-6 inches from the second set. Oddly enough, the distance between each set’s of eyes has no bearing on each of there’s performance. Each of them can act on their own and perceive like they're using two, even if they're only using one which allows for a drastic improvement in viewable range. Another interesting side note is that they are telescopic in nature and allow her to see in all spectrum's of light as well as energy while also allowing for the acquisition and retained targeting of multiple targets. This is a human mutation that is shown while in armor.
*Adhesion: Lilith has the ability to mentally control the flux of inter-atomic attraction (electrostatic force) between molecular boundary layers. This overcomes the outer electron shell's normal behavior of mutual repulsion with other outer electron shells and permits the tremendous potential for electron attraction to prevail. The mentally controlled sub-atomic particle responsible for this has yet to be identified. This ability to affect the attraction between surfaces has an upper limit of several tons per square 1/8th of an inch of contact surface. Limits to this ability seem to be psychosomatic.
*Webbing: She has mutated spider spinnerets in her lower forearms right behind the wrist joint on the palm side of the hand. The webbing is a product of a bio chemical mixture of an unknown nature that when passed through the spinneret’s is mixed and ejected as far as 80 meters. Upon contact with the air, the viscous thick liquid immediately begins to harden into a sticky polymer type rope with a tensile strength easily rivaling Titanium. Contact with a surface during this period allows the exposed webbing to bond to it on a molecular level severely diminishing the possibility of removing it before it breaks down. Over the course of 3 hours after exposure to air, the webbing begins to dissolve and break down into a thick sticky viscous bio organic goo.
- Celestial Aperture Control Crystal
Like her counterpart, Lilith has incorporated a previously unheard of power source called the Celestial Aperture into her system. The known result is that it has allowed Lilith to produce/manipulate various forms of energy to an alarming degree by way of absorbing ambient cosmic energy(such as starlight, x-rays, and gamma radiation, positrons, neutrinos, and etc.) by psycho kinetically opening a aperture (something akin to a keyhole millionths of times smaller than a picometer) to an unknown number of various Celestial Bodies(Black Bodies, White Holes, Black Holes, Quasars, and etc.) and he can mentally control the size of the aperture directly relating to her power level. Because of this mental connection to these many and diverse stellar bodies, he has taken on some of the characteristics of them, hence the ability to absorb stellar and ambient energy. The extent of how far this ability is developed is here to unknown, but is believed to be in a fledgling state. On a side note, it has also manifest lines of power that radiate and run up and down Lilith's form in an erratic manner; this is true in and out of her armor.
This has effectively changed Lilith into a pure energy being only able to be contained by her armor. She exudes a field picometers away from the surface of her armor and paraphernalia similar in characteristics to a Black Body, which allows her the ability to Dampen and Drain energy increasing her resistance to energy attacks and severely diminishing the damage from them by 40%. It has the added effect of allowing her to replenish her energy reserves which lets her stay boosted indefinitely as well as enhance her armaments for short bursts by a factor of 3, excluding the Mega Particle Positron Blaster Cannon.
With the incorporation and integration of the Celestial Aperture Crystal, Lilith has demonstrated some surprising new weapons, The Rasagen Cannon and Chidori Lance. Previously, these weapons would have been unattainable, but with the energy increase attributed to the Celestial Aperture Crystal they can be created without much difficulty. The effect of using and having such attacks at her disposal has left their marks upon the armor and body. The left arm now sports a massive swirling pattern of white and different shades of light neon blues all the way up the arm fading out by the shoulder, the right arm is adorned with a wild stylized lightning design of black and different shades of crimson red that also runs up the arm and stops around the shoulder. These, too, are apparent out of the armor although they lose coloring and only appear as tattoos.
*Rasagen Cannon: Rasagen Cannon is created by concentrating a volatile vortex of Celestial energy into the center of the left hand and encasing it in a thin Blast Field containment shell. The friction between the vortex and the containment shell causes the shell to rotate in the opposite directions. These opposing centripetal forces allow the Rasagen Cannon to operate at maximum lethality and cause the surrounding air around it to visibly ripple and twirl violently like a vortex or hurricane. The opposing forces allow the destructive and highly volatile Celestial energy to be agitated by the friction of rotating in the opposite direction of the Blast Field containment shell. Once released from the palm of the left hand the regulation of the reaction is left unchecked which results in a powerful explosion on par to 2x’s a Guyver’s Combined Triple Pressure Cannon attack.
*Chidori Lance: Chidori Lance, formed on the right and lower left hands, is not as refined but, none the less powerful or destructive. By summoning massive amounts of ambient Celestial Energy into the palm of the right hand and compressing it into a highly volatile almost soluble energy form, encasing Daedalus’s right or lower left arm in a field of Celestial Energy that looks as if he was holding lightning. Because of this, he is able to use it in a melee fashion. The most destructive use of this would be the thrust, although any other form is usable, which allows for the most penetrating power on par to Hyper Vibrational Swords. Once penetrated, Daedalus can either reuse the attack or detonate it causing a massive explosion equal to 2x’s a Guyver’s combined Triple Pressure Cannon Attack. It can be fired from the palm, but loses significantly in penetrating power.
*Armageddon: Lilith draws in the ambient Celestial Radiation into a spherical maelstrom of power. By releasing this attack in such fashion, Lilith is able to impart devastation unparalleled. It’s maximum rating is 4x’s a triple Pressure Cannon attack but requires time of up to 10-15 secs to charge. It should be noted that 25% of the energy in this weapon is made up of Positrons and the resulting secondary effects do apply.
*Celestial Tuning: Lilith draws in ambient energy on an unconscious level to maintain optimum efficiency. In this fashion life is not affected by the slow drain of energy, but if she was to make a conscious effort she could perpetuate the death and decay of life in a 50” sphere around her. By forcefully removing the energy from around her, her opponents suffer from weakness to a severity of advanced stages of decomposition. As a side effect she is able to utilize the stolen energy in a single attack for double the effect and power.
*Cosmic Burst: By combining the effects of Celestial Tuning with the devastation of Armageddon Cannon, Lilith is able to produce an omni-directional blast of monumental proportions. In terms of looks it is similar to the formation of a Quasar. Because of the rated destruction of 4x’s a Giga Hyper Smasher, it is an attack rarely used , if at all, inside of Earth’s atmosphere. The resulting drain leaves her winded and at a quarter power for 15-20sec. while he recuperates her energy stores.
*Infinite Mass Punch and Kick: By accelerating her limbs in hand to hand combat to the speed of light, Lilith acquires the relativistic mass of such speed to impart blows which could hit with the force of 2x’s a Giga Punch.
*Vector Trap: This ability allows Lilith to both compress, matter, and various other things into molecular size and store vast amounts of equipment and items in a Omni-Truncated Infinitas Cell Tesseract, which is only accessible by her unit with little to no mental strain at all. With mild concentration, she is able to shunt humanoid sized objects into this space. The bigger they are, the more concentration. Once an object has entered it, it does not leave unless Lilith releases it. She can also compress space between two points as well as herself to allow travel through that space unnoticed or detected for almost instantaneous movement.
