Advent system file:Bio-Organic Weapon Model: Not applicable; subjects is an unspecified human creation.
Subject Personal Identification: Queen Of Blades
Other Known Alias: P.B.F.H (Psyco Bitch From Hell), Queen Bitch of the universe, Kerrigan, Sarah
Vocal Record: “I am the Queen of Blades, and mens worst nightmare. The Queen Bitch of the universe."
Location: Renegade Bio Fleet
Age: 20
Sex: Female
Build: Lithe
Height: 6ft 3in
Unit Height: 8ft 5in
Gigantic Height: 15ft 4in
Weight: 350 lbs
Unit Weight: 950 lbs
Gigantic Weight: 1700 lbs
Human:- Physical Description:
Subject is a tall Lithe Female, red eye's, brown tendril hair, and skin is flaxen and scaly. Can normally be found dressed in a tank top composed of low level bio material of various types. - Physical advantages:
Subjects body has undergone a maturation, physical structure is much more robust and regulated for combat. Mental acuity bordering that of advent level scientists.
- Physical disadvantages: easily identifiable.
- Unique abilities: Advanced knowledge of Bio-technology; human, Zoanoid, and Guyver biology. Advanced scientific reasoning and deduction; able to interface with and hack computer systems. zoalord level dimentional rupturing abilities.
- Personality: Queen bitch of the Universe.
- Personality disadvantages: Prone to fits of psychosis, delusions, paranoia. Can become consumed by anger and intense emotional rage.
Guyver:Physical Description:
- Black base for most of body, dark ruby red on shoulders, forearms, back of hands, chest and mid-section extending to small of back, knees and shins, and ankles.
- Unit eye’s are blood red.
- Has two sets of Vibro-blades, The blades closest to his wrists are angled backwards and deploy in that direction the reverse is true for the ones nearest his elbows which deploy forward.
- Sonics are on either side of the nose bridge, breathers are now placed in the middle of the cheek armor centered upon her face, angled backwards to avoid puncturing.
Gigantic Zoa-Guyver (The Overmind):Gigantic description:
- Black base for most of body, dark ruby red on shoulders, forearms, back of hands, chest and mid-section extending to small of back, knees and shins, and ankles.
- Unit eye’s are blood red.
- Kerrigan has 4 sets of blades, The blades closest to his wrists are angled backwards and deploy in that direction the reverse is true for the ones nearest his elbows.
- Seven laser orbs surround the CM.
- The subject now has seven sonic orbs,
- one at the base of the cm
- two on either size of the nose
- and 4 on her chin (specifically one for each of his separate jaws).
OverMind Gigantic Weaponry:
- The Gigantics 9 gravity orbs can be use to affect small celestial bodies in (asteroids or ships of similar size) an Earth solar type orbit. Subject must remain still to perform such tasks. Destructive capability is as yet untested, estimated as able to exceed multi Giga-ton range in explosive force.
- Power Punch- A charging melee attack using the Guyver Gigantics thrusters, and the plasma vectoring produced from the unit removers, to charge forward and attacking with a fist infused with shield energy that hits a single foe with the force of a mega-smasher. Attack can be boosted far beyond hyper-smasher power when infused with graviton energy.
- Shield- The Gigantic has an energy shield capable of withstanding a blast up to 4 kilotons of power.. However this must be concentrated on and the Guyver can't use any energy weapons while it's up. The shield can be focused on a person or persons away from the unit, as a side note the generators for the shields can use the cloaking ability provided by the Shadow Reaver to cloak them as well. A second more powerful Graviton shield can be erected for greater protection, defensive power unknown at this time, limit not reached.
- Teleportation- While this is normally done while in the Gigantese cocoon, the cocoon isn't required, and the Guyver Gigantic can teleport with no drain to it's energy supply. In addition the Emitters can teleport people around the giga in line of sight.
Unique Modifications:- Phantom orb and Control Medalion upgrade: Control Medallion was upgraded with phantom Orb. The attributes of this upgrade allow for an overall increase in performance of the subject that will be detailed throughout their applicable regions.
- Stamina Enhancement: a significant boost in stamina in Guyver form as a result of the newUpgrade. She is able to maintain her armor for extensively prolonged periods of time through multiple grueling battles with little to no wear to her body physically, which allows her to fight.
- Strength Enhancement: The Revyug CM Ring Upgrade has also had allowed for Sith’s strength to be increased. Her base strength is 2000. With gigantic enhancement he can reach over 5000, when combined to become a hybrid Guyver zoalord she can reach just over 8000 men, 12,000 in overdrive state, but this is not recommended.
- First Gen. Guyver CM upgrade: The subject has a Genetic technical aptitude and a love of biology, He has been given this CM to see if his interests in science and his compassion for those he cares about and respects will make a good test base. The Cm can Identify, analyze, reproduce, and improve on things it has been exposed to. Physical description: it looks like the Ying Yang symbol with a separation down the middle.
- Gravity Master: It adds 4 more Gravity orbs to an individual. But it takes a lot of concentration and Bio energy for use.
- Bitter Magnitude: This Production unit is a combination of the Gravity Master and Absolute Zero prototypes. While the two prototypes are stronger respectively, this unit takes the heat-bio energy system of Absolute Zero and Bonds it to the severely draining Gravity Master. As a side note it only adds two extra gravity orbs instead of 4, and the unit can freeze living tissue with but a touch.
