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Title: Mad Guyvers
Description: Zoaforms


Sith Guyver - March 11, 2007 03:36 AM (GMT)
Starting with this a new datafile system will be used.

Zoanoid characters here




Ghrecki - March 14, 2007 05:15 AM (GMT)
Click here
DF is now on shattered Gates....

Apocalypse - May 3, 2007 01:19 AM (GMT)
Advent system file:

Bio-Organic Weapon Model: ZU 3256 WM 50.65

Subject Personal Identification: Chris

Other Known Alias: Airius, Apocalypse.

Vocal Record: “There’s no way I’m gonna leave a voice record for the advents.”

Location: unconfirmed

Age: 20

Sex: Male

Build Average

Height: 6ft
Unit Height: 7ft 3in
Zoalord Height: 11ft 2in
Guyver Zoalord Height: 13ft 7in

Weight: 180 lbs
Unit Weight: 350 lbs
Zoalord Weight: 400 lbs
Guyver Zoalord Weight: 1000 lbs

Human:
  • Physical Description: Is tall with an average build, He has a small scar on fore head from an accident in childhood, being transformed from a proto-type to complete zoalord has left him greyish streaks running through his hair and cat like eye’s
  • Physical advantages: His strength ,endurance and reflexes far greater than that of an ordinary human. Measured at being roughly 300 times stronger than an average human he’s more than capable of holding his own against a Gigas-Revyug without having to transform.
  • Physical disadvantages: Is some what accident prone almost always managing to hurt himself on the drop of a hat.
  • Personality: Personality: Chris is a care free laid back guy that some times let's his temper get the better of him when those he cares about are put in harms way. He isn't always one to think things through and will occasionally rush head long into something before fully understanding the situation. When he wants to get something done he can be a little impatient with others if they slow him down.
Guyver:
    Physical Description:
  • Teal base for most of body, dark green on shoulders, forearms, back of hands, chest, knees and shins, and ankles. The tendrils are a Light shade of Purple in colour.
  • Unit eye’s are a very pale green colour.
  • Unit has 3 set's of Vibro-blades, 2 facing backwards and 1 facing forward.
  • Sonics are placed one over the other under his nose with the breathers on either side facing at a downwards angle.
  • physical strength of 3000
  • All the units abilities have been enhanced considerably due to the Subjects increased bio-energy compared to that of a normal human
Zoalord:
    Physical Description: It full battle form, the subject has gained a full 2 feet in height over his old proto-type battle
    form, also the white bony armour like plates that covered his body from the neck down have gone. Most of the spikes that covered his body have also gone with the exception of 4 on his head and 3 on each of his arms. The 4 spikes on his head have grown to almost a foot in length and the spikes on his arms have a almost vibration blade appearance similar to that found on a guyver although these spikes cannot be extended like the blades of a guyver.
  • body colour Blood Red
  • eye colour is . Completely Black
  • Physical Strength of 1200
    Zoalord Abilites:
  • ZoaCrystal ~ Subjects Zoa Crystal is able to produce a beam of bio kinetic energy on par with a gigantic‘s head beam.
  • Gravitational Powers ~ Subjects Grav powers have been increased since and are now on par with that of other zoalords-
  • Speed: Subject has a reflex speed is average with a Guyver. In human form the subject has a running speed of 350mphs and a flying speed of 500mphs. In full battle form the subject has a running speed of 800mphs and a flying speed of 1500mphs-
  • Durability ~ The subject has is capable healing from wounds at a rate 7 times greater than that of a standard guyver, and is able to withstand a full mega smasher blast with minimal damage.
