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Title: Mad Guyvers
Description: Guyver units


Sith Guyver - March 11, 2007 03:35 AM (GMT)
Starting with this DF a new datafile system will be used.


Sith's Info

Sith's mutations

Gall_4185 - March 12, 2007 05:18 AM (GMT)
Edit: Added two minor mutations,their titles are bolded

Advent system file:

Bio-Organic Weapon Model: GU 4185; WM 06.16

Subject Personal Identification: Hades

Other Known Alias: Kris Gallagher; Gall; Bossman

Vocal Record: “You want to dance pendejo? Let's Dance”

Location: Undisclosed

Age: 21

Sex: Male

Build: Slender

Psyker: Gamma Ascendant

Height: 6ft 2in
Unit Height: 7ft 9in
Gigantic Height: N/A

Weight: 210lbs
Unit Weight: 666 lbs
Gigantic Weight: N/A

Human:
  • Physical Description:
    Subject was formerly a tall, slender dark haired Caucasian male in his early twenties. Scars dated prior to the unit’s activation were numerous. Several bio-organic tattoos were added following one unit mutation.

    However, the subject has since undergone an unplanned mutation which had radically altered his basic DNA helix. Subject is now silver haired with red iris’ on black orbs for eyes. In addition, his bio-organic tattoos have transfigured into an intricate pattern of silver sigils upon his face and torso.
  • Physical advantages:
    Subject was previously quick, dexterous and resilient to pain. Current data on his new form is unfortunately scare but it appears his human form now possesses much of his previous strength while Bio-Boosted.
  • Physical disadvantages:
    Subject was previously plagued by the remnants of old injuries. It does not seem as if these limitations have carried over to his new form.
  • Unique abilities: Rational, tactical, heightened spatial awareness, intuitively knows which role a team member should play. Has a vested interest in art, music, design, advanced mixology and the imbibing of alcoholic beverages.
  • Personality: Steadfast,loyal,analytical. Subject appears melancholic at times,as if weighed down by the responsibilty he must shoulder. Subject will do all he can to protect those in his charge but if need be,will do what must be done to preserve the larger picture.
Guyver:
    Physical Description:
  • Shimmering green armour plates which coruscate in hue from emerald to deep jade set upon a sea of ice green organism bindings
  • Unit eye’s are brilliant, burning emerald.
  • Has no visible sets of vibro-blades but instead has bio-organic bracers .
  • Sonics are concealed behind the breather vents and primary faceplate.
Optional
  1. Twin horns at the base of the control crystal
  2. Since becoming Hades,subject's unique heptagonal CM with the tertiary Relic CM ring has now fused with an Advent Manipulator's Focus Gem to create a pale jade Control Crystal.
  3. In place of many standrd guyver armanents the subject has now formed a series of focusing gems across his torso and forearms.
  4. A flowing cloak of bio-material trails in the wake of the subject's movement. Deep emerald in colour it is capable of deflecting weak attacks and diminishing the effectiveness of more powerful attacks from the rear of the subject.
Unique Modifications:
  • Relic Control Medallion Ring: Control Medallion was upgraded with another ring around his own Medallion following the destruction of Thor. The attributes of this upgrade allow for an overall increase in performance of the subject that will be detailed throughout their applicable regions. Now Obsolete

  • Stamina Enhancement: Subject now has a significant boost in his stamina in Guyver form as a result of the new Relic CM Ring Upgrade. He is able to maintain his armor for extensively prolonged periods of time through multiple grueling battles with little to no wear to his body physically, which allows him to fight almost indefinitely. Obsolete
  • Strength Enhancement: The Relic CM Ring Upgrade has also had allowed for the subject's strength to be increased. His base strength was 110 men but has now increased to 180+ men. This is due to the fusion of his basic CM and that of the Weather Relic, Thor, which he commanded prior to its destruction. Obsolete
  • First Gen. Guyver CM upgrade: Subject has an intuitive understanding of tactics and the tactical role best suited to members of his team. As such the subject is able to co-ordinate his team into a highly effective combat unit, even across vast distances. This ability can distract the subject if he is trying to process an extremely large amount of tactical data. Obsolete
  • Commander Module: Subject was one of three first generation test subjects to be granted this module. Use of it allows for direct teleportation abilities both for the subject and his subordinates. Obsolete
  • Thunderstorm :Grant's user power over electricity. Can create bolts up to that of lighting, However, with increased use comes the possibility of shocking the wearers unit off Obsolete
  • Storm Reaver: An arcane yet elegant double saber with a shaft composed of a dark metallic element with glowing sigils adorning it's surface. Storm Reaver boasts two blades with gleaming edges and the ability to generate small energy arcs along it's blades.
Mutations:
  • Streamlined Combat: Subject's initial mutation involved the loss of one of his vibro-blades. To compensate his sole remaining blade was strengthened greatly. Obsolete
  • Disruption: A defensive mechanism the subject developed to disrupt mental attacks and to limit the use of certain weapons against him in close quarters. Disruption generates a null void around the subject which renders telepathic control and the charging of megasmasher cells ineffective.

    Psyker
    Subject has developed significant psychic energies and is as such now formally classified as a Psyker with the following energy profile.

    Class: Gamma Ascendant (current estimate)
    Mental Intrussion:
    Epsilon(passive) Subject can easily 'skim' the surface thoughts of nearby beings with great accuracy,but can struggle to isolate certain thought patterns in large crowds.
    Gamma(Active) When the subject wishes to gain thoughts or memories from an individual,his mental probes are backed up by his singular force of will. Little can be hidden from such a search.
    Telekine:
    Lambda. Subject is an advanced telekine,able to manipulate his appearance through his expertise and power. In combat this forms another branch to his already diverse and powerful arsenal
    Astral Projection:
    Epsilon Ascendant. Subject can project his mental avatar clearly and with enough focus to convey messages and in extreme cases influence his environment.
    Mind War:
    Lambda
    In mental combat the subject creates a psychokinetic weapon of his will,normally in the form of a great animal. It is unknown what form the subject's currently assumes
  • Hades: Following the fusion of the subject's CM and a Manipulator Focus Gem, a truly unique mutation has occurred. The subject now seems to be amalgamating the guyver technology and the powers granted to one of our Manipulator class into a new being. Below is a list of his known and estimated abilities.
    1. Inhuman Conditioning: Subject displays great strength,speed and endurance whether armoured or not. He is estimated at a level of 800 men whilst unarmoured and close to 2000 men whilst armoured. It is likely that these values will increase as the fusion advances. Subject also regenerates many times faster than a regular Guyver unit whilst both armoured and in humanoid form.
    2. Telekinetics: Subject has displayed a vast array of telekinetic attacks since the fusion began. These attacks are powerful but as yet unrefined and almost crude in execution. It is believed the subject can move many times his own weight at this point in time. Subject can also manifest shielding at least equal to that of a gigantic upgrade.
    3. Infopathy: Subject has recently been experimenting with the changes in his being and has found that he can access datastreams from various computer sources,including Advent Relics. He can also create a direct connection to the minds of others to share important data instantaneously.
    4. Chameleon Field: An offshoot of the subject's telekinesis allows him to alter his features to create not only a new look for cosmetic reasons but a variety of disguises should the need arise. Subject is currently limited to forms within a 10% range of his dimensions.
    5. Judicar: Subject has integrated the guyver's megshamsher technology and the manipulator's energy fields to create this attack. When active ambient energy in the area surrounding the subject is destabilised until reaching critical mass. At this point the subject utilises the focus crystals upon his chest to unleash the energy potential in a devastating, omni-directional blastwave at least equal in strength to a giga-smasher blast.
    Pending mutations:
  • Deadman's Hand: Subject gain's the ability to imbue an object with unstable energy before implanting or throwing the object. After a short period the charged object will violently explode.
  • Desolation: The perfected form of Disruption. Allows the subject an even greater level of control and can effect a wider radius than before
  • Caedus: An attack wrought of anger, deperation and pain. The subject uses his new found mental powers to overwhelm the thought process of his victim before unleashing the full experience of every violent act the victim has committed while subtly erasing any pleasant memories. A fortunate victim will find themselves comatose for several days while the guilt eats at them. An unfortunate victim may find the ghosts of their past too much to bear. The neurological backlash leaves the victim catatonic while a neural charge begins to build within their cranium before literally melting their brains.
  • Altair: A application of skills that can only be used in human form. With Altair active,the subject extends his mental influence to affect the minds of those around him and telepathically select the weakest point in a foe. Once his target is verified,a blade of psychokinetic force forms from the inside of his left wrist. In most instances,such a strike with result in a mortal,or near-mortal wound being inflicted.
  • Masquer: A taxing and dangerous ability,even with subjects trained and accostomed to its use. When using this ability,the subject can effectively puppeteer one of his allies and imbue them with the full range of his mental strengths and techniques. Once the subject stops "wareing" his ally,both will be likely to experience fatigue and nausea for several hours. In this state,the subject's original body is vulnerable to those who know how to exploit this talent.

Mr Zektoll - March 12, 2007 06:02 PM (GMT)
Advent system file:

Bio-Organic Weapon Model: GU 0091; WM 99.66

Subject Personal Identification: Guyver Kfive

Other Known Alias: Holy crap what the hell is that?!?, Tentacle Girl

Vocal Record: Your all just jealous because my new genitals are fifty times more awsome then yours are!

Location: The 5th dimension

Age: Physically is 23 (age Kfive was when activated the unit)

Sex: No one really knows anymore, seems female.

Build: Any build she wants, default form is in good shape, fairly skinny but with muscle, has nice boobs

Height: Anywhere between 1 ft-100 meters
Unit Height: between 6 and 7 ft
Gigantic Height: 13 ft

Weight: varies
Unit Weight: 777 lbs
Gigantic Weight: N/A
Full Weight (including all the mass used for giant form): 10,216 tons

Human:
  • Physical Description: Hair color has changed green as side effect of mutations, also has pointy ears now. Has amber colored eyes. The most recent version of Kfives default form seems female and looks pretty attractive if you can get past the freakyness. This new female form has three boobs, they are decently sized but not super large either. Nonhuman features include fangs, tale, bladed toung weapon, 8 tentacles, 4 oni like horns,six arms with claws which are also on feet, most recent addition is a fanged crotch full of shiny white serated fangs, aside from being a sex organ this doubles as a secondery mouth. Kfive can change form to look like other things ,but the default form is the one Kfive must always return to.
  • Physical advantages: Has some experience in martial arts and wrestling, kicks are pretty powerful, pretty strong. Also has a very high pain tolerance , Kfive if very flexible, now more so then ever since her flesh and bones have been replaced with organism flesh. Has six arms , fangs, bladed toung whip, tail, claws and tentacles which gives her an advantage in melee combat. Can morph to change shape.

  • Physical disadvantages: With so many appendages sometimes she can get tangled up. Since Kfives new default form is basically a walking conglomeration of her weirdest sex fantasies sometime it distracts her from what she's doing.
  • Unique abilities: Sometimes experiences precognition when something important is about to happen. Can also drive sane people crazy just by talking to them, this ability has no effect on idiots though.
  • Personality: Kfive thinks differently then most people, probably all people. She regards the rest of the world as being insane, but admits that the chances are equally probable that she's crazy too. Kfive at first will seem quite , but this is not nessecerly always the case since she can switch to being loud and crazy almost instantaniously. This is partially due to the fact , that like bloodstorm Kfives personalitys are devided in two except in this case between logic and chaos, and the two halves have trouble cooexisting simultaniously, all though this isn't quite as obvious as in bloodstroms case. Kfive is known to do crazy insane things just because she can. She also likes to break things. kfive is brave, but not stupid when it comes to fighting, like Musashi he'll often use factors such as the environment and psychological disadvantages of her enemy to make sure she can win.
  • Personality disadvantages: Tends to be kind of a recluse. also tends to get rather paranoid. If she thinks she can win she may get overconfident.
Guyver:
    Physical Description:
  • Color is black, with a mixture of rusty colored red and neon green, The sensory spike is red colored which gives her a slightly woodpecker sort of look.
  • Units eyes are neon yellow in color
  • Has three blades on each arm, also has one near each knee cap.
  • Has three sonic emitters, two beneath vents and one above his mouth.
  • Now has three smasher cells, middle cell opens vertically as opposed to horizontally.
  • Crotch fangs are larger when armored and take on a metallic gold color.


