Somebody's gonna die :bang:
Anyways, here's a couple examples...
Here's one from
Mad Guyvers Subject's Name John
Armoured Alias Dragon
Quote “Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better”
Location Amoire Stealth Ship (Temporarily Resides Aboard Seraphim)
Age 20
Sex Male
Height 6'
Unit Height 7'
Weight 175 lbs
Unit Weight 780 lbs
Physical Build Tall, Muscular, Well-Defined
Physical Description (Human) John’s human body has undergone some serious metamorphic changes. His hair is now a sterling silver that falls down to the middle of back. It is thin and soft and parts in the middle with his bangs off to the side generally in two long tresses off to the outside of each eye with smaller ones just above his brow. His green eyes appear to have taken on a powerful and resonating neon green shine. His body is in incredible physical shape now after his metabolism has sped up to meet his energy demands after being bonded the armour for so long. His body is also adorned with dark amethyst demon markings along his body. His canines are slightly larger and his fingernails have also become pointed and claw like.
Physical Description (Guyver) Grey and jade colouration patterns with grey as the dominate colour with jade fiery symbols found on chest, forearms, and down the legs, usually that in a flame pattern. Blades are singular on each elbow with spiked ridges along the head and down the back. Dragon also has a long prehensile tail with three pronged blades at the end along with a fierce raptor toe claw on each foot. The feet are now elevated so that Dragon looks to be like that of a predatory dinosaur with a single blade extending back from the ankle. Combined with two enormous dragon-like wings, with a sharp and bladed exterior. He also possess razor sharp fangs in slightly angular reptilian snout, behind those fangs he acquired the ability to breath fire, which in actuality is a highly explosive form of plasma, like his namesake. He also posses three clawed blades that extend from just above his knuckles. A new mutation has surfaced that has a large blade that double as half crescent boomerangs along either bicep.
Physical advantages John possesses a high metabolism and is very physically fit and active. He possesses very keen hearing, far superior to humans; his sense of smell that is also incredibly enhanced, like that of a canine and is capable of recognizing people by their scent. His stamina and level of endurance is far superior to that of the standard human as well as his strength, which is approximately 15x that of a human in peak physical condition.
Physical disadvantages John isn't the tallest person.
Unique abilities John is very adept at thinking on his feet. He is very charismatic and able to befriend with a wide spectrum of individuals. He can quickly size up people and fighting techniques. John is thoroughly knowledgeable in regards to assessing and delivering first aid and able to patch up himself and his fellow comrades if seriously injured with makeshift equipment and supplies in the field of battle or in dire situations.
Personality John is considered to be very friendly, nice, and compassionate to those he considers being his friends. He has a strong sense of humor and can be very patient with a very laid back attitude and very little temper. However when threatened or one he considers a friend is threatened his personality shifts dramatically and becomes a protective raging psychotic monster that has the same remorse and thought process as a sociopath in order to protect those he cares about and inflict as much: emotional, physical, and sociological damage as possible upon the guilty party. He will also fight no matter the severity of the injury, in fact further pushing him on, much like a cornered animal and will become far more dangerous and unpredictable.
Personality disadvantages John is loyal to a fault when it comes to his friends and comrades, which often leads him to putting himself in some very precarious situations. He is also very determined and stubborn at times. John also carries the burden of feeling responsible for those that are under his command and takes it incredibly hard if any one of them is hurt or even possibly killed.
Attributes Standard Unit-G Weapons/Abilities
Revyug Control Medallion Ring After Dragon handed over an intact Revyug Control Medallion to his fellow comrade Sith, Dragon’s Control Medallion was upgraded with another ring around his own Medallion. The attributes of this upgrade allow for an overall increase in performance of the subject that will be detailed throughout their applicable regions.