- Unit remover: One on one combatant revised type; the original model was unwieldy and incapable of using bio energy of anything less that that of a Zoalord. This model is back mounted, the remover clamps extend from the base and are tethered to the base by bio chain. The Clamps are mentally controlled, but can be attached to the forearms for better placement. A crystal is placed in the center of each clamp, the clamp arms attach to the Guyver’s head and the crystal begins the removal process.
- Okami: Katana of gigantic quality durability and vibrational slicing. Can be wielded one or two handed and can parry some energy attacks. Can be charged with Graviton energy.
- Forlorn: a forearm mounted shield, it’s durability is about on par with that of Bio-battleship armor. It has two blade thin tong pincers on the front, these are used for grasping.
Mutations:- Breath Weapon: By draining energy from the shoulder mounted conductors, Kerrigan can unleash a powerful beam weapon from her mouth, capable of heavily damaging Destroyer Relic armor. The beam can be used repeatedly in rapid succession and can be a large cone or a straight beam.
- Plasma-Kinesis : Power to mentally generate and control Plasma.
- Bio-Cloak: The Bio-Cloak is like a cloth Trench coat / Cloak made out of Bio material, Kerrigan has no mental control over it. It’s main purpose is storage of the vast amount of Items that Kerrigan may or will need to keep on her at any given time.
- Variable intensity head laser: The Variable intensity Head laser allows for a full range of results, it’s no longer a purely destructive tool. The enhanced Bio-Claws and Skin are enhancements of his Previous Mutation.
- Enhanced Bio Claws: Claws that don’t rely on a vibrational capacity to dice up opponents, they are currently rated Colossal armor.
- Enhanced Unit skin: Guyver units skin has taken on a sand paper like quality much like that of a shark. The units skin and armor can tear through Colossal armor.
- Alchemy: mutational abilities based on the laws of equal exchange. This ability is taxing on the Bio-reserves to perform. But almost anything is possible.
- Grendel: A combat mutation the enhances punching and kicking power. It also enhances the power of the unit.
- Argurios: Powerful point blank energy attacks generated by the users anger and pain.
- Overdrive: Cm functions are gradually shut down shunting power to boost all attributes far beyond the norm. This can only be maintained for a short time. Prolonged use can lead to hyper extension of joints, muscle tissue, breaking of bone, heart and lung lesions, heart attacks, and death.
- Maw of the Succubi: Kerrigan has developed a mouth in his Guyver form. The lines can be made out on his jaw line, almost like a permanent sadistic grin. Opening it is quite painful, Bio-material is ripped apart to reveal a 4 sectioned razor tooth filled maw. Two are formed using the cheek armor tipped with teeth to act like mandibles for grasping, two are thin strips that comprise the bottom part of the jaw and chin, they drop down for a greater bite radius. A prehensile tongue has also formed, it is razor tipped and has a grasping range of 3 ft in normal Guyver form, 6 ft in gigantic. Saliva produced from him in this form is both acidic and toxic to any and all Bio-material.
- Impenetrable mass: Kerrigan has adapted her armor to be greater in strength that that of Bio-battleship grade armor. Her body can take inordinate amounts of punishment at the cost of a longer regeneration time.
- Through the looking glass: A Stealth system that allows kerrigan to not only attack without detection, but she can also not be detected by any form of sensor. Including pressure, and scent.
- Phantom Orbs: Sliver projectiles the size of a fist, the possess the ability to fly, and shoot variable intensity laser blasts. They have the capability to burrow into a Revyug cranium and hijack the body. In this way they become a minion of enslaver, mutating to be more like him, and have abilities similar too him.
- Mitts: mega-smasher cells have formed underneath the armor on the back of the hands. they can be charged slowly and then opened at the last second for a surprise attack.
- Artificial Intelligence: Unit has adapted another control interface where an AI can hitch a ride in the neural pathways of the Guyver unit, streamlining operation, and allowing for better use of Bio-energy reserves.
- Quantum Molecular Armor: While not very thick (no more than 4 or 5 nanometers), the armor is superbly durable, estimations put it that only a quantum singularity (a black hole) could crush the armor. However only the armored plates of the Guyver have this defense, the organism tendrils are just as vulnerable as before.
- Widows Web: Sith can generate an energy web that can cause’s severe burning and generates a mental projection that slowly degrades the mind of the victim. Powered by the victims own Bio-energy.
- Perfect Soldier:
- Carbide Ceramic Ossification: Advanced material grafting onto skeletal structures to make bones virtually unbreakable. Recommended coverage not to exceed 3 percent total bone mass because of significant white blood cell necrosis.
- Muscular Enhancement Injections: Protein complex is injected intramuscularly to increase tissue density and decrease lactase recovery time.
- Catalytic Thyroid Implant: Platinum pellet containing human growth hormone catalyst is implanted in the thyroid to boost growth of skeletal and muscle tissues.
- Occipital Capillary Reversal: Submergence and boosted blood vessel flow beneath the rods and cones of subject's retina. Produces a marked visual perception increase.
- Superconducting Fibrification of Neural Dendrites: Alteration of Bio-electrical nerve transduction to shielded electronic transduction. Three hundred percent increase in subject reflexes. Anecdotal evidence of marked increase in intelligence, memory, and creativity.
Zoalord abilities:- Psionic storm: Essentially a nuclear blast in the psycic medium. The ability will either render inert, kill, or obliterate minds under Epsilon level.
- Consume: Kerrigan has the ability to consume "friendly" Zerg units. Upon consumption, she regains energy , allowing her to continue to use her other energy-costing abilities without having to waste the time it usually takes to wait for energy to recharge.
- Ripper: Kerrigan can rip small holes in the space time continum to either move from place to place, or dispose of enemies.