    Optional [LIST=1]
  • # Two curving horns protrude from her fore head
  • # Has a total of eight tentacles
  • # Also has prehensile toung blade whip with fangs.
  • # Has beam cannon tail with pinchers
  • # Crotch fangs are also present when armored
Unique Modifications:
  • Regeneration: Kfives regeneration far exceeds that of a standard guyver, if her control metal is damaged it can be repaired.
  • Puddle of Dirac: Kfives armor is now five dimensional, the parts of her armor that cannot be represented in the third dimension appear to be a shadow that follows her around wherever she goes, the range this shadow can expand depends on Kfives current size in the 3rd dimension. Using this as a weapon tends to cause a strain especially while giant sized and cannot be used for long. Regular sized, its known as the puddle of dirac. Weaker opponents can be swallowed and eaten by the puddle, stronger opponents may be able to break free though. Once inside all energy will be drained and the victim will be consumed. This can also be used as a hiding place for Kfive, but if she stays there too long she'll hallucinate and go insane. It's also a cool place to store her stuff. This five dimensional aspect of Kfives armor is also directly linked to her stomach. Anything she consumes beyond her bodies direct needs will be transported to the puddle of dirac where it will be broken down into energy to be used for later.The puddle of dirac has grown larger after the mass conversion mutation, the more mass she pulls from the space, the larger it will get.
  • First Gen. Guyver CM upgrade: Physical description: .
  • Cm upgrade: By carefully studying those around him, this upgrade allows Kfive to tell when someone is lying or if they have something their hiding.
Mutations:
  • Fangs and toung blade: Even in guyver form Kfive has a visible mouth, it looks a bit like a guyver version of venoms mouth full of fangs, these are non vibrational but powerful enough to puncture guyver armor. She has a long toung that can lash out at high speeds and slash opponents with the curved blade on the end of it.
  • Tentacles: During his second mutation Kfive grew four tentacles from her back, each sports a fanged mouth. These are actually a deadly weapon, they drain energy from his surroundings, be it an enemies bio energy or energy from an enemy attack. These also allow her to avoid enemy sensors creating a dead spot in energy in the area she happens to be in, however smart enemies can probably figure out that she's in the area devoid of energy. The energy draining field is less effective against guyvers, in order to truly be effective, she needs to actually impale them with the tentacles. More recently Kfive has grown two new pairs of tentacles, two smaller ones are behind her oni horns and appear to be simialer to antennae, however their function is the same as his other previous tentacles. She has also grown two new longer tentacles just above his butt, these are longer and simialer to a squids grasping tentacles, unlike the other tentacles that have mouths , each of these longer tentacles is tipped with a vibro blade.
  • Oni horns: These horns are the mirror to Kfives energy draining tentacles, they can discharge and manipulate energy Kfive has stored in his reserves. The amount of power they can discharge is only limited by what Kfive can store in her body. If lowered to a certain point they'll no longer discharge even if willed to do so. Violent energy discharges may be accidently triggered if Kfive becomes angry or excited.
  • Multi arms: In this mutation Kfive grew two new pairs of arms, she now has eight limbs like a spider, obviously this gives her an edge in melee combat, each arm has the same amount of swords as his original two had, she can also use her pressure cannon more effectively now.
  • Disruptor fangs: Kfive can form a disruptor field simialer to the one generated by Mr Fluffy around her fangs, with this mutation she can easily melt through even the toughest of materials just by biting them. any dangerous molecules she consumes will automatically be filtered into the puddle of dirac.
  • Organism Flesh: Kfives entire body has taken on the properties of guyver organism flesh, this also includes her bones She’s no longer bound to a set shape and can perfectly mimic the appearance of objects touched, though it's more difficult to use the more different the object in question is from her default form. Obviously she can’t mimic special abilities, but other then that the copy is perfect, and its difficult to tell her apart from the original.
  • Mass conversion: Up until now the mass of revyugs and other enemies that fall into the puddle of dirac get converted directly into energy after being digested. But now she has the option to convert them into mass that can be added onto her body to grow larger. Due to the properties of the organism flesh mutation, this also allow her to pull some of her regular mass into dirac space and appear to shrink as well. The size is limited to what can currently fit inside the dirac space, his maximum size is now 100 meters tall.
  • Megaton: unique weapon that resembles a biomechanical meat tenderizer, in normal mode as strong as a guyvers gravity ram, but its size and power grows to adjust to the size of Kfive.
  • Bird Peck: An annoying parrot that sits on Kfives shoulder and makes annoying comments, it has no special abilities right now, except it can enter and exit dirac space as it pleases. Once destroyed , it will be reborn once more , or if there’s no mass to spare it will be reborn the next time extra mass is made available.
  • Disruptor claws and toung blade: All her hands and feet now have retractable six inch claws that generate a disruptor field. Her toung blade has also taken on these properties.
  • Secondery horns: she now has two smaller secondary horns behind her current horns.
  • Tail cannon: Kfive has grown a tail that has two curved prongs on the end of it. These can open up, between them is a positron beam cannon. It fires a particle beam of neutral particles first before firing the positron beam to blast air molecules out of the way.
  • Debu PDA: Kfive can now generate a device that resembles a biomechanical pda and pen from her body. This is a highly unusual weapon, alls he has to do is picture the face of the person she wants to use it on and write their name on it. In the case of guyvers, she has to write their weapon cereal number, as a side effect of this weapon, she now can see a projection of the guyvers cereal number above his or her head in wavy letters. Only Kfive can see this projection since this is part of her weapon. Once she writes it down the number on the PDA it will be able to interface with the guyver or non-guyver in question and disrupt the way their body handles bio energy, as a result the victim will become very fat! For guyvers who are 3 mutation levels and above as well as zoalords, this will only last for 24 hours, however lesser guyvers such as standard revyugs will be effected permanently. Also in the case of Revyugs and other lesser beings, Kfive has the option of writing down any details she wants in the PDA within 6 minutes of writing down the guyvers cereal number. If she writes no details the being in question will become fat within 40 seconds of their name or number being written and in the case of lesser beings will explode violently within 6 minutes after it gets written.
    For example she writes RU-00067899 with no details, that guyver will simply become fat. But she can also write down “RU-00067899 goes to the bathroom and drinks out of the toilet” the victim in question will have no choice but to do so, commands written in the PDA during those six minutes cannot be overridden even with advent or zoalord mind control. She can also control when the victim in question will become fat and can space it out to anytime within 23 days of writing the cereal number. In the case of lesser guyvers whose cereal numbers are written in the PDA, eventually the disrupted bio energy will become too much for them to handle and they will explode violently, there is no way around this. Until they explode they will get fatter and fatter. However Kfive has control over how fast they get fat and when they will explode if she writes the details in the PDA within a time frame of six minutes, after that all details are set in stone so to speak.
  • Magnetic storm wings: This attack is generated by six insect like wings Kfive has grown from her back. Kfive can summon a powerful magnetic disturbance, any guyver type being caught in its wake will suffer disorientation and extreme confusion, other side effects include loss of random data from the control metals of any guyvers in the area. Even when not active a magnetic field will always be present around Kfive, and prolonged exposure is not recommended for guyver control metals.
  • Female Default form: Upon reactivation Kfive discovered that she was now female in her default form. To fully understand this mutation one must understand the way Kfives shape shifting ability works. To shape shift Kfive must either touch an object scanning its characteristics, or must picture something in her mind she wants to change into. Kfive does neither of these when returning to her default form because her body understands that this is her natural state. All she needs to do is express the desire to go back to normal, usually when she does this she says "Transformation Deactivate" inside her head. Unlike most girls this form has three boobs.
  • Crotch mouth: Kfives female form has a crotch lined with shiny white serated fangs. These are actually gravity fangs, when armored these are strong enough to easily shear through collassal armor.In armored form they become metallic gold in color and are several times longer. The purpose of these relates to the next mutation.
  • Bio molecular webbing: Kfive can fire strands of Bio molecular webbing from her crotch, each of which is about as thick as a large rope. Like bio glue these bond on the molecular level with whatever they touch. When hardened even a guyvers vibro swords and head beams cannot cut these. These are also highly conductive to electricity. Laced within each strand are microbes who upon a telepathic command from Kfive may release a chemical that causes this webbing to become explosive to the touch. This can also fire nets of webbing to bag multiple targets.
  • Antimatter Egg bomb: Kfive has gained the ability to lay egg bombs. Within each egg is a small piece of antimatter suspended in a magnetic field. When receiving a command from Kfive this field will cease to exist causing the egg to detonate. Explosive power is eaqual to Negative Kfives explosive antimatter rounds in his solinoid quench gun. Kfive can only lay one egg every few hours.

  • Demiurge: Kfive has gained the ability to manipulate powerful illusions and sensory stimulations, these seem so real to anyone experiencing them that to a certain extent they can inflict physical damage on that persons body. These illusions are strong enough to kill beings like humans and zoanoids, but guyvers should be able to recover from any detrimental affects they experience from them. The illusions can be projected up to one square mile from Kfives location, the closer to her body they get the more powerful they become. Very strong willed individuals may be able to overcome the demiurge illusions. Inside of dirac space these are indistinguishable from reality.
  • Intrusion defense system: Kfives body has gained the property to negate any attacks that may alter her cellular or molecular make up such as Negative Kfives new viral ability or alchemy. This is what prevents Kfives biomolecular webbing from harming her own body.

    Guyver Apotheosis: Kfive has merged completely with her unit , the two have completely become the same organism. As a result several things have happened. Kfive has become five dimensional just like her armor, she can now do things like seemingly pass through walls or tie a knot in a circular object, how she does this is sort of the equivalent of how a 3 dimensional person interacts with a 2 dimensional object, when she passes through walls its sort of like a 3D person stepping over a 2 dimensional object. Kfive also gains the ability to jump to boost space. In addition she now has the option of merging with another set of guyver armor, but given that she’s become something similar to the guyver organism itself, bonding with a new unit would affect her differently then a human. A standard guyver unit would only boost his power about 3 times. If the armor is designed to boost the host’s power by 200 x it will only boost Kfives by 6 times. It’s currently unknown what effect a direct hit to her control metal from a unit remover would have.

    Gravity drills: Kfive can generate drill shaped objects from her body that function similar to gravity rams. The power of each gravity drill depends on its size, a gravity drill the size of a guyvers vibro sword will be around 2-3 times that of a gigas gravity ram. These drills can also be launched like rail gun slugs from weapons pods that can form on his shoulders and fore arms.

    Weapon combinations: This ability is similar to Aptoms ability to customize his weapons (like how he fires missiles from zektolls laser pods), in a similar way Kfive can now combine properties of compatible weapons, for example she can combine properties of her disruptor claws with her vibro swords.


    Bird pecks and Megatons upgrades: Bird Peck can now change into a giant scythe weapon that can slice dimensions like Rienzi’s dimension blades. When in this form, Bird peck can be attached to the other end of Megatons handle, when this happens bird peck can also use gravity attacks and megaton can also blast through dimensions. Bird Peck has also gained the ability to control any ships that Kfive has piloted.


    Mimic upgrade: Kfive is able to copy knowledge from those she mimics, she can’t copy memories, but she can copy practical knowledge, for example if someone knows how to operate a certain type of alien equipment, if she mimics that person she’ll also gain that knowledge. The knowledge she gains is limited to what that person knows at the time, if they learn how to do something later after she’s mimicked them she will have no knowledge of this and will need to mimic them again to gain any new data.
    Pending mutations:


    Magnetic storm wings upgrade: can use magnetic fields to manipulate physical objects, works on anything that has any metallic propertys. Kfive can use this to throw around things that are up to 7 times her current size.Can't be used for percison work though.

    Temporal Accelerator: This creates a sort of invisible bubble around her body that manipulates how fast Kfive moves through time. When using this Kfive appears to be able to move incredibly fast but in actuality her time is just moving that much faster then whats around her. This way Kfive can appear to move like someone in the matrix even though she doesn't really have any sort of real speed increase.

    Biomolecular acid: Kfives blood is now laced with a strange solvent that destroys matter on the molecular level. This can also be spat or secreted from the skin. Lesser acids such as enzymes blood are no longer effective against Kfive.

    Megaton upgrade: Megatons head is now lined with a number of gravity drills that increase its streingth by three times.

    Birdpecks humanoid form: Birdpeck can now assume a bird headed humanoid form that still has wings and stands about eight feet tall. When in this form only Kfive can see Bird peck and he has also gained the ability to phase through physical objects. Birdpeck has access tot he same DEBU pda weapon Kfive has when in this form.

