Title: Gathering: The Harrowing
Description: Data Files
Kaiser Dragoon - February 14, 2006 04:01 AM (GMT)
Subject: Jehuty
Type: Bio Merged Human and True Guyver Organism
Height: Human: 6’ Organism: 15'
Weight: Human: 175 lbs Organism: 1.7 tonnes
Age: appears to be in mid 20’s roughly 23.
Physical Description (Human)
Jehuty has a fierce and ominous appearance, his thick hair that goes down past his shoulders is a blood red crimson colour with fiery streaks of jet black and orange. His eyes are a haunting neon green in colour but will often swirl into a haunting black and scarlet colour when emotionally provoked, via through stress or any other form of emotional stimulation. His physique is beyond the human norm. Even now he has taken on stronger traits of his darker heritage. His ears are like that of a dark elf, along with his teeth, his canines have become rather sharp and his nails can mutate into claws able to slash through all forms of organic material.
Physical Description (Organism )
The easiest method to describe Jehuty is a demon. The impressive beast stands at a towering 15 feet tall with his ominous appearance. Jehuty has a single blade on each forearm that is unlike any other blades, it is the main blade but there are other blades that branch from it. Jehuty has two tails and four dragon wings composed entirely of Trans-Energy with claws for fingers and toes he truly is a demon. The armour is hell black with hellish like red flames that are stylized across the armour.
Strength
Jehuty has always been a very formidable opponent; his tactics rely on his brute strength and nearly unmatchable speed to overwhelm his opponents. Jehuty’s present level of strength is 30x. However this is his base strength and can be extended to 35x that of a normal Guyver when Jehuty sees fit.
Speed
Jehuty has become a warrior built around the notions of tremendous speed and strength he is able to move at speeds of 2600 MPH on land and 3000 MPH in air, while in space it can be boosted to 3400 MPH. However Jehuty relies primarily on ambush style techniques and his Trans abilities, but will often through his opponents out of habit by using his speed to match them and to dazzle their Hypersenses.
Agility
Jehuty’s mind is able to react to incoming threats within seconds granting him incredible reaction time. His natural senses even in his human form are beyond any means of normal. Jehuty reacts at speeds nearly 30x that of a standard Guyver and continues to increase with every battle.
Durability
Jehuty is able to withstand tremendous levels of punishment and continue to fight at his base strength level. His armour is so highly adaptive due to the organism nature that multiple energy based attacks of an opponent will quickly become ineffective and counter the attacks or in the worst case for the opponent absorb the energy. Even melee weapons like blades will eventually lose their effectiveness as the armour mutates to adapt and eventually all that remains is the physical impact of the blade. Jehuty’s shielding is composed of gravitational, psionic, Trans-Energy, and temporal shields that tremendously reduce the damage he incurs, able to withstand 35x that of a standard Guyver.
Hyper Senses
Jehuty’s Hypersenses are incredibly accurate and are able to track single targets within a solar system and if need be follow it through teleportation methods. He is able to quickly detect Guyver like beings at 100 km away but other spices are found at much closer range believed to be 30 km.
Weapons
Head Laser
A very heavily powered weapon within Jehuty’s arsenal, it has the strength of 14x that of a gigantic and fired in rapid succession is reduced to 8x that of its general strength. Jehuty is also able to redirect tremendous levels of power via Trans-Energy into the Head Laser and release a single narrow beam of 28x that of a gigantic but this charge time requires a few moments to compile, and he must remain motionless whilst charging.
Pressure Cannon
A weapon Jehuty rarely will use and is only considered 3x that of a Gigantic, however Jehuty can triple its power given a moment to charge and can be released with one hand or double again with both hands.
Sonic Emitters
Jehuty has begun to use this weapon more often in a far less defensive and far more offensive weapon. He is able to generate vortexes and other sonic abnormalities along with the strength to liquefy matter within a ten-foot radius in conjunction with extreme emotional stress but is very taxing to perform. This weapon is believed to be 40x that of a Gigantic
Eraser Beam Cannon
an upgrade of a former weapon Jehuty possessed while he was still a fledgling. It is a weapon that can be fired in a projectile fashion or in spherical form if Jehuty so desires, and charged separately in each palm if Jehuty concentrates. This Eraser Beam Cannon cannot be fired in rapid succession and the raw power of 8x that of a Guyver Mega Smasher.
Trans-Beam
Although it was once known as the Plasma Beam, the Trans-Beam is the mysterious mutational upgrade found once Jehuty entered this alternate universe. This beam is fired from either of Jehuty’s eyes of unfiltered Trans-Energy which cannot exist within this type of space therefore it has the explosive force of 40x that of a Head Laser.
Trans-Blades
These blades are composed entirely of Trans-Energy and are unlike any blades seen before. It is similar to the concept of living fire, even in a retracted form of non-combat these blades can wreak havoc in the ambient vicinity if Jehuty sees fit. The Trans-Energy is foreign to this environment and is quite powerful, Jehuty is able to match and beat all forms of blades without much effort, and is able to redirect further energy through the blades to improve them if necessary. Jehuty’s blades are generally a fiery crimson or a nightmarish black, or a combination of both colours along with streaks of orange.
Trans Claws
Jehuty’s clawed fingers are able to extend outward to seven feet like machetes. This Biomorphic Claws are constructed of Trans-Energy and have the ability to drain energy from his opponents or to electrocute his opponents with a blast of concentrated Trans-Energy that immolates the target’s internal organs and causing molecular instability.
Spider Thread
Jehuty has a large crystalline orb on each forearm found on the forearm behind the wrist which produces a thin whip like beam of Trans-Energy that cannot be blocked by conventional weapons, only high powered shields are able to repel them for a time.
Hell Fire
Jehuty is able to launch streams of Trans-Energy, which looks as though it is fire from hell itself at his opponents, these temperatures reach recorded levels seen in the hottest of all stars such as White Dwarfs. This flames cause explosions in both space-time and make it impossible for enemies to escape in Hyperspace in the effected vicinity.
Zeifer Axe
Jehuty’s customized weapon, it is an axe composed of his own tissue and Guyver Organism flesh that is double bladed with each blade composed of Trans-Energy. This weapon is able to cut through many other types of blades not only because of the Trans nature but due to the tremendous force Jehuty is able to swing and or throw this weapon. At speeds exceeding Mach 13 for both throwing and swinging.
Mega Smashers
Jehuty does not readily employ the usage of his Mega Smashers often; he has no real use for them in his own opinion. Jehuty believes in tearing his opponents his apart with his bare claws and not have the fight come down to who has the stronger mega Smasher. Jehuty’s Smasher attack is believed to be recorded at 36x that of a Guyver but could possibly be increased with further mutations.
Unique Abilities
Special Note
Jehuty is far from any other type of Guyver known to this present date, because of the Guyver Organism nature Jehuty is able to evolve, he has done so twice before and with those two evolutions has improved exponentially, and will continue to mutate until he reaches perfection…
Tails
Jehuty has not one, but two tails which are composed completely of Guyver Organism. Thus these two tails are able to regenerate at incredible speeds and are able to extend to whatever length’s Jehuty deems fit. Along their tips of the tails there are Trans-Blades found in any type of pattern Jehuty requires at the time. Each tail is able to generate a Trans-Portal and travel through the dimensions to appear anywhere Jehuty requires of them, he especially likes having them ambush his opponents from behind. Their constructing strength is far beyond anything seen to date. When bound by both tails the pressure it exerts is able to crush all forms of armour. The armour is also coated in a micro shield that increases durability and makes it much harder to slash and hack free from.
Trans-Wings
Not unlike the Trans-Blades, the wings are composed entirely of this unique substance. They are truly a sight to behold, as they are composed entirely of this dark dazzling flames, however these flames have no impact upon Jehuty’s own armour and strangely enough the same is true for his recognized allies. It is believed the wings are connected to his Control Medallion and register friend from foe. He is also able to redirect the energy from his wings into his environment, which can cause tremendous damage or lash out with his wings at an opponent and immolate their flesh.
Trans-Teleportation
Jehuty no longer uses Hyperspace to travel, his body has become accustomed to its home dimension of Trans-Space and can now travel anywhere at anytime through his native dimension within seconds. Though a Trans-Orb is unneeded it allows Jehuty to bring others through Trans-Space and protect them from the highly raw and destructive energies of his native dimension. To protect his travel companions the Trans-Orb generates a continuous stream of Trans-Mist to protect their bodies. The Trans-Mist itself is a very powerful tool in combat. The black mist is composed of unknown compounds but is able to disorient Hypersenses and telepathic scanning abilities to those who are within the mist. Although the mist eventually evaporates within a few minutes it can still render Jehuty’s opponent’s blinded as he moves in for the kill.
Guyver Hypnosis
Jehuty’s abilities of hypnosis due to the virus has undergone significant changes. Jehuty is now able to take a firm hold of Guyver as strong, if not stronger then him within his mind. To do this Jehuty submerges himself in his True Organism nature and becomes fully merged with his Organism nature for a temporary period of time during the hypnosis and is able to play havoc with opponent’s minds, including add or remove memories and with enough force Jehuty is able to physically take over opponents body movements for a very short period of time.
Angelus Rage
Since his usage of this ability it has evolved once more. The former consequences of using this ability have been overcome through further merger of the host and the organism. Jehuty must still only remain in this form for no more then 30 minutes, now Angelus no longer exists, only Jehuty but this is far more devastating, Jehuty’s conscious and morals are unbelievably less then the Guyver Organism Angelus was. In this state Jehuty exhibits his real nature, he is brutally efficient and ruthless with no care for anything around him. There is no delay between action and thought while in this form, Jehuty’s power is consistently doubling and tripling while he remains in this form for the full thirty minutes up until the last possible moment. If Jehuty remains in this form for longer then the known timeframe his mind will permanently be bound to that state and remain a true demon with no conscious or limits.
Kaiser Dragoon - February 14, 2006 04:01 AM (GMT)
Subject: Nephtis
Type: Bio Merged Human and True Guyver Organism
Height: Human: 5’11” Organism: 14'
Weight: Human: 140 lbs Organism: 1.4 tonnes
Age: Appears to be in mid 20’s roughly 23.
Physical Description (Human)
Nephtis is the embodiment of beauty, which is a stark contrast to her lover Jehuty. She has been described as an angel from heaven on more then one occasion. She has a very alluring and seductive appearance with the ability to catch all men eyes’. She has literally glowing blonde hair with streaks of cerulean highlighting her form. The hair is down past her shoulder near the small of her back. Her eyes have since mutated from the once prominent neon green to a warm azure colour. Since her last mutation her body has become less human per say and more celestial, she now has elf like ears.
Physical Description (Organism)
Nephtis, even in her armour appears to be serene and angelical. She floats with the grace of a heavenly being and her presence alone appears to be the only method to tame the demon, Jehuty. Her armour is a soft blue and white colouration pattern. Her armoured form is not by any means ominous, rather it is comforting and soothing to the mind. Along her body she has angelic symbols and glyphs that appear to resemble the ones found within biblical references to the archangel Michael. These intricate patterns run throughout her armour. She also has a key difference; her wings are far from devilish and look to be feathery when composed of the Trans-Energy.
Strength
Nephtis is by far one of the most deadly warriors to exist, she is equal to Jehuty in strength at 30x that of a Guyver and can now boost to the limit of 35x that of a standard Guyver. She is by far one of the strongest but will use her tactical mind to prove even better in melee combat.
Speed
Although Jehuty is extremely fast, Nephtis is by far his superior. She has been able to outclass Jehuty at speeds of 3000 MPH on land and pushing it to 3500 MPH in air and while in space 4100 MPH. Her speed combined with her excellent strength factor and keen mind makes her incredibly proficient in combat.
Agility
Nephtis’ mind is able to react to incoming threats within seconds granting her incredible reaction time. Her natural senses even in her human form are beyond any means of normal. Nephtis reacts at speeds nearly 30x that of a standard Guyver and continues to increase with every battle.
Durability
Nephtis is able to withstand tremendous levels of punishment and continue to fight at her base strength level. Her armour is so highly adaptive due to the organism nature that multiple energy based attacks of an opponent will quickly become ineffective and counter the attacks or in the worst case for the opponent absorb the energy. Even melee weapons like blades will eventually lose their effectiveness as the armour mutates to adapt and eventually all that remains is the physical impact of the blade. Nephtis’ shielding is composed of gravitational, psionic, Trans-Energy, and temporal shields that tremendously reduce the damage she incurs, able to receive 35x the punishment of a standard Guyver.