Stamina Enhancement Dragon, already known for his ferocity and determination, now has a significant boost in his stamina in both human and Guyver form as a result of the new Revyug CM Ring Upgrade. He is able to maintain his armour for extensively prolonged periods of time through multiple gruelling battles with little to no wear to his body physically, which allows him to fight. In human terms he would be able to quickly best the best Olympic athletes without breaking a sweat. More accurately described, John would be on par with a wolf in levels of endurance.
Strength Enhancement The Revyug CM Ring Upgrade has also had allowed for Dragon’s strength to be increased. In his human form, John has the strength of 15 men, as Dragon, his base strength is 120. The reason that his strength is not 1500 men is that the CM upgrade was intended only to boost his Guyver strength base, the crossover to boost his human half was a mutational side effect.
Revyug Whispers Inadvertently, due to the upgrade, Dragon is now capable of intercepting Revyug communications between one another and from their superiors.
Instant Recognition Dragon’s Control Medallion mutated in order to allow him to be able to quickly assimilate knowledge of any type of weapon system. Therefore he is extremely deadly in all forms of weaponry, especially melee weapons, capable of mastering their strengths and is fully aware of their weaknesses. It also has an unknown side effect that allows Dragon to quickly pick up any musical instrument within a few minutes of practice. This mutation affects both his human and Guyver form.
Death Coils The extra Revyug ring that surrounds Dragon’s Control Medallion has undergone an unforeseen mutation. When one attempts to pry out his medallion the ring around his Control Medallion takes on a putrid ethereal green hue. At that instant, eight tendrils of highly concentrated plasma of the same colour erupt from the ring and wrap about the offending appendage from finger tip up to elbow and proceed to devour the arm or if a leg if a foot attempts to stomp upon it. The effects are instantaneous and cause tremendous amounts of pain for the opponent as the plasma also ignites every conceivable nerve within its grasp. It also catches projectiles flung at it; the coils will lance out and disintegrate the object.
Demon Markings Along his human body, John has manifested what can only be described as seemingly naturally forming tattoos. They are smooth markings like that can be best described as looking like long curved dark amethyst claw marks that end in a point, but are uniform in colour and shape. The markings appear to manifest in pairs with an equal amount of spacing between the two. He possesses two sets along his face, a pair on either side, starting at the back of the jaw below his ears and extend outward to come to their curved point at his cheekbones. The next pair is found starting at the edge of where the deltoid and trapezius muscle meet and curl as they come over his shoulder and come to a point at his collarbone. He also possesses marking along his upper arms, starting along the highest point of the triceps and diagonally curving over to the inside of the elbow. The next set is along his forearms, starting on the underside and curving over running diagonally downward towards his wrist and stops an index finger’s length from them. He also possesses another set along the outside his back of his hands and run to the centre of the back of his hands. Either side of oblique abs above his hips is where one can find another set; the higher of the two markings on either side is just below his navel. The last set is found along his shins, they start from the back of his knees and spiral down to just above his ankles. They manifested in part of Rika’s healing ability and yet also apart of his underlying subconscious as well, also being aware of the character of which these markings are native to and desiring something akin to them. It is unknown whether or not later on if these markings will play any significance in relation to any other future mutations.
Sharingan Due some unforeseen circumstances, John’s eyes have been dramatically altered, the iris, upon a conscious effort will become a glowing deep blood red. Orbiting around his black pupil are what can be only described as comma/teardrop like markings, with the tails of all three curved slightly in a clockwise direction in respect to his pupil. They then begin to spin rapidly about the pupil, which activates their abilities. John is also able to subconsciously create suggestive thoughts inside of his opponents’ minds and thereby appearing to be able to foresee future actions of his opponents and anticipate them with deadly accuracy. John is also able to implant incredibly convincing illusions in their minds as well, deceiving their eyes, and if they’re a Guyver class being, even their Hypersenses can be momentarily fooled. In this state, John can distinguish holographs and illusions from reality. It also allows him to detect cloaked opponents. Finally, John is able to track opponents at speeds that would be otherwise impossible for a regular human, allowing him to react at 40x that of a standard Guyver and follow their movements. The Sharingan consumes a high level of bio energy to be maintained and thus John isn’t able to continually keep his eyes in this state, he must take breaks in order to recover his energy or risk permanent blindness.