*Decoy: Lilith has acquired the ability to deploy a life like simulacrum of herself. It is so convincing that it fulls all but the most sensitive and sophisticated of scanning systems. It gives off all the necessary emanations of a physical body; ex. Thermal, air vibrations, pheromone emanations, to even vibrating air molecules as it moves causing air vibrations. She is able to do this by encasing a mass of M particles in a sheath of hard light or condensed photonic energy and wrapping it in a mesh of Colloid particles to give it its appearance, color, and texture (texture is also helped by the hard light sheath). The inner layers give it form while keeping it coherent enough to interact with it's environment. It is uncertain how many of these she can deploy at any given time.
*Mega Particle Positron Blaster Cannon: A weapon of devastating potential and at Daedalus's beck and call. Using the full destructive potential of the energy she is attuned to, her Mega Smashers have been transformed into a devastating and formidable weapon. A beam within a beam, combining the destructive potential of both at the point contact. The inner beam consist of a highly condensed stream of positrons, the antimatter counterpart of electrons. The Positron beam is encased in a beam of ,also, highly condensed Mega Particles. This is in turn shot from ,primarily, where the Mega Smasher used to be shot from. The chest armor no longer opens up to fire this weapon. Now, the armor overlapping the energy condensers hollows out allowing for the passage of the beam. Two things should be noted.
*The inner portion of the hollowed out armor pieces is protected from destruction by powerful I-Fields which allow the beams to pass through without harming Lilith. This also allows her to control the diameter, intensity, and penetrating power of the beam by expanding or contracting the hollows as needed.
*Along with the chest armor, the abdominal armor has the same ability. This is noted by Lilith's prominent 6 pack stomach. Although the ability is the same , the power level is not. Each firing point on her stomach has a power rating of ¼ the main M.P.P.B Cannon's. If fired together, it is rated at 1 ½ x's as powerful as the M.P.P.B. Cannon. If both the chest and ab weapons were fired in unison, the rating would be at 10x's a Guyver Mega Smasher. One chest M.P.P.B. Cannon cell is equal in power to a full, two Mega Smasher celled, Guyver Mega Smasher while a single celled blast from the ab M.P.P.B. Cannon cell is as powerful as a single celled Guyver Mega Smasher. All of the firing points can be fired independently or in tangent of each other.
*Full Scope: By opening all the apertures she's linked to, allows for a drastic increase of ambient Stellar energy absorption as well as further access to the linked Celestial bodies, Lilith burst into an aura of Celestial flame as the energies within in her run rampant. In this mode, Lilith drains ambient Celestial energy at a perplexing rate allowing for a 5 fold increase in energy weapons and abilities and a 2 fold increase in attributes. If she stays in this form for extended amounts of time, she will cause a breach in her containment armor resulting in an explosion that disperses her energy out. This explosion takes the form of a black hole forming with a massive explosion erupting from the center(similar in form and function to the revised Big Bang Theory). Lilith's energy is spewed forth and becomes the accretion disk fueling the black hole. In the center is where the reformation of the C.A.C.C or both of them, depending on which form she's in, resides absorbing the released energy almost as fast as it escapes so it can rebuild itself. The damage that would be done to planets if they were nearby is unthinkable. The amount of time it takes to reform the C.A.C.C is lengthly but once it is finished the bodies regrowth happens at a extremely fast pace, a matter of minutes.
*Minovsky Colloid Stealth System: By combing the Minovsky Effect with the Colloid particle, Lilith is able to spread the resulting particle gas over her body enabling her to absorb, refract, and disrupt electromagnetic, radio, and light waves , even thermal radiation, resulting in a perfect stealth system enabling uninhibited and unhindered stealth strikes.
{note: All of Lilith's energy attacks have visible representations of varying sized and complex Mandalas around them or from point of origin, the same can be said for the her connected physical attacks. From point of contact a lighted Mandala radiates outward until it dissipates. This representation is symbolic to her connection to the Universe as a Mandala is , considered in Dharmic and Hindu religions such as Tibetan branches of Vajrayana Buddhism, considered a generic term for any plan, chart or geometric pattern which represents the cosmos metaphysically or symbolically, a microcosm of the universe from the human perspective.}
Upgrade Modules: - Gravity Master: Gravity Master adds 4 more Gravity orbs to an individual and allows for a wider use of a Guyver's Gravity abilities. Thusly, allowing a Guyver to have access to Zoa-Lord abilities with the strength of those abilities relating to the strength of the Guyver. With a lot of focus and concentration, it even allows the Guyver to manipulate other forms of energy. But it takes a lot of concentration and Bio energy for use.
- mut2:
- mut3:
Particle Creation:- Minovsky “M” Particle: Given her increasing propensity with energy and extensive knowledge for energy theory and it's applications as weapons, Lilith has discovered that she produces it naturally. The environment needed to produce this particle can , as of yet, only be found inside her armor where her energy runs rampant and collides with each other, in particular helium-3 and gamma particles. The resulting particle waste is the Minovsky ,or M, Particle. The Minovsky particle ,or "M", particle has near-zero rest mass - though, like any particle, its mass increases to reflect its potential or kinetic energy - and can carry either a positive or negative electrical charge. With proper coercing, many desired effects can derive from it, such as:
1.I Field: When scattered in open space or in the air, the repulsive forces between charged Minovsky particles cause them to spontaneously align into a regular polyhedron lattice structure called an I-field who's shape and size can be manipulated by electro-magne-gravimetric fields.
2.Minovsky Effect: When the Minovsky particle is spread in large amount in the open air or in open space, the particle disrupt low-frequency electromagnetic radiation, such as microwaves and radio waves. The "M" particle also interferes with the operations of electronic circuitry and destroys unprotected ones due to their high electrical charge which act like a continuous electromagnetic pulse on metal objects. Because of the way Minovsky particles react with those particle types of radiations, radar systems and long-range wireless communication systems became useless, infra-red signals are defracted and decreases accuracy and visible light is fogged. The disruption of electromagnetic radiation is due to the small lattice of the I-Field creates fringes that long wave length waves cannot penetrate, and diffracts wave lengths that have similar distance with the fringes. This diffraction and polarization process disrupts the electromagnetic waves. Notice in real life there is a similar experimental particle that could do the same thing in few thousandth of a second, which is still not practical but proves the theory to be correct. A second utility of the I-field (and Minovsky particles in general) is the repulsion of charged plasma and charge less Mega particles from an I-field surface, which was of use both in power generation and armament technology. If controlled, the particles can form fringes of different widths and further interfere with electromagnetic waves of shorter wave lengths, such as using an controlled I-Field to block the infra-red waves from the high temperature from the thermonuclear reaction in fusion reactors decreasing the size of needed coolant devices.