Hyper Senses
Nephtis’ Hypersenses are incredibly accurate and are able to track single targets within a solar system and if need be follow it through teleportation methods. She is able to quickly detect Guyver like beings at 100 km away but other spices are found at much closer range believed to be 30 km.
Weapons
Head Laser
It has the strength of 14x that of a gigantic and cannot fire it in a starburst pattern, for such long range attacks she has other methods to inflict even more damage.
Pressure Cannon
A weapon Nephtis rarely will use and is only considered 3x that of a Gigantic, however Nephtis can triple its power given a moment to charge and can be released with one hand or double again with both hands.
Sonic Emitters
Nephtis has no real use for this weapon, so she has only powered to the level of 30x that of a Gigantic.
Eraser Beam Cannon
An upgrade of a former weapon Nephtis possessed while she was still a fledgling. It is a weapon that can be fired in a projectile fashion or in spherical form if Nephtis so desires, and charged separately in each palm if she concentrates. This Eraser Beam Cannon cannot be fired in rapid succession and the raw power of 8x that of a Guyver Mega Smasher.
Trans-Blades
These blades are composed entirely of Trans-Energy and are unlike any blades seen before. It is similar to the concept of living fire, however Nephtis’ blades are much less harsh in appearance and look as though they were marvellously crafted and are a blue, and white flame. The blades are equal to Jehuty’s in all forms.
Spider Thread
Nephtis not only has these orbs located on her ankles as they first evolved but also generated two on her wrists as well. The orbs found on her ankles are slightly stronger and are used as an excellent way to trap her opponents while lacerating them or slash them with every kick she delivers.
Trans-Feathers
During her last mutation she evolved four enormous angelic like wings composed of Trans-Energy but appears to be composed of feathery like facets. These facets can be flung at opponents that are able to shred through any unprotected foe and cause tremendous strain on heavily shielded targets.
Seraph Bow
She derived this weapon directly from the Zeifer Axe and it can bee seen by the physical similarities to the other weapon. This weapon’s true strength is its long range combat but with her lightning quick reflexes it can also be used in close combat as well. The arrows of the bow are Trans-Energy in nature can only be used in the vacuum of space where the Trans-Energy will not explode.
Zeifer Axe
Nephtis is also able to use the axe with the same deadly force as Jehuty.
Mega Smashers
Similar to Jehuty but requires half of the charge time. This weapon is 26x that of a normal Guyver and also rarely uses this weapon and opts to use her hand to hand combat.
Unique Abilities
Special Note
Nephtis is far from any other type of Guyver known to this present date, because of the Guyver Organism nature Nephtis is able to evolve, she has done so twice before and with those two evolutions has improved exponentially and will continue to evolve until she reaches perfection.
Healing
Nephtis has the unique ability to transfer energy from other dimensions such as hyperspace and raw Trans energy and convert it into easily usable energy for an ally to rebuild their lost reserves and to heal near fatal wounds. She can heal any type of fatal wound as well. As long as the damage is fresh, and within a span of ten minutes, she can repair Control systems of both Guyvers and Zoaforms.
Trans-Wings
Not unlike the Trans-Blades, the wings are composed entirely of this unique substance. They are truly a sight to behold, as they are composed entirely of this beautifully dazzling wings that appear to look like angelic feathers, however these flames have no impact upon Nephtis’ own armour and strangely enough the same is true for her recognized allies. It is believed the wings are connected to his Control Medallion and register friend from foe. She is also able to redirect the energy from his wings into his environment, which can cause tremendous damage or lash out with his wings at an opponent and immolate their flesh.
Trans-Teleportation
Nephtis no longer uses Hyperspace to travel, his body has become accustomed to its home dimension of Trans-Space and can now travel anywhere at anytime through his native dimension within seconds. Though a Trans-Orb is unneeded it allows Nephtis to bring others through Trans-Space and protect them from the highly raw and destructive energies of her native dimension. To protect her travel companions the Trans-Orb generates a continuous stream of Trans-Mist to protect their bodies. The Trans-Mist itself is a very powerful tool in combat. The blinding white mist is composed of unknown compounds but is able to disorient Hypersenses and telepathic scanning abilities to those who are within the mist. Although the mist eventually evaporates within a few minutes it can still render Nephtis’ opponents blinded as he moves in for the kill.
Guyver Hypnosis
Nephtis’ abilities of hypnosis due to the virus has undergone significant changes. Nephtis is now able to take a firm hold of Guyver as strong, if not stronger then her within her mind. To do this Nephtis submerges herself in her True Organism nature and becomes fully merged with her Organism nature for a temporary period of time during the hypnosis and is able to play havoc with opponent’s minds, including add or remove memories and with enough force Nephtis is able to physically take over opponents body movements for a very short period of time.
Athena Rage
Since her usage of this ability it has evolved once more. The former consequences of using this ability have been overcome through further merger of the host and the organism. Nephtis must still only remain in this form for no more then 30 minutes, now Athena no longer exists, only Nephtis but this is far more devastating, Nephtis’ conscious and morals are unbelievably less then the Guyver Organism in this state. In this state Nephtis exhibits her real nature, she is brutally efficient and ruthless with no care for anything around her. There is no delay between action and thought while in this form, Nephtis’ power is consistently doubling and tripling while she remains in this form for the full thirty minutes up until the last possible moment. If she remains in this form for longer then the known timeframe her mind will permanently be bound to that state and remain so for the rest of her life.
Kaiser Dragoon - February 14, 2006 04:02 AM (GMT)
Subject: Anubis
Type: Bio Merged Anti Guyver Organism
Height: Human: 6’0 Anti-Organism: 15'
Weight: Human: 167 lbs Anti-Organism: 1.5 ton
Age: Mid twenties
Physical Description (Human)
Anubis is the mysterious product of research in how to deal with the Organism threat. He is composed of similar Organism tissue to that of all known Guyvers, however the Anti-Organism, as is able to perform the same devastation as the Guyver Organism. The Anti-Organism is brutally efficient at killing Guyvers, since it Anti-Organism nature allows it to quickly counter Guyver and Guyver Organisms. Anubis stands six foot flat. He is very well defined physically, he is neither incredibly huge nor merely toned, but a strong muscular and very well toned individual. He has short blonde and dark brown hair along the sides and back of his head with it slightly longer on the top, in a naturally spiky state, with glowing red eyes that appear to have a strong, regal and majestic look to them when one gazes into them for more then a passing glance…
Physical Description (Anti-Organism)
Anubis is beginning to come into his own, he is far from the fledgling that he started out as. In this mutation he is displaying the anti physical features of the one he is destined to fight, Jehuty. Anubis, an Annex Warrior as he and the others refer to they be, have become a force to be reckoned with. He is regal and holy in many aspects. He possesses four enormous wings and has lost the use for his tail. He now possesses a far different aspect and genuine chivalry unseen prior to this mutation. His armour is a flowing red with noble aspects found throughout his enormous form and possesses two Annex Blades found on his elbows.
Strength
Anubis much like his opposite is incredibly powerful, however his calm exterior should not be underestimated, Anubis is 30x that of a standard Guyver and when he sees fit is able to amplify his strength to 35x until the threat is neutralized.
Speed
Anubis’ speed is considered to be 3,200 MPH, in the air it is believed to be 3,600 MPH. Though this does seem rather ill proportioned with the rest of his capabilities, Anubis is able to Annex wherever he desires and move faster then the speed of light in this form of transportation.
Agility
Anubis is very agile for his size and is believed to be approximately 30x that of a standard Guyver. In his human form he is believed to be able to respond at the same level as in his armoured form.
Durability
Anubis is incredibly resilient to damage. The armour can be considered the subject’s literal skin, when the armour is active and quickly adapts to all forms of physical and energy based attack. Energy weapons quickly become ineffective as the Anti-Organism is free from the constraints of the Control Medallion and adapts at a much higher rate then anything seen to date, and is on par with the Organism design. All known and possible weapon deviations of Guyvers produce little to no damage, due to the Anti-Organism tissue that is able to effectively absorb the intended attacks, this includes a very high tolerance to Vibrational blades. All known forms of Organism and mutant Organism weapons prove to have zero effect, though the effects of pure Trans Energy has yet to be determined. The shields Anubis is able to use the strong Anti-Organism’s natural bio electric field, now with a stronger body type shield to prevent levels of damage up to 30x that of a standard Guyver.
Hyper Senses
Anubis’ Hypersense are approximately 30x that of a standard Guyver in range. This is also true in his human form, making it very difficult to pin Anubis down for any sort of pre-emptive ambushes or surprise tactics.
Weapons
Assault Laser
It is a highly focused beam of energy that is considered to be 27x stronger then a standard unit. It can be fired in rapid succession but the power is reduced to 19x. If Anubis focuses a beam it will be nearly 40x that of a standard Guyver. This highly focused energy is not formed in the standard Organism fashion, the crystalline structure appears unique and a polar opposite to the design of the Organism. It also has a side effect of causing degradation in the healing factor of Organism based beings, cutting regeneration in half with no adaptive capabilities.
Abyss Cannon
Anubis is able to generate an Abyss Cannon with the raw power of 30x that of a standard Guyver Pressure Cannon, in each palm, he does not require two hands to generate them. Is also able to generate two and combine them together to double their strength but this requires precious time to perform and is considered only when the enemy is unable to reach the subject within the sufficient time it takes to charge. It is considered to be a highly developed form of Anti-Organism counter to the Pressure Cannon. It can in fact displace Pressure Cannons and nullify their effects. It also has the side effect of reducing regeneration rates of Organism and Guyver beings in half and is unable to be adapted to by such species.
Anti Beam Cannon
This weapon has been completely reconfigured during the second mutation. Instead of a standard spherical discharge the weapon has been mutated and augmented to release it in a powerful beam projectile style. The diameter of the weapon depends on the charge time of the weapon and generally rated at 8x that of a Mega Smasher. The beam weapon still retains its original energy, the ability to rip apart atomic bonds between compounds, essentially an anti life discharge. The weapon can be fired in single or both hands with the same power rating. If Anubis chooses he is able to supercharge the Anti Beam Cannon to 16x that of a Mega Smasher but requires precious seconds to charge and the power build-up cannot be masked. Those that cannot adequately defend themselves from the beam will find their atomic structure destabilized, and is especially harmful to Organism Warriors.
Aurora Emitters
The Aurora Emitters that produce the powerful kinetic and graviton pulses have been upgraded to the power of 30x that of a Standard Guyver’s emitters. Anubis is able to channel the Aurora Emitters to allow for a powerful omni directional blast that stuns those around him and disorients Organism Sensory systems, cutting the detection of threats and maximum range by half for a few minutes.
Annex Blades
These are the truly devastating melee weapons of the Annex Warriors. Composed of crystalline and highly compressed Annex energies in the form of very powerful melee weapons. The blades themselves have a very high tolerance level and are able to sheer off most known blade times. The Blades themselves exhibit the same natural fissure ability and most wounds that are caused are compounded by the fact that the flesh itself has been torn apart on the atomic level. Though it is unclear how the blades will respond if introduced to raw Trans Energy.
Anti Smashers
Anubis’ primary energy weapon is exactly like a Mega Smasher and will wipe out nearly all organic material, thus leaving most terrains unaffected by the supercharged beams. The only difference is that Anubis is able to change that with a subconscious thought and trigger it to only destroy inorganic material, which can bring about heavy chaos and carnage. The Anti Smashers are attuned at destroying Organism and Guyver Organism based tissue with unholy efficiency, and the rating of 30x that of a Standard Guyver does not help matters.
Unique Abilities
Special Note
Anubis has now undergone his second mutation and thus, has begun to take on the opposite traits, both physically and psychologically of the one he is opposite to, Jehuty. He is physically the complete opposite as well with his psychological profile. Anubis will no longer take part in killing of innocence, he is the hero to Jehuty’s anti-hero persona. Though they both share strong emotional ties to their female counterparts, Anubis is now far from jealous but still retains an extremely protective stance about Ardjet. He is also far from the quick to tempered nature that he began with, Anubis is now unnatural calm and controlled. Though he does fight with a religious and fanatical holy zeal that rivals Jehuty on ferocity.