Indestructible Bone Claws John has the ability of extending three razor sharp claws composed of bone. The claws are housed within his forearms and exit above the gaps between his knuckles, therefore allowing for three bone claws on each hand. The claws themselves are the width of a human finger but end in a sharp-clawed point and extend outward approximately three feet in length. While the claws are composed of bone, the structure of the bone is remarkably formed in the same method as diamonds, in a reinforced lattice structure that is indestructible by all but the most extreme means.
Indestructible Skeleton (Human) As with John’s claws, his skeleton is also comprised of the same diamond lattice structure. Therefore his entire skeletal frame is capable of taking tremendous amounts of abuse and strain. That being said, even his teeth are indestructible and are capable of becoming fearsome desperation weapons if need be.
Indestructible Skeleton (Guyver) The same mutation that applies to his human skeleton now applies to his inner skeletal structure beneath the Guyver armour, thus making him incredibly difficult to decapitate and crush by any conventional and a few unconventional means. This also makes his teeth become an even more dangerous threat to his opponents, as they cannot break them with simple punches or kicks anymore.
Power Booster This Guyver prototype has the ability to gradually increase the host’s base strength from 120x maximum to approximately 195x. However this increased strength along with a three quarters increase in other weapon power, barring the Mega Smasher, comes at a heavy price. The longer that Dragon uses this ability, the more he loses grips with his rational thought process and his moral judgement becomes null and void after a certain period of time. Although his Control Medallion has been upgraded to stave off the impending madness that is caused, Dragon, when in full thrall of the upgrade, turns into an overall psychotic killing machine. He can only deactivate the ability by a conscious effort or from sheer exhaustion where the upgrade deactivates due to lack of bio energy to sustain its high-energy needs.
Devour Dragon is now capable of devouring and digesting other biological material that he tears off of opponents. Dragon’s digestive system allows for the material to be broken down and nearly instantaneously delivers the nutrients to the body to directly augment regeneration, varying from how much he is able to consume, able to boost it from a mere 0.5x to 25x if he consumes an entire opponent.
Commander Module Also built into this prototype is a commander tool. It allows this prototype to teleport other Guyver prototypes to it or away from it, mainly used for tactical purposes and allows the commander units to organize their troops effectively and pull them out of harms way if need be.
Plasma Blades/Claws/Fangs This prototype’s Vibrational blades, including the ones on the tail have mutated into blades that are compose of fiery plasma energy. The same plasma energy is also incorporated into the prototypes claws and newly acquired fangs and blades along the outer side of its wings. The plasma blades are superior to the standard Vibrational blades in that they have a slightly stronger slicing power but also inflict wounds that severely hamper regeneration due to the extreme heat.
Therapod Legs Dragon’s legs undergo a complete genetic and physical overhaul. His legs have gained a significant increase in muscle mass and highly specialized mitochondrial cells within the muscle tissue to supply the tremendous needs. This has by and large significantly increased Dragon’s ground speed, allowing him to move much faster then a standard unit and possibly exceeding gigantic levels as well as agility on land, moving at a ground speed of at least 600 MPH. This increase in muscle tissue and enormous amount of raw energy also strengths the impact delivered by these limbs to near double effectiveness. Dragon’s toes have morphed into individual claws. His bladed toe claw is much more pronounced and far larger. Dragon’s ankle has also shifted so that he walks upon what would be considered the balls of his feet with his ankle extended upward into the air approximately forty-five degrees with a curved plasma blade seamlessly emerging out of the rear of the ankle.
Tail Dragon has a completely prehensile tail that is actually apart of his skeletal system once the unit activates. The tail itself is strong enough to support Dragon should it wrap itself around a sufficient support. The tail is capable of striking an opponent with the combined force of Dragon delivering a punch and a kick. At the end of the tail, there are three pronged plasma blades.