3.Mega Particle: Due to the repulsive forces between positive and negative Minovsky particles, large amounts of energy are required to compress an I-field lattice. If enough energy is applied, and the I-field is sufficiently compressed, the Minovsky particles ultimately fuse into massive electrically-neutral mega particles.
- Colloid Particle: Colloid Particle is a synthetic particle used for a variety of purposes. The Colloid Particle itself is a particulate gas made up of extremely small prisms, several thousandths smaller than a picometer, which absorb and refract light, radio waves, and other spectra, bending them around the outside of the Unit. The Colloid Particle is held in place by a powerful magne-gravimetric field.
Bio-Organic Weapon Model: RU 1117; WM 99.96
Subject Personal Identification: Xerxes
Other Known Alias: That Damn Llama!, Hot Fuzz
Vocal Record: “ All those losers just wish they were as cool as me!”
Location: In the advent fleet
Age: physically 25
Sex: Male
Build: Muscular humanoid Llama
Height: 9ft 1in
Unit Height: 13 ft 1in
Gigantic Height: 19 ft 1in
Weight: 999 lbs
Unit Weight: 1666 lbs
Gigantic Weight: 2099 lbs
Human:- Physical Description: Appears to have a humanoid body with cloven feet and the head of a dark haired Llama. He also has what appears to be a huge afro!
- Physical advantages: Very strong and intimidating looking, his afro also holds many secrets.
- Physical disadvantages: Sometimes hits his head when walking through doors.
- Unique abilities: Can piss off anyone he talks to
- Personality: Xerxes thinks he’s the most awesome guy in the advent fleet and that the other Revyug commanders aren’t fit to wash his cloven hooves. He often lets them know this, which causes them no end of frustration. The only person/thing he seems to get along with is Mr.Box, an artificial life form he created which is programmed with his own personality. Despite his shortcomings, Xerxes is one of the most brilliant minds in the advent military.
Guyver:Physical Description: Looks like a neon yellow biomechanical version of his human form, there’s one big difference though, he has what appears to be unicorn horn just above his control metal and below his afro which is made out of organism flesh. The Afro while bio boosted is neon lime green in color and also glows in the dark.- Neon Yellow Armor
- Unit eyes are black like pools of darkness
- Each arm has three vibro swords
- Xerxes has six sonic orbs
Colossal XerxesGigantic description: - Neon Yellow Body color
- Jet black
- Has four blades on each arm in Giga form
- Has 10 laser orbs in colossal form
- Has 12 sonic orbs
Xerxes Colossal weapons:
- The Gigantics 8 gravity orbs can be use to affect small celestial bodies in (asteroids or ships of similar size) an Earth solar type orbit. Subject must remain still to perform such tasks. Destructive capability is as yet untested, estimated as able to exceed multi Giga-ton range in explosive force.
- Power Punch- 3 times the power of a regular Gigas punch
- Shield- 3 times a regular giga shield
- Teleportation- While this is normally done while in the Gigantese cocoon, the cocoon isn't required, and the Guyver Gigantic can teleport with no drain to it's energy supply. In addition the Emitters can teleport people around the giga in line of sight.
Unique Modifications:- Secondary Control Medallion Ring: Control Medallion was upgraded with another ring around his own Medallion. The attributes of this upgrade allow for an overall increase in performance of the subject that will be detailed throughout their applicable regions.
- Stamina Enhancement: name now has a significant boost in his stamina in Guyver form as a result of the new Revyug CM Ring Upgrade. He is able to maintain his armor for extensively prolonged periods of time through multiple grueling battles with little to no wear to his body physically, which allows him to fight.
- Strength Enhancement: The Revyug CM Ring Upgrade has also had allowed for name’s strength to be increased. His base strength is 50 men. The reason that his strength is not 5000 men is that the CM upgrade was intended only to boost his Guyver strength base. When armored his power is 500 men.
- CM upgrade: When it comes to scientific subjects he learns about ten times faster then even the most gifted scientists. He personally designed all the weapons he keeps in his afro space. The below are weapons he stored there.
- Mr. Box: Mr. Box is an artificial life form created by Xerxes, he’ll get his own DF when I get unlazy enough to make it.
- BFG: This is a huge gun Xerxes can summon from his afro, it fires mini antimatter warheads, its power is greater then even Negative Kfives solenoid quench gun!
- Gravity drones: metallic spheres, which emerge from his afro, these form gravitational fields around their bodies essentially becoming something like guided reusable pressure cannon blasts. They can also be made to self-destruct if he wishes.
- Doom Blades: Dual katanas, these cut dimensions like Rienzi’s blades, but with very little lag time making almost instantaneous cuts, however as a result they can’t practically be used for travel like Rienzis blades can.
Mutations:- Afro: His afro conceals a gateway to a special pocket dimension where he keeps a number of deadly weapons. His afro can not only shape shift, but can alter its molecular structure to do things like becomes stretchy, incredibly dense or even explosive. He’s been known to rip pieces of it off and throw them like bombs. Pieces ripped from his afro even have the capacity to act like bio glue, when combined with potential bomb properties it becomes extremely deadly.
- Unicorn: The mysterious horn he gains when in guyver mode can generate what appears to be farie dust. This dust will collect on an enemies body, once congealed it’ll become highly explosive to the touch.
- There’s no place like home: When clicking his hooves together, they glow bright red, this ability can transport him to any space that he’s ever been to before, even if it’s another planet or another dimension, as long as he remembers it he can go there. To activate this ability he must click his hooves together three times.
- Wind cutter claws: His claws can form something similar to a zoalords incision wave but only about as powerful as murakamis protozoalord slashes.
- Spore Spit: Xerxes like Kfive and some others has a fanged mouth even in guyver form, his loogis contains special spores that consume any bio matter they touch to create strange slimy humanoid creatures. These in turn can corrode and absorb other bio matter they touch creating more and more of their number. These creatures are deadly to the touch for most guyvers and are about as strong as high-level hyper zoanoids.
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my wraith can now be found on
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Advent system file:Bio-Organic Weapon Model: RU 0666; WM 66.66
Subject Personal Identification: Chimera
Other Known Alias: Jane, Succubus, and Devil Lady
Vocal Record: “I don’t scare you? Well… we’ll have to work on that.”
Location: Advent Armada
Age: 21
Sex: Female
Build: Femme Fatal
Height: 5ft 11in
Unit Height: 7ft
Colossal Height: 10ft
Weight: 120 lbs
Unit Weight: 760 lbs
Colossal Weight: 1051 lbs
Human:- Physical Description:
Chimera has long blood red hair with numerous black streaks that highlight her hair, which falls to the middle of her back. Her eyes are a vivid turquoise colour. She has smooth arched eyebrows and full pouting lips. Her upper and lower canines are sharper and elongated. She possesses a sensual figure that is well proportioned but not overly zealous at the bust or hips. Her body is adorned with dark amethyst markings, which are seen in singular markings. Her fingernails are long and clawed, which are capable of extending 3 feet in length. Her ears are pointed.
