View Full Version: New age.

Guyver's Lair > RPG Data Files > New age.



Title: New age.
Description: datafiles for New Age.


Bloodfang - October 18, 2005 06:21 PM (GMT)
Ask me to sign up in the Rpg Diccision area or here. Check that same area for my datafile Because I'm to lazy to retype it all.

Bloodfang - October 19, 2005 09:45 PM (GMT)
okay I'm not lazy today here is my Caharcter

Name: Unknown
Codename: Liquid Metal Guyver.
Hieght: 10 ft.
Wheight: Changable
powers: Guyver is made up of a ubqitus liquid metal substance. Unit can absorb the powers of others guyvers
and randomly change shape, size, color, form,etc.., units durablity is unknown since it can let attacks pass threw
it. Unit can extend mind into disconnted parts of it self. Exmaple unit can pump some of itself into an oppent and
maintain control over that part. Unit can also change apperance from a couch to a dragon to a differant guyver.
But cannot change it's mental patterns. Units weapons are the same as a normal guyvers but can be moved
around the body thanks to it's liquid state.
Regeration: Unit can regrow limbs and other wounds in an instant but must absorb guyver parts or metal to
sustain it's energy supply.
Sorry it messed up i'll re do it soon.

Warrior Guyver X - October 23, 2005 02:09 AM (GMT)
[Global Mod Edit: Sith Guyver]

Reasons for edit:

1. Spacing although not required in some instances would be greatly appriciated EXPECIALLY considering the enormity of the data you posted.

2.While a Biography and list of powers are mandatory for almost all rpgs, Leave something for later. Allows you to add depth to your character.

3. Use the DF's presented by others as a basis, and if you can't find one you like or the one being used isn't desirable.............. Talk to the RPG creator or someone on the mod staff. Granted we're not the easiest to talk too or sometimes get along with, but we make an effort to help any RPG experiance.

4. Don't DBZ your characters, I managed to suffer through a decent sized portion of the post that formerly was in this space. And to tell the truth, It's kinda insulting to over power a character that much and you haven't started playing yet. At the very least save some of it for later upgrades in the rpg.


Bloodfang - October 23, 2005 05:33 PM (GMT)
Well this guy is like the big baddie at the end of a game... but even then they don't start off this strong so here it goes agian.

Host Name: uknown
Code Name: Liquid Metal Guyver.
Height: 10ft.
Weight: 106ib.- 1 metric ton.
Apperence: Armors color is a deep obsiden metallic that retains it's trnslucent apperance. The Horn on it's head comes to a blade like point, the face is deep and anmiallistic, the chest is borad and covered in red tribal patterns, the Arms are thick and musclar, legs long and supple.
Durability: Unit seems as durable as a normal gigantic unit despite it's apperance to being a normal guyver. The unit can\ needs to absorb metal to regenerate and replenish it's energy stores. Reg. speed is hard to determine since unit is like a liquid at times and bends around attacks.
Strentgh: Is equal to a gigantic unit but can increase depending on how much meatl or organic metaril it has absorbed highest recored has been 300 men.
Vibro blades: The unit seems to be able to move the blades to different parts of it's body, an exmaple of this is it cna make vibro claws.
All other wepoens seem to be equal to a gigantic guyvers expect that they can grow stronger\weaker depending on unit's power reserves.
Special powers: unit is made of a Ubiqitus liquid metal substance and can change shape to a certain degree. An exmaple is it can asborb a being or object then take that form for a limited period of time. Unit can also seperate pecies of itself and retain remote control again for olny certain periods of time.
It should also be noted that unit seems to have surfured mentaly due to the expermints done on him, the result is amneisa, Homocidal tendices and mass murder. Unit must be stopped at all costs.