    Kuro:This is Kfives second "pet" it resembles a giant black scorpion and can latch onto her arm and extend its tail up to thirty feet long to become a whip. On the end of its tail is spiky ball resembling the mace weapon on the end of enzymes tail. Kuros tail like Negative Kfives turtle form is a kinetic weapon. It amplifys its own kinetic energy as well as redirecting any kinetic energy going against it making its strikes extremely powerful. Kuros tail like Negative Kfives shell appears to be nearly indestructable except for at the joints though the scorpions main body is more vulnerable.

    Invader nanites: Kfive can now generate great quantities of cellular nanites from her body which can invade the bodies of others and consume them. These nanites provide a way for Kfive to absorb other beings without taking them into dirac space. The max rate of absorbtion is on par with how fast aptom can absorb a zoanoid. In the event that these nanites are seperated more then ten feet from Kfives body they cease to function.

    Omni vision projectors: Kfive has grown what appear to be four shiny orbs on her fore head resembling spider eyes. The top two are the size of chestnuts while the bottom two are the size of marbles. Using these eyes Kfive can project an astral body that is focused on finding a person or object anywhere in space. For example if the ship Kfive is on happens to be on one end of the galaxy if Kfive wanted to project her body to go find someone in the advent fleet like Feargas she would be able to do this as long as she remembers what the person/thing she's looking for looks like. She would not be able to find objects she has never seen and cannot physically affect anything in astral form. While in astral form Kfives regular body becomes unconcious.

    Quantum Projector: This mutation is pretty much completely useless right now. Whenever Kfive goes to sleep her subconcioius may accidently cause her to project a solid doppleganger which may appear anywhere in time and space including alternate universes. The location the doppleganger will appear in is determined by Kfives subconcious and she has no control over it. During this time Kfives consiousness will inhabit this temporary doppleganger as if it were her real body. The doppleganger will have all the same stats and abilities as Kfives regular body but it will only exist for 10 minutes-3 hours. If the doppleganger is destroyed Kfives conciousness will automatically return. Once the time runs out Kfives consiousness will also return to her regular body and the doppleganger will cease to exist.

    Sure Death Little Girl Beserker Form: This is a second form that activates if Kfive is up against a foe so powerful it appears there's no hope of victory. Any extra mass in the dirac space that would normally be reserved for Kfives giant form will be converted into energy. For unknown reasons when this happens Kfive appears to regress to around the age of twelve appearing to be a little girl version of her normal form. However in this form Kfive has access to all the energy of her giant form in one short focused burst making her incredibly powerful! This form will last for a max of ten minutes assuming Kfive has access to the maximum amount of mass, for anything less the time in this form will also lessen. The more destructive and sadistic parts of Kfives personality are also amplified in this form giving her the urge to utterly destroy all who stand in her way. After the ten minutes are up Kfive will fall asleep for 24 hours in which time she will revert back to normal.

    Microwave horn: Kfives sensory spike seems to have changed into something resembling a horn. This horn projects a powerful microwave field around her body which is strong enough to cause beings with the durability of normal revyugs within twenty feet of her body to spontaniously combust while everything within 40 feet will simply be cooked. The sensory functions of the spike still work the same way.

    Hive: This is something strange that seems to have formed in some of the parts of the dirac space that Kfives physical body is not taking up. Its a strange structure that is full of strange insect like things. The inhabitants of the hive are actually extensions of Kfives body rather then seperate beings. Therefore Kfive is fully aware of anything that the creatures from the hive are aware of. If Kfive loses conciousness the hive creatures will also cease to function. If Kfive consumes more mass then can be converted into her giant body,she will have the option of either turning this into energy or using it as stock to create more creatures from the hive.

    Wasp Mantis: About the size of a cat, these creatures resemble giant black paper wasps with vibrational grasping arms like a praying mantis. Like Kfive they can go in and out of dirac space at will. The wasps stingers and mandibles all contain the same biomolecular solvent from Kfives blood. Their streingth is on par with that of a hyper zoanoid and their max speed is about twice that of a regular guyver. Kfive can command these to self destruct in an explosion about half that of what a revyug explosion triggered by the debu pda would be. Each wasp can also fire small bolt of disruptor energy from a small gem on its fore head.

    Hunter spheres: There's about 10 of these that live in the hive. Each one resembles a giant eye ball about the size of a basket ball. The iris to each eyeball is actually a mouth lined with vibro fangs though. Inside the mouth is either a gravity drill or a positron beam cannon. These spheres can fly 10x a standard guyvers speed and durability is rated at bio battleship. Like the wasps Kfive can cause these to self destruct but also has the ability to teleport them to other locations if she wishes.

    Other things might come from the hive later but right now its only these two types.

Riven - March 13, 2007 02:30 AM (GMT)

Zoalord Arkham - March 13, 2007 04:19 AM (GMT)
Advent system file:

Bio-Organic Weapon Model: GU 0672; WM 02.12

Subject Personal Identification: Guyver Kodiak

Other Known Alias: Rachel Mackew

Vocal Record: “You know…it takes a special kind of stupid to piss off an angry bear, and that must make you very special indeed!”

Location: Waterloo, Ontario, Canada

Age: 26

Sex: Female

Build: Stocky but well proportioned

Height: 6ft 5in
Unit Height: 7ft 5in
Gigantic Height: 12'-5"

Weight: 406 lbs
Unit Weight: 906 lbs
Gigantic Weight: 1197 lbs

HUMAN:
  • Physical Description: Rachel is the epitome of a tomboyish female. She usually wears t-shirts, jeans, and work boots. Keeps her curly brown (afro-ish) hair cut short and wears glasses over her steel gray eyes.
  • Physical advantages: Has a great deal of strength and endurance due to time spent weight training and knowledge of the art of karate-do. She is generally in good health despite her apparent weight.
  • Physical disadvantages: Does suffer from environmental allergens, though has prescription medication for ‘hay season’. Not extremely flexible due to body type. Wears glasses to correct near-sighted vision.
  • Unique abilities: Skilled artist/draftsperson with professional training in Architectural and Civil fields. She also has an aptitude for problem solving and engineering.
  • Personality: Rachel is an easy going and energetic personality, though is extremely serious and literal minded to the point of almost missing jokes. Is usually able to let little problems just pass by without phasing her, and patient enough to tackle said problems to their desired solutions.
  • Personality Disadvantages: Her strong personality tends to get her into trouble with others of similar mindsets. Also should be noted that years of working in retail environments have worn away her patience when dealing specifically with anyone between the age of 14 and 19. Sees them as lazy and selfish, and has no tolerance for their ‘bullshit’ as she calls it.
GUYVER:
    Physical Description:
  • Combination of Guyver 1/Guyver 0-ish design with burnt orange armor and brown organism beneath armor plating.
  • The eyes of the unit are a soft glowing green, becoming white at the center of her eyes.
  • Kodiak has two sets of vibro blades, one pair in the traditional position at elbows, and the second set at the wrists facing forward.
  • Kodiak has two sonic orbs located in a similar fashion to Guyver-0
    Gigantic Kodiak Guyver:
    Gigantic Description:
    Subject looks like a much larger and bulkier version of her normal Guyver form, with burnt orange organism, brown armor and gold accents with green crystals. Subject has four extra sonic orbs for total of six, arranged with three on either side of her nose bridge, three laser orbs arranged in a triangle around the control medal, and the standard three gravity orbs. Kodiak has a total of three vibro-blades on each arm; one forward facing and two rear facing.

    Additional Weapons:
  • Gravity Orbs: The combined power from the Gigantic’s 3 gravity orbs can be harnessed into a single attack that can blow a skyscraper in two, but it takes several seconds to charge, during which the Gigantic must be immobile. The blast has enough recoil to knock the Gigantic back several feet unless properly braced.
  • Power Punch: A charging melee attack using the Gigantic’s thrusters to charge forward and attacking with a fist infused with shield energy that hits a single foe with the force of a mega-smasher.
  • Shield: The Gigantic has an energy shield capable of withstanding a blast up to a kiloton of power. However this must be concentrated on and the Gigantic can't use any energy weapons while it's up.
    The shield can extend out far enough to cover additional people without decreasing its effectiveness.
  • Teleportation: While this is normally done while in the Gigantese cocoon, the cocoon isn't required, and the Guyver Gigantic can teleport with only a moderate drain to it's energy supply.
    UNIQUE MODIFICATIONS:
    1. Revyug Control Medallion Ring: Guyver Control Medallion includes another ring around her own Medallion. This comes standard as a third generation unit and allow for an overall increase in performance Strength and Stamina as well as the ability to use other modifications simultaneously.
    2. Death Guard Upgrade: This Production unit is a combination of the Energy Shield and Bio Immunity prototypes. It has the same capabilities as the two prototypes combined, allowing for the unit to become immune to all acidic attacks of the Enzyme type of Zoaform and unit’s durability is also improved significantly. It can also create a power shield that can survive a full Megasmash shot and deflect Pressure Cannon shots. Once hit by a Megasmash shot it is inoperable till subject has rested for a day to replenish Bio-reserves.
    3. Bitter Magnitude Upgrade: This Production unit is a combination of the Gravity Master and Absolute Zero prototypes. While the two prototypes are stronger respectively, this unit takes the heat-bio energy system of Absolute Zero and bonds it to the severely draining Gravity Master. With this unit, all heat, light and bio-energy are drained to replenish the bio-reserves of the unit host. The unit is also able to freeze living tissue with but a touch from the host, thus allowing for ‘shattering results’. This upgrade only adds two gravity orbs instead of four.
    MUTATION SPECIAL:
  • Kodiak’s Roar: This devastating attack begins with a low grumble, and is then released as a horrific howl born deep from within, shattering brittle, crystalline structures and shaking the very earth around Kodiak. The raging howl causes the air to ripple away in waves, affecting all in a 60 ft radius of Kodiak, deafening and damaging anyone in its path, knocking them away from the guvyer, and leaving anyone who survives stunned for a couple of minutes.
  • Mighty Rampaging Bear - Kodiak is able to succumb to her rage and fly into screaming blood frenzy for a short period of time. In this state, she gains phenomenal strength and durability but becomes reckless and less able to defend herself. While raging Kodiak is unable to do any skills that require concentration or patience. At the end of her rampage, she loses all rage modifiers and restrictions, but is fatigued from the exertion and massive damage that she most likely will sustain from the reckless melee. Raging Bonuses: Strength boosted to 145 men and able to regenerate 50% better than a normal guyver.
  • Touch of the Wild: Because of random mutations in Rachel’s physiology, she has developed a set of dense sickle-like claws in both human and guyver form, allowing for devastating mauling blows. She has also grown proportionately in height and mass, keeping her full figure but majority of mass is due to density of skeletal structure and increased muscle mass vs. body fat.
  • Burning Rage - Tapping into her unbridled rage, Kodiak body becomes wreathed in bio-energy fueled flames, dealing massive burning damage to everything she touches. This power is only accesible when in Rampaging Bear mode and lasts until the rage is over, leaving her reserves depleted.
  • Saraswathi's Reach - With this mutation Kodiak was granted with an extra pair of arms of slightly smaller size to her original pair. These harms have no vibro-blades but they do have the sickle-like claws.
    PENDING MUTATIONS:
  • Nature's Heart - this mutation drastically alters Kodiak's system, growing an additional heart and expanding her circulatory system, feeding her muscles and increasing her strenght and stamina.
  • Fur Coat - bio-armor thickens providing improved durablilty to physical attacks like punches and kicks. The armor takes on a slightly furry appearance, as Kodiak is covered in short orange hairs, thick and coarse to the touch.
  • Vibro-claws - the black sickle claws on Kodiak's hands become like the vibro-swords, able to cut through most materials like a hot knife through butter.
  • Explosive Rage - upgrade of the mutation Burning Rage, allowing Kodiak to create explosive bursts that encompase everything in a 20-ft fireball with her at the epicenter.

Kamui de' Tempest - March 13, 2007 07:30 AM (GMT)
Advent system file:

Bio-Organic Weapon Model: WK 9A3B; ACD ZX.1

Subject Personal Identification: Deadalus

Other Known Alias: Rebel

Quote: ?I?ve tasted a lot of blood and been in a lot of battles, but never a battle this good or tasted blood this sweet.?
?My conflict is one of Madness.?
?Mercy is a contingency plan devised by the guilty in the eventuality that they are caught. Justice is the domain of the Just. This is about justice.?

Age: 22

Sex: Male

Build: Tightly packed muscles wrapped over a taunt swimmers build

Height: 6?
Unit Height: 8?
Gigantic Height: 12?

Weight: 150 lbs.
Unit Weight: 850 lbs.
Gigantic Weight: 1141 lbs.