  • Telepathic Communication ~ Subject has the common Zoalord ability to communicate with Zoanoids within 12 miles of him.
    This ability also allows the subject To control zoanoids when they are not being controlled by another Zoalord.
  • AeroKinesis ~ The subject still retains all of the abilities he had as a proto-zoalord but at much greater level of power.
  • Psionic Powers ~ Like all Zoalords the subject is capable of bending psionic forces to his will to create psionic force
    blasts, shields and even gives him the ability to teleport.
  • Shikai ~ The subject can create millions of tiny, razor-thin diamond petals that can only be seen when they catch the light and wink, like the quick flutter of falling cherry petals. mentally controlled this razor cloud, and can slice somebody to ribbons without them even seeing what hit them.
  • Impaler ~ The Subject is able to create spears composes of diamond tough ice to stab/impale/skewer people with.
  • Chain Lightning ~ The Subject is able to launch a lightning attack that once it’s hit it’s primary target splits apart into multiple bolts to strike multiple secondary targets forming a chain.
  • Inferno Ball ~ The Subject can create a ball of fire burning at about 2 million degree's around a target, before compressing the ball down incinerating what ever is trapped inside. The initial size can be anywhere between the size of a baseball to the size of a planet.
  • Golem Mastery ~ Subject use’s his ability to control the elements to create an army of Golem type creatures. Each Golem’s base form is the same but it’s abilities depend on the element it’s made from and the circumstances in which it was created but they all around as strong as a standard guyver and if the need arises they can fuse into a single being that’s 15 times stronger than a standard guyver. The base form of the elementals also server a secondary purpose of recharging Airius’s energy in the event of him over exerting himself in battle by being absorbed into his body.
    Golem Elements and Form:
  • Elemental Base Form ~ Appear to be nothing more than a floating Head with arms attached.
  • Element : Fire~ Ultimate Form : Is similar to the legendary phoenix in appearance it’s a bird composed entirely of fire, burning at a temprature of 80,000 degree's.
  • Element : Water, ~ Ultimate Form : Having fused together the water elementals have taken the shape of the mythical mermaids.
  • Element : Air, ~ Ultimate Form : This Elemental hides it’s humanoid appearance behind a wall of rapidly spinning air.
  • Element : Earth, ~ Ultimate Form : The fused Elementals adopted the shape of a humanoid giant, composed entirely of extremely tough stone.
  • Element : Ice , ~ Ultimate Form : The shape resembles a lithe built human female with light blue skin and long dark blue hair. (think shiva in FF 10)
  • Element : Lightning, ~ Ultimate Form : The shape resembled that of a horse composed entirely of electricity, its powerful flank and legs crackling constantly with the energy of the element.
Guyver Zoalord:
    Physical Description:
  • Blueish/Purple base for most of body, dark purple on shoulders, forearms, back of hands, chest, knees and shins, and ankles. The tendrils are a Light shade of Purple in colour.
  • Unit eye’s are a very pale green colour.
  • Unit has 3 set's of Vibro-blades, 2 facing backwards and 1 facing forward.
  • Sonics are placed one over the other under his nose with the breathers on either side facing at a downwards angle.
  • Head Laser has been replaced with airius's Zoacrystal which is visable through the armour.
  • Physical Strength of 12000
  • All the units abilities have been enhanced even further due to the greater increase in bio energy the subject has in his zoalord form.
    Black Tempest and Hellfire