Wings A more recent mutation of this prototype, Dragon has gained a part of his namesake and gained the use of two large wings. The outer side of the wings are sharp and bladed, proving to be extremely lethal if raked across an enemy’s flesh. The wings are capable of lifting Dragon off the ground and double his flight speed and manoeuvrability when combined with his gravity orb to move at speeds of 1,000 MPH with ease. The wings are capable of being offensive weapons as previously mentioned but due to their rugged exterior, are also capable of being used defensively by deflecting laser bolts and possibly even pressure cannon blasts, but are useless against anything of the level of a Mega Smasher or higher. The exterior of the wings are also armour plated like dragon scales and are immune to standard Vibrational blades. Open close examination of the wings, the interior are composes of millions of nanite sized thrusters much like that of a gigantic and thus are extremely vulnerable, unlike the more battle suited exterior.
Fangs Another recent mutation that has morphed Dragon’s facial armour into that of a more angular snout similar to that of a dragon/raptor and beneath his armoured lips are a set of rather ominous looking razor sharp plasma laced fangs. They are capable of slicing through most organic matter without difficulty including enhanced bio matter such as a gigantic.
Explosive Burst Dragon’s wings have undergone a significant mutation, possibly a subconscious desire stemming from the first instance in which he received his wings, where, they, along with the rest of his body, were badly damaged by a Revyug double Mega Smasher. The bladed and rough outer layer of Dragon’s wings is now capable of absorbing all forms of energy directed at it, including and not limited to telekinetic attacks up to Mega Smasher energies. The wings only absorb the energy if they unfurl and one or both wings in front of the blast, only the outer layer is capable of energy absorption, the inner layer would be torn apart as would any regular Guyver armour if exposed to aforementioned weaponry. Low-level weaponry is dissipated through the wings and cannot be redirected unless Dragon decides to build up a sizable charge. Larger scale weaponry such as a Mega Smasher can be absorbed but the energy must be expelled quickly. Once the decided energy level has been attained at Dragon’s discretion his body then flings his wings outward, at the same instant unleashing an omni directional blast of plasma energy or if he chooses the same energy back at his opponents. Dragon’s wings can take no more then a full double Mega Smasher or the wings will explode from being like that of a supercharged battery within a few moments, he can delay this explosive effect for a full minute but risks seriously damaging his body in the process and disabling his wings’ functions for an indeterminate period of time.
Twin Fang Dragon is capable of removing two lunar like crescent blades from what appears to be two spikes, one on each of his upper biceps. One or both boomerangs can be drawn and take two hours to generate another set if destroyed. The boomerangs are rapidly infused with white-hot plasma upon removal. However unlike the Dual, upon being relinquished from his grip, they do not lose their plasma properties, but become supercharged with plasma for a period of five minutes and have a range of approximately 500 meters, travelling at 2100 MPH before arcing back to Dragon’s hands. The slicing capabilities are comparable to that of his Dual’s blade. Approximate size of these bladed boomerangs is five feet.
Plasma Breath Along with the new fangs, Dragon’s internal anatomy has been altered to allow for him to unleash a continual flamethrower like discharge from his mouth much like the mythical creatures he’s named himself after. Unlike typical fire, Dragon actually unleashes a highly explosive form of plasma that takes the form of flames. The plasma reaches an average median temperature of 6,000°C. The Plasma Breath has enough kinetic force that it is able to knock even the heaviest opponents backward and fall over.
Plasma Cannon A Pressure Cannon modification that allows the core of the Pressure Cannon to contain extremely high levels of plasma molecules encased within the standard gravity based energy. Upon impact the gravity shell breaks and delivers standard pressure cannon damage but also forces the plasma particles to undergo a contained fusion reaction producing an extremely powerful discharge of energy. Believed to be triple the effectiveness and speed of a standard Pressure Cannon.