- Physical advantages:
Chimera possesses a very high metabolism, which allows her to quickly restore bio energy when out of armour. Her body is in peak physical condition due to the tremendous amount of time spent fighting and training. Chimera possesses superior auditory abilities with respect to a standard human. As well, she appears to possess a superior sense of smell, far greater then any human being. Her level of stamina and physical endurance is also far superior to the human norm. Her level of physical strength is 25x that of a human in peak physical condition. Chimera’s skeletal structure is nigh indestructible. Chimera also possesses a vastly superior cardiovascular system and when utilizing Chimera’s Sharingan mutation, she possesses immeasurably superior visual abilities.
- Physical disadvantages:
Chimera is of typical human height and weight and thus cannot push past certain anatomical limitations due to these averages. Due to Chimera’s superior level of hearing, certain frequencies cause she tremendous pain. Due to the high metabolism, which allows Chimera to restore bio energy, she also requires copious amounts of blood in order to sustain herself. Although she has superior visual capabilities, they are extremely limited in duration and if overtaxed can cause permanent eye damage.
- Unique abilities: Expert on deciphering human body language. She is an expert in the art of seduction and manipulation. She is also extremely talented in various methods of physical and mental torture.
- Personality: Chimera is by human standards a sociopath. She feels no guilt or remorse for any of her actions. She is extremely sadistic, violent, and even masochistic. She psychotic to an unparalleled degree, and yet she is extremely charismatic. She is fanatically methodical in what she does but also has a very strong sex drive.
- Personality disadvantages: Chimera is dangerously single minded in completing her tasks. She can become extremely fanatical and over zealous in her goals. At times she can be easily provoked and has a dangerous level of hubris, which may cause her to grossly overestimate her opponents.
Guyver:Physical Description:
- The armour is predominately a black colouration throughout. She has a stylized pink flame design that covers the majority of Chimera’s chest plates. This flame pattern is also found on the torso, forearms, upper arms, hips and down outside of the legs. The armour’s bindings are a bone white colour.
- Eye plates are bright silver.
- There are six Hyper Sensory Spikes found in three rows along the head.
- There is a single Plasma Laser found above the Control Medallion.
- The Control Medallion is encompassed by a Revyug Medallion Ring, which gives it a pseudo Colossal appearance.
- There are no Sonic Emitters found on this Guyver.
- Unlike typical models, this Guyver possesses a mouth rather then the standard facial armour plating with respiratory vents.
- Within the mouth there are numerous sharp fangs. Each fang is coated in plasma energy and possesses the same characteristics as Chimera’s Plasma Blades. The fangs, as an extension of Chimera’s skeletal, also share Chimera’s nigh indestructible nature.
- From within the mouth, Chimera possesses what appears to be a prehensile tongue. It has two known forms. She may coat it with bio armour and become an additional Plasma Blade like weapon, but with a high degree of dexterity and flexibility or she may be unarmoured and appear a bright pinkish colour.
- There are Plasma Orbs are found in various locations on her body: one in each pectoral, close to where the collar bone meets the scapula and two on the outside of each thigh, just below the hip.
- There are Plasma Blades in various locations. Standard set found on the elbow. Two Plasma Blades per knee, which extend in a V. Three Plasma Blades found along each shin, midway down to just above her clawed feet. There are three plasma spikes above each brow, although they are incapable of extending.
- Found midway down each upper arm, there is a single bladed stud, which appears to be the inactive state of the weapon Twin Fang.
- The forearms of Chimera are encased in a much thicker and presumably stronger form of bio armour. This armour is capable of producing multiple Plasma Blade spikes. However when inactive the spikes recede to pointed studs along the gauntlet.
- Similarly to Chimera’s human form, Chimera is able extend her claws from her fingertips. However, these claws are now laced with plasma. Akin to Chimera’s human state, these Plasma Claws are nigh indestructible in nature.
- There are two enormous bat-like wings that extend from her back, at midline of each the shoulder blade. The interior is composed of hundreds of millions of micro thrusters while the exterior is plated with numerous spikes laced with plasma. Like a bat wing, on each wing there is an opposable thumb claw, which is also plasma imbued.
- Chimera’s feet are unlike that of a standard Guyver’s, the toes are individually clawed. The ankle deviates from that of a typical human Guyver as she is partially raised as Chimera walks on Chimera’s toes. From the back of the raised heel extends a single plasma spike that is unable to extend or retract.
- Upon the foot there is a large curved toe claw, she is able to move independently in regards to the others, it, like Chimera’s Plasma Claws, is also laced with plasma and nigh indestructible.
Colossal Chimera Revyug (Animus):Colossal description: - The armour is predominately a bone white colouration throughout. She has a stylized black obsidian flame design that covers the majority of her chest plates. This flame pattern is also found on the torso, forearms, upper arms, hips and down outside of the legs. The armour’s bindings are a blackish obsidian colour.
- Eye plates a bone white colour.
- There are nine Hyper Sensory Spikes found in three rows along the head.
- There are four Plasma Laser encircling Control Medallion.
- The Control Medallion is encompassed by a Revyug Medallion Ring, to which the Colossal ring is then added.
- There are no Sonic Emitters found on this Guyver.
- Unlike typical models, this Guyver possesses a mouth rather then the standard facial armour plating with respiratory vents.
- Within the mouth there are numerous sharp fangs. Each fang is coated in plasma energy and possesses the same characteristics as Animus’ Plasma Blades. The fangs, as an extension of her skeletal, also share the nigh indestructible nature.
- From within the mouth, Animus possesses what appears to be a prehensile tongue. She has two known forms. She may coat itself with bio armour and become an additional Plasma Blade like weapon, but with a high degree of dexterity and flexibility or she may be unarmoured and appear a bright pinkish colour.
- There are Plasma Orbs are found in various locations on her body: one in each pectoral, close to where the collar bone meets the scapula and two on the outside of each thigh, just below the hip.
- There are Plasma Blades in various locations. Three Plasma Blades are found along each forearm that extends out from the elbow. Two Plasma Blades per knee, which extend in a V. Three Plasma Blades found along each shin, midway down to just above her clawed feet. There are three plasma spikes above each brow, although they are incapable of extending.
- Found midway down each upper arm, there is a single bladed stud, which appears to be the inactive state of the weapon Twin Fang.
- The forearms of Animus are encased in a much thicker and presumably stronger form of bio armour. This armour is capable of producing multiple Plasma Blade spikes. However when inactive the spikes recede to pointed studs along the gauntlet.
- Similarly to Animus’ human form, she is able extend her fingernail claws. However, these claws are now laced with plasma. Akin to her human state, these Plasma Claws are nigh indestructible in nature.
- There are six enormous bat-like wings that extend from her back, at midline of each the shoulder blade. The interior is composed of hundreds of millions of micro thrusters while the exterior is plated with numerous spikes laced with plasma. Like a bat wing, on each wing there is an opposable thumb claw, which is also plasma imbued.