Tsiriel - November 17, 2005 05:52 AM (GMT)
Name: Ler Shek
Host: Eric Lorest
Type: 1st generation Arc Bio-Booster Armor
Height Human: 5’7” Height Bio-Boosted: 6’7”
Weight Human: 152 lbs. Weight Bio-Boosted: 470 lbs.
Age: 21

History: Not much is known about Eric, or how he ended up with the Arc Test unit. He has a hard time containing his anger in situations, an offset of his merging with the unit, and tends to do whatever he feels, regardless of consequences. He is random and uncontrollable, forever hunted by those that understand the capabilities of the Arc. In Eric’s native tongue, Ler Shek represents pure chaos and unpredictability. It is the dark nature of the human soul.

Human Physical Description: Eric appears slightly younger than he really is. He has shoulder-blade length blonde hair tied back in a ponytail, as well as glowing crimson eyes offset by a red crest burned into his left cheek marking him as a creator experiment. He constantly has a tired expression, as if he has never slept…not far from the truth since his merging with the unit. He normally wears a pair of red-tinted sunglasses.

Bio-Boosted Physical Description: http://www.deviantart.com/view/16941967/ It’s a bit abstract, so the true armor is far more detailed, but it will give you a good idea of what the Armor looks like. When I get more detail into it, I’ll update the link.

Strength: Eric's strength ranges from that of 5 men to 10. Boosted, his strength increases to that of roughly 200 men.
Speed: up to 250 mph and 300 mph flying while boosted.
Agility: 5x standard unit-g.
Hypersensory range: 2x standard unit-g
Durability: 5x standard unit-g.
Weapons: Standard unit-g weaponry, excluding mega smashers.

Arc Weaponry:

Reflex Drivers: Reflex Drivers draw unused energy from the host stored in the control medal itself. While this provides plenty extra punch when needed, it also means that the energy stored in the Reflex Drivers is not limitless. The boost effect of the Reflex Drivers is short lived, but can be dumped into any of the Arc’s weaponry, from vibrational swords to pressure cannons.

Reflex Smashers: Reflex Smashers replace the mega smashers of a standard unit-g and provide a blast five fold a standard guyver's using the boost from the Reflex Drivers, but are also capable of producing a blast equivalent to ¾ a standard mega smash at any point in time without using the Reflex Driver boost.

Special Notes on the Arc test unit:

The Arc test unit is a permanent merging armor, and is not affected by unit removers.

Bloodfang - November 17, 2005 04:15 PM (GMT)
Thank you I was beging to think... never mind I'm just glad this is moving on. Man everyone had so much going on they couldn't get on. I was really busy to. I haven't been on for a few days.

Kaiser Dragoon - December 15, 2005 08:28 PM (GMT)
Subject: Jericho Lockhart

Armoured Alias: Torment

Type: Failed/Damaged Experimental Test Unit~ Experimental Emotional
Infusion Unit


Height: Human: 5’8 Armoured Form: 6’6

Weight: Human: 125 lbs Armoured Form: 275 lbs

Physical Age: 17

Physical Description (Human)

Jericho’s an average teenager, slightly shorter but reasonably well built for a boy whose never had any sort of time training in a gym with weights and other gym related equipment. His body type is slender and thin with some muscle tone about his arms and such but nothing spectacular. He has raven black hair that is thick and wavy in look and texture. It parts at the middle of his head and comes down to just past his ears. He also possesses a pair of uniquely grey eyes. He possesses no abnormal or distinct markings on his face or body, any tattoos or piercings either.

Physical Description (Armoured Form)

Torment’s armoured form is horribly evil, twisted and satanic to put it lightly. The armour is an obsidian shade of black, the tendril bindings likewise. His eye plates are bone white along with all the orbs along his body. The armour seems to be carved out of obsidian as well as it is extremely smooth and sleek in appearance though to the touch it is like sharkskin and will strip flesh upon rough contact. Torment possesses two hyper sensory spikes, two emitters, a single head laser, three blades on each arm, two reverse and a single forward facing, down his spinal column are more blades to the middle of his back. In his armoured form his fingertips are large serrated claws. He possesses two gravity orbs one within another. His mega smasher chest plates possess three smaller cells in each along with a barbed tail with a long sickle like blade.