Plasma Laser Dragon’s Head Laser has undergone an overhaul. The laser orb itself has grown to be twice its original size. It has shifted to deliver plasma energy rather then infrared as well. The major overhaul is that the weapon has changed its purpose, in that it is no longer used to cut and slice through opponents. It is now a close range weapon that acts similarly to a shotgun and fires in much the same pattern and distance proportions. The range is about half that of his field of vision, the damage decreasing proportionally as the target is further away. At optimal range, which is within a few meters, the weapon is at its maximum potency, about 10x that of a standard head laser in energy intensity. It is capable of blowing off appendages and significantly damaging large sections of Guyver armour if not outright blowing clean through it. However it requires a significantly longer charge time, a few seconds at least, and is unable to be fired in two different directions or in rapid succession without overtaxing the crystal and possibly burning it out, requiring prolonged regeneration of up to thirty minutes.
Shade Regenerator This Production unit is a combination of the Regenerator and the Shadow Reaver prototypes. It was found that the teleportation matrix of the Shadow Reaver interfered with the Regenerator system, so it was removed. The cloaking matrix is the same as on the prototype. Therefore it allows Dragon to cloak himself from all sorts of sensors and rapidly increase his healing of wounds, however, in this state he is unable to attack with any form of weapon, whether it be his fist or an energy based attack, which would result in him becoming visible once more.
From The Shadows This off shoot mutation of the Shade Regenerator allows for Dragon to extend his claws and remain cloaked as well as strike with melee weapons: fists, claws, feet, tail, wings, etc. whilst remaining undetected and actually envelop the opponent or ally within the cloaking field until releasing them.
Sonic Hurricane This Production unit is a combination of the Sonic Cannon and the Thunderstorm prototypes. This unit is highly effective and yet highly dangerous. The unit types merged well together keeping most of their lethality. Abilities can be used together or separate. This weapon allows Dragon to not only unleash flames from his mouth but a vortex of sonic and or electrical energies. Due to the unintentional modification of this weapon to suit Dragon, the danger to the host is greatly reduced.
Dual This is Dragon’s personalized weapon; it is a heavy plasma axe, with a large single curved blade. It can be held singly or in both hands to increase the force of the blow. The bottom grip can be twisted to reveal a hidden short plasma blade on par with a gigantic blade. The Dual is versatile in that Dragon can switch between using his axe or blade or both in some cases if he inverts the Dual and holds it along pommel so the large axe blade faces out and slashes away with the blade and swings across to use the heavy axe blade to decapitate a foe in a single wide swipe. However should it leave Dragon’s grip the plasma deactivates and it becomes a Vibrational axe with the same deadly effects.
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Gigantic Data Gigantic Alias King Dragon
Gigantic Height 10'
Gigantic Weight 1071 lbs
Physical Description (Gigantic) Subject has blood red colour scheme with obsidian flames engraved across most of the chest, with flairs of it along the forearms and facial armour around the eyes. The subject possesses four Head Lasers in an inverted triangular position on the perimeter of the control medallion. King Dragon now possesses all of his mutations within his gigantic form and no longer has sonic emitters in this state. Which means King Dragon possesses his tail, fanged maw, raptor claws, wings, and breathing of fire ability. This prototype also possesses three plasma blades per forearm along with the additional three plasma claws. The prototype also has three gravity orbs found in a row along the waistline.
Attributes Special Note Due to the Revyug Control Medallion Ring Upgrade, King Dragon not only manifests all of his physical mutations in his gigantic form, but is capable of accessing all of his mutation abilities, including his Power Booster, Shade Regenerator, Sonic Hurricane, and Commander Module. He is also able to manifest his melee weapon, Dual in this form as well.
Power Booster When activated in his Gigantic form, King Dragon’s strength tops out at 295x.
Power Punch A powerful melee attack using his wings to thrust himself forward, combine the energy shield into his fist and deliver a blow to a single foe with the force of a mega smasher. However he may also extend his claws upon impact and if done correctly severely increase the amount of trauma received by his intended target.