    Assault rifles made from bio engenered guyver armor, it is light weight and easily wielded. It uses the bull-pup design. It fires 10mm bio-steel jacketed explosive armor piercing rounds, these rounds are also “case less”, meaning there are no spent shells ejected from any kind of breach on the weapon. It holds a 120 round clip.

    An under-slung plasma discharger has been added to this weapon to provide additional firepower. It his highly unstable, and can be dangerous if over used. If fired in it’s cyclic continuous fire mode, the plasma Stream can extend up to 120 meters in any direction. This however is not a straight-line of fire, the plasma stream bobs and weaves in any direction it likes. However, with all it’s problems, it is an invaluable tool because it cuts through even the thickest bio armor. Power is taken from charged mega smasher cells.

    It has a pump action trigger fired shotgun under the main barrel, it fires cased rounds of either 10 gauge shotgun pellets or 40mm grenade rounds.

    The weapons can also spawn a powerful sheild that appears directy infront of the weilder preventing him from taking any damage. this come in two modes, one which is a static barrier the user can set up and hide behind, or two activate and run with. The ammo fired from the weapons are special in that they can pass through almost any object imaginable and become stronger with each object they pass through. The weilder can also choose to mentally detonate the rounds at any distance he see's fit. The pellets from the shotgun rounds when charge appropriately with the correct energy can be used to rebound off other surfaces after passing through the sheild.
    rounds will slowly accumulate in the clip as long as the weilder has a steady supply

Pending Mutations
  • Feedback: The subject has acquired the ability to create a bio energy pulse that flood's an opponent's own bio energy network and subsequently turning them into a living bomb. Note this ability is only active when the offending party attempts to drain bio energy from the subject.

Sith Guyver - January 9, 2008 01:54 AM (GMT)
Advent system file:

Bio-Organic Weapon Model: Not applicable; subjects is an unspecified human creation.

Subject Personal Identification: Queen Of Blades

Other Known Alias: P.B.F.H (Psyco Bitch From Hell), Queen Bitch of the universe, Kerrigan, Sarah

Vocal Record: “I am the Queen of Blades, and mens worst nightmare. The Queen Bitch of the universe."


Location: Renegade Bio Fleet

Age: 20

Sex: Female

Build: Lithe

Height: 6ft 3in
Unit Height: 8ft 5in
Gigantic Height: 15ft 4in

Weight: 350 lbs
Unit Weight: 950 lbs
Gigantic Weight: 1700 lbs

Human:
  • Physical Description:
    Subject is a tall Lithe Female, red eye's, brown tendril hair, and skin is flaxen and scaly. Can normally be found dressed in a tank top composed of low level bio material of various types.
  • Physical advantages:
    Subjects body has undergone a maturation, physical structure is much more robust and regulated for combat. Mental acuity bordering that of advent level scientists.
  • Physical disadvantages: easily identifiable.