Annex Wings
Anubis has mutated to the level where his wings are now composed entirely of Annex energy, they have taken the shape of four enormous archangel-like wings and a blinding white in colouration. The wings themselves are capable of being offensive weapons but Anubis prefers to use them to augment his shields when need be. The wings themselves are able to react violently to whatever Anubis desires, evening causing the atmosphere itself that is around him to be set ablaze.
Celestial Tranquility
It is a unique ability of Anubis alone; he is able to use his enormous wings as incredible siphons to channel tremendous levels of raw Annex energy into his body. Once the wings are sufficiently energized the wings are then able to discharge the enormous built up Annex energy in its untainted state in the form similar to that of a meteor shower of brilliant streaks of white light. The rating for this weapon is not similar to that of any other Creator design weapon and is on the comparison to the extremely powerful discharge is like that of energy produced equal to 10x that of a Mega Smasher but is incredibly damaging to Organism based life forms where the damage is believed to be compounded an extra 50%.
Lightning Chain
Two orbs have grown forth on each of Anubis’ forearms just above his wrists. These orbs are able to generate a chain of Annex energy that appears to take the principle form of lightning, although it is far from elemental in nature and is able to whip, bind, or lash his opponents. The Lightning Chain can be cut through but upon its severing discharges a massive explosion of pure Annex Energy equal to 8x that of a standard Mega Smasher. The binding pressure of the Lightning Chain appears to be 6,000 lbs per square inch and with both orbs active and binding a singular target the crushing pressure is equal to 12,000 lbs per square inch.
Conviction
This is a unique ability to Anubis alone and cannot be duplicated or copied in any manner unless the subject contains 100% of Anubis’ DNA. This ability allows for Anubis to produce a powerful white aura that envelops Anubis’ entire body giving him the appearance of white lightning dancing across his armoured form when supercharged. This aura allows Anubis to cut through the innate defences of any opponent and deal significant damage, however it is noted that his attacks are not boosted in this state and is unable to supercharge any weapons but must fight with them on their standard level or forfeit this abilities’ benefits.
Fanaticism
Anubis’ second unique ability that only he may possess. This ability coats Anubis in a layer of brilliant silver fire engulfs his armoured form. In this state Anubis is able to increase the amount of damage he inflicts, as well as drastically improving his attack speed and the overall precision of the attacks, however this only affects his melee class weapons, and has no influence over his energy weapons. Though it does influence his Hyperion Lance and his Annex Blades, drastically improving them. However Anubis cannot use Conviction in conjunction with Fanaticism, he can only have one active at a time.
Hyperion Lance
This is Anubis’ unique weapon that he alone can wield properly with exception to his fellow Annex Warriors. The lance itself is composed of Anti-Organism tissue with pure Annex energy compressed into a crystalline state to form the blade. The staff portion itself is 9 feet in length, and the blade is 2 feet itself. Anubis can use this weapon with both hands if he chooses or singularly. To Anubis the Hyperion Staff is lightweight but in reality is approximately 8,000 pounds. Anubis is also able to throw his Hyperion lance at incredibly high speeds and also augment this speed by throwing it through Annex Space and have the Lance reappear directly in front of his opponent and strike with the force of something travelling at speeds of Mach 10.
Annex Teleportation
Anubis is now able to move in rapid ambush style movements at faster then light through Annex, or Anti-Trans Space, as it has been referred to. Anubis is coated in a white mist similar to that found in Organism warriors and can move in a hazing fury. The mist also damages the sensory system of Guyvers and is toxic and especially harmful to Organism warriors. Should a true Organism warrior travel through Annex, it would ravage their bodies to the point of near fatal death. Anubis is also able to use his Hyperion Lance, as previously mentioned in conjunction with Annex Space allowing him to attack seemingly out of nowhere.
Note
Anubis has undergone his second of many mutations, and at this rate of mutation, Anubis appears to have incredible power at his fingertips should he continue to mutate throughout his existence. It can only be speculated what future abilities will manifest, as well as the new physical aspects he will adopt as he continues to grow with each passing day…
Kaiser Dragoon - February 14, 2006 04:03 AM (GMT)
Subject: Ardjet
Type: Bio Merged Anti Guyver Organism
Height: Human: 5’10 Guyver: 13'
Weight: Human: 127 lbs Guyver: 1.3 tons
Age: Mid Twenties
Physical Description (Human)
After her first mutation Ardjet has become a living embodiment of sexual appeal, lust, and all around carnal sin femme fatale. She commands the desires of anyone, male or female that walks in her path, she appears to have specific pheromones that are able to override conscious will in human beings, and is believed to be able to do the same in male Organism warriors. She has a chestnut auburn hair with blonde coming forth from her roots giving a very abrupt and stunning complexion, with dark brown eyes and a very well endowed body that appears to reflex the very carnal desires of most men and even women.
Physical Description (Anti-Organism)
Ardjet’s armoured form has continued to progress into a deeper and more demonic form then ever thought possible. She continues to grow enormous demonic spikes throughout the armour that is nightmarish in complexion. The armour itself appears to create a void wherever she stands by absorbing all of the ambient light. She now has four enormous Annex, dragon like wings and two enormous tails, that are each heavily armoured and full of blades to tear apart flesh within an instant thought. Her armoured colouration is primarily a very strong shade of black, blue, and red. She has two sets of Annex Blades, one set facing forward, the second in the standard elbow position.
Strength
Ardjet has proven to dramatically increase in brute strength since her last mutation. Now with her fiery temper and blood thirsty need for combat Ardjet is always looking for an adequate fight. She is now rated at 30x that of a standard Guyver and when in a frenzied state of mind and further strength is required to take down a stronger opponent she can boost her strength to 35x until the threat is either killed or she is unable to fight any more due to death or near fatal injuries.
Speed
Ardjet’s speed is considered to be 3,200 MPH, in the air it is believed to be 3,600 MPH. This is also true for her human movements including the ability to fly in this form. Although this does seem rather low in comparison to her other attributes Ardjet is able to Annex to wherever she desires at speeds faster then light.
Agility
Ardjet is very agile for her size and is believed to be approximately 30x that of a standard Guyver. In his human form her is believed to be able to respond at the same level.
Durability
Ardjet is incredibly resilient and can withstand punishment that would be fatal to most Guyvers. The armour can be considered the subject’s literal skin, when the armour is active and quickly adapts to all forms of physical and energy based attack. Energy weapons quickly become ineffective as the Anti-Organism is free from the constraints of the Control Medallion and adapts at a much higher rate then anything seen to date, and is on par with the Organism design. All known and possible weapon deviations of Guyvers produce little to no damage, due to the Anti-Organism tissue that is able to effectively absorb the intended attacks, this includes a very high tolerance to Vibrational blades. All known forms of Organism and mutant Organism weapons prove to have zero effect. The shields Ardjet is able to use the strong Anti-Organism’s natural bio electric field, now with a stronger body type shield to prevent levels of damage up to 30x that of a standard Guyver.
Hyper Senses
Ardjet’s Hypersense are approximately 30x that of a standard Guyver in range. This is also true in her human form, making it very difficult to pin Ardjet down for any sort of pre-emptive ambushes or surprise tactics.
Weapons
Assault Laser
It is a highly focused beam of energy that is considered to be 27x stronger then a standard unit. It can be fired in rapid succession but the power is reduced to 19x. If Ardjet focuses a beam it will be nearly 40x that of a standard Guyver. This highly focused energy is not formed in the standard Organism fashion, the crystalline structure appears unique and a polar opposite to the design of the Organism. It also has a side effect of causing degradation in the healing factor of Organism based beings, cutting regeneration in half with no adaptive capabilities.
Abyss Cannon
Ardjet is able to generate an Abyss Cannon with the raw power of 30x that of a standard Guyver Pressure Cannon, in each palm, he does not require two hands to generate them. Is also able to generate two and combine them together to double their strength but this requires precious time to perform and is considered only when the enemy is unable to reach the subject within the sufficient time it takes to charge. It is considered to be a highly developed form of Anti-Organism counter to the Pressure Cannon. It can in fact displace Pressure Cannons and nullify their effects. It also has the side effect of reducing regeneration rates of Organism and Guyver beings in half and is unable to be adapted to by such species.
Anti Beam Cannon
This weapon has been completely reconfigured during the second mutation. Instead of a standard spherical discharge the weapon has been mutated and augmented to release it in a powerful beam projectile style. The diameter of the weapon depends on the charge time of the weapon and generally rated at 8x that of a Mega Smasher. The beam weapon still retains its original energy, the ability to rip apart atomic bonds between compounds, essentially an anti life discharge. The weapon can be fired in single or both hands with the same power rating. If Ardjet chooses she is able to supercharge the Anti Beam Cannon to 16x that of a Mega Smasher but requires precious seconds to charge and the power build-up cannot be masked. Those that cannot adequately defend themselves from the beam will find their atomic structure destabilized, and is especially harmful to Organism Warriors.
Aurora Emitters
The Aurora Emitters that produce the powerful kinetic and graviton pulses have been upgraded to the power of 30x that of a Standard Guyver’s emitters. Ardjet is able to channel the Aurora Emitters to allow for a powerful omni directional blast that stuns those around her and disorients Organism Sensory systems, cutting the detection of threats and maximum range by half for a few minutes. Ardjet is also able to create a directional blast of concentrated kinetic and graviton particles that is able to punch through many target’s defence with augmented with other weaponry.
Annex Blades
These are the truly devastating melee weapons of the Annex Warriors. Composed of crystalline and highly compressed Annex energies in the form of very powerful melee weapons. The blades themselves have a very high tolerance level and are able to sheer off most known blade times. The Blades themselves exhibit the same natural fissure ability and most wounds that are caused are compounded by the fact that the flesh itself has been torn apart on the atomic level. Though it is unclear how the blades will respond if introduced to raw Trans Energy.
Anti Smashers
Ardjet’s primary energy weapon is exactly like a Mega Smasher and will wipe out nearly all-organic material, thus leaving most terrains unaffected by the supercharged beams. The only difference is that Ardjet is able to change that with a subconscious thought and trigger it to only destroy inorganic material, which can bring about heavy chaos and carnage. The Anti Smashers are attuned at destroying Organism and Guyver Organism based tissue with unholy efficiency, and the rating of 30x that of a Standard Guyver does not help matters.
Unique Abilities
Special Note
Ardjet has now undergone her second mutation and thus, has begun to take on the opposite traits, both physically and psychologically of the one she is opposite to, Nephtis. She is physically the complete opposite as well with her psychological profile. Ardjet thrives on carnage, chaos, and mayhem to an unparalleled degree. She will kill out of the sheer enjoyment of it. Enemies, temporary allies, and anyone else who comes before her, she may kill with little consideration to the possible consequences it may have upon others. She is the anti-heroine to Nephtis’ heroine persona. Though they both share strong emotional ties to their male counterparts, Ardjet is more jealous and quick to rage when anyone tries to involve himself or herself with Anubis. However she is still fiercely loyal to Anubis and Tempest. Ardjet fights with unparalleled fierce rage only rivalling that of Nephtis when she is extremely emotionally stressed.
Annex Wings
Ardjet has mutated to the level where her wings are now composed entirely of Annex energy, they have taken the shape of four enormous hellish, demonic, dragon-like wings and a blinding orange, red, and black in colouration. The wings themselves are capable of being offensive weapons, which Ardjet prefers, rather then to use them to augment her shields. The wings themselves react violently to whatever Ardjet comes into contact with unless otherwise desired, evening causing the atmosphere itself that is around her to burst into flames. She is also able to wrap her wings around an opponent and sear away their flesh, which is most devastating to any Organism Warrior.
Inferno Blast
It is a unique ability of Ardjet alone; she is able to supercharge the raw flames found within her Annex Wings to unparalleled levels of raw energy. Though the discharge itself appears to be actual flames that come forth it is truly pure Annex energy that has taken on the elemental fire form. Ardjet’s four wings unfurl to their fullest extent to allow for the greatest charge to be produced and with a thunderous flap of her wings release the discharge. Upon release it is that of a constant stream of fire that continues for a full four seconds and cannot be interrupted unless she either moves to change the direction of the enormous jet of fire, decides to discontinue the attack, or has her wings forcefully removed from her back. This attack is believed to be in the range of 12-15x that of a Mega Smasher.
Tails
Unlike Anubis, Ardjet still finds use in her tail, so much so that she gained another. The tails themselves are not connected, therefore they can move independently from one another and not suffer any form of restraint due to any connective segments. The tails are able to extend to whatever length they desire. The crushing force behind them is approximately 7,000 lbs and continues to exponentially increase the longer her tails grow and when combined Ardjet is able to exert the maximum of 14,000 pounds of pressure upon a target. The tails themselves also have blades composed of Annex energy along their tips, augmenting its already powerful and foreboding use.
