Okay, To those of you who don't know yet, Chibiforce will have an EXP system.
Now don't be scared.. it's the most ungodly simple system I've seen.
Each Chibi starts out at level 1, while each Ibihc (Pronounced Eh-beck) starts at level 3. Yes, the Ibihc start with more power than a Chibi, but they have a much longer time needed to fully bond with their figure. A Chibi reaches full bond at level 10, while an Ibihc doesn't reach full bond untill 15. Also, reaching a full bond means you no longer gain any experiance for fighting, as your at the height of your power.
When you fight, you get exp. Just for surviving a battle with an enamy your level you get 1000 exp. Multiple enamies mean more exp. So if your level 5, and fight a level 5 ibihc, you get 1000 exp. If you fight 2 level5 enamies, you get 2000, and so on.
Fighting enamies weaker than you results in less experiance. Fighting an enamy one level lower gives 750 exp, two levels lower gives 500, three levels lower gives 250 exp, and four or more levels is too easy a fight to give any exp.
One the other hand.. fighting enamies higher than your level grants bonus exp. ! level higher is 1500 exp. 2 or more levels higher gives 2000 exp.
So a level 5 Chibi would get 1000 exp for a level five fight, 750 for a level four, and so on.
IMPORTANT: If fighting multiple enamies of differant levels... Multiple the number of enamies by the exp gained for the LOWEST level enamy that would give exp. (Include enamies too weak to give exp in this calculation, but do not treat them as the lowest level available)
ALSO IMPORTANT: If multiple players team up. Divide the total exp gained evenly as possable with all players, rounded down. For determining the exp gained, Compare the level of the HIGHEST teammate to the levels of the enamy.
This means a level 1 character can't tag along with a level 10 and fight level 5 enamies to power through the first couple levels.
ALSO IMPORTANT: It IS possable to donate exp, but only to a level1 chibi. This allows Chibi stuck in forms that have no movement options (due to being in a modle with no joints) to be kicked up to level2, where they will begin to move on thier own.
Questions, comments? Need more examples? I'll be glad to help if it's needed.
Post 2, in which lemmings die.
This post tells you how much exp is needed to get to a certain level.
Level1-0
Level2-4000
Level3-10000
Level4-18000
Level5-28000
Level6-40000
Level7-54000
Level8-70000
Level9-88000
Level10-108000
Cookie goes to whoever can figure out the patern behind the growth chart.
How leveling works.
It's a Secret!
Okay.. bassicly I'll decide on a bunch of abilities based off your character and assign then certain levels.. Some levels will get you new tricks.. some won't.. Some levels might also net special bonuses.. which will be explained to you via PM.
Whever you level. I will send you a pm with your new abilities.. This is mostly becuase I don't want you people upgrading yourself just becuase you've leveled and go beyond reasonable control.
I'll go ahead and explain a few things though.
At level2, all chibi can move, even ones that can't move during level1 due to lack of joints. If no joints exist, then you can bend slowly like those stupid rubber rabbits that show up around easter with the wires in the arms.
At level 3, Chibi's movements become more smooth, and aren't restricted to the axis of any available joints.
At level 5, a Chibi's screws all dissapeer, it's seems vanish, and it no longer has any restrictions involving movement. It would move just like a real version of it could.. Minus any flight systems unless you've gained flight via level up abilities.
growth pattern as follows
Level1-0
Level2-4000(+4000)
Level3-10000(+6000)
Level4-18000(+8000)
Level5-28000(+10000)
Level6-40000(+12000)
Level7-54000(+14000)
Level8-70000(+16000)
Level9-88000(+18000)
Level10-108000(+20000)
now,if I could remember the actual term for that mathematic function,I'd be laughing
I'm sorry I havn't gotten Chibiforce up and running yet. DSL decided to die on me tueday evening.
Will be up ASAP.