Human:
  • Description (Human):
    Errick, or D, was raised in Brooklyn New York had to learn the hard way that fighting on someone else?s terms is not always the best idea. Being of slender build and medium height, his fighting style was influenced heavily upon his physical characteristics. He has long, thick, dark hair that on occasion falls over his brow and into his face. His dark eyes always seem to shine through his hair. Having a swimmers type build has allowed him a certain degree of Dexterity, Speed, and Agility above regular human par. This can be attributed to the special training he underwent in the Service. His gaze is raptor like and once it settles on a target, it remains there until the target is either incapacitated or dead. He has tribal tattoos throughout his whole body, giving this well educated individual a primitive look that is far from the truth. Six small slits can be seen on his calves, on his back in a T formation, and on the sides of his forearms. Two new pairs of eyes have mutated onto his head, totaling 6 in number. One set is 2-3 in. above the eyebrows and centered on the outer edge of the eyebrows while the other set is another 2-3 in. above the previous set and positioned the same. All of Errick's eyes have taken on a black metallic look. The new pairs are easily concealed by his long hair. He has also mutated a new set of arms that wrap over his shoulders when they are not being used (like the big robot from Robocop 2).
  • Physical advantages:
    *Acute sense of sight
    *Very capable in the realms of Dexterity, Speed, and Agility further increased by his Spiderization Mutation
    *Photographic memory which helps with target placement
    *Has come up with own close range fighting style when ranged attacks do not work
    *Spiderization has improved his overall performance to 10 Olympic class athletes in there prime
    *With the onset of his newly mutated arms, he has increased leverage and lethality in the realm of CQB (Close Quarters Combat).
  • Physical disadvantages:
    *Even though he is highly conditioned for Stamina and Durability, he is lacking a little in raw physical strength.
  • Unique abilities: Has a photographic memory and is greatly educated in various Energy Theories and bladed combat.
  • Personality: Can be either out going or introversive depending on situations. He is very loyal to friends and close ones regardless. Has a good sense of humor and enjoys a good drink.
Guyver:
    Description (Guyver):
    Daedalus's appearance has been totally revamped since the incorporation of the C.A.C.C. (Celestial Aperture Control Crystal). No longer resembling anything remotely close to his previous incarnation, he now has a totally crystalline appearance. His coloration can most notably be related to having a universe trapped inside a diamond with stars and galaxies ever shifting over his form. Daedalus's head is adorned in an impressive display of a jagged multi faceted crystalline crown of Hyper Sensory Spikes, much like the rest of his armor. In the center of his forehead rest the C.A.C.C. , which is comparable in size and shape to an enlarged Zoa-Lord crystal. It may serve the same functional as the CM, but is no longer constrained to it's configuration and appearance. Were the CM was made up multiple sections, the C.A.C.C is one massive processing unit operating at extremely high processing power comprised of the Oracle, Mirage Drive, A Revyug Colossal CM, and the C.A.C.C itself. The configuration of the eye plates is reminiscent of Guyver 0, but that is where the resemblance stops. He still retains the same eye formation as his flesh and blood self, for he is far from human when boosted. All the eye's gleam and exude a kaleidoscopic assortment of colors. He has two Emitter Orbs, one on either side of the bridge of his nose close to the inner corners of his primary eye set. He has two Rebreather Vents, one on each corner of his jaw, accenting his pronounced chin/mouth guard facial armor which houses his Sonic Orbs that are located on the tip of his nose and chin in relation to his facial armor. He still sports a high collar consisting of the crystalline substance that flows seamlessly into his pectoral armor. His shoulder armor has taken on a jagged crystalline pauldron appearance with matching menacing crystal spikes protruding from the top with smaller spikes sprouting here and there. The Stalwarts that used to be housed underneath the shoulder armor have now wrapped themselves around the arms from the forearm to the finger tips making thick like gauntlets around all his lower arms while still allowing functional of slits on his arms. The upper and lower bicep armor is no longer present and has been replaced with the smoother and form fitting crystalline armor as the rest of his unarmored parts. The Aperture Orbs are still located on top of the hands, but are larger and more pronounced then their Gravity Orb progenitors. Where he once had twin sets of Vibrational Blades to his top set of arms, he now has one composite blade facing forward and rearward at the same time. Each end can be extended independently of the other end, They now have serrated appearance to them and when fully extended they look like an S that has been stretched out from end to end with a more pronounced curve on the rear portion of the blade. The abdominal and pelvic armor is much the same as regular Guyver's except that the belt houses an enlarged Aperture Orb instead of a Gravity Orb. The thigh armor , in keeping with the large overhaul, also has the jagged multifaceted crystalline appearance as the rest of his armor segments do. The knee armor is adorned with multiple crystalline spikes m uch like his shoulder armor. The calf armor is the same in appearance as the rest of his armor aside from small crystal spike growths at the bottom instead of the usual rounded look seen on regular Guyvers. His feet no longer look human. He now has three large taloned toes encased in the same crystalline armor which runs up from the tip of the talon to half way up the foot, enough to house the Aperture Orbs that rest on the top of his feet. He also has heel talons that are similarly encased up to where the heel meets the rest of the foot. 12 jagged multifaceted crystalline like projections (a cluster of 6 on each shoulder blade that take on the appearance of skeletal wings when opened up) can be seen on his back as well as Gigantic like thrusters where the slits are in his human form. The incorporation of the C.A.C.C has caused all the spherical like portions of his armor (on his hips, calves, forearms, and shoulder) to radiate multi hued energy.
  • Body Color: Armor coloring is that of a pitch black with what appears to be a universe contained inside it and a multi hued color for the tattoos showing through and imprinted on his crystalline form by highlighting the calf, hip, and forearm globules by wrapping around it and forming incomplete circles around them. It should also be mentioned that if there is no visible armor segments then the unarmored portions are smooth and finely polished crystal in contrast to the armors jagged multifaceted crystalline appearance.
  • Unit Eye plates: All of Unit?s Eye plates shine with the radiance of a star. His extra eye plates are positioned as follows: One set is 2-3 in. above the eyebrows and centered on the outer edge of the eyebrows while the other set is another 2-3 in. above the previous set and positioned the same
  • Has one set of composite Vibrational Blades, one on each arm facing forward and rearward at the same time. Each end can be extended independently of the other end, They now have serrated appearance to them and when fully extended they look like an S that has been stretched out from end to end with a more pronounced curve on the rear portion of the blade.
  • His Sonic Orbs are located on the tip of his nose and chin in relation to his facial armor
  • Emitter Orbs, numbering in 2, one on each side of the bridge of his nose close to the inner corners of his eyes. These orbs fire of various forms of energy rated at 10x's - 20x's a Guyver Head Laser with the secondary effect of whatever form of energy he is using.
  • Cosmically Tuned: With the introduction of the limitless processing & storage capabilities of Daedalus's Quantum Mind and the unrivaled analytical abilities of the Mateo Flux System coupled with his already impressive situational awareness & photographic memory working in tandem with Oracle has combined with his already powerful abilities of his Hypersensors to form a totally new scanning system. By alotting a partion of his mind to each of these functions, he is able intergrate each into a massive parralell scanning system whith his Quantum Mind as the central hub. This allows him to be able to instantaneously process information from all sources in real-time to further give him a tactical edge
Gigantic Data (Daedalus):
    Gigantic Description:
    Not much has changed to Daedalus's form after acquiring the Gigantic module. What has changed is the appearance of a second C.A.C.C lodged snuggly in between the upper pectoral muscles close to his throat that also doubles as an amplified Aperture Orb. This is believed to be the case to allow him the ability to control the increased power level that accessing the Gigantic module brings. In addition to this, he has two pair of Rebreather Vents in the corner on each side of his jawline, he has another Sonic Emitter in the pit of each cheek as well as an enlarged one taking the place of his Adam's Apple, he has gained access to three more Aperture Orbs (one on each nipple of his pectoral and another lodged in between the upper abs and lower pecs) as well as a second C.A.C.C doubling as an amplified Aperture Orb in between the upper portion of the pectoral muscles. The spheres that adorn the armor on the calves, hips, forearms, and shoulder pauldrons still appear as they do without the Giga Upgrade.
  • Unit eye?s are positioned and located exactly like his Guyver Form
  • Has one set of composite Vibrational Blades, one on each arm facing forward and rearward at the same time. Each end can be extended independently of the other end, They now have serrated appearance to them and when fully extended they look like an S that has been stretched out from end to end with a more pronounced curve on the rear portion of the blade.
  • He has six total Emitter Orbs. 4 in the inner corner of the bottom two set of eye?s and the last two on either side of his C.A.C.C rated at 3x's a Gigantic Head Laser.
  • The subject now has 6 sonic orbs, one on the chin, two on either side of the bridge of his nose by his nostrils, and two more one in the pit of each cheek of his mouth and one enlarged one taking the place of his Adam's Apple allowing for more power and versatility of use, like reflecting the sound waves around and back at the target for an explosive implosive effect which would translate in a more effective weapon.
    Daedalus's Colossal Weaponry:
  • The Gigantic's 11 Aperture Orbs can be use to affect small celestial bodies in (asteroids or ships of similar size) an Earth solar type orbit. Destructive capability is as yet untested, estimated as able to exceed multi Giga-ton range in explosive force.
    *Aperture Orbs: These enlarged orbs are a focal point for the multitude of Celestial Apertures that Daedalus has control of. No longer constrained to the limits of their Gravity Orb cousins, they're substantially more powerful and versatile. He has 11, located on top of his four hands, tops of his feet, on his waist, nestled in between the muscles of th e lower portion of his chest between the chest and ab muscles, on the upper portion of the pecs, and where the Gravity Orbs used to be on his pecs.
  • Power Punch-A charging melee attack using the Guyver Gigantic's thrusters, and the various other modes of acceleration available to Daedalus, to charge forward and attack with a fist infused with various energy that hits a single foe with the force of a megasmasher while administering secondary effects of the subtype of infused energy.
  • Shield-The Gigantic has an energy shield capable of withstanding a blast up to 4 kilotons of power. However this must be concentrated on and the Guyver can't use any energy weapons while it's up. The shield can be focused on a person or persons away from the unit. This has been made more efficient and can work in tandem with other shielding abilities.
  • Teleportation- While this is normally done while in the Gigantese cocoon, the cocoon isn't required, and the Guyver Gigantic can teleport with no drain to it's energy supply. In addition the Emitters can teleport people around the giga in line of sight and can also be used in tandem with other teleporting abilities.
Unique Modifications:
  • Giga Revyug Control Medallion Ring: Control Medallion was upgraded with another ring around his own Medallion before merging with the C.A.C.C. The attributes of this upgrade allow for an overall increase in performance of the subject that will be detailed throughout their applicable regions.
  • Stamina Enhancement: Daedalus now has a significant boost in his stamina as a result of the new Giga Revyug CM Ring Upgrade, previous mutations, and C.A.C.C. Because of this, he is able to maintain his armor indefinitely through multiple grueling battles with little to no wear on his personal energy matrix.
  • Strength Enhancement: The Giga Revyug CM Ring Upgrade, previous mutations, and the merging of the C.A.C.C. has also had allowed for Daedalus?s strength to be significantly increased largely due to his energized form. He is able to safely boost his strength in any form by 1.5x with out risk of containment breach unless he uses his various abilities to further empower himself for short spurts of time. His base and boosted strength is 300-450 men in human form, 425-638 in Guyver form, and 1300-1950 in Giga form. The reason all forms received a boost is because the C.A.C.C. has been integrated into all of his forms, and thusly, so has all his CM enhancements
  • Second Gen. Guyver CM upgrade:
    *Solid Energy Constructs/Simulated Psychokinesis: Daedalus can solidify his various forms of energy into force fields and other shapes while still retaining the secondary effects of the chosen energy with the versatility of a Supreme Master Zoalord. (ex: Daedalus chooses to make a solid energy construct out of positrons and attack King Dragoon with it. Not only would KD feel the effects of the melee attack but the secondary effect of the positrons interacting with near by electrons and the resulting gamma bursts from them annihilating each other causing a disintegrating effect on matter) He is able to do all Zoalord attacks but by using different means of achieving them then all out Psionics. The reasoning behind the need for simulated psychokinesis is that it is all being focused on controlling the apertures via the C.A.C.C.
    *Death Boost: Upon each death this Guyver receives (IE removal of C.A.C.C), the Guyver unit's strength will be boosted by 5%.
  • Mutations
    * Slip Jets: Because of random mutations in Errick's physiology, he has developed gill like vents on his calves, the side of his forearms, and on his back that release pressurized air for faster movement in his human form. The Guyver has mutated these into veneers/thrusters similar to the Gigantic?s thus increasing his speed and agility in and out of his armor. It should also be noted that theses vent's as well as the Rebreather Vents help in the release of particles necessary for some of his abilities.
    * Oracle: With Errick's extensive Military training, the Guyver Unit felt fit to integrate the C.A.C.C with the sy stem called Oracle. This tweak allows Errick to enhance his connection to the C.A.C.C and utilize the Friend or Foe system as a second brain that takes his abilities and the abilities of his opponents into account ad extrapolate the appropriate way to dispatch them. This used to be accomplished by adding another ring around the CM, but since the integration of the C.A.C.C it has been amalgamated into it as one control device. Because of the addition of a second brain, his awareness and reflex speed has been improved on as well in the range of 5-10x's normal. He is also able to access Oracle in his human form.