Lightning Chain
Two orbs have grown forth on each of Ardjet’s forearms just above her wrists. These orbs are able to generate a chain of Annex energy that appears to take the principle form of lightning, although it is far from elemental in nature and is able to whip, bind, or lash her opponents. The Lightning Chain can be cut through but upon its severing discharges a massive explosion of pure Annex Energy equal to 8x that of a standard Mega Smasher. The binding pressure of the Lightning Chain appears to be 6,000 lbs per square inch and with both orbs active and binding a singular target the crushing pressure is equal to 12,000 lbs per square inch.
Annex Claws
Unlike Anubis, Ardjet is able to extend her clawed fingertips into enormous machetes approximately 6 feet in length. These blades are composed entirely of Annex energy and can deliver a violent surge of untainted energy throughout an unlucky victim, literally immolating their internal anatomy within a few seconds. The blades themselves are believed to be indestructible, but they can be deflected but at the price of the parrying blades, since it retains the nature of ripping apart atomic bonds on an unparalleled scale, also greatly dampening regeneration rates especially in Organism warriors.
Psychic Blast
This is a unique ability to Ardjet alone and cannot be duplicated or copied in any manner unless the subject contains 100% of Ardjet’s DNA. This ability allows for Ardjet to produce a rampant amount of telekinetic energies. The first sign of this weapon is the visible rippling of matter around her body as she charges the attack to its prime, she can supercharge it rather quickly but the effect is far less precise. When she charges the ability sufficiently which only takes a few seconds, she is able to direct an extremely powerful telekinetic blast at an opponent, striking them with the force of a blow believed to be rated at the strength of 45x that of a gigantic power punch. If she desires a larger area effect she can trigger it at the strength of 42x that of a standard gigantic power punch but a white ring of psychic energy explodes from around her, striking all those she desires and washing over those she does not wish to harm. She is unable to use this ability in rapid succession due to the high level of strain it causes when used multiple times in a short time span.
Fade
This is a second unique ability that Ardjet alone may posses. She is able to cloak herself within any form of darkness that is present and will blend in completely with darkness. In such a case where it is consistently bright Ardjet is able to become translucent and the damage done to her by energy weapons is cut in half for approximately 2 minutes. Ardjet cannot continue to reuse this ability over and over again due to the strain it causes to the armour and requires adequate rest before it can be activated again.
Runic Sais
Ardjet’s unique weapons are the Runic Sais. They are dual Sais’ she wield with one in each hand, the blades themselves are composed of crystalline Annex energy and are able to rip apart any form of armour with ease and severely prolong regeneration periods due to the innate nature of the Annex energy. Ardjet is able to move rapidly with the Runic Sais and is able to tear apart most targets with blurring accuracy. She is also capable of throwing them at break neck speeds and augment this by throwing it through Annex Space to moving at faster then light speeds is she so desires.
Annex Teleportation
Ardjet is now able to move in rapid ambush style movements at faster then light through Annex, or Anti-Trans Space, as it has been referred to. Ardjet is coated in a black mist similar to that found in Organism warriors and can move in a hazing fury. The mist also damages the sensory system of Guyvers and is toxic and especially harmful to Organism warriors. Should a true Organism warrior travel through Annex, it would ravage their bodies to the point of near fatal death. As mentioned Ardjet can throw her Runic Sais through Annex Space causing her to be both a deadly melee and ranged fighter.
Note
Ardjet has undergone her second of many mutations, and at this rate of mutation, Anubis appears to have incredible power at her fingertips should he continue to mutate throughout her existence. It can only be speculated what future abilities will manifest, as well as the new physical aspects she will adopt as she continues to grow with each passing day and produce even more hellish and demonic forms that only nightmares could possibly envision…
Kaiser Dragoon - February 14, 2006 04:04 AM (GMT)
Subject: Kjata
Type: Unknown, Possible Organism Zoalord
Height: Human: 6'4 Proto Organism Zoalord: 16'
Weight: Human: 250 lbs Gigantic Guyver/Zoalord: 2 tonnes lbs
Age: Unknown
Physical Description (Human)
Kjata has been genetically reconstructed and altered after his adventure in his native dimension. He appears to be far less feral in this form and has apparently lost all of his former dark features. Though he does retain aspects of his former glory, he is still a very large being, towering over many. His eyes have changed colour as well, now burning silver. His hair is still rather long but has become tamer, falling just past his chin. Kjata also possesses unnatural speed, even for an Organism Warrior in his human form, even capable of matching Jehuty.
Physical Description (Organism Zoalord)
Kjata’s new form is undeniably of Organism descent. Mysteriously he is in full control of his new abilities as though he had always held this 16’ form. He is an enormous obsidian behemoth. Kjata has dual Trans Blades, both on his forearms, in both forward and reverse elbow positions. From Kjata’s back, he sprouts eight enormous Trans Wings, each a hell-spawned blackness. He too has Trans Claws and two tails, providing an ominous sight to any who behold him.
Strength
Kjata’s strength has been radically altered and boosted to 35x that of a Standard Guyver, with the ability to boost it to 40x, and with specific abilities in place, Kjata can do even more damage that truly gives him the title of a demon of destruction.
Speed
Kjata has increased dramatically increased with a 3200 MPH base flight, and being able to push himself to 3700 MPH when forced to. In space he can race at speeds of 4300 MPH. Thus making Kjata the fastest Organism Warrior to date…
Agility
Now that he has been reconfigured, for what purpose, is still unknown. He is also far more agile then many would give his large hulking form credit for, being 35x that of a standard Guyver.
Durability
Kjata is able to withstand tremendous levels of punishment and continue to fight at his base strength level. His armour is so highly adaptive due to the organism nature that multiple energy based attacks of an opponent will quickly become ineffective and counter the attacks or in the worst case for the opponent absorb the energy. Even melee weapons like blades will eventually lose their effectiveness as the armour mutates to adapt and eventually all that remains is the physical impact of the blade. Kjata’s shielding is composed of gravitational, psionic, Trans-Energy, and temporal shields that tremendously reduce the damage he incurs, able to receive 40x the punishment of a standard Guyver due to the Zoalord augmentation of his energy reserves.
Hyper Senses
Kjata’s Hypersenses are incredibly accurate and are able to track single targets within a solar system and if need be follow it through teleportation methods. He is able to quickly detect Guyver like beings at 110 km away but other specie are found at much closer range believed to be 45 km.
Telepathic Abilities
Due to his Zoalord heritage Kjata has unique telepathic abilities, able to scan the minds of all Zoaforms, including those on par with Alkanphel like powers. Kjata is also able to read the minds of most other alien species, and it is possible for him to scan Guyver enhanced beings, however this takes a tremendous level of concentration and quickly brings on fatigue. Needless to say Kjata can telepathically kill all but the strongest of willed individuals, and can kill them on mass with ease.
Weapons
Head Crystal
It is a very heavily powered weapon, it has the strength of 20x that of a gigantic and fired in rapid succession is reduced to 16x that of its general strength. Kjata is able to split the beam, while maintaining its integrity and strike up to seven separate targets within a 180-degree range.
Pressure Cannon
Equal in strength to 20x Gigantic Pressure Cannon. Can be tripled in power if Kjata is able to pull in energy inward from an outside source, such as his opponents. Kjata, unlike his other Organism companions, barring Tyrant, is able to channel tremendous amounts of energy into this attack.
Sonic Emitters
Kjata readily enjoys the use of this weapon, he is able to generate vortexes of crushing sound that can liquefy matter within a twenty-foot radius in conjunction with extreme emotional stress but is very taxing to perform. This weapon is believed to be 50x that of a Gigantic. Kjata is also able to fire this vortex like a Head Crystal blast, striking targets up to 100 meters away.
Eraser Beam Cannon
Mysteriously, Kjata is already in possession of this weapon. It is a weapon that can be fired in a projectile fashion or in spherical form if Kjata so desires, and charged separately in each palm if Kjata sees fit. This Eraser Beam Cannon cannot be fired in rapid succession and the raw power of 10x that of a Guyver Mega Smasher.
Trans-Blades
These blades are composed entirely of Trans-Energy and are unlike any blades seen before. It is similar to the concept of living fire, even in a retracted form of non-combat these blades can wreak havoc in the ambient vicinity if Kjata so desires. The Trans-Energy is foreign to this environment and is quite powerful, Kjata is able to match and beat all forms of blades without much effort, and is able to redirect further energy through the blades to improve them if necessary. Kjata’s blades are generally a hellish black.
b]Trans Claws[/b]
Kjata’s massive clawed fingers are able to morph into ten feet like machetes. This Biomorphic Claws are constructed of Trans-Energy and have the ability to drain energy from his opponents or to electrocute his opponents with a blast of concentrated Trans-Energy that immolates the target’s internal organs and causing molecular instability. Unlike Jehuty, Kjata’s Trans Claws have flexible joints and are not rigid, thus making him far more deadly in melee combat.
Spider Thread
Kjata has a large crystalline orb on each forearm found on the forearm behind the wrist which produces a thin whip like beam of Trans-Energy that cannot be blocked by conventional weapons, only high powered shields are able to repel them for a time.
Firestorm
Kjata unleashes a literal firestorm of darkness from all eight of his wings. The very potent Trans Energy absorbs light causing the targeted opponent to become temporarily blinded as the 15x Mega smasher level blast of ebony energy.
Balrog Blade
Kjata’s customized weapon, it is a blade composed of his own tissue Trans-Energy. This weapon is able to cut through many other types of blades not only because of the Trans nature but also due to the tremendous force Kjata is able to swing and cleave targets at speeds exceeding Mach 13.
Mega Smashers
Kjata does not readily employ the usage of his Mega Smashers often; he has no real use for them in his own opinion. Kjata believes in tearing his opponents his apart with his bare claws and not have the fight come down to who has the stronger mega Smasher. Kjata’s Smasher attack is believed to be recorded at 40x that of a Guyver but could possibly be increased with further mutations.
Unique Abilities
Special Note
Kjata is far from any other type of known Organism to this present date, because of the Guyver Organism nature combined with the Zoalord DNA, Kjata is able to evolve at an accelerated rate, with two evolutions already completed he will continue to improve exponentially, and will continue to mutate until he reaches perfection…
Tails
Kjata has not one, but two tails which are composed completely of Guyver Organism. Thus these two tails are able to regenerate at incredible speeds and are able to extend to whatever length’s Kjata deems fit. Along their tips of the tails there are Trans-Blades found in any type of pattern Kjata requires at the time. Each tail is able to generate a Trans-Portal and travel through the dimensions to appear anywhere Kjata requires of them, he especially likes having them ambush his opponents from behind. Their constructing strength is far beyond anything seen to date. When bound by both tails the pressure it exerts is able to crush all forms of armour. The armour is also coated in a micro shield that increases durability and makes it much harder to slash and hack free from.
Trans-Wings
Not unlike the Trans-Blades, the wings are composed entirely of this unique substance. They are truly a sight to behold, as they are composed entirely of this obsidian flames, however these flames have no impact upon Kjata’s own armour and strangely enough the same is true for his recognized allies. It is believed the wings are connected to his Control Medallion and register friend from foe. He is also able to redirect the energy from his wings into his environment, which can cause tremendous damage or lash out with his wings at an opponent and immolate their flesh.
Trans-Teleportation
Kjata can now travel anywhere at anytime through his native dimension of Trans within seconds. Though a Trans-Orb is unneeded it allows Kjata to bring others through Trans-Space and protect them from the highly raw and destructive energies of his native dimension. To protect his travel companions the Trans-Orb generates a continuous stream of Trans-Mist to protect their bodies. The Trans-Mist itself is a very powerful tool in combat. The black mist is composed of unknown compounds but is able to disorient Hypersenses and telepathic scanning abilities to those who are within the mist. Although the mist eventually evaporates within a few minutes it can still render Kjata’s opponents blinded as he moves in for the kill.
Guyver Hypnosis
Kjata has the ability to take control of Guyver as strong, if not stronger then him within his mind. To do this Kjata relies on his Zoalord telepathic powers to boost the power of his own mind as he submerges himself in his True Organism nature and becomes fully merged with his Organism nature for a temporary period of time during the hypnosis and is able to play havoc with opponent’s minds, including add or remove memories and with enough force Kjata is able to physically take over opponents body movements for a very short period of time.