- There are three gravity orbs found at the center of the waist.
- Animus’ feet are unlike that of a standard Guyver’s, the toes are individually clawed. The ankle deviates from that of a typical human Guyver as she is partially raised as Animus walks on her toes. From the back of the raised heel extends a single plasma spike that is unable to extend or retract.
- Upon the foot there is a large curved toe claw, she is able to move independently in regards to the others, it, like her Plasma Claws, is also laced with plasma and nigh indestructible.
Animus’ Colossal Weaponry:
- Animus is capable of utilizing all of her previous standard Unit-G mutations within her Colossal state. The following are the weaponry Animus may utilize while using the Colossal cocoon.
- Power Punch~ Animus is able to accelerate at tremendous velocity, well above that of a standard Colossal Guyver, and by draining her shield energy into Chimera’s fist, is able to strike an opponent with the power equal to that of Chimera’s own Hyper Smasher. Animus may also extend her Plasma Claws in order to augment the damage dealt to her opponent.
- Triple Plasma Cannon~ Animus is able to use all three Gravity orbs to create a Plasma Cannon that is 4.5x stronger and faster then a standard Triple Pressure Cannon. The recoil of this attack has enough kick to knock the host backward a minimum of three feet if not properly braced or lack firm footing. The added effect of the plasma particles also creates a small mini nuclear fission like reaction and will cause the surrounding matter around the target to explode.
- Power Booster~ While utilizing the Colossal, her maximum strength is believed to 415x that of a Standard Guyver.
- Beam Claws ~ Animus’ extendable Plasma Claws are capable of transmuting into a highly focused form of plasma energy and thus are able to extend upwards of nearly 100 feet in length. Their primary role is to destroy warships, as they are capable of piercing warship class armour with little difficulty. However they are also capable of cutting down large numbers of foes from a distance. This weapon is capable of destabilizing anything up to and including Advent warship shielding.
- Kunai Klaws~ Animus’ fingertips are capable of firing sharp blades at extremely high velocity. The Kunai Klaws possess a special chemical structure that makes them highly unstable when they collide and pierce anything with bio energy regulatory crystals. Thus, should they pierce any crystalline structure, they will explode, destroying whatever she is they punctured. This includes Zoa Crystals and Control Medallions, Gravity Orbs, etc.
- Konvict Kick~A Power Punch style attack, but delivered via either foot with the same level in strength, power, and velocity.
- Shield~ Animus’ energy shield is extremely durable do impart to the fact that she does not require shields until she faces mega smasher energies equal to 6x that of a standard Guyver. Upon reaching that threshold Animus can then activate her shields to deflect an additional 2x mega smasher level attack. She is theoretically possible for her to utilize the Plasma Orbs to augment her shielding parameters but at this stage it is only speculation.
- Teleportation~ While this is normally done while in the Colossal Cocoon, the cocoon isn't required, and the Guyver Colossal can teleport with no drain to she's energy supply. In addition the Emitters can teleport people around the giga in line of sight.
Unique Modifications:- Revyug Control Medallion Ring~ Control Medallion was upgraded with another ring around Chimera’s own Medallion. The attributes of this upgrade allow for an overall increase in performance of Chimera that will be detailed throughout their applicable regions.
- Stamina Enhancement~ Chimera now has a significant boost in stamina while in Guyver form as a result of the new Revyug Control Medallion Ring Upgrade, which only serves to further augment Chimera’s already high level of stamina and endurance. Chimera is able to maintain the armor for extensively prolonged periods of time through multiple grueling battles with little to no wear to Chimera’s body physically, which allows she to continue fighting whereas a standard Guyver would be forced to retract Chimera’s armour.
- Strength Enhancement~ The Revyug Control Medallion Ring Upgrade has also had allowed for Chimera’s strength to be increased. Chimera’s strength without the armour is 25 women. While the armour is engaged, the base strength is 170 women. The reason that her strength is not 1700 women is that the CM upgrade was intended only to boost her Guyver strength base, the crossover to boost her human half was an unintentional side effect. Note: Figures were altered due to LionHeart mutation.
- First Gen. Guyver CM upgrade~ This Control Medallion upgrade allows Chimera to stave off the delirium induced by Chimera’s Power Booster. Thus, she allows Chimera to able to push herself harder, faster, and longer than she normally could. However, due to her mentally unstable nature it appears this mutation is moot.
- Shade Regenerator~ This modification is a combination of the Regenerator and the Shadow Reaver prototypes. She was found that the teleportation matrix of the Shadow Reaver interfered with the Regenerator system, so she was removed. The cloaking matrix is the same as on the prototype. Therefore she allows Chimera to cloak herself from all forms of sensors and rapidly increase the healing of wounds.
- Sonic Hurricane~ This modification is a combination of the Sonic Cannon and the Thunderstorm prototypes. She is highly effective and yet highly dangerous. The two upgrades merged well together keeping most of their lethality. Abilities can be used together or separate. This allows Chimera to create a vortex of sonic and or electrical energies, which may be combined with Chimera’s primary breath weapon. Due to the way in which Chimera utilizes the Sonic Hurricane, she does not pose any danger to Chimera.
- Commander Module~ Also built into this prototype is a commander tool. She allows this prototype to teleport other Revyugs to her or away from her, mainly used for tactical purposes and allows the commander to organize their troops effectively and pull them out of harms way if need be.
- Dragon Buster ~ This is Chimera’s specialized weapon, a unique flame-like rapier style with a paper-thin blade composed of a unique form of plasma. The pommel looks as though it is composed of dragon scales, which form fits around her hand to protect it from being severed. The weapon is special in that the plasma is biologically designed to inflict maximum and prolonged damage to her counterpart. This blade alone is capable of cutting through his bones. However, it should be noted it is quite capable of dealing significant damage to others. It is capable of sheering off his standard plasma blades but cannot cut through his either gigantic blades or can it shatter his Dual.
Mutations:- Revyug Whispers~ Inadvertently, due to the Revyug Control Medallion upgrade, she appears that Chimera is capable of intercepting our telepathic orders given to our Revyugs if the necessary precautions are not utilized.
- Instant Recognition~ Chimera’s Control Medallion mutated in order to allow she to be able to quickly assimilate knowledge of any type of weapon and weapon system. Therefore she is regarded as extremely deadly in all forms of combat, especially in melee and close quarters combat. Chimera is capable of mastering all of a weapon’s strengths and is fully aware of a weapon’s weakness within milliseconds. She also speculated that she allows Chimera to quickly learn to play any musical instrument fairly quickly. She is believed that this mutation affects Chimera in Chimera’s human and Guyver form.