    * Kinetic Memory (Quantum Brain): Errick's mind has undergone a genetic mutation attributed to his overly energized state when bio-boosted and his photographic memory. This allows his mind to work in the same way as a quantum computer with unlimited storage capacity, only much faster. He is able to perform several mental functions at once without losing focus on any of them. Also, it allows him to instantly recall specific information with incredible speed and accuracy. He's able to store everything that he experiences in a photographic memory and retrieve it immediately without the typical human pause for thought. The sheer speed of his thoughts lead into augmenting his analytical ability so that he is able to make snap decisions about his surroundings and create complex scenarios at that same speed. As such, Errick is able to track the probability of an event by piecing together stored data.
    1.1. Spatial Awareness: Daedalus's seems to possess an uncanny sense of trigonometry(probably due largely to his vast mental resources and photographic memory), in this sense used to describe his observation of objects around himself and the angles found between surfaces of these objects. Daedalus has repeatedly demonstrated the ability to cause his attacks to ricochet and/or reflect off those objects in a trajectory to his liking. This is commonly called a "banked shot " when applied to this talent. Daedalus has been observed causing beams to reflect from over a dozen surfaces in the course of one blast, and still hit his intended target accurately. It is his sense of superhumanly enhanced spatial awareness that allows him to perform these feats as well.
    2. Multi-tasking: An offshoot of his Kinetic Memory upgrade that allows Errick to perform multiple tasks at once by allocating a partition of his brain to each task. For example, Errick can use his mind to replay a movie he had watched previously, play a game of Internet chess, and focus on battling an opponent without any one task distracting him from another.
    * Intuitive Genius: With Daedalus's enhanced brain functions have unlocked a dormant mutant gene which allows him to have an intuitive mechanical vision which automatically interprets the functions and operations of any technological device, whether it be of mechanical or organic in nature. This ability, combined with his already formidable intellect, allows him to conceive, design, and build devices and operate, modify, disassemble existing technology or create countermeasures for it. This also allows him to have an empathic ability to understand technological devices and such and to perceive potential ?mechanical energy ?. Since a large part of science is done through logical steps done through the conscious mind, Daedalus does it subconsciously which may inadvertently leave him without full knowledge on how figured it out.
    * : Genetic Sight: Daedalus is able to 'see' a being's genetic code, reading complex DNA sequences for latent and manifested mutations or any deviation from generic sampled baseline DNA, thereby allowing him to sense mutants, zoaforms, or any life form with the potential for mutation and, in many cases, understand how their powers work more thoroughly than they themselves do.
    * Mirage Drive: Accenting Daedalus?s hit and run tactics, his Unit mutated the Mirage Drive into its systems. The globules on his shoulder armor, calves, forearms, and hips used to be a neon azure blue as well as the center piece of the old CM, but now they just radiate multi hued energy. This allows him to travel in short burst of FTL speed or extended continuous use of several multiples the speed of sound. When he uses the 20+ G mode it leaves hazy after images in his wake due to the Colloid Particles he emits(see below ?Celestial Aperture?) and when he uses the FTL mode, streamers of light run off him (think Z.O.E. 3 using the Zero Shift ability and the constant streamers that run off Jehuty when he flies around). Due to the use of Colloid Particles, the Mirage Drive has given the DRAGOON Wings a new ability to help with atmospheric and stellar flight:
    * Wings of Light < Voiture Lumi è re > : When activated in a atmosphere, the DRAGOON Wings open up and expel Colloid Particles, in conjunction with the Aperture Orbs, as a superior form of acceleration ranging at 20+ G's allowing for several multiple's the speed of sound in atmospheric flight (When the Colloid Particles or the Aperture Orbs are used by themselves the resulting speed of atmospheric flight is a few multiples of the speed of sound). When activated for stellar flight some of the particles adhere to Daedalus's surface area, further converting his mass to energy, to allow him to travel a few multiple's the Speed of Light (depending on power between 3-5x's)
  • Armament
    * Stalwart: What used to be an extension of his shoulder armor has become gauntlets for all four of his hands that each sport Aperture Orbs. They still retain there old ability as shield generators as a secondary task (which is why the gravity shields are not omni-directional). These shield generators produce pressure/gravity shi elds in front of them. These are not omni-directional at all in nature, but directional. The shields can move about the body or converge on the same spot to form a stronger directional body shield. They are able to withstand a triple Pressure Cannon blast separate, but combined they can withstand a full powered 10x's a full Giga Hyper-Smasher. There primary function is to constantly produce a positron light wave deflector barrier called ?Armure Lumière?.
    * Armure Lumière: The Armure Lumière shielding system is accomplished by the Aperture Orbs expelling 3 different particles (Positrons=defense against matter, Colloid + Minovsky particles= defense against energy based weapons) and allowing them to bond to each other , mainly impart to the Minovsky particles affinity to align itself into a lattice structure influenced by elctro-magne-gravimetric fields allowing it to contort to any shape, resulting in a field which can reduce the damage received from energy attacks by 60% and the blunt force of physical blows by 40%. This is impart of the armor's sense of preservation of Host. The crystalline nature of the armor is not impervious and if containment where ever to be breached, the energy contained by the armor and the Armure Lumière would explode violently with enough force to cause an E.L.E
    * Positronic Interference: A side effect of Positrons being introduced into Earth's atmosphere. Using Positrons in such conditions disintegrates the atmosphere, eliminating air resistance and allowing for greater velocity without burning up in earth's atmosphere.
    * Oni Dai Tensa Ban Ryu: When all of Seven Blades combine together, they turn into a massive serrated blade Halberd, called Tensa Ban Ryu. In it's second form, it becomes Oni Dai Tensa Ban Ryu. The blade flares out from the cross guard from being 1? at the cross guard to being 2? ½ where it begins to taper off into a point. This is done over 12? ½ from guard to where the taper begins and another 4? ½ from taper to point. In all, the blade (w/o tang) is 17? long and 2? ½ wide at it's widest. Attached to the end of the hilt is a crystal like chain with a weighted crystal weight like a tear drop wrecking ball at the end. The ball is weighed at almost a ton and the chain can extend up to an undetermined length, it's abilities can further be augmented by an Apureture Orb in it's center. Oni Dai Tensa Ban Ryu takes on the same properties as Daedalus's crystalline form. It has the same starry night encased in crystal appearance to it, except around the edges where it's serrated at. It's cross guard is composed of flowing crystalline spikes circling clockwise around Oni Dai Tensa Ban Ryu and straitening out like a halo of spikes, which run parallel to Oni Dai Tensa Ban Ryu. In this form, Oni Dai Tensa Ban Ryu serves an important purpose (should be noted that secondary effects apply depending on what type of energy is infused to the weapon):
    1. Control Rod: Even though he has great control over his newfound ability, this was the C.A.C.C way of making sure that it preserves the Host. By utilizing Oni Dai Tensa Ban Ryu in this capacity, Daedalus is able to draw his rampant energy into it in case of a containment breach that he can either internalize for rapid regeneration or externalize to provide a stabilized release, with it be by fortifying a attack or defense by an additional 25%, until he can regenerate on his own.
    2. Kenetic Oni Dai Tensa Ban Ryu: By throwing Oni Dai Tensa Ban Ryu, Daedalus is able to increase it's kinetic energy and speed.(should be noted that the Akuma Shiruken exhibits the same characteristics), meaning the farther it travels the faster it goes and the harder it hits similar to Daedalus's Infinite Mass attacks.
    * DRAGOON Wings: The Unit has mutated 12 (a cluster of 6 housed on each side of Daedalus?s back close to the shoulders) skeletal Crystalline like projections that are about 8? long and split down the middle about 2/3 their length like a pair of BBQ forks. Their acronym stands for Disconnected Rapid Armament Group Overlook Operation Network otherwise called DRAGOON Fang?s. They are armed with a small Aperture Orb nestled in the crook where the two splits meet and 6 Emitter Orbs, 3 lining the outer ridge of each side of DRAGOON Fang. The Aperture Orb fires a beam a quarter the power of a single celled Mega Particle Positron Blaster Cannon, the Emitter Orbs fire off a variable energy beam of same strength of the Gigantic's Emitter Orb and are able to target and engage up to 6 targets per orb, and when all 12 converge and combine there shielding abilities they can withstand 5x's a powered Giga Hyper-Smasher. The Aperture Orb's allow them to deploy Armure Lumi è re around themselves for protection, without it takes a double Mega Smasher to render them inoperable. A side effect of utilizing the Armure Lumi è re is the appearance of energy like wings emanating from the opened DRAGOON Wing housings.
    * Akuma Shuriken: This is another weapon mutation from the unit focusing on long range capabilities. At first glance it appears to be an 8? long, thick, wickedly curved blade attached to a fist si zed ring. In this state, it can be used as exotic type blade, but upon activation it blossoms and opens up into a huge four point Shuriken. It is also worth note that it appears that it can be psycho kinetically controlled. Daedalus is able to infuse the Akuma with energy for a variety of effects, one of which is having it multiply. When thrown at a given target or targets, Daedalus can activate the ability causing many more to appear and barrage the enemy with them causing massive damage. By controlling the numerous copies he can have them each assail individual targets or a single target in turn at the same time. This is largely due to Daedalus's increased situational and spatial awareness brought on by his complete 360 degree enhanced vision and already significantly enhanced multi target tracking abilities from controlling his DRAGOON Fangs. The Akuma is generated from the Unit itself and returns to the Unit?s C.A.C.C crystal material when not in use or can be attached to the small of Daedalus's back fanning and angling out and down like a peacock's tail.
  • Spiderization
    Due to the massive injuries and forceful removal of his CM leading into the subsequent disintegration of his body, random mutations have occurred in the form of random insertion of spider DNA into the DNA double helix for startling results.
    * Fangs: With the introduction of the new DNA, Errick has undergone surprising new mutations. One such mutation is the elongation of the four upper and lower canines. Another surprising note is the ability of these fangs to inject a neurotoxin like substance causing paralysis and sometimes even death. In armored form this neurotoxin can be administered through the Vibrational blades or claws as well.
    * Spider Eye: With the forceful rupturing of his eye?s and extensive damage to his optic nerves, Errick?s mutation of spider DNA has found a home here as well. Not only has the original eye?s grown back, but two new pair have also manifested themselves. One pair is 2-3 inches above the eyebrow and about 5-6 inches apart from each other. Following the same line of placement, the other set is similarly 5-6 inches from the second set. Oddly enough, the distance between each set?s of eyes has no bearing on each of there?s performance. Each of them can act on their own and perceive like they're using two, even if they're only using one which allows for a drastic improvement in viewable range. Another interesting side note is that they are telescopic in nature and allow him to see in all spectrums of light as well as energy while also allowing for the acquisition and retained targeting of multiple targets. This is a human mutation that is shown while in armor.
    * Adhesion: Errick's minute mutation induced a mutagenic, cerebellum-wide alteration of his engrams resulting in the ability to mentally control the flux of inter-atomic attraction (electrostatic force) between molecular boundary layers. This overcomes the outer electron shell's normal behavior of mutual repulsion with other outer electron shells and permits the tremendous potential for electron attraction to prevail. The mentally controlled sub-atomic particle responsible for this has yet to be identified. This ability to affect the attraction between surfaces has an upper limit of several tons per square 1/8th of an inch of contact surface. Limits to this ability seem to be psychosomatic.
    * In Good Hands: With the radical changes happening to Errick?s body, the inclusion of another set of arms underneath the one?s he already has, is not surprising. They wrap around his shoulders to remain hidden and appear like some type of overlapping shoulder armor. But when they extend to there full shape, they are exactly the same as his other two arms. The characteristics that they share are the same. This is also the same while he is in his armored form.
    * Webbing: With the inclusion of spider DNA into Daedalus?s DNA, he has mutated spider spinnerets in his lower forearms right behind the wrist joint on the palm side of the hand. The webbing is a product of a bio chemical mixture of an unknown nature that when passed through the spinneret?s is mixed and ejected as far as 80 meters. Upon contact with the air, the viscous thick liquid immediately begins to harden into a sticky polymer type rope with a tensile strength easily rivaling Titanium. Contact with a surface during this period allows the exposed webbing to bond to it on a molecular level severely diminishing the possibility of removing it before it breaks down. Over the course of 3 hours after exposure to air, the webbing begins to dissolve and break down into thick sticky viscous bio organic goo.
  • Celestial Aperture Control Crystal
    Errick has incorporated a previously unheard of power source called the Celestial Aperture into his system. The known result is that it has allowed Daedalus to produce/manipulate various forms of energy to an alarming degree by way of absorbing ambient cosmic energy(such as starlight, x-rays, and gamma radiation, positrons, neutrinos, and etc.) by psycho kinetically opening a aperture (something akin to a keyhole millionths of times smaller than a picometer) to an unkn own number of various Celestial Bodies(Black Bodies, White Holes, Black Holes, Quasars, and etc.) and he can mentally control the size of the aperture directly relating to his power level. Because of this mental connection to these many and diverse stellar bodies, he has taken on some of the characteristics of them, hence the ability to absorb stellar and ambient energy. The extent of how far this ability is developed is here to unknown, but is believed to be in a fledgling state. On a side note, it has also manifest lines of power that radiate and run up and down Daedalus's form in an erratic manner; this is true in and out of his armor.