  • Unique abilities: Advanced knowledge of Bio-technology; human, Zoanoid, and Guyver biology. Advanced scientific reasoning and deduction; able to interface with and hack computer systems. zoalord level dimentional rupturing abilities.
  • Personality: Queen bitch of the Universe.
  • Personality disadvantages: Prone to fits of psychosis, delusions, paranoia. Can become consumed by anger and intense emotional rage.
Guyver:
    Physical Description:
  • Black base for most of body, dark ruby red on shoulders, forearms, back of hands, chest and mid-section extending to small of back, knees and shins, and ankles.
  • Unit eye’s are blood red.
  • Has two sets of Vibro-blades, The blades closest to his wrists are angled backwards and deploy in that direction the reverse is true for the ones nearest his elbows which deploy forward.
  • Sonics are on either side of the nose bridge, breathers are now placed in the middle of the cheek armor centered upon her face, angled backwards to avoid puncturing.
Gigantic Zoa-Guyver (The Overmind):
    Gigantic description:
  • Black base for most of body, dark ruby red on shoulders, forearms, back of hands, chest and mid-section extending to small of back, knees and shins, and ankles.
  • Unit eye’s are blood red.
  • Kerrigan has 4 sets of blades, The blades closest to his wrists are angled backwards and deploy in that direction the reverse is true for the ones nearest his elbows.
  • Seven laser orbs surround the CM.
  • The subject now has seven sonic orbs,
    1. one at the base of the cm
    2. two on either size of the nose
    3. and 4 on her chin (specifically one for each of his separate jaws).
    OverMind Gigantic Weaponry:
  • The Gigantics 9 gravity orbs can be use to affect small celestial bodies in (asteroids or ships of similar size) an Earth solar type orbit. Subject must remain still to perform such tasks. Destructive capability is as yet untested, estimated as able to exceed multi Giga-ton range in explosive force.
  • Power Punch- A charging melee attack using the Guyver Gigantics thrusters, and the plasma vectoring produced from the unit removers, to charge forward and attacking with a fist infused with shield energy that hits a single foe with the force of a mega-smasher. Attack can be boosted far beyond hyper-smasher power when infused with graviton energy.
  • Shield- The Gigantic has an energy shield capable of withstanding a blast up to 4 kilotons of power.. However this must be concentrated on and the Guyver can't use any energy weapons while it's up. The shield can be focused on a person or persons away from the unit, as a side note the generators for the shields can use the cloaking ability provided by the Shadow Reaver to cloak them as well. A second more powerful Graviton shield can be erected for greater protection, defensive power unknown at this time, limit not reached.
  • Teleportation- While this is normally done while in the Gigantese cocoon, the cocoon isn't required, and the Guyver Gigantic can teleport with no drain to it's energy supply. In addition the Emitters can teleport people around the giga in line of sight.
Unique Modifications:
  • Phantom orb and Control Medalion upgrade: Control Medallion was upgraded with phantom Orb. The attributes of this upgrade allow for an overall increase in performance of the subject that will be detailed throughout their applicable regions.
  • Stamina Enhancement: a significant boost in stamina in Guyver form as a result of the newUpgrade. She is able to maintain her armor for extensively prolonged periods of time through multiple grueling battles with little to no wear to her body physically, which allows her to fight.
  • Strength Enhancement: The Revyug CM Ring Upgrade has also had allowed for Sith’s strength to be increased. Her base strength is 2000. With gigantic enhancement he can reach over 5000, when combined to become a hybrid Guyver zoalord she can reach just over 8000 men, 12,000 in overdrive state, but this is not recommended.
  • First Gen. Guyver CM upgrade: The subject has a Genetic technical aptitude and a love of biology, He has been given this CM to see if his interests in science and his compassion for those he cares about and respects will make a good test base. The Cm can Identify, analyze, reproduce, and improve on things it has been exposed to. Physical description: it looks like the Ying Yang symbol with a separation down the middle.
  • Gravity Master: It adds 4 more Gravity orbs to an individual. But it takes a lot of concentration and Bio energy for use.
  • Bitter Magnitude: This Production unit is a combination of the Gravity Master and Absolute Zero prototypes. While the two prototypes are stronger respectively, this unit takes the heat-bio energy system of Absolute Zero and Bonds it to the severely draining Gravity Master. As a side note it only adds two extra gravity orbs instead of 4, and the unit can freeze living tissue with but a touch.
  • Unit remover: One on one combatant revised type; the original model was unwieldy and incapable of using bio energy of anything less that that of a Zoalord. This model is back mounted, the remover clamps extend from the base and are tethered to the base by bio chain. The Clamps are mentally controlled, but can be attached to the forearms for better placement. A crystal is placed in the center of each clamp, the clamp arms attach to the Guyver’s head and the crystal begins the removal process.
  • Okami: Katana of gigantic quality durability and vibrational slicing. Can be wielded one or two handed and can parry some energy attacks. Can be charged with Graviton energy.
  • Forlorn: a forearm mounted shield, it’s durability is about on par with that of Bio-battleship armor. It has two blade thin tong pincers on the front, these are used for grasping.