- Death Coils~ This mutations appears to be a defensive mechanism. She is activated when the Control Medallion is under direct threat. Such as when one attempts to physically remove the Control Medallion; the Revyug Ring around the Control Medallion takes on a putrid ethereal green hue. Eight tendrils of highly concentrated plasma of the same colour erupt from the ring and wrap about the offending appendage from finger-tip to elbow and proceed to devour she, whether she be a hand or a leg attempting to stomp she. The effects are instantaneous and cause tremendous amounts of pain as the plasma also ignites every nerve within Chimera’s grasp. She can also catch projectiles flung at she; the coils will lance out and disintegrate the object.
- Reflect ~ She appears that this subject’s Control Medallion is capable of negating the effects of a unit remover. This ability is only effective against a single remover. She is recommended to utilize multiple removers simultaneously to remove the armour from Chimera.
- Crimson Lightning~ From either of Chimera’s hands, she is able to create an energy weapon from Chimera’s fingers, typically with an extended index and middle fingers while the other remaining fingers are curled into the palm. The two fingers separate, forming a peace sign and plasma energy sparks from the fingers to create an energy coil/whip that can extend to a maximum of 28~30 feet in length. This weapon can be created in either an entrapment style, which merely subdues and can constrict/crush an opponent. The estimated constricting power is proportional to the strength of Chimera’s armoured tail. The other style is to slice apart opponents. The plasma energy is capable decapitating standard Guyver armour, including sheering Vibrational blades. When slicing through an opponent she sears through the flesh, making she very difficult for a dismembered limb or appendage to reattach and heal properly. Appears to only be accessible in her human form.
- Demon Markings~ Along Chimera’s human body, she has manifested what can only be described as seemingly naturally occurring tattoos. They are ragged markings like that can be best described as looking like long curved dark amethyst claw marks that end in a point, but are uniform in colour and shape. The markings appear to manifest in singular formations. Chimera possesses a set along her face, a pair on either side, starting at the back of the jaw below the ears and extend outward to come to their curved point at the cheekbones. The next pair is found starting at the edge of where the deltoid and trapezius muscle meet and curl as they come over the shoulders and come to a point at the collarbone. Chimera also possesses marking along the upper arms, starting along the highest point of the triceps and diagonally curving over to the inside of the elbow. The next set is along the forearms, starting on the underside and curving over running diagonally downward towards the wrist and stops an index finger’s length from them. Chimera also possesses another set along the backside of the hands. Either side of oblique abdominals above the hips is where another set is located; the higher of the two markings on either side is just below the navel. The last set is found along the shins, they start from the back of the knees and spiral down to just above the ankles. Whether this mutation will serve anything more then an aesthetic look is still uncertain, more information shall be added as data is collected.
- Youkai Ears~ A mutational progression of Chimera’s enhanced hearing; she appears to increase Chimera’s overall sensitivity to sound along with an inner reworking of Chimera’s auditory senses which allow she to hear a very wide spectrum beyond that of the normal human being and well above a standard Guyver. This is further boosted while the armour is active and grants Chimera a vastly superior auditory sensory system that makes she incredibly difficult for Chimera to be ambushed, even by cloaked enemies, unless there is a sonic suppression field being utilized. The hearing can be so acute that Chimera is able to distinguish people by the rhythm of their respiration and heartbeat. Aesthetically, the ears are pointed and slender.
- Sharingan~ The iris, upon a conscious effort, will become a glowing deep blood red. Orbiting around the black pupil are what can be only described as tomoe like markings, with the tails of all three curved slightly in a clockwise direction in respect to the pupil. They then begin to spin rapidly about the pupil, which activates their abilities. Chimera is able to create subconscious suggestive thoughts inside of the opponents’ minds and thereby appearing to be able to foresee their future actions and anticipate them with deadly accuracy. Chimera is also able to implant incredibly convincing illusions in their minds as well, deceiving their eyes, and a Guyver class being will find their Hypersenses can be momentarily fooled. Chimera can also distinguish holograms and illusions from reality. She also allows Chimera to detect cloaked opponents. Additionally, the Sharingan grants the user exceptional analytical powers, allowing them to instinctively pick up on various visual clues with little difficulty. Finally, Chimera is able to track opponents at speeds that would be otherwise impossible for a regular human, allowing Chimera to react at 40x that of a standard Guyver and follow their movements. Thus, Chimera is capable of following the movements with a standard Guyver and theoretically even a Colossal. The Sharingan consumes a high level of bio energy to be maintained and thus Chimera is unable to continually maintain she. Chimera must take breaks between prolonged usages in order to recover or risk permanent blindness. Chimera may keep she active for a maximum of an hour before requiring an hour’s rest. During that time, the user’s vision will often blur and experience a doubling or tripling effect. The user may also experience heavy bouts of vertigo. Chimera is unable to affect her wraith counterpart and vice versa.
- Raikiri~ Chimera is able to create bio electrical energy within the palm of Chimera’s hand. Chimera’s natural bio energy is able be converted into an electrical form that is condensed into a singular focal point, which takes the shape of a sphere of lightning in the palm. The process takes a minimal charge time of 15 seconds up to a full charge of 30 seconds. The charge builds into a swirling sphere, bolts dancing from she as the charge reaches Chimera’s peak. The energy strain is so much so that Chimera’s arm will appear to nearly drag on the ground or along a wall, when in fact she is only a foot or so from she, leaving a trench like streak in Chimera’s wake as Chimera dashes forward to deliver the blow. If Chimera attempts this in the air, she must guide the attacking arm with her other hand. The fully charged state is comparable with delivering a single celled mega smasher. Though this may not seem all that powerful, the energy is unleashed through the palm, maximizing the affect by narrowing the point of entry. While doing this, the eyes glow white for no apparent reason, possibly focusing the energy regulation. Appears to only be accessible in her human form at this point in time.
- Indestructible Bone Claws~ Chimera has the ability of extending razor sharp claws composed of bone from her fingertips. The claws themselves are the width of a human finger but end in a sharp-clawed point and extend outward approximately three feet in length. While the claws are composed of bone, the structure of the bone is remarkably formed in the same method as diamonds, in a reinforced lattice structure that is nigh indestructible.
- Indestructible Skeleton (Human)~ Similarly with Chimera’s claws, Chimera’s skeleton is also comprised of the same diamond lattice structure. Therefore Chimera’s entire skeletal frame is capable of receiving tremendous amounts of punishment.
- Shadow Meld~ Chimera, while in human form, is able to disappear from sensors when she is not in direct contact with any form of light. Chimera is able to bend the light spectrum in order to disappear although this requires Chimera to remain motionless. The heartbeat and her respiration are similarly cloaked from the auditory spectrum.
- Indestructible Skeleton (Guyver)~ The same mutation that applies to Chimera’s human skeleton also applies to the inner skeletal structure beneath the armour, thus making Chimera incredibly difficult to decapitate, bisect, cleave or crush by any conventional means. This also makes Chimera’s enormous fangs an even more dangerous threat to Chimera’s opponents, as they cannot be broken with standard melee blows.