    This has effectively changed Daedalus into a pure energy being only able to be contained by his armor. He exudes a field picometers away from the surface of his armor and paraphernalia similar in characteristics to a Black Body, which allows him the ability to Dampen and Drain energy increasing his resistance to energy attacks and severely diminishing the damage from them by 40%. It has the added effect of allowing him to replenish his energy reserves which lets him stay boosted indefinitely as well as enhance his armaments for short bursts by a factor of 3, excluding the Mega Particle Positron Blaster Cannon.

    With the incorporation and integration of the Celestial Aperture Crystal, Daedalus has demonstrated some surprising new weapons, The Rasagen Cannon and Chidori Lance. Previously, these weapons would have been unattainable, but with the energy increase attributed to the Celestial Aperture Crystal they can be created without much difficulty. The effect of using and having such attacks at his disposal has left their marks upon the armor and body. The left upper and right lower arm now sports a massive swirling pattern of white and different shades of light neon blues all the way up the arm fading out by the shoulder, the right arm and lower left arm are adorned with a wild stylized lightning design of black and different shades of crimson red that also runs up the arm and stops around the shoulder. These, too, are apparent out of the armor although they lose coloring and only appear as tattoos.
    * Rasagen Cannon: Rasagen Cannon is created by concentrating a volatile vortex of Celestial energy into the center of the left and upper right hand and encasing it in a thin Blast Field containment shell. The friction between the vortex and the containment shell causes the shell to rotate in the opposite directions. These opposing centripetal forces allow the Rasagen Cannon to operate at maximum lethality and cause the surrounding air around it to visibly ripple and twirl violently like a vortex or hurricane. The opposing forces allow the destructive and highly volatile Celestial energy to be agitated by the friction of rotating in the opposite direction of the Blast Field containment shell. Once released from the palm of the left or upper right hand the regulation of the reaction is le ft unchecked which results in a powerful explosion on par to 2x?s a Giga Guyver?s Hyper Smasher attack.
    * Chidori Lance: Chidori Lance, formed on the right and upper left hands, is not as refined but, none the less powerful or destructive. By summoning massive amounts of ambient Celestial Energy into the palm of the right or lower left hand and compressing it into a highly volatile almost soluble energy form, encasing Daedalus?s right or lower left arm in a field of Celestial Energy that looks as if he was holding lightning. Because of this, he is able to use it in a melee fashion. The most destructive use of this would be the thrust, although any other form is usable, which allows for the most penetrating power on par to Hyper Vibrational Swords. Once penetrated, Daedalus can either reuse the attack or detonate it causing a massive explosion equal to 2x?s a Giga Guyver?s Hyper Smasher attack. It can be fired from either palm, but loses significantly in penetrating power.
    * GENISIS: Daedalus draws in the ambient Celestial Radiation into a spherical maelstrom of power. By releasing this attack in such fashion, Daedalus is able to impart devastation unparalleled. It?s maximum rating is 4x?s a Giga's Hyper Smasher attack but requires time of up to 10-15 secs to charge. It should be noted that 25% of the energy in this weapon is made up of Pos itrons and the resulting secondary effects do apply.
    * Celestial Tuning: Daedalus draws in ambient energy on an unconscious level to maintain optimum efficiency. In this fashion life is not affected by the slow drain of energy, but if he was to make a conscious effort he could perpetuate the death and decay of life in a 50m sphere around him. By forcefully removing the energy from around him, his opponents suffer from weakness to a severity of advanced stages of decomposition. As a side effect he is able to utilize the stolen energy in a single attack for double the effect and power.
    * Cosmic Burst: By combining the effects of Celestial Tuning with the devastation of GENISIS Cannon, Daedalus is able to produce an omni-directional blast of monumental proportions. In terms of looks it is similar to the formation of a Quasar. Because of the rated destruction of 20x?s a Giga Hyper Smasher, it is an attack rarely used, if at all, inside of Earth?s atmosphere. The resulting drain leaves him winded and at a quarter power for 15-20sec. while he recuperates his energy stores.
    * Infinite Mass Punch and Kick: By accelerating his limbs in hand to hand combat to the speed of light, Daedalus acquires the relativistic mass of such speed to impart blows which could hit with the force of 2x?s a Giga Punch.
    * Vector Trap: This ability allows Daedalus to both compress matter into atomic size and store vast amounts of equipment and items in a Omni-Truncated Infinitas Cell Tesseract, which is only accessible by his unit with little to no mental strain at all. With mild concentration, he is able to shunt humanoid sized objects into this space. The bigger they are, the more concentration. Once an object has entered it, it does not leave unless Daedalus releases it. He can also compress space between two points as well as himself to allow travel through that space unnoticed or detected for almost instantaneous movement.
    * Decoy: Daedalus has acquired the ability to deploy a life like simulacrum of himself. It is so convincing that it fools all but the most sensitive and sophisticated of scanning systems. It gives off all the necessary emanations of a physical body; ex. Thermal, pheromone emanations, to even vibrating air molecules as it moves causing air vibrations. He is able to do this by encasing a mass of M particles in a sheath of hard light or condensed photonic energy and wrapping i t in a mesh of Colloid particles to give it its appearance, color, and textue (texture is also helped by the hard light sheath). The inner layers give it form while keeping it coherent enough to interact with it's environment. It is uncertain how many of these he can deploy at any given time.
    * Mega Particle Positron Blaster Beam Cannon: A weapon of devastating potential and at Daedalus's beck and call. Using the full destructive potential of the energy he is attuned to, his Mega Smashers have been transformed into a devastating and formidable weapon. A beam within a beam, combining the destructive potential of both at the point contact. The inner beam consists of a highly condensed stream of positrons, the antimatter counterpart of electrons. The Positron beam is encased in a beam of, also, highly condensed Mega Particles. This is in turn shot from, primarily, where the Mega Smasher used to be shot from. The chest armor no longer opens up to fire this weapon. Now, the armor overlapping the energy condensers hollows out allowing for the passage of the beam. Two things should be noted.
    *The inner portion of the hollowed out armor pieces is protected from destruction by powerful I-Fields which allow the beams to pass through without harming Daedalus. This also allows him to control the diameter, intensity, and penetrating power of the beam by expanding or contracting the hollows as needed.
    *Along with the chest armor, the abdominal armor has the same ability. This is noted by Daedalus's prominent 6 pack stomach. Although the ability is the same , the power level is not. Each firing point on his stomach has a power rating of ¼ the main M.P.P.B.B Cannon's. If fired together, it is rated at 1 ½ x's as powerful as the M.P.P.B.B Cannon. If both the chest and ab weapons were fired in unison, the rating would be at 30x's a Giga Guyver Hyper Smasher. One chest M.P.P.B.B Cannon cell is equal in power to a full, two Mega Smasher celled, Guyver Mega Smasher while a single celled blast from the ab M.P.P.B.B Cannon cell is as powerful as a single celled Guyver Mega Smasher. All of the firing points can be fired independently or in tangent of each other.
    * Full Scope: By opening all the apertures he's linked to, allows for a drastic increase of ambient Stellar energy absorption as well as further access to the linked Celestial bodies, Daedalus burst into an aura of Celestial flame as the energies within in him run rampant. In this mode, Daedalus drains ambient Celestial energy at a perplexing rate allowing for a 5 fold increase in energy weapons and abilities and a 2 fold increase in attributes. If he stays in this form for extended amounts of time of up to 30 minutes, he will cause a breach in his containment armor resulting in an explosion that disperses his energy out. This explosion takes the form of a Massive Black Hole forming within a massive explosion, akin to a White Hole, erupting from the center(similar in form and function to the revised Big Bang Theory). Daedalus's energy is spewed forth and becomes the accretion disk fueling the black hole. In the center is where the reformation of the C.A.C.C or both of them, depending on which form he's in, resides absorbing the released energy almost as fast as it escapes so it can rebuild itself. The damage that would be done to planets if they were nearby is unthinkable. The amount of time it takes to reform the C.A.C.C is lengthily but once it is finished the bodies regrowth happens at a extremely fast pace, a matter of minutes.
    * Minovsky Colloid Stealth System: By combing the Minovsky Effect with the Colloid particle, Daedalus is able to spread the resulting particle gas over his body enabling him to absorb, refract, and disrupt electromagnetic, radio, and light waves , even thermal radiation, resulting in a perfect stealth system enabling uninhibited and unhindered stealth strikes.
{note: All of Daedalus's energy attacks have visible representations of varying sized and complex Mandalas around them or from point of origin, the same can be said for the his connected physical attacks. From point of contact a lighted Mandala radiates outward until it dissipates. This representation is symbolic to his connection to the Universe as a Mandala is , considered in Dharmic and Hindu religions such as Tibetan branches of Vajrayana Buddhism, considered a generic term for any plan, chart or geometric pattern which represents the cosmos metaphysically or symbolically, a microcosm of the universe from the human perspective.}

Upgrade Modules:
  • Gravity Master: Gravity Master adds 4 more Gravity orbs to an individual and allows for a wider use of a Guyver's Gravity abilities. Thusly, allowing a Guyver to have access to Zoa-Lord abilities with the strength of those abilities relating to the strength of the Guyver. With a lot of focus and concentration, it even allows the Guyver to manipulate other forms of energy. But it takes a lot of concentration and Bio energy for use.


Particle Creation:
  • Minovsky ?M? Particle: Given his increasing propensity with energy and extensive knowledge for energy theory and it's applications as weapons, Daedalus has discovered that his current incarnation produces it naturally. The environment needed to produce this particle can , as of yet, only be found inside his armor where his energy runs rampant and collides with each other, in particular helium-3 and gamma particles. The resulting particle waste is the Minovsky ,or M, Particle. The Minovsky particle ,or " M " , particle has near-zero rest mass - though, like any particle, its mass increases to reflect its potential or kinetic energy - and can carry either a positive or negative electrical charge. With proper coercing, many desired effects can derive from it, such as:

    1.I Field: When scattered in open space or in the air, the repulsive forces between charged Minovsky particles cause them to spontaneously align into a regular polyhedron lattice structure called an I-field who's shape and size can be manipulated by elctro-magne-gravimetric fields.

    2.Minovsky Effect: When the Minovsky particle is spread in large amounts in the open air or in open space, the particle disrupts low-frequency electromagnetic radiation, such as microwaves and radio waves. The " M " particle also interferes with the operations of electronic circuitry and destroys unprotected ones due to their high electrical charge which act like a continuous electromagnetic pulse on metal objects. Because of the way Minovsky particles react with those particle types of radiations, radar systems and long-range wireless communication systems became useless, infra-red signals are defracted and decreases accuracy and visible light is fogged. The disruption of electromagnetic radiation is due to the small lattice of the I-Field creates fringes that long wave length waves cannot penetrate, and diffracts wave lengths that have similar distance with the fringes. This diffraction and polarization process disrupts the electromagnetic waves. Notice in real life there is a similar experimental particle that could do the same thing in few thousandth of a second, which is still not practical bu t proves the theory to be correct. A second utility of the I-field (and Minovsky particles in general) is the repulsion of charged plasma and charge less Mega particles from an I-field surface, which was of use both in power generation and armament technology. If controlled, the particles can form fringes of different widths and further interfere with electromagnetic waves of shorter wave lengths, such as using an controlled I-Field to block the infra-red waves from the high temperature from the thermonuclear reaction in fusion reactors decreasing the size of needed coolant devices.