Azurewrath Rage
Kjata must remain in this form for no more then 30 minutes, now Azurewrath no longer exists, only Kjata but this is far more devastating, Kjata’s conscious and morals are unbelievably less then the Guyver Organism Azurewrath was. In this state Kjata exhibits his real nature, he is brutally efficient and ruthless with no care for anything around him. There is no delay between action and thought while in this form, Kjata’s power is consistently doubling and tripling while he remains in this form for the full thirty minutes up until the last possible moment. If Kjata remains in this form for longer then the known timeframe his mind will permanently be bound to that state and remain a true demon with no conscious or limits.
Kaiser Dragoon - February 14, 2006 04:05 AM (GMT)
Subject: Tyrant
Type: Bio Merged Zoalord and True Guyver Organism
Height: Human: 6’4 Trans Organism Zoalord: 21'
Weight: Human: 190 lbs Trans Organism Zoalord: 2 tones
Physical Age: 27
Physical Description (Human)
Tyrant has undergone the third known mutation of the Trans Organism and has been significantly altered from his previous stage one mutation appearance. His height and weight have increased dramatically giving him a far less youngster like appearance. Physically he appears to be nearly thirty in age, well within his prime. His hair is fiery obsidian with flame like streaks of amethyst and comes back to the middle of his back. His flesh is carved with muscle leaving no body fat, and does not require any to insulate himself. His facial features have been altered in that he now exhibits a far more rugged, and has sideburns running all the way down to his jaw line. His ears remain elf like but his teeth have been shifted so that his upper and lower canine teeth have been sharpened and appear to give Tyrant a feral appearance. Now that he has leapfrogged into this new mutational state is unknown what other mysteries Tyrant’s human form harbours within it. However one such mystery is the complete lack of a Zoalord form.
Physical Description (Trans Organism-Zoalord)
Tyrant’s Organism Zoalord form has undergone an overhaul since his conception. Tyrant now has his own unique appearance. His armoured face is completely redesigned. His enormous skull has three ridges of spikes blades running from the front to the back with two enormous Trans Horns that come forth from above his temple and around like that of a great demonic oxen. He has two more above his armoured forehead with his Control Crystal snuggly in the middle. His Zoalord bat like ears are now razor sharp enhanced blades. He has four Trans Wings that have the same impression as those of a demon with long thick skeletal bones composed of pure Trans energy with the membrane that fleshes out the wings also made flesh with pure Trans energy. The wings themselves are an ominous crimson in colour. He has two Trans Blades on either forearm elbow. He has three tails, and blades along his knees and on the backs of his dragon clawed feet. His chin has three long spiked blades that jut out from his lower pronounced jaw like that of a feral wolf. He has very pronounced upper and lower canine fangs similar to that of a large predatory animal, similar to that of a tiger with smaller sharpened fangs augmenting the fearsome maw. His armour colouration pattern has remained a demonic amethyst with black bindings. His height has grown exponentially to 21 feet.
Strength
The titan, known as Tyrant is a dreadnought, his Organism has fully integrated his Zoalord and Goddess heritage within its genetic makeup and has quickly flourished within his physiology. Now at mutation three, Tyrant’s strength is now 45x that of a standard Guyver. The plausible reason for such a horrific level of strength is primarily due to the Master Zoalord DNA. When the need arises Tyrant can increase this to 50x that of standard Guyver for however long he sees fit.
Speed
Tyrant’s speed is unparalleled able to be considered that of 6,500 MPH without using his innate gravitational or newly resurfaced temporal abilities, in the air it is believed to be 7,700 MPH in air and 8,000 MPH in space. With gravitational/temporal energies Tyrant is able to move at light speeds.
Agility
Tyrant’s agility is believed to be approximately 40x that of a standard Guyver and under great amounts of emotional strain will react even faster.
Durability
Tyrant’s new armoured form is incredibly resilient to damage. The armour can be considered the subject’s literal skin, when the armour is active and quickly adapts to all forms of physical and energy based attack. Energy weapons quickly become ineffective as the Guyver Organism is free from the constraints of the Control Crystal and adapts at a much higher rate then other Guyver armour. The shields Tyrant is able to use are also remarkable in sheer strength. Tyrant is able to combine his natural gravity enhanced shielding with Zoalord body shielding to produce a fortress like energy shield but when combined with the Trans Organism’s natural Trans energy shielding, it can prevent levels of damage up to 45x that of a standard Guyver. Along with the incredibly amount of raw power given to him by his host’s heritage, Tyrant is also able to warp energy attacks around him or redirect them back at other targets as long as they are below 30x that of a standard mega smasher blast. As a note of concern, Annex weaponry no longer does the same level of damage as previously measured, it appears in mutation three the Trans Organism is able to defend itself from the Annex energies like any other form of attack. Even when directly induced into the DNA its effects are as harmful as any other attack.
Instincts
At this level of the mutation cycle the hyper senses and sensor orbs have been shed and are now replaced by the superior predatory instincts of the Trans Organism are approximately 40x that of a standard Guyver in range. Due to his unique genetic history Tyrant is also able to detect cloaked units, depending on their level of technology, from exactly pinpointing their location to localized areas they could possibly be within a range of 10 feet of their exact location.
Weapons
Trans Crystals
They are highly focused beam of Trans energy, located around Tyrant’s Control Crystal, three in total and are considered to be 40x that of a Standard Guyver Head Beam each. It can be fired in rapid succession in a rotating fashion or combined to produce a 7x mega smasher beam.
Gravivija
One of the original attacks of the host, now it has been fully integrated into the Trans Organism DNA structure and has replaced the obsolete Pressure Cannon. Tyrant is able to generate a tremendous level of gravitational energy and combine it into a devastating weapon. It is capable of assuming any form Tyrant desires and can even be formed into a melee weapon. When unleashed it takes the form of a crimson projectile beam or it can be fired in a spread shot pattern delivering the strength of 40x that of a standard Zoalord black hole.
Feral Roar
Sonic Emitters have been removed and replaced with specialized vocal chords within Tyrant’s body. Now when Tyrant roars, whether in rage or directly at an opponent it unleashes a torrent of Trans energy in a vortex similar to that a sonic emitter, able to extend up to 360 degrees, knocking back opponents or atomizing those within a hundred meters of the amethyst dragon.
Halberd
The shoulders on Tyrant’s body morph into a large particle beam lenses and are able to discharge a massive dual blast of energy in a particular direction causing devastating results. Each Halberd lens is capable of firing at 35x that of a standard mega smasher but due to the energy constraints usually fired separately, however when under great emotional stress both can be fired to produce a horrific result.
Vector Cannon
The final form of the original Eraser Cannon now fully upgraded. This weapon is able to produce a horrific level of damage if fully charged. It is composed of a tremendous amount of Trans Energy and is able to be fired from both palms with ease. The only weakness to this weapon is that Tyrant, if he decides to supercharge the weapon, must remain still. At regular strength the Vector is able to fire at 16x that of a mega smasher from each palm. If Tyrant combines it in one hand he must remain motionless for a minimum of 10 seconds to fire a 32x blast.
Burst Shot
Tyrant is capable of tremendous Trans energy manipulation and therefore is able to summon a tremendous amount of raw Trans into a single sphere of unholy power. The size of the sphere is determined by charge time and is capable of reaching sizes of nearly 11 feet in diameter. The Burst Shot is only capable of striking one target and is unable to track it; therefore it must be a stationary target or be used to destroy the environment around him. It is rated at 45x that of a mega smasher.
Optic Blast
The upgraded form of the Trans Beam, Tyrant’s eye plates are able to generate two separate or one combined blast. Tyrant is even able to fire them in a rapid-fire pattern should the need ever arise. Believed to be 40x of a head laser blast.
Trans Missiles
From the numerous spikes found along Tyrant’s armoured shoulders, they can be converted into missiles, and are launched at a single or multiple targets. Once they have been released they are converted into pure Trans energy and each has the strength of a single mega smasher blast in strength. Tyrant is able to generate 16 missiles at a time and takes ten seconds for them to be regenerated.
Pain
Another of the host’s former weapons integrated into the Trans Organism’s DNA structure. It has been overhauled in the wake of the sheer amount of telepathic powers Tyrant has now come into possession. He is able to override Guyver effect as well as telepathic barriers of those equal in strength of mind to himself and set their nerves aflame with horrific sensation of intense and agonizing torture. With his newfound Goddess heritage being adopted into his genetic code Tyrant can quickly overwhelm the minds of lower minions by the hundreds and can severely cripple warriors of equal class to himself as long as he is able to concentrate.
Dark Phoenix
The former flame attack that was produced by the host prior the merger has now come to be the awesome attack that emanates from his enormous dragon like wings. Unlike Jehuty’s Hellfire this creates a far wider range and at longer ranges is capable of taking the form of the mythical fiery bird and streak towards large masses of targets and explodes with temperatures reaching that of nearly 50,000 degrees Centigrade.
Phalanx
The Mega Smasher plates have become obsolete and have been replaced by a truer form of Trans Organism weapon which the mega smasher was originally conceived from. The chest plates open to expose a tremendous amount of Trans Organism tissue that has the capacity to fire an enormous amount of balls of Trans energy across a wider range then a mega smasher, capable of firing in nearly 180 degrees from its point of origin and travel at sub light speeds. Those caught in the hell storm are subjected to a tremendous level of punishment equal to 45x that of a standard mega smasher and if focused on a single individual, is revved up to 50x.
Meteor Strike
A far more powerful version of the original Meteor attacks of the host. It is now capable of generating a large sphere of dark matter and launches it at the target at rapid speeds exceeding that of 4,000MPH. The attack requires significant charge time in that it temporarily exhausts Tyrant after repeated usage. Its strength is believed to be rated at 5x that of a mega smasher.
Mega Flare
It is an overhauled design of the original flare that now combines Trans Organism energies and that of the host’s mother, who was an extra dimensional Goddess like entity. The attack emanates from Tyrant’s fanged maw and takes thirty seconds to charge before a surge of fiery azure and white Trans energy bursts forth from his maw like a dragon unleashing its fiery breath. The manner in which it is released produces enough energy comparable to 25x that of a mega smasher.
Trans Blades
Tyrant has a sets of two Trans Blades along his forearms. He no longer has three in order to provide room for further weaponry. The blades themselves are a crimson colour and are jagged in appearance as they take on the form of living flame. They are able to sheer weaker blades and are able to tolerate Annex Blades in repeated melee blows. Another new effect of the blades is that they are capable of detaching once they’ve lodged themselves into an opponent and then explode in a shower of Trans energy equal to 7x that of a standard mega smasher.
Trans Claws
They have undergone a major overhaul and are now no longer generated from the fingertips, but are rather housed within the forearms of Tyrant and are extended through the flesh between the knuckles, producing three rather large claws capable of ripping through many forms of flesh, including Annex with ease. The claws themselves are now capable of being used in conjunction with melee weaponry due to their new placement and their durability has been significantly increased. The length of the blades depends on the needs of the subject but is usually eight to ten feet in length.
Lacerator
The first of Tyrant’s weapons, it is composed of Trans Organism tissue of the highest caliber and also Trans Energy. It is a hand held shuriken that, upon a simple flick when held within Tyrant’s clawed hand causes the bladed spikes to extend. It can be thrown at sub light speeds and if need be as a melee weapon to slice apart foes. It can also travel through Trans Space and reappear anywhere Tyrant desires, making it a very lethal long ranged weapon.
Blood Moon
A large spiked mace composed of Tyrant’s own Trans Organism flesh and energy as well. It has a rather large spiked sphere with the spikes able to extend upwards of five feet in length. The mace can be wielded by one or both hands and shifts in size to accommodate whether both clawed hands wrap around its shaft, Tyrant is able to throw this weapon through Trans Space and can also travel at sub light speeds.
Unique Abilities
Special Note
Tyrant is a very unique individual; now that he has ascended to his third level of mutation he has begun to demonstrate his truly powerful form. It is unclear just what further devastation harbours within this creature as he continues to ascend the ladder to perfection and has leapfrogged to stage three, it is uncertain whether or not he will do so again in the near future.