- Bloodbath~ Chimera’s armour, when she is covered in the blood of another, will absorbs she and regenerate wounds nearly instantaneously. Thus, Enzyme blood no longer negatively affects Chimera. The more blood equals faster regeneration; blood of higher beings also quickens the process. This process does not occur with Chimera’s own blood.
- Poison Claws~ Chimera’s armoured fingertips extend approximately to three times their original length and a greenish hue envelops the entire hand. The claws act like hypodermic needles and deliver a highly poisonous toxin. The toxin devours cellular material at an exponential rate within the effected region, capable of killing a human within a moment and severely wounding a Guyver enhanced being by impairing the ability to regenerate at their normal level and poison the bloodstream to hamper their fighting ability as well. If struck in the facial region, she blinds Hypersenses for a short period of time no longer then ten minutes. If she pierces any organs she causes them to rot and putrefy. The hands themselves, when encased in the green aura becomes highly corrosive and burns away Colossal level armour upon contact and leaves the opponent with what looks to be a severe chemical like burn that can even be seen once the armour is removed and will remain for several days.
- Lancers~ Chimera’s wings are able to shift into razor sharp lances. They are completely prehensile and have full mobility, as they possess numerous joints akin to of bat wings. They are able to conduct plasma energies through them and act as Plasma Blades. The only weak-point is the joints are susceptible to being broken.
- War Bracers~ Along the outside of Chimera’s entire forearms, the armour has thickened to give she a gauntlet-like appearance. They are capable of extending up to ten plasma spikes of various lengths along the outer radius of the forearm. The maximum length capable of extending to is 5 feet. The bracers are capable of withstanding Vibrational Blades and Plasma Blades alike. She is also capable of deflecting up to a Colossal-level blade. Even smaller energy discharges such as a Head Laser are easily deflected, though they are unable to deflect anything higher then a standard Pressure Cannon. She should also be noted that her Plasma Claws are capable of extending an extra 4 feet while the Plasma Spikes are all active. All lengths are doubled in Colossal.
- Prehensile Tongue~ Chimera has developed a prehensile tongue while utilizing the Guyver armour. She is capable of extending upwards of 9 feet in length. The tongue is capable of coating itself in a thin layer of armour that acts as a superconductor to allow plasma energies to encompass the tongue. She also has a fairly high constricting strength, capable of exerting enough force to crush standard armour. The tongue can act as a weapon in that she is able to fire out of the mouth like a piston to impale an opponent. The tongue also has a secondary purpose, in non-combative situations she is capable of distinguishing any known substance due to the trillions of highly acute taste buds she possesses as well as tracking an opponent based on this scent, however the armour coating must retract for this to occur. She has also had the odd side effect of allowing Chimera to possess a slightly longer then average human tongue as well, as well as a great level of dexterity.
- Spitfire~ This mutation allows Chimera to spit a high velocity sphere of solidified plasma, approximately 2 feet in diameter. Chimera is capable of unleashing multiple spheres, which take the form of fiery comets and strike with the same force of 5x the kinetic force of Chimera’s Plasma Breath. These fiery globes are able to punch through Pressure Cannon shielding as well and will immolate standard Guyver armour if left unshielded. However they are only able to follow a singular vector and cannot adjust their course to follow targets.
- Power Booster~ This Guyver prototype has the ability to gradually increase the host’s base strength from 170x maximum to approximately 245x. However this increased strength along with a three quarters increase in other weapon power, barring the Mega Smasher. Note: Figures were altered due to LionHeart mutation.
- Devour~ Chimera is capable of consuming and digesting opponents’ flesh. Chimera’s digestive system allows for the flesh to be broken down and nearly instantaneously delivers the nutrients to the body to directly augment regeneration, varying from how much is consumed. The boosting factor ranges from a mere 2x to 25x that of a standard Guyver, depending on the amount of flesh consumed. It should be noted that this mutation deviates from her counterpart in that Chimera’s digestive tract is only capable of ingesting bloody and flesh of other creatures and other foodstuffs appear to be poisonous to her body. Note: Figures were altered due to LionHeart mutation.
- Therapod Legs~ Chimera received a significant increase in muscle mass and highly specialized mitochondrial cells within the muscle tissue to supply the tremendous needs within Chimera’s legs. This significantly increased Chimera’s ground speed, allowing she to move much faster then a standard unit and possibly exceeding Colossal levels. Chimera’s agility on land has also significantly improved. Chimera can move at a ground speed of at least 1,200 MPH. The increase in muscle tissue and enormous amount of raw energy also strengths the impact delivered by these limbs to near double effectiveness. Aesthetically, Chimera’s toes are now individually clawed. The bladed toe claw is much more pronounced and far larger. Chimera’s ankles have also shifted so that she walks upon what would be considered the balls of the feet with the ankle extended upward into the air approximately forty-five degrees with a curved Plasma Blade seamlessly emerging out of the rear of the ankle. Note: Figures were altered due to LionHeart mutation.
- Tail~ Chimera possesses a completely prehensile tail that is actually apart of Chimera’s skeletal system once the unit activates. The tail itself is strong enough to support Chimera’s weight should she wrap itself around a sufficient support. The tail is capable of striking an opponent with the force similarly found in a Power Punch. At the end of the tail, there are 3 Plasma Blades. The crushing force of the tail is proportionally equal to that of the constrictor class of large snakes and thus is extremely powerful.
- Wings~ The outer side of two the wings are sharp and bladed, proving to be extremely lethal if raked across an enemy’s flesh. The wings are capable of lifting Chimera off the ground without effort and drastically increase Chimera’s maneuverability when combined with the Gravity Orb to move at speeds of 2,000 MPH. This speed is increased to 8,000MPH while utilizing the Colossal. The exterior of the wings are also armour plated and are capable of deflecting and shearing Vibrational Blades. They are only capable of deflecting Plasma Blades that possess Type II plasma, Type I blades are capable of being shattered. Upon close examination of the wings, the interior are composes of millions of nanite sized thrusters much like that of a Colossal and thus are extremely vulnerable, unlike the more battle suited exterior. Note: Figures were altered due to LionHeart mutation.
- Fangs~ Chimera’s facial armour is that of a more an angular snout similar to that of a dragon/raptor and beneath the armoured lips are rows of fangs which are infused with Type II plasma. They are capable of slicing through most organic matter without difficulty including Colossal-level armour. The bite force is believed to be around 11,000 lbs per square inch.
- Type II Plasma~ Chimera’s armour has become accustomed to utilizing and producing plasma to such a degree that she is producing a higher and more concentrated type. Thus, all of Chimera’s Plasma Blades are now capable of sheering Colossal level with ease, including lower level plasma blades. In the Colossal armour, the Plasma Blades are capable of piercing Advent ship armour and possibly disrupt shield energies that are not psionic based. This mutation affects the Plasma Claws and Fangs as well. The blades glow with a reddish hue when fully extended.