    3.Mega Particle: Due to the repulsive forces between positive and negative Minovsky particles, large amounts of energy are required to compress an I-field lattice. If enough energy is applied, and the I-field is sufficiently compressed, the Minovsky particles ultimately fuse into massive electrically-neutral mega particles.
  • Colloid Particle: Colloid Particle is a synthetic particle used for a variety of purposes. The Colloid Particle itself is a particulate gas made up of extremely small prisms, several thousandths smaller than a picometer, which absorb and refract light, radio waves, and other spectra, bending them around the outside of the Unit. The Colloid Particle is held in place by a powerful magne-gravimetric field.


MATEO Flux System:
    With the CMC upgraded with the latest in Giga Revyug Control medals, Daedalus has developed the ability to control matter to an alarming degree. This is done via what is now known as the Metaeo Flux System. First, the upgraded CMC uses the Hyper Sensors to identify in amazing detail the exact physical make up of matter around him all the way down to the precise elemental sub atomic make up, then, the Metaeo Flux System is accessed, powered by C.A.C.C., to break down surrounding matter into its base elements and then reconfigure it into its desired composition and form almost instantaneously. This is made possible by making matter and energy interchangeable with zero loss to either.
  • Density Control: Daedaulus is able to control his density and solidity. By shunting a non-critical portion of his body's molecules away from him, he can become a weightless, transparent, intangible wraith, unable to be touched by solid matter. He is able to become extraordinary massive and hard as diamond. At maximum mass & density, Daedalus weighs about 90 tons.
  • Simulated Geokinesis: A side effect of the manifestation of the Mataeo Flux System allows Daedalus to affect and control mineal matter as small as crystallized grains of mineral matter to as large, with concentration, planetoid sized objects. He is able to exert and produce enormous amounts of force and pressure with the mineral matter in excess of turning charcoal into diamonds earth into various forms of molten magma. Because of the nature of this power, it allows for the control of metal.
  • Simulated Pyrokinesis: A side effect of the manifestation of the Mataeo Flux System allows Daedalus to affect and control all forms of flame, fire, and heat and is able to generate his own in temperatures in order of Wolf-Rayet stars, which burn at temperatures greater then ~50,000 Kelvin. With concentration, Daedalus can condense fire down into a volatile form of plasma It should be noted that the effects of heat and fire have a minimal effect on Daedalus now.
  • Simulated Cryokinesis: A side effect of the manifestation of the Mataeo Flux System allows Daedalus to affect and control all forms of ice and generate his own in temperatures ranging as low as 3x?s lower then Zero Kelvin. With enough concentration he is able to excite ice molecules to the point of melting allowing for control of water.
  • Simulated Hydrokinesis: A side effect of the manifestation of the Mataeo Flux System allows Daedalus to affect and control all forms of water and shift it between gas and liquid states at will. Daedalus is also able to condense it significantly enough to turn it into a form of hydro plasma.
  • Simulated Gravikinesis: A side effect of the manifestation of the Mataeo Flux System allows Daedalus the ability to manipulate gravitons(that carry the attractive gravitational force between nuclei) & anti-gravitons(particles similar to gravitons but with opposite charge & spin) enabling him to control gravity. He can surround himself and any object with gravitons and anti-gravitons thus increasing or decreasing the pull of gravity upon it.
    *Graviton Attraction - By increasing the pull of gravity beneath his opponents, he can pin them to the ground, having made them too heavy to move, or cause sufficient gravitational stress to impair the normal functioning of the human cardiovascular system. He can also cause an inanimate object (such as a 1-foot diameter rock) to radiate enough gravitons to give it its own gravitational field, able to attract nearby matter and energy or cause enough gravitonic attraction on an atom to cause it to collapse into a black hole given enough concentration.
    *Graviton Blast - By rapidly projecting gravitons in a cohesive beam, he can generate a force blast with a maximum concussive force equivalent to the primary shock wave of an explosion of 20,000 pounds of TNT. If concentrated enough Graviton can exert is power to level a whole city.
    *Singularity Cannon ? By combing the generation of the pressure cannon with the graviton blast, Daedalus is able to generate a localized Black Hole, similar to a Zoalords attack but proportional to his power level, and collapse it further into a Singularity then release it in concert with the Graviton Blast in a stream rated at 8x?s a Giga Smasher.

    Pending mutations:
    ??
  • mut1: Particle Stampeder: Daedalus is able to remotely control the movement of free particles to induce runaway nuclear self sustaining fission-fusion reactions ranging in the Multi-Tera ton levels at max.
    ??
  • mut2: Distance Distortion Zone: Daedalus is able to use his Apertures to distort the fabric of reality in a localized area to create a cubed zone of 80? feet that actually seems like 640? feet to those within it. This affects how long it takes people to cross the area and the amount of time it takes for individuals and attacks to traverse it. The effect is not centered, but can be determined by Daedalus on the fly, around Daedalus and is not solely a stationary effect.
    ??
  • mut3: Wabisuke: Daedalus, using his Aperture Orbs, can double the weight of anything he hits, by effecting the objects density gravimetric attraction, causing an opponent or their weapon to become too heavy to stand or attack.
    ??
  • mut4: Crushing Field: (more effective after Wabisuke has been thoroughly applied) Daedalus alters the gravimetric attraction of a individual or objects atoms, causing them to slowly collapse on themselves and in cases of extreme exposures create miniature singularities or black holes. The higher the power level of the individuals the longer it takes for the field to work. Application of the field is usually followed by a shimmer surrounding the object or individual.
    ??
  • mut5: Celestial Lens: By encasing his 12 DRAGOON Fangs in a Celestial singularity (a singularity composed of the culmination of different type of Celestial Bodies in the Universe) and arranging them in a circular formation of varying size, he effectively creates a phenomenon similar to a Gravity Lens but significantly more powerful and destructive in its capabilities. It takes up to a minute to setup and activate this ability, but once setup, it does one of the following: 1) Quadruple the strength and speed of energy attacks and/or 2) when a physical object passes through it accelerates it to light speeds like a mass driver/rail/linear gun.
    ??
  • mut6: Spark Gap: By turning the housings of his DRAGOON Fangs into two super conducting electrodes, Daedalus is able to ionize the gas between them (usually air when in an atmospheric condition, in absence of an atmospheric condition ergo vacuum of space, Daedalus will manufacture one with his body (this can be done in an atmosphere but is easier not to) causing an arc to form ranging from a few Volts to Yota Volts (vastly more powerful then what has been measured in Super Storms on Earth). The built up energy is then discharged in a violent destructive discharge of lightning accompanied by the sound of thunder or a spark, depending on the power range.
  • mut7: All the Time in the World: By creating a event horizon around himself, Daedalus slows down the passage of time around him equal to the Distance Distortion Zone so that he can perform hours worth of work in mere seconds. Transitioning this into combat makes the opponent think that he has disappeared and reappeared instantaneously. It should be noted that time passes by at what appears to be a regular interval for Daedalus.
  • mut8: Best Possible Future: Daedalus is able to step into the time between time to allow him to scan all possible futures from that point on and choose the best possible outcome. It should be noted that whenever Daedalus takes an active role in the time stream and altering it, someone else has something negatively effect them.
    ??
  • mut9: Molecular Incohesion: Daedalus is able to apply his control over the Strong and Weak Forces of the Universe and disrupt or remove the cohesion between molecules, thus allowing him to rip, tear, or pull apart an object with ease. Even the toughest of materials have little chance against this power. This power has little to no effect on living beings.
    <>
  • mut10: Tenketsu: With the onset of Daedalus?s superior visual field and energy manipulation abilities, he has gained the ability to see the Bio Energy Circulatory System of an opponent and attack the Tenketsus (key points in the Bio Energy Circulatory System that regulate and control the flow, intensity, and amount of Bio Energy passing through any part of the body at any given time.) using Juken (also known as the Gentle Fist which is Daedalus?s hands secreted in a regulated steady amount of Celestial Energy and used in an attack (regular strikes or high speed melee strikes described below) designed to severely debilitate or kill an opponent by shutting down the Tenketsus, rendering the opponent unable to use any techniques requiring Bio Energy. They can also be seen out of his armor.
    <>
  • mut11: Spark: Daedalus is able to focus his vast Cosmic energies into technomutagenic radiation that gives life to inanimate technological devices. He is able to impart minor versions of his own abilities to said creations for protection and battle.
    <>
  • mut12: Simulated Psychometry: By Utilizing his Distortion Field, Daedalus is able to replay moments in the same range as the Distortion Field allowing him to replay past events. Those in the D. Field are also able to see what is happening. This ability simulates psychometry in a wider are of effect.
    <>
  • mut13: Speed Boost: Daedalus is able to lend his speed/and or momentum to other people or objects allowing them to moves as fast as he does. When lending speed to someone of comparable speed, he over charges them and pushes them towards the near side of light speed. A side effect is that he now has total control of his molecular motion, enabling him to vibrate through any material. He can then lend speed to the material he phased through and, if he chooses to, charge it with massive amounts of kinetic energy causing it to explode.
    <>
  • mut14: Siphon Speed: Converse to Speed Boost, Daedalus is able to steal speed/and or momentum from another object or person effectively turning it/them into motionless living statues while adding to already impressive speed.
  • mut15: Blast Shield Affinity: Daedalus uses the Blast Shield to greater effect and versatility then regular Guyvers can. It can be used offensively and defensively and summoned anytime, not only when the unit is summoned. It can be used to further empower his Cosmic Burst ability by a factor of 2 with a setup time of an additional 30secs. Being that the Blast Shield is the manifestation of the arrival of the Unit into this dimension from Hyperspace, Daedalus is able to use the Blast Shield to burrow through Hyperspace as a form of teleportation.

WarriorZoalord - May 1, 2007 03:49 AM (GMT)
Advent system file:

Bio-Organic Weapon Model: GU 2375; WM 19.56

Subject Personal Identification: Tank Guyver

Other Known Alias:

Vocal Record: “God dammit I'm surrounded by idiots.”