That being said, his DNA is of such a unique pattern that any who try and sample it by ANY means necessary will fail and be struck with a powerful resonance blast fuelled directly by the Goddess energies still lying dormant in his DNA. Attempts to take samples via other means such as skin cells and hair samples will find that upon attempts to extract the DNA will facilate the brimming Goddess energies to become unstable and cause a chain reaction leading to a massive Super Nova event. Thus it is strongly urged to not attempt to feed upon or sample Tyrant’s unique DNA structure.
Omega Saliva
This passive ability is an overhauled combination of two of the host’s former abilities. Now, when Tyrant’s fangs clamp down on an opponent and his saliva enters the open wound it is unable to properly heal for approximately an hour and will continue to bleed openly unless burnt shut. If enough Omega Saliva enters the bloodstream it can cause minion class warriors to eventually collapse and die as their DNA is torn apart.
Wisp Coils
It is the upgraded form of Spider Thread. There are now three large crystals found on each of the wrists. Two along either side of the thick forearm and one on the very top of the wrist, they are able to extend to an unlimited degree and all three coils wrap around the subject and reel the target in at sub light speed. It can also ensnare enemies that depend heavily on speed. The constricting strength is in excess of a 15,000lbs per square inch. Tyrant can also use this to keep melee opponents at a distance by flinging them with the Wisp Coils away from him.
Gauntlets
Tyrant is able to cause his entire arm, up to his Trans Blades, to generate thick Trans Spikes that encase his entire outer forearm. These spikes vary in size and thickness depending on the need and situation. His Trans Claws automatically activate along with the extension of his Trans Blades. In this state his Wisp Coils are deactivated. Along with all other energy weapons, however his physical strength increases to 55x that of a standard Guyver and each punch that lands produces a powerful telekinetic pulse laced with Trans energy.
Tails
Tyrant now has three tails that are fully integrated with Trans abilities, able to move through it as though it were merely air. They have a superior regeneration rate due to the fact that it no longer has any bone but is pure muscle tissue with spiked Trans blades along the tip.
Trans Wings
Tyrant’s wings are now composed of highly energized Trans-Energy. He is able to set the ambient air around him ablaze along with all other forms of matter with these wings and able to use them to propel him in flight. They are able to envelop him in a cloak like manner to augment his defensive abilities or lash out and immolate and slash opponents at a whim.
Trans Teleportation
Tyrant is able to move through Trans space by Transing in explosive movements which allow him to move from one location to another, even across galaxies if that is what is required. Trans is a volatile and thus Tyrant must coat non Trans Organism in Trans Mist to protect them from the harmful effects of his native dimension. An added effect of the Trans Mist is that it temporarily blinds his opponents from tracking his location.
Trans Shift
This allows Tyrant to immerse himself in Trans Mist and move at faster then light speeds in quick bursts while still being able to track his target with his eyes, thus reducing the amount of surprise that would incur from standard Transing style ambushes. This can be used in conjunction with the standard Trans ability for devastating ambush style assaults and the ability to rapidly attack opponents. Trans Shifting cannot be done continually due to the level of energy it requires to generate the sufficient Trans Mist, which leaves an obsidian blaze in his wake.
Trans Shadow
Tyrant is able to cloak himself and travel without being detected unless he decides to attack with either physical or energy weapons. An interesting fact of this ability is that Tyrant is able to cloak others within the shadows that he produces and as long as they remain in physical contact cannot be seen, heard or sensed by others. If another being is cloaked and comes into contact with the Trans Shadow an explosive feedback pulse forces the opponent out of cloaking status.
Trans Ascension
In this state Tyrant is able to fight with all raw emotions ever conceived. Tyrant’s strength and energy weapon potential continues to exponentially increase during the usage of this ability. Within this state of mind Tyrant is an engine of destruction that is capable of decimating all those before him. It can only be used for 30 minutes and must be consciously deactivated or face being locked into a state of feral rage for eternity. The major difference between this and the former Rage ability is that Tyrant retains his persona but is brimming with emotional energies that fuel him.
Kaiser Dragoon - February 14, 2006 04:06 AM (GMT)
Subject: Madeen (pronounced May-Dean)
Type: Bio Merged Zoalord and Trans Organism
Height: Human: 5’6 Trans Organism Zoalord: 16'
Weight: Human: 130 lbs Trans Organism Zoalord: 1.2 tones
Physical Age: 33
Physical Description (Human)
She is a mysterious and extremely beautiful woman by any standard of measure. She is a Trans Warrior and is on the third level of mutation. Madeen’s a stunning exemplar of what could possibly be optimal human attractiveness. Her figure is incredibly alluring and very stunning to behold. She has thick luscious azure hair with streaks of white highlighting it and is usually tied back into a ponytail with long locks of bangs brushing past her face and has a pair of elf like ears. Her overall physique is stunning with proportional aspects to her frame, much like that of a healthy and well-endowed athletic type. Her body type does not have firmly taut muscles but still retains incredible power within the deceptively feminine form. She has deep brown eyes and a cream coloured complexion that only heightens her sensuality.
Physical Description (Trans Organism-Zoalord)
Madeen has a unique appearance in comparison to her fellow Trans Warriors. She possesses six hyper sensory spikes, two extending backward and four branching forth off the primary. Near the back of her armoured head there is a long whip like tendril that extends down the full length of her body much like a pony tail of hair. Except that this long tendril is encased in razor sharp spikes and at its tip it blossom like an orchid full of blades. Her facial armour is uniquely designed and unlike anything seen thus far. She possesses four feathery blue wings composed of Trans Energy. She also has a single non-bladed tail. She also has two forward facing Trans Blades found midway up her forearms. The overall armour colour scheme is gold armour with white bindings and blue wings with blue flames stylizing certain aspects of her weapon system.
Strength
Madeen, considering her relatively smaller size is still able to tap into a tremendous level of power, approximately 40x that of a standard Guyver with the ability to boost this to 45x for as long as she requires. She is able to maintain this heightened level of strength for prolonged periods of time primarily due to her uniquely designed Zoalord DNA.
Speed
Madeen’s speed is one of her primary characteristics, she is move at speeds of 5,750 MPH on foot, and in the air it is believed to be 7,000 MPH in air. Whilst in space she is able to accelerate to speeds of 7,250 MPH in space. Madeen has the unique characteristic as a by-product of her Zoalord DNA being assimilated into her Trans Organism to allow her to encase herself with a time dilation field and triple her speed for short bursts of five seconds or less.
Agility
Madeen is able to react and move at speeds approximately 37x that of a standard Guyver and under great amounts of emotional strain will react even faster. Her agility increases proportionally when she is moving within her dilation field to the point where she may be able to react faster then Tyrant if not for a few milliseconds.
Durability
Madeen’s armoured form like her Trans kin is naturally incredibly resilient to damage. The armour can be considered the subject’s literal skin, when the armour is active and quickly adapts to all forms of physical and energy based attack. Energy weapons quickly become ineffective, as the Trans Organism is able to adapt at a much higher rate then any other form Guyver armour. The shields Madeen is able to use are also remarkable in sheer strength. She is able to combine her innate Zoalord energy shielding with body shielding of the Trans Organism’s natural Trans energy shielding, it can prevent levels of damage up to 40x that of a standard Guyver. Madeen’s unique Zoalord genetic heritage also gives her ability similar to that of what Tyrant is able to do on a much larger scale. She is able to warp energy attacks around her and if she concentrates hard enough, she can redirect them back at other targets as long as they are below 15x that of a standard mega smasher blast. As a note of concern, Annex weaponry no longer does the same level of damage as previously measured, it appears in mutation three the Trans Organism is able to cope and adapt itself from the Annex energies like any other form of attack. Even when directly induced into the DNA its effects are as harmful as any other attack.
Instincts
At this level of the mutation cycle the hyper senses and sensor orbs have been shed and are now replaced by the superior predatory instincts of the Trans Organism are approximately 37x that of a standard Guyver in detection ability. She has a range of approximately 250km for all Zoaform and Guyver like beings and 75km for all other sentient forms of life. Due to her Zoalord bloodline infused into her Trans Organism Madeen is also able to disrupt lower Zoaforms thoughts, effectively either killing them or should she desire turn smaller numbers into living bombs via a surge of telepathic energies.
Weapons
Trans Crystals
They are highly focused beam of Trans energy, located around Madeen’s Control Crystal, four in total, two on her head and two Trans Crystals found in her wrists. They are considered to be 30x that of a Standard Guyver Head Beam each. It can be fired in rapid succession in a rotating fashion or combined to produce a 5x mega smasher beam.
Celestial Hymn/Scream
Sonic Emitters have been removed and replaced with specialized Trans based crystals. Madeen has two options when using these six crystals. She can either use the Hymn ability and pacify her targets and trigger chemical and nervous responses that lull the effected targets into a state of sleep or pacifistic state or she is able to use the Cry method in which she produces a discharge capable of 45x that of a sonic emitter. It is also possible to permanently damage the DNA of affected creatures and remove their sense of hearing.
Halberd
The shoulders on Madeen’s body morph into a large particle beam lenses and are able to discharge a massive dual blast of energy in a particular direction causing devastating results. Each Halberd lens is capable of firing at 32x that of a standard mega smasher but due to the energy constraints usually fired separately, however when under great emotional stress both can be fired to produce a horrific result.
Vector Cannon
The final form of the original Eraser Cannon now fully upgraded. This weapon is able to produce a horrific level of damage if fully charged. It is composed of a tremendous amount of Trans Energy and is able to be fired from both palms with ease. The only weakness to this weapon is that Madeen, if she decides to supercharge the weapon, must remain still. At regular strength the Vector is able to fire at 13x that of a mega smasher from each palm. If Madeen combines it in one hand he must remain motionless for a minimum of 10 seconds to fire a 28x blast.
Burst Shot
Madeen is capable of tremendous Trans energy manipulation and therefore is able to summon a tremendous amount of raw Trans into a single sphere of unholy power. The size of the sphere is determined by charge time and is capable of reaching sizes of nearly 7 feet in diameter. The Burst Shot is only capable of striking one target and is unable to track it; therefore it must be a stationary target or be used to destroy the environment around her. It is rated at 42x that of a mega smasher.
Trans Missiles
From the numerous spikes found along Madeen’s armoured skull, they can be converted into missiles, and are launched at a single or multiple targets. Once they have been released they are converted into pure Trans energy and each has the strength of a half mega smasher blast in strength. Madeen is able to generate 8 missiles at a time and takes fifteen seconds for them to be regenerated.
Comet
This attack is believed to be an upgraded form that was once possibly used by the host prior to the bio merging process. The attack itself takes some time to generate, it combines Trans and Zoalord Bio Energy together to form a sentient, seek and destroy missile. Multiple Comets can be fired but quickly exhausts Madeen, but with each Comet containing the energy of 15x that of a Gigantic Power Punch, it may be worth the price. The Comet will continually ram the opponent should their shields be raised for approximately ten seconds before dissipating. If there is no energy shielding protecting the target the Comet will strike only once before dissipating. However the Comet will attempt to strike the most vulnerable or open parts. A special note to be included, Comets will Trans Teleport to track targets should they attempt to teleport away from the attack.
Lancer
This particular attack, like all Trans Warriors, is based upon her wings. When Madeen accesses this ability her wings become energized with high amounts of Trans energy and unleashes a blast of Trans Mist upon her opponents. This would usually disorient opponents under usual conditions, but with the sheer amount of high potency Trans energy in the Mist, it not only blinds the target but temporarily negates the use of special abilities and reduces energy weapon strength by half.
Phalanx
The Mega Smasher plates have become obsolete and have been replaced by a truer form of Trans Organism weapon which the mega smasher was originally conceived from. The chest plates open to expose a tremendous amount of Trans Organism tissue that has the capacity to fire an enormous amount of balls of Trans energy across a wider range then a mega smasher, capable of firing in nearly 180 degrees from its point of origin and travel at sub light speeds. Those caught in the hell storm are subjected to a tremendous level of punishment equal to 42x that of a standard mega smasher and if focused on a single individual, is revved up to 47x.
Trans Blades
Madeen has a single set of forward facing Trans Blades along her forearms. The blades themselves are a jade colour and are elegant in appearance as they take on the form of soothing flame. They are able to sheer weaker blades and are able to tolerate Annex Blades in repeated melee blows. Another new effect of the blades is that they are capable of detaching once they’ve lodged themselves into an opponent and then explode in a shower of Trans energy equal to 5x that of a standard mega smasher.