Strength

Torment’s strength is directly related to his emotional state, he is typically by default in a dark brooding mood. Happiness and empathy reduce his strength to a minimum of 10x that of a Guyver while stronger more violent and primal emotions such as hatred, rage, revenge, and even the desire to defend a loved one will boost him from his standard of 15x to a maximum of 23x.

Speed

Torment moves at a roughly equivalent speed in respect to his strength although it is not his strong point, he is typically 15x that of a standard Guyver.

Agility

Actually one of Torment’s surprising strong points, he is incredibly agile and flexible, as though his bones were composed of an entirely different substance which allows for him to move his body in very different ways. He is able to dislocate his arms and legs without difficulty and pop them back in without a second thought, granting him agility comparable to 19x.

Durability

Torment’s bio armour is proportionally as strong and resistant to damage with his other attributes. However physical attacks such as punches and kicks tend to be less effective due to the sharkskin design, also the amount of blades he possesses gives him a distinct close combat advantage. In regards to energy based weapons his armour is like that of 15x that of a standard Guyver and 20x that when struck with melee weapons, including blades.

Hypersenses

Due to the unique manufacture of this unit it is able to sense minds more then bio signatures. Even powerful Zoalord types with telepathic shielding cannot shield the presence of the mind. Unless the opponent possesses no form of thought at all and is a zombie by all accounts. Torment is also geared specifically to emotional responses, the more emotion a person radiates from their mind, even if they possess no overtly telepathic powers, Torment is able to distinguish them like snowflakes. The more raw emotions that are within the mind of the person, the better tracking he is able to perform.

Weapons

Head Laser

Standard Infrared Head Laser capable of firing in many forms such as a, wide spectrum beam, narrow sniper effect, starburst pattern, or split the beam into multiple vectors to strike multiple opponents. The laser can be supercharged but requires a few seconds to do so and cannot be preformed multiple times in a short span else it cracks the crystal. The Head Laser is rated at 17x of a standard Guyver head laser.

Sonic Emitters

Standard Sonic producing emitters that are capable of firing from a thirty to one hundred and eighty degree angle, the intensity of the emitters can vary from a soft whistle to a guttural sound to be powerful enough to kill even an unwary proto Zoalord. Torment is capable of firing the emitters separately or in conjunction with one another and is able to perform some interesting abilities with it, such as creating a sonic hurricane that envelops a target in the sonic energies, intensifying the overall painful sensation. The emitters are rated at 18x that of a standard Guyver’s.

Blades

Torment’s blades are composed of a unique organic compound that has a similar structure to diamonds, thus it is incredibly hard to shatter and are infused with a unique prototype organic alloy that is extremely sharp which does not require the vibration technology found in standard Guyver blades, yet it is capable of sheering gigantic class blades without any effort.

Mega Smasher

Typical mega smasher weapon until the chest plates open to reveal a trio of cells for each plate. Thereby tripling the overall power, each cell is capable of firing singularly or conjoined, thus increasing the chance of a cell survival if the chest plates are damaged from an opponent. The power level follows the same emotional laws as his strength, it can vary from 10x~25x.

Unique Abilities

Dream Eater


Torment’s unit feeds on the emotional state of others, it craves the negative emotions and will psychically drain the happiness and joy from those around it, whether armoured or not to feed off of the remaining darker emotions. Even those who sleep nearby will feel as though their emotional psyche is being devoured leaving them emotionally bankrupted.

Separation Anxiety

Torment can cause such an emotional void that it causes other Guyver’s to be unable to call their units to bond with them. He can only do this to a singular person and the effects last for as long as Torment is within a few hundred meters. Opponents of equal or greater strength to him find their unit’s abilities are greatly diminished, regeneration is cut in half, energy based weapons require triple the charge time to reach standard levels.

Agony

A residual side effect of his blades, when sufficiently engrossed within a battle, the blades begin to take on a