- Explosive Burst~ The bladed and rough outer layer of Chimera’s wings is capable of absorbing all forms of energy directed at she, including but not limited to telekinetic attacks up to Mega Smasher energies. The wings only absorb the energy if they unfurl and one or both wings in front of the blast, only the outer layer is capable of energy absorption. Low-level weaponry is built up a sizable charge or Chimera can allow she to naturally dissipate. Chimera is able to absorb no more then a single full Mega Smasher. This level is dramatically increased to 6x. Once Chimera either reaches the desired energy level or absorbs the maximum amount of energy she can handle, the wings then fling outward, unleashing an omni directional blast. The energy released can be converted into any form Chimera desires. The wings will explode within a few moments if Chimera attempts to keep a full Mega Smasher charge for prolonged periods of time, Chimera can delay this explosive effect for a full minute but risks seriously damaging Chimera’s body in the process and disabling Chimera’s wings’ functions for an indeterminate period of time.
- Twin Fang~ Chimera is capable of removing two lunar like crescent blades from what appears to be two spikes, one on each upper biceps. One or both boomerangs can be drawn and take two hours to generate another set if destroyed. The boomerangs are rapidly infused with plasma upon removal. However unlike the Dragon Buster, upon being relinquished from Chimera’s grip, they do not lose their plasma properties, but become supercharged for a period of five minutes and have a range of approximately 500 meters, traveling at 3000 MPH before arcing back to Chimera’s hands. The slicing capabilities are comparable to that of the Dragon Buster. Approximate size is 5 feet.
- Plasma Breath~ Chimera’s internal anatomy allows for her to generate a continual flamethrower-like discharge from Chimera’s mouth. Unlike typical fire, Chimera actually discharges a highly explosive form of plasma that takes the form of flames. The plasma reaches an average median temperature of 9,000°C. The Plasma Breath has enough kinetic force that she is able to knock even the heaviest opponents over. Note: Figures were altered due to Plasma Orb mutation.
- LionHeart~ Chimera’s entire cardiovascular system received a complete overhaul, she is more efficient and far superior to a standard Guyver. Chimera also possesses a secondary heart in case the primary should fail or suffer injury. The better blood flow to muscle tissue has boosted Chimera’s overall: stamina, endurance, and speed; 2x that of previous to the mutation and provides an additional strength of 50 women. This mutation carries over to Chimera’s human form as well, further increasing the considerable stamina to inhuman levels. Strength is also improved via this mutation and gives Chimera the strength of an additional 10 women.
- Plasma Cannon~ A Pressure Cannon modification that allows the core of the Pressure Cannon to contain extremely high levels of plasma molecules encased within the standard gravity based energy. Upon impact the gravity shell breaks and delivers standard pressure cannon damage but also forces the plasma particles to undergo a contained fusion reaction producing an extremely powerful discharge of energy. Believed to be 4.5x the effectiveness and speed of a standard Pressure Cannon. Note: Figures were altered due to Plasma Orbs mutation.
- Plasma Laser~ The laser orb itself has grown to be twice Chimera’s original size. She has shifted to deliver plasma energy rather then infrared as well. The major overhaul is that the weapon has changed Chimera’s purpose, in that she is no longer used to cut and slice through opponents. She is now a close range weapon that acts similarly to a shotgun and fires in much the same pattern and distance proportions. The range is about half that of Chimera’s field of vision, the damage decreasing proportionally as the target is further away. At optimal range, which is within 15 meters, the weapon is at Chimera’s maximum potency, about 15x that of a standard head laser in energy intensity. She is capable of blowing off appendages and significantly damaging large sections of Guyver armour if not outright blowing clean through she. However she requires a slightly shorter charge time, 5 seconds at least, and is unable to be fired in two different directions or in rapid succession without overtaxing the crystal and possibly burning she out, requiring prolonged regeneration of up to 15 minutes. Note: Figures were altered due to Plasma Orb mutation.
- Plasma Orbs~ Chimera’s armour has crystalline orbs capable of storing, converting, manipulating, and managing plasma energies that are utilized. This significantly reduces the strain upon the armour. There are two found in the pectoral muscles, similar in placement to a Colossal. There are also orbs found on the outside of the upper thighs. They are incredibly efficient to the point where no loss in converting bio to plasma energies that are utilized by her respective weapons. Thereby increasing their strength by 50%.
- From The Shadows ~ This off shoot mutation of the Shade Regenerator allows for Chimera to extend her claws and remain cloaked as well as strike with melee weapons: fists, claws, feet, tail, wings, etc. whilst remaining undetected and actually envelop the opponent or ally within the cloaking field until releasing them.
- Death Grip~ Should anyone whom the Dragon Buster considers a foe attempt to grasp she in the odd chance Chimera has lost hold of the weapon; the Dragon Buster begins to rapidly drain the energy of Chimera’s wielder and theoretically, if held long enough, could kill them. However while being held during the energy drain she also creates a great deal of physical pain. She is important to note that the Dragon Buster can create bindings to wrap around the opponent’s arm to rapidly accelerate the process, and thus force the foe to remove their own limb in order to survive.
- Metamorph~ The Dragon Buster is now capable of shifting from its rapier form into that of an elegant axe form. Like the sword form, she can be wielded in a single hand and cause tremendous damage, yet she reaches Chimera’s lethal peak when held in the grip of both hands. The overall sharpness and plasma induction field of the blades dramatically increased, therefore allowing more plasma energy to run through the blade and hold the charge longer if released its owner. At the end of the grip of the sword and axe there is a swirling orb built within she, she contains the plasma energy that runs through the Dragon Buster. The plasma is stored there as she draws she from Chimera’s armour.
- Blade Beam (Axe/Sword)~ The Dragon Buster’s blade is able to unleash a single directional beam of hyper concentrated plasma. This energy travels at the same velocity as a mega smasher but is no wider then several feet. The height can vary from six to eight feet and often takes the form of a bluish streak. She is capable of punching through standard Colossal armour but only if a shield is unable to be generated. She may be supercharged to double the effect but requires several minutes to attain the necessary energy, which she draws from Chimera.
Pending mutations:
- Haemorrhage~ A complex protein strain found in the saliva of Chimera inhibiting the ability to regenerate wounds caused by her tongue or fangs for approximately five minutes. She is a passive trait that cannot be activated or disengaged. She also possesses a blood-thinning agent that causes wounds to bleed profusely, far more then they typically would under the same circumstance. The effects of Haemorrhage are 3x in duration while in her Colossal form.
- Thunderstruck~ Chimera is able to redirect all of the bioelectric energy from her body into her tail. The tail becomes a literally consumed in bioelectric energy. So much so that the tail turns a brilliant white colour as the electrical energy dances about. The tail, when she strikes the opponent unleashes this energy through the contact point with tremendous kinetic and electrical force, approximately 10x that of a standard bolt of lightning, thereby not only surely crushing the opponent, but also has a high probability of causing the opponent to explode upon the energy release. Chimera can also use this as a tactic for underwater foes b