Mutations:
  • Breath Weapon: By draining energy from the shoulder mounted conductors, Kerrigan can unleash a powerful beam weapon from her mouth, capable of heavily damaging Destroyer Relic armor. The beam can be used repeatedly in rapid succession and can be a large cone or a straight beam.
  • Plasma-Kinesis : Power to mentally generate and control Plasma.
  • Bio-Cloak: The Bio-Cloak is like a cloth Trench coat / Cloak made out of Bio material, Kerrigan has no mental control over it. It’s main purpose is storage of the vast amount of Items that Kerrigan may or will need to keep on her at any given time.
  • Variable intensity head laser: The Variable intensity Head laser allows for a full range of results, it’s no longer a purely destructive tool. The enhanced Bio-Claws and Skin are enhancements of his Previous Mutation.
  • Enhanced Bio Claws: Claws that don’t rely on a vibrational capacity to dice up opponents, they are currently rated Colossal armor.
  • Enhanced Unit skin: Guyver units skin has taken on a sand paper like quality much like that of a shark. The units skin and armor can tear through Colossal armor.
  • Alchemy: mutational abilities based on the laws of equal exchange. This ability is taxing on the Bio-reserves to perform. But almost anything is possible.
  • Grendel: A combat mutation the enhances punching and kicking power. It also enhances the power of the unit.
  • Argurios: Powerful point blank energy attacks generated by the users anger and pain.
  • Overdrive: Cm functions are gradually shut down shunting power to boost all attributes far beyond the norm. This can only be maintained for a short time. Prolonged use can lead to hyper extension of joints, muscle tissue, breaking of bone, heart and lung lesions, heart attacks, and death.
  • Maw of the Succubi: Kerrigan has developed a mouth in his Guyver form. The lines can be made out on his jaw line, almost like a permanent sadistic grin. Opening it is quite painful, Bio-material is ripped apart to reveal a 4 sectioned razor tooth filled maw. Two are formed using the cheek armor tipped with teeth to act like mandibles for grasping, two are thin strips that comprise the bottom part of the jaw and chin, they drop down for a greater bite radius. A prehensile tongue has also formed, it is razor tipped and has a grasping range of 3 ft in normal Guyver form, 6 ft in gigantic. Saliva produced from him in this form is both acidic and toxic to any and all Bio-material.
  • Impenetrable mass: Kerrigan has adapted her armor to be greater in strength that that of Bio-battleship grade armor. Her body can take inordinate amounts of punishment at the cost of a longer regeneration time.
  • Through the looking glass: A Stealth system that allows kerrigan to not only attack without detection, but she can also not be detected by any form of sensor. Including pressure, and scent.
  • Phantom Orbs: Sliver projectiles the size of a fist, the possess the ability to fly, and shoot variable intensity laser blasts. They have the capability to burrow into a Revyug cranium and hijack the body. In this way they become a minion of enslaver, mutating to be more like him, and have abilities similar too him.
  • Mitts: mega-smasher cells have formed underneath the armor on the back of the hands. they can be charged slowly and then opened at the last second for a surprise attack.
  • Artificial Intelligence: Unit has adapted another control interface where an AI can hitch a ride in the neural pathways of the Guyver unit, streamlining operation, and allowing for better use of Bio-energy reserves.
  • Quantum Molecular Armor: While not very thick (no more than 4 or 5 nanometers), the armor is superbly durable, estimations put it that only a quantum singularity (a black hole) could crush the armor. However only the armored plates of the Guyver have this defense, the organism tendrils are just as vulnerable as before.
  • Widows Web: Sith can generate an energy web that can cause’s severe burning and generates a mental projection that slowly degrades the mind of the victim. Powered by the victims own Bio-energy.
  • Perfect Soldier:
    1. Carbide Ceramic Ossification: Advanced material grafting onto skeletal structures to make bones virtually unbreakable. Recommended coverage not to exceed 3 percent total bone mass because of significant white blood cell necrosis.
    2. Muscular Enhancement Injections: Protein complex is injected intramuscularly to increase tissue density and decrease lactase recovery time.
    3. Catalytic Thyroid Implant: Platinum pellet containing human growth hormone catalyst is implanted in the thyroid to boost growth of skeletal and muscle tissues.
    4. Occipital Capillary Reversal: Submergence and boosted blood vessel flow beneath the rods and cones of subject's retina. Produces a marked visual perception increase.
    5. Superconducting Fibrification of Neural Dendrites: Alteration of Bio-electrical nerve transduction to shielded electronic transduction. Three hundred percent increase in subject reflexes. Anecdotal evidence of marked increase in intelligence, memory, and creativity.
    Zoalord abilities:
  • Psionic storm: Essentially a nuclear blast in the psycic medium. The ability will either render inert, kill, or obliterate minds under Epsilon level.
  • Consume: Kerrigan has the ability to consume "friendly" Zerg units. Upon consumption, she regains energy , allowing her to continue to use her other energy-costing abilities without having to waste the time it usually takes to wait for energy to recharge.
  • Ripper: Kerrigan can rip small holes in the space time continum to either move from place to place, or dispose of enemies.




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