Peacemaker & Outsider
These are Madeen’s primary Trans weapons. The two weapons are nearly identical in their level of power. The Peacemaker is a composed of Trans Organism tissue with a colour scheme of silver with a black grip and stylized symbols of flames along the barrel. The Outsider proves to be a worthy companion to the Peacemaker; it is coated in red Trans Organism tissue with white grip and distinctly different stylized design of what looks to be ice shards on the barrel. When used in conjunction with one another, the two guns provides stiff opposition to even the toughest opponents, as each bullet is generated from pure Trans Energy and thus providing an unlimited supply, but the triggers cannot be held down indefinitely or face the consequence of taxing the weapons’ Trans portal matrix within the guns and causing them to explode. On the default setting of the weapons, each bullet is equal to 0.25x that of a mega smasher. However it can be ramped up to 0.5x that of a mega smasher if fired in small bursts.
Matador Staff
Madeen’s secondary Trans weapon, it is a staff composed of highly resistant Trans Organism tissue, capable of withstanding melee weapons, both edged and blunt. The staff, itself, is decorated without any form of blades upon it, rather it is etched with stylized symbols of fire and ice patterns that run across it. However should the need arise it is capable of generating two semi circular blades at each end, composed of Trans Energy, with equivalent sheering capability of Trans Blades.
Unique Abilities
Special Note
Madeen is largely a mystery. It is unknown for how long she has been in this third mutational state. Combined with the fact that she possesses Zoalord DNA that is unlike anything seen to date in any Zoaform of either Advent or Creator production, which further cloaks her in mystery. It is believed she is not unique in the same matter as Tyrant but she does possess some similar Zoalord heritage characteristics, such as the slightly higher then usual attributes and strengths in comparison to a Human and Trans Organism bio merging. It is unknown whether or not she will mutate in the same manner as Tyrant in an exponential fashion or arithmetically, such as the human Trans Warriors, it remains to be seen.
Free Energy
The Free Energy ability makes Madeen one of the most dangerous opponents, especially those that rely heavily on energy based methods of attack and defence. This ability is not passive, so it must be consciously accessed in order to properly take effect. While Madeen is capable of warping energy attacks below that of 15x, she is capable of doing much more damage to energy dependent warriors by disrupting energy fields, thereby cutting off opponents to their source of power. However in order to do this she must focus all of her attention on the opponent if they are of equal or higher status to herself. She is capable of disrupting energy in lower level beings en mass. She is also capable of focusing this ability to free the energy of large-scale energy attacks and therefore dissipating it into a harmless from of light. This does take a great toll on her constitution and cannot be done repeatedly without suffering severe fatigue and in the worse possible situations, prolonged periods of unconsciousness.
Wisp Coils
It is the upgraded form of Spider Thread. There are now three large crystals found on each of the wrists. Two along either side of the thick forearm and one on the very top of the wrist, they are able to extend to an unlimited degree and all three coils wrap around the subject and reel the target in at sub light speed. It can also ensnare enemies that depend heavily on speed. The constricting strength is in excess of a 14,500lbs per square inch. Madeen can also use this to keep melee opponents at a distance by flinging them with the Wisp Coils away from her.
Gauntlets
The Gauntlets, unlike Tyrant, are not placed along the forearms of Madeen. They are in fact placed upon her upper arm, from below the shoulder to the tip of the elbow. Much like Tyrant, upon activation Madeen is unable to use energy based weaponry, her Wisp Coil crystals deactivate but the whip like tendril grows a ravelling coil of spikes down the orchid style blades found at the base. Her physical strength also increases to 50x.
Tail
Madeen has a single non-bladed tail, which is capable of crushing opponents with less constricting pressure as seen in the Wisp Coils, approximately a third of it. Much like other Trans Warriors, her tail is capable of moving through Trans space via portals in order to ambush and subdue opponents. Much like Tyrant is it also composed of Trans Organism tissue without an extensive skeletal structure which makes regeneration rates much higher then seen in previous mutations.
Trans Wings
Madeen’s wings are now composed of highly energized Trans-Energy and appear to look much like azure feathers. She is able to set the ambient air around her ablaze along with all other forms of matter with these wings and able to use them to propel her in flight should she decide. They are able to envelop her in a cloak like manner to augment her defensive abilities. A unique trait these wings have also incorporated is that brushing up against allies provides a rejuvenating sensation, as it passively transfers compatible bio energy via the wings to the injured ally party
Trans Teleportation
Madeen is able to move through Trans space by Transing in explosive movements, which allow her to move from one location to another, even across galaxies if that is what is required. Trans is a volatile and thus Madeen must coat non Trans Organism in Trans Mist to protect them from the harmful effects of her native dimension. An added effect of the Trans Mist is that it temporarily blinds her opponents from tracking her location.
Trans Shift
This allows Madeen to immerse herself in Trans Mist and move at faster then light speeds in quick bursts while still being able to track her target in this dimension without taking her eyes off of them, thus reducing the amount of surprise that would incur from standard Transing style ambushes should the opponent be able to calculate her exit point and have a counter attack ready. This can be used in conjunction with the standard Trans ability for devastating ambush style assaults and the ability to rapidly attack opponents. Trans Shifting cannot be done continually due to the level of energy it requires to generate the sufficient Trans Mist, which leaves an azure blaze in her wake.
Trans Shadow
Madeen is able to cloak herself and travel without being detected unless she decides to attack with either physical or energy weapons. An interesting fact of this ability is that Madeen is able to cloak others within the shadows that she produces and as long as they remain in physical contact cannot be seen, heard or sensed by others. If another being is cloaked and comes into contact with the Trans Shadow an explosive feedback pulse forces the opponent out of cloaking status along with Madeen.
Trans Ascension
In this state Madeen is able to fight with all raw emotions ever conceived. Madeen’s strength and energy weapon potential continues to exponentially increase during the usage of this ability. Within this state of mind Madeen is an engine of destruction that is capable of decimating all those before her. It can only be used for 30 minutes and must be consciously deactivated or face being locked into a state of feral rage for eternity. The major difference between this and the former Rage ability is that Madeen retains her persona but is brimming with emotional energies that fuel her.
Gall_4185 - February 14, 2006 04:24 AM (GMT)
Subject: Jaden Korr
Type: Former Neo-Organism Warrior
Height: Base: 6’6 Armoured
Weight: Base: 230 lbs
Age: appears to be 29 earth years old.
Physical Description (Humanoid)
Subject appears to be a tall,slender human with the exception of his mildly pointed ears and his lavender eyes. The subject now has detailed tattoos at the points where he previously had the metallic plates and his eyes have a haunted look now that his race is truly no more.
Since the loss of his organism and his subsequent escape from Grenúd's Flagship, Jaden has been adorned in ceremonial armour,seemingly fluid in nature. Ametyst plates bound over emerald fabric
Strength
Subject was never a mêlée fighter but his weapon skills are unquestionable. His strength has greatly fallen with the loss of his organism. his strength is barely equal to 15x a standard guyver
Speed
Subject was always possessed of incredible speed and his current form is no different. Even without his wings,he can still move faster than most sensors can track and his blows strike with great force due to the speed of the blows. Using his elemental energies he can still travel at 75% the speed of light given enough space
Agility
Subject's speed was always impressive and his reaction speed is only fractionally worse. Subject can react to attacks and situations at a speed where his reaction appears to be based on precognition. Roughly estimated at 75X a standard unit
Durability
Subject can repair most forms of damage by infusing himself with elemental energy,which he can syphon from his surroundings. Subject's armour can be estimated at 20X that of a standard unit. Subject's armour is also resistant to most types of energy attacks and candrain many just by coming into contact with them. This makes him a most dangerous opponent
Hyper Senses
Subject no longer possess hyper senses in the traditional manner. However,the subject can still sense danger around him with great clarity,as if his new armour is protecting his more vulnerable form
Weapons
Fallen Divinity blast
Born of the subject's sampling of both the Eraser Beam Cannon and its counterpart, this weapon can be manipulated to either rip through any victim,or to merely drive them back and compress their bodies under the immense power of the blast. The blast itself is composed of both Trans and Annex energy and is therefore highly volatile. Under optimum conditions,this attack can affect Hyperspace and parralel dimensions sporadically,but still with devestating effects. This weapon could originally be considered to be roughly 35-50X a standard full mega smasher blast in strength,depending on the amount of time it is charged for.
As it currently stands,the blast can be fire from a single hand at a base value of 24x a standard megasmasher
Elemental charge.
Subject has improved his control of the raw elemental force and can now fashion it in any way he sees fit. Each blast can be of a unique composition to prevent more flexible opponents adapting to the effects of this attack. Base Value is 20X a standard pressure cannon blast
Lestat's Grace
Subject has grown small fangs and still has the black gems imbedded in his fingertips for draining energy from his victims.Drained energy can be used to bolster the subject's own reserves
The Dark Trick
Subject can still reverse the flow of energy through his body to heal a fallen companion,but it is as yet unknown to what degree.
The Tjúr Blade
Jaden now weilds a carefully crafted double bladed sword native to his homeworld. This weapon can be infused with any energy type the subject has access to and can deal great ammounts of damage due to the high speeds the subject can weild it at,along with the accuracy of such strikes
Special Note
Energy Manipulation
Subject can tap into the energy flow of those around him,which allows him to render attacks against him useless or to protect his allies from harmful energy forms. It is unknown whether there is a limit to how much energy the subject can control in this way
Leadership
Subject is still charasmatic to the point of being a natural leader.He can assess each member of a groups abilities and judge how they can best work in any given situation.
Ulthraic Decay:
Without his organism to regulate the flow of the Ulthraic energies he commands,the subject is slowly dying as he is slowly consumed by the same energies keeping him alive.The more he exerts his control over Ulthran energies,the faster the rate of decay
Gall_4185 - February 14, 2006 04:24 AM (GMT)
Subject: Erebus
Classification: Últhran Creator enhanced Laicaryn Zoalord
Height:6'5 base, 22' full form
Weight: 250lbs base,1780lbs full
Eye Colour: Golden platinum
Hair Colour:Raven black
Subject claims to be the sole son of Jaden Korr's deceased wife Tinuviel,but has made no mention of who the father is. The subject appears to be a fairly normal humanoid,only his appearance is completely divine,down to his unique eyes and golden hued skin. In his full form,tattered angelic wings trail behind him,while his bio-armoured skin is adonized blue in colour with liquid silver highlights. A long hafted spear is his weapon of choice and gold is its colouration. Sunlight streams from its blade.
In his Neo-Organism Zoalord form,subject is truly horrifying to behold,surfaces as smooth as marble blend into ragged spikes with no prior indication. Platinum laid over golden flecks is his armoured hide,while his eye plates shine the colour of sunlight on a tropical reef.A trio of hyper-sensory spikes rise from above the heptagonal control medal while his primary Zoacrystal rests at the base of these three spikes. Along the outside of two of these horns,a pair of roving Zoacrystals act as sensory orbs. Orbs and gems stud his shimmering chest plates,while his chest is adorned with what seems to be a pair of angelic wings.
Strength: The subject possesses tremendous strength,but this is nothing compared to his psychic abilities. As a base value,his strength is greater than thirty five standard units.
In his Neo-Organism Zoalord form,subject is possessed of otherworldly strength. He is easily stronger than 85 standard units
Agility: Subject is possessed his great mental powers and can read the immediate intentions of those around him. As a result,the subject seems to have 50X the agility of a standard Guyver
In his Neo-Organism Zoalord form,his speed is incalculable due to his near light speed base movement rate combined with his temporal abilities
Speed: Subject moves with incredible grace and fluidity,both on land and in the air. A speed of 4500 MPH is not above the subjects limits
In his Neo-Organism Zoalord form,his speed is incalculable due to his near light speed base movement rate combined with his temporal abilities
Durability
Subject can repair most forms of damage by infusing himself with elemental energy,which he can syphon from his surroundings. He can also use his wings to shield him from attacks and has even been known to redirect energy attacks. Subject's durability can be estimated at 48X that of a standard unit Subject is also resistant to most types of energy attacks and can drain many just by coming into contact with them. This makes him a most dangerous opponent
Hyper Senses
Subject's hyper senses are incredibly acute as they were designed to be able to oversee and direct battles. Subject can accurately sense movement, energy build up and levels over a 10000 Km range
Weapons: Subject's attacks are largely based around his psychic abilities but he does possess several 'normal' attack methods
Head Laser
Subject primarily uses his Head beam as a precursor to a far more devastating attack and as such it is only 35X that of a Gigantic unit
Pressure Cannon
A weapon the subject rarely will use and is only considered 25X that of a Gigantic, however the subject can triple its power given a moment to charge and can be released with at a furious speed
Sonic Emitters
The subject primarily uses his Sonic Emitters as a defencive barrier and it's offencive capabilities are unknown as yet
Eraser Beam Cannon
this weapon is common to most true Organism types and as such is possessed by the subject. However,the subject's unique genetic make up and has infused these blasts with Últhran energy. Such blasts attack at a strength of 30X a standard Guyver's mega smasher.