Triple Plasma Cannon The Gigantic is able to use all three Gravity orbs to create a plasma cannon capable of blowing a skyscraper off the face of the earth, however in order to do this the host must remain immobile and wait for it to charge for at least two seconds before discharging. The recoil of this attack has enough kick to knock the host backward a minimum of three feet if not properly braced or lack firm footing. The added effect of the plasma particles also creates a small mini nuclear fission like reaction and will cause the surrounding matter around the target to explode.
Shield The Gigantic has an energy shield capable of withstanding a blast up to a kiloton of power. However this requires an active level of concentration on the user’s behalf and the host cannot use any energy weapons while it's active. The shield can extend out far enough to cover additional people without decreasing its effectiveness.
Teleportation While this is normally done while in the cocoon, the cocoon isn't required, and the Gigantic can teleport with only a minor drain to it's energy supply do to a more efficient form of bio energy management from the Revyug upgrade.
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Here's another from a different kind of RPG involving Zoanoids Name Reilly Corwin
Human Height 5’ 8
Human Weight 170 lbs
Human Description Physically fit, rugged appearance, often seen with four or five days worth of black stubbly facial hair. Wild and un-kept black hair. Piercing green eyes, thick black eyebrows, and square jaw.
Zoanoid Powered Zerbebuth
Click Durability He possesses unique chitinous armour that allows for it to absorb tremendous levels of kinetic energy without breaking, up to an opponent whose strength is equal to his own. It is impervious to all but hyper Zoanoid level energy weapons. The spiked carapace also serves as an offensive weapon as there are numerous sharp spikes along the shoulders with blade strength equal to that of a Thancrus. It’s also able to regenerate at the rate of an Enzyme III. He is also capable of projecting a bio-energy shield around himself to withstand all but Zoalord level attacks before it collapses.
Weapons: Bio Lasers~ Found on the left arm atop the wrist, they are clustered together into a tight bundle to allow for rapid firing and much faster recharge speed. Thus they are capable of killing anything up to a standard Zoalord or another Powered Zerbebuth.
Tri-Claws~ Found on the right arm, these are extendable blades that are equal in strength to a Thancrus and are capable of extending upwards of 7 feet.
Corrosive Horns~ There are three flexible horns atop his head that discharge a highly corrosive acid, capable of dissolving all but the most hardy Hyper Zoanoids and Zoalords.
Group Affiliation Chronos
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And finally one based off a D&D RPG we have running...if Kris or Blood ever get it going again :sing:
Name: Thrall Wolfsong
Gender: Male
Race: Half Orc
Class: Barbarian
Alignment: Chaotic Evil
Attributes:STR:18
DEX:14
CON:16 (+2)
INT:8
WIS:13
CHA:8 (+2 With Fellow Orcs)
Appearance:Thrall is an enormous putrid green titan that was raised by his Orc mother until unknown assassins killed her, forcing Thrall to survive on his own from an early age. Thick black hair tied back into a ponytail that falls to the small of his back. He has thick fangs for teeth with two enormous tusks on his lower jaw and sharp upper canines that remain hidden under his putrid green lips.
Equipment:Hide ArmourRusty Dagger~Given to him by his 'father'
2 Great AxesGirdle of Gruumsh~+2 CON,+2 CHA Orc Leadership
Magic Ring~+1 AC
Hunter's Cloak~Improved Tracking and Stealth Skills
HP: 50/50AC: 15 (16)XP:7537 Bhaalspawn TraitDagger's Edge: A most peculiar influence for Bhaal to exert upon on of his progeny,this taint allows the child to strike with bare hands yet deliver damage as though with a bladed weapon. At first this will only be fairly weak but will gain strength over time.
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So as you can see they all carry certain universal aspects and then each has their own custom bits here and there. Still making sense or am I suddenly starting to speak Latin?