Location: Somewhere

Age: 23

Sex: Male

Build Stocky

Height: 6 ft 1 in
Unit Height: 6 ft 10 in
Gigantic Height: 10 ft 4 in

Weight: 225lbs
Unit Weight: 450lbs
Gigantic Weight: 741lbs

Human:
  • Physical Description: 6'1, blue eyes, wears glasses, short brown hair, always seen in a t-shirt, jeans, and some asics sneakers either white or black in color. No scars. Rather pale completion from not getting out in the sun a lot.
  • Physical advantages: He's a nerdy kinda guy, so he's not that strong, but he's not weak either. And he's rather smart naturally, so he can quickly come up with new tactics for fighting enemies if hes fought them before.
  • Physical disadvantages: Because hes heaier than a normal person, hes not as fast as others.
  • Unique abilities: He's a Genius so he can confuse people with his knowledge and disappear while they are trying to figure out what he was talking about.
  • Personality: He's nice and helpful to those in need, or those who don't get him angry, otherwise he will either ignore, or hinder people he doesnt like.He's not afraid to fight, even if it does mean him getting his ass handed to him. He is also the least likely to abuse his powers and try to take over a country or even the world, he sees himself as a protector and not a ruler, he would stand against his fellow guyvers if he felt they would conquer the world. Though this means he can get into a lot of fights. and he seems to enjoy just jumping into a situation without knowing the whole story.
Guyver:
    Physical Description:
  • body color is red armor with a blue organism underneath, also has a set of crystals on his shoulders.
  • Unit eye’s are Orange.
  • Has four sets of Vibro-blades, two sets side by side facing forward over his hands, the other two side by side going backwards like standard blades.
  • Sonics are placed one over the other under his nose with the breathers on either side angled downwards.
Gigantic Tank Guyver (Giga Tank):
    Gigantic description:
  • body color is a metallic silver covering his body with a Tan clored organism, his form seemed to be more... blocky in his giga unit.
  • Unit eye’s are Orange .
  • sets of blades, with the ones from his guyver form, he has two new sets on each arm that are set above each double set and go in the same directions, the lowest of the new sets extends to go over his hand while the other extends backwards to o over his elbow .
  • laser orbs are set in a triangle around his control medal .
  • The subject now has two more sonic orbs, both near his original set, they make a cross under his nose
    Giga Tanks Weaponry:
  • The combined power from the gigantic's 3 gravity orbs can be harnessed into a single attack that can blow a skyscraper in two, but it takes several seconds to charge, during which the guyver must be immobile. The blast has enough recoil to knock the guyver back several feet unless properly braced.
  • Power Punch- A charging melee attack using the guyver gigantic's thrusters to charge forward and attacking with a fist infused with shield energy that hits a single foe with the force of a megasmasher.
  • Shield- The Gigantic has an energy shield capable of withstanding a blast up to a kiloton of power.. However this must be concentrated on and the guyver can't use any energy weapons while it's up. The shield can extend out far enough to cover additional people without decreasing it's effectiveness. It may be possible to add his natural guyver form shielding to the power of the gigantic shielding systems in order to withstand even more powerful blasts.
  • Teleportation- While this is normally done while in the gigantic cocoon, the cocoon isn't required, and the Guyver Gigantic can teleport with only a moderate drain to it's energy supply.
Guyver Zoalord mode:
    Physical Description:
  • He was roughly a foot taller than his normal guyver form, orange crystals on his chest, forearms, knuckles, and calves. It allso appeared more smooth and shiny now. Several hoirns sprouted from his head in the area around the hypersensory spike. Armor color changed from Black with red organism to Black with White Organism. The headbeam orb was replaced by his larger and more powerful Zoacrystal.
  • Unit eye’s are Of a Bright green
  • Has four sets of Vibro-blades, two sets side by side facing forward over his hands, the other two side by side going backwards like standard blades. With several sets of "apparent" vibroblade's, but they werent, just spikes on the armor.
  • Sonics are placed one over the other under his nose with the breathers on either side angled downwards.
    Guyver Zoalord Powers:
  • All standard level guyver abilities have been upgraded to be equivalent to roughly that of 5x a giga units power output, except Strength, which with his Revyug CM upgrade, is roughly 25x that of a giga, aside from the pressure cannon, which was increased to 8x that of a giga, though this form can only be sustaned for an hour in combat unless the subject uses megasmashers, which cuts combat time roughly in half.
  • Megasmashers can be augmented by subjects body crystals to manifest a black hole in the style of a megasmasher, instead of obliterating enemies, it crushes them into quantum singularities with the power of a black hole.
  • Subjects durability drastically increased, unshielded he can take a full standard guyvers megasmash unscathed, with basic shields it increases to 3 simultaneous gigasmashes to get through the shields, when all shielding is activated, he can withstand 10 gigasmashes at the same time without damage. Regeneration has also been increased, making it really hard to outright destroy the subject in battle.
  • Teleportation- Subject can now teleport like a normal Zoalord.
  • Subject can also manifest normal zoalord powers, like gravity bullet attacks, which have the power of a giga classed pressure cannon, and the ability to manifest black holes.
    Unique Modifications:
  • CM upgrade: his CM has been upgraded with a bio-energy regulatory system that lets him have improved stamina and slightly faster regeneration.
  • Revyug Control Medallion Ring~ Control Medallion was upgraded with another ring around its own Medallion. The attributes of this upgrade allow for an overall increase in performance of the subject that will be detailed throughout their applicable regions.
  • Blade Storm: Twin Katana blades that are vibrational and almost indestructible. They are covered with secreted acid from Zuur’s own legion. When these come into contact with bio material they sever limbs and prevent reattachment and regeneration for several hours.
    Giga Guyver Zoalord mode:
  • Power Punch- A charging melee attack using the guyver gigantic's thrusters to charge forward and attacking with a fist infused with shield energy that hits a single foe with the force of roughly 3 combined gigaasmashes.
  • Power increase: With his giga, he roughly doubles all abilitys.
  • Shield- The Gigantic has an energy shield capable of withstanding a blast up to a kiloton of power.. However this must be concentrated on and the guyver can't use any energy weapons while it's up. The shield can extend out far enough to cover additional people without decreasing it's effectiveness. It may be possible to add his natural guyver form shielding to the power of the gigantic shielding systems in order to withstand even more powerful blasts, almost tripling his defensive power.
  • Teleportation- While this is normally done while in the gigantic cocoon, the cocoon isn't required, and the Guyver Gigantic can teleport with only a moderate drain to it's energy supply.

    Kyuubi Mode:
  • In this form, he takes on a more animalistic appearance, gaining nine fox tails, a fox like muzzle and ears, and fur, as seen in human form, though only the tails/head changes can be seen in other forms, this is compatible with all armor/transformations.
  • He also gains increased power and speed and stamina. He becomes roughly Twice as Fast, about 50% more powerful, and has gained some unique abilities, most of which are available outside this form.
  • Kage Bushin No jutsu: He can make roughly 50 clones of himself, looking almost exactly like him, with hardly noticable color changes based off mood. these clones are roughly 90% as powerful as him, but only half as durable. they have access to all the abilities he does in the form he summoned them in.
Mutations:
  • mut1: Energy shield: he can now produce an energy shield that can protect him from a wide variety of weak attacks, but a megasmasher class blast will take the shield down but take time to recharge.
  • mut2: Bio-Energy Field: his armor has since been infused with bio-energy, which can be seen about him as a green hued glow. it dampens all energy based attacks, but leaves him vulnerable against gravity attacks.
  • mut3:Medusa: he now has several fleshy dreadlocks that come out of his head, controllable in or out of armor, but in armored mode they have an upgrade which gives each one a headlaser orb on the tip.


    Pending mutations:
  • mut1: Enhanced Reflexes: with zoalord enhanced reflexes getting even faster with this mutation, He can move so fast for short periods of time that make the world around him seem to slow down, allowing him to dance around opponents as if they were standing still.
  • Mut2: More of a CM upgrade than anything, but subject possesses the power to Hack a CM and control it's actions for roughly 5 minutes, the amount of beings he can control at once depends on their power, or if they are conscious or not, it can be used to over-ride self-defense mode, all out control beings, useful for recon without endangering yourself, all out messing with people, or distracting the enemy.
  • Mut3: An armor upgrade created by absorbing several of the Quantum Singularities produced by use through his voidsmashers, After absorbing enough, the armor basically turns into a living Quantum singularity, granting him immense gravitational powers and abilities along with unlimited energy reserves.

Kaiser Dragoon - June 24, 2007 04:38 AM (GMT)
Advent system file:

Bio-Organic Weapon Model: GU 2322; WM 92.22

Subject Personal Identification: Dragon

Other Known Alias: John, Jade Demon

Vocal Record: “What you did to me was monstrous and thus…you created a monster.”

Location: Unknown

Age: 21

Sex: Male

Build: Athletic

Height: 6ft 3in
Unit Height: 10ft
Gigantic Height: 13ft

Weight: 185 lbs
Unit Weight: 805 lbs
Gigantic Weight: 1096 lbs

Human:
  • Physical Description:
    Subject’s hair is a sterling silver colour that falls to the middle of back. Its neon green eyes resonate and shine in darkness. Its body is in peak physical condition. Its body is also adorned with dark amethyst demonic markings. Its canines are larger then a standard human, which gives it a vampiric appearance. Its fingernails are also sharp and claw like. The ears are pointed unlike a typical human. The subject is able to extend three sharp bone claws from atop its hands, between the knuckles.
  • Physical advantages:
    The subject possesses a very high metabolism, which allows it to quickly restore bio energy when out of armour. Its body is in peak physical condition due to the tremendous amount of time spent fighting and presumably training. The subject possesses superior auditory abilities with respect to a standard human. As well, it appears to possess a superior sense of smell, far greater then any human being. Its level of stamina and physical endurance is also far superior to the human norm. The subject’s level of physical strength is 25x that of a human in peak physical condition. Its skeletal structure is nigh indestructible. The subject also possesses a vastly superior cardiovascular system and when utilizing its Sharingan mutation, it possesses immeasurably superior visual abilities.
  • Physical disadvantages:
    The subject is of typical human height and weight and thus cannot push past certain anatomical limitations due to these averages. Due to the subject’s superior level of hearing, certain frequencies cause it tremendous pain. Due to the high metabolism, which allows the subject to restore bio energy, it also requires copious amounts of food in order to sustain itself. Although it has superior visual capabilities, they are extremely limited in duration and if overtaxed can cause permanent eye damage.
  • Unique abilities: Improvisational and unorthodox, a creative thinker, extraordinarily quick learning curve.
  • Personality: Complex and intricate, the subject is an amalgamation of contradictions. It is extremely violent and yet compassionate. It possesses a sharp wit and can be extremely sarcastic and yet reassuring and supportive. It is as laid back as it is gruff.
  • Personality disadvantages: The subject feels overly responsible for the actions of those under its command. The subject’s loyalty to its comrades may cause it to put itself directly in harm’s way.
Guyver:
    Physical Description:
  • The armour is predominately a dark jade colouration throughout. It has a stylized black obsidian flame design that covers the majority of its chest plates. This flame pattern is also found on the torso, forearms, upper arms, hips and down outside of the legs. The armour’s bindings are a blackish red colour.
  • Eye plates are a golden yellow colour.
  • There are nine Hyper Sensory Spikes found in three rows along the head.
  • There is a single Plasma Laser found above the Control Medallion.
  • The Control Medallion is encompassed by a Revyug Medallion Ring, which gives it a pseudo gigantic appearance.
  • There are no Sonic Emitters found on this Guyver.
  • Unlike typical models, this Guyver possesses a mouth rather then the standard facial armour plating with respiratory vents.
  • Within the mouth there are numerous sharp fangs. Each fang is coated in plasma energy and possesses the same characteristics as the subject’s Plasma Blades. The fangs, as an extension of the subject’s skeletal, also share its nigh indestructible nature.
  • From within the mouth, the subject possesses what appears to be a prehensile tongue. It has two known forms. It may coat itself with bio armour and become an additional Plasma Blade like weapon, but with a high degree of dexterity and flexibility or it may be unarmoured and appear a bright pinkish colour.
  • There are Plasma Orbs are found in various locations on his body: one in each pectoral, close to where the collar bone meets the scapula and two on the outside of each thigh, just below the hip.
  • There are Plasma Blades in various locations. Standard set found on the elbow. Two Plasma Blades per knee, which extend in a V. Three Plasma Blades found along each shin, midway down to just above his clawed feet. There are three plasma spikes above each brow, although they are incapable of extending. However there are three plasma spikes found on the base of his chin that are capable of extending three feet in length.
  • Found midway down each upper arm, there is a single bladed stud, which appears to be the inactive state of the weapon Twin Fang.
  • The forearms of the subject are encased in a much thicker and presumably stronger form of bio armour. This armour is capable of producing multiple Plasma Blade spikes. However when inactive the spikes recede to pointed studs along the gauntlet.
  • Similarly to its human form, the subject is able extend three long claws from the forearms which exit at spaces above and between the knuckles. However, these claws are now laced with plasma. Akin to its human state, these Plasma Claws are nigh indestructible in nature.
  • There are two enormous bat-like wings that extend from his back, at midline of each the shoulder blade. The interior is composed of hundreds of millions of micro thrusters while the exterior is plated with numerous spikes laced with plasma. Like a bat wing, on each wing there is an opposable thumb claw, which is also plasma imbued.
  • The subject’s feet are unlike that of a standard Guyver’s, the toes are individually clawed. The ankle deviates from that of a typical human Guyver as it is partially raised as the subject walks on its toes. From the back of the raised heel extends a single plasma spike that is unable to extend or retract.
  • Upon the foot there is a large curved toe claw, it is able to move independently in regards to the others, it, like the subject’s Plasma Claws, is also laced with plasma and nigh indestructible.
Gigantic Dragon Guyver (King Dragon):
    Gigantic description:
  • The armour is predominately a dark blood red colouration throughout. It has a stylized black obsidian flame design that covers the majority of its chest plates. This flame pattern is also found on the torso, forearms, upper arms, hips and down outside of the legs. The armour’s bindings are a blackish obsidian colour.
  • Eye plates a bone white colour.
  • There are twelve Hyper Sensory Spikes found in three rows along the head.
  • There are four Plasma Laser encircling Control Medallion.
  • The Control Medallion is encompassed by a Revyug Medallion Ring, to which the gigantic ring is then added.
  • There are no Sonic Emitters found on this Guyver.
  • Unlike typical models, this Guyver possesses a mouth rather then the standard facial armour plating with respiratory vents.<