UPDATE: Fallen Divinity Cannon
Born of the subject's sampling of both the Eraser Beam Cannon and its counterpart, this weapon can be manipulated to either rip through any victim,or to merely drive them back and compress their bodies under the immense power of the blast. The blast itself is composed of both Trans and Annex energy and is therefore highly volatile. Under optimum conditions,this attack can affect Hyperspace and parallel dimensions sporadically,but still with devastating effects. This weapon can commonly be considered to be roughly 45-60X a standard full mega smasher blast in strength,depending on the amount of time it is charged for
Lightning Chain
Two orbs have grown forth on each of Jaden's forearms just above his wrists. These orbs are able to generate a chain of Annex energy that appears to take the principle form of lightning, although it is far from elemental in nature and is able to whip, bind, or lash his opponents. The Lightning Chain can be cut through but upon its severing discharges a massive explosion of pure Annex Energy equal to 8x that of a standard Mega Smasher. The binding pressure of the Lightning Chain appears to be 6,000 lbs per square inch and with both orbs active and binding a singular target the crushing pressure is equal to 24,000 lbs per square inch.
Elemental charge.
Subject has improved his control of the raw elemental force and can now fashion it in any way he sees fit. Each blast can be of a unique composition to prevent more flexible opponents adapting to the effects of this attack. Base Value is 30X a standard pressure cannon blast
Neo-Blades
Subject no longer has a set of blades extending from his forearms, he now focuses energy, either elemental or Últhran, through a trio of giant emeralds set into his forearms. Victims struck by a blade of Últhran energy will be weakened while the subject's strength is boosted. The longer a blade holds contact with a victim,the greater the amount of energy will be lost
Mega Smashers
Subject's Mega Smashers are unusual in that they combine energy types by infusing the cells with elemental energy before unleashing their unholy fury. Present estimates of their strength evaluate them at 85x that of a standard Guyver
Lestat's Grace
Since absorbing the remains of Solitude's control crystal,the subject has grown black diamonds in his fingertips. The subject can now use these crystals to 'drink' directly from his prey. Victims of this attack will be heavily drained depending on how long the contact is held,with their strength failing rapidly during the hold
The Dark Trick
Basically the inverse of the Lestat's Grace,the subject aligns his own energy output with the energy signature which will be of the most benefit to the recipient. the primary use of this ability is to heal injured allies,but it could be of use against certain foes
Psi-Blades: Subject can project psionic blades from his forearms in any shape he desires.Such blades are incredibly resistant to damage and can inflict horrendous amounts of damage.
Zoa-Blasts: Subject can form psionic blasts,enhanced with bio-energy. Such blasts hit with 42x the force of a standard head beam,with great concussive force
Psionic commands: Subject can overwhelm even the greatest mental defence with the slightest compulsion. The subject is possessed with the psychic abilities beyond the normal level for even a Creator. Such powers are now 75X a normal Zoalord's ability and can overcome most mental defences. As best as can be ascertained,the subject can now rival most Creators in terms of psychic power
The Spear of Devúr:
A spear of pure sunlight in solid form,the blade of which can cut through any substance. Blasts of energy can be shot from it's end at easily 50X a mega smasher blast
Temporal powers:
Subject has developed the ability to affect and control the flow of time,and can use this to reduce of increase the physical age of his victim. This attack can be used to paralyse a victim by ageing all of their internal organs,along with their musculature. Such an attack can rarely be avoided or countered.In extreme cases this ability can be combined with a unit remover to even remove the dreaded Trans,Annex and Últhran units by rewinding the victim to a point where they were separate from their organism
Special Note
Like all Organism based beings,the subject will continue to evolve until he reaches a state of perfection
Energy Manipulation
Subject can tap into the energy flow of those around him,which allows him to render attacks against him useless or to protect his allies from harmful energy forms. It is unknown whether there is a limit to how much energy the subject can control in this way
Wings
Subject's wings are composed of raw elemental energy and are purple/green in colour and can be used either as a weapon or a shield. When inactive,the subject's wings will now adorn him like a cloak
Teleportation
Subject has access to the cold dark wasteland of the Últhran Void. Subject can also harness this dimension in an offencive manner. Victims harmed by Últhran energy will often find themselves drained of their life force to some degree.
Also: Unknown emanations from the Últhran Void render most forms of Teleportation all but useless within a 20 meter radius of the subject,unless permitted by the subject. This can now be enhanced to 50m or cancelled to allow allies to teleport near him
Guyver Opposition
Subject has the unique gift to fill all forms of Guyver with dread and uncertainty in combat. This ability was bred into his unit by his masters as another way for him to lead their troops in battle
Overdrive
Subject can now fully charge his form to the point where each of his movements are at his full speed,and at almost double his regular power level. All Erebus' attacks appear out of almost nowhere as he is composed mostly of light in this mode,and all but the most advanced sensors can only observe 1 in 5 moves. Even the most advanced scanners and sensors have trouble following more than half of the subject's manoeuvres. The Overdrive mode can be sustained indefinitely,but after a few hours the sheer stress the subject is under starts to buckle his armour plates. However,the subjects strength begins to decline after sustaining Overdrive for more than an hour.
Note
Subject has recently evolved and it is unsure whether he can do so again
Gall_4185 - February 14, 2006 04:28 AM (GMT)
Subject: Balthamos
Type: Bio-Enhanced Warrior
Height: Base: Unknown Armoured: 18'
Weight: Base: Unknown Armoured: 2.6 tonnes
Age: appears to be 29 earth years old.
Physical Description (Humanoid)
All that has been seen of the subject's physical from is that he has cold grey eyes and dark hair.
Physical Description
Stage 1: When armoured,the subject is a gargantuan titan,standing at least 18 feet tall and every single inch of his form covered in well toned musculature. His armour plating is deathly black while his eyes shine violent ruby. Twin horns rise from what appears to be a control medal while multiple spikes rise from each shoulder. Three brilliant rubies adorn his chest. A trio of similar gems reside upon each gauntlet,presumably for the creation of fighting blades.
Stage 2: Subject appears much more fearsome in this stage. Barbs and spikes for on every surface of his armour. Six hellish wings frame his for,deep ruby in colour
Strength
Stage 1:Subject is a titan in the mythical sense and posses a strength beyond anything this world has yet seen. Subject's strength is easily in excess of 45X that of a standard unit as a base value
Stage 2:Subject begins to fully embrace his titanic abilities and is roughly 60X a standard unit for short lengths of time
Speed
Stage 1: Subject has always favoured brute strength over speed and agility and as such only posses a limited speed rating,barely 20X. Only his speed in the air is greater,as he can travel at 3500MPH once his gargantuan wings are fully beating
Stage 2: Subject is considered to be 30X as fast as a standard unit in this stage
Agility
As with Speed,the subject's agility is a mere 20X that possessed by a standard unit
Durability
The Subject's titan like form is incredibly resistant to physical forms of damage as well as life draining techniques. As the subject is not of Guyver origin,both Organism and Anti-Organism attacks have only a minimal affect for now. Subject is especially resistant to Últhran energy
Hyper Senses
Subject's hyper senses are incredibly acute as they were designed to be able to oversee and direct battles. Subject can accurately sense movement, energy build up and levels over a 1000 Km range
Weapons
Head Laser
Subject primarily uses his Head beam as a precursor to a far more devastating attack and as such it is only 10X that of a Gigantic unit
Pressure Cannon
A weapon the subject rarely will use and is only considered 30X that of a Gigantic, however the subject can triple its power given a moment to charge and can be released with at a furious speed
Sonic Emitters
Subject posses three sonic emitters and all are fully functional. When fired at the same time,the resulting blast can liquefy unprotected eardrums,and can even disorientate humanoids within active Guyver-like armour
Hades-Blades
Subject can project eight such blades from the rubies in his forearms,three projecting back wards on either arm with one wide forward facing blade bursting from just above the wrist. Each blade is capable of severing most types of vibrational blades and can even rupture Trans,Annex and Neo blades under certain circumstance
Mega Smashers
Subject does not physically posses such an attack but can charge the rubies in his chest to project a beam of hellish energy which fires with the force of forty normal mega smasher blasts
Djára Blades
The subject's favoured weapons are formed from his very flesh and from memories of his former life. Each blade is unbreakable and can deal enormous amounts of damage,largely due to the force the subject can swing each one with. Subject was also trained with these weapons for the vast majority of his life and as such they function as if they were extensions of his own consciousness
Special Note
Subject is physically dead to all intents and purposes,but fights as a result of a decade's worth of creator experimentation on his corpse and the dead Laicaryn harvested from Jaden's home-world. As such,no psychic or life draining techniques will work on the subject and in some cases will even weaken the attacker.
Wings
Subject's wings extend to a magnificent eighty feet wide wingspan and are formed of some unknown energy type. It is estimated that these wings can be used as a weapon but the subject appears to favour more traditional means of combat
Teleportation
Subject is endowed with the ability to form wormholes in the very fabric of the universe to transport himself and troops to strategic locations
Creator Leadership
As the subject was created to Replace Jaden Korr as the General for the Creator's latest army,the subject has the innate ability to control any troop type currently used by the Creator Empire. Troops under his direct command cannot be controlled by other means other than his or Grenúd's mental command
New information will become available after more observation
Note: Subject is possessed of three stages of existence
Stage 1 is his base stage and can be maintained indefinitely. Stage 2 can be sustained for up to 6 hours maximum. Stage 3 has not yet been encountered but it is believed that the subject can only hold this form for 30 minutes. It is as yet unknown what the consequences will be if the subject holds either stage two or three for longer than he is able to...
Kamui de' Tempest - February 14, 2006 07:32 AM (GMT)
Name: Void
Subject: Bio Merged Zoanoid and Variant True Guyver Organism
Height: 18' (Organism Zoanoid), 10' (Zoanoid)
Weight: 2.4 tones (Organism Zoanoid), 1.35 tones (Zoanoid)
Age: 22 (Actual age is hard to determine because of subjects time hopping)
Second Mutation
Physical Description (Zoanoid Enhanced Bio Lord)
Not much of Void's appearance has changed. He still retains all of his old looks. Even though he no longer has access to his human form, his Zoanoid form has been enhanced by the DNA he sampled from his Zoalord counterpart: B.E.A.E.L. Even though this does not make him a Zoa-Lord it does compliment the similar traits in his genetic structure as well as assimilating new ones. In essence giving him the depth and scope of his counterpart's power but still maintaining his Zoanoid form. He still looks like an enormous, muscular, athletic human. His frame is compacted with corded, taunt muscles from head to toe. His veins are very prominent, especially on his arms, chest, and legs. His skin no longer bears the bronze tint it used to, now it is a glossy golden hue. His eyes are solid slits of reddish orange. His hair has lengthened to the small of the lower back, still retaining its color. The tattoos still adorn his body, ever indecipherable, all over. The scar on the left side of his face has thickened in density. His canines have lengthened slightly and sharpened some. His nails have also sharpened.
Physical Description (Organism Zoanoid)
Not much of Voids armored form has changed since his second mutation. He still has an octagonal Control Medal with surrounding crystalline orbs on each side of the Control Medal. His eye plates are slightly larger, but are still curved with Plasma Emitters in both corners of both eyes. The two sets of Sensory Orb's have enlarged slightly, the crustacean scales have smoothed out to a high gloss polish. The layered scales line the ridge of the Sensory Orb groves and are swept back into the twin tails on the back of his head. His cloak has compacted down into forming a high collar around Void's neck and overlaying itself on top of menacing shoulder armor. The shoulder armor is composed of two up-ward curving blades with a down-ward curving blade from under it. The cloak makes the top of the upward curving blades when it is extended, with veneers underneath the downward curving shoulder blade and other places on his body. In the pit of his neck as well as in the center of his chest is a large Trans-Orb. Directly below the one in his neck, a chest spike extends from there. His Septia Emitters are on the hinges of his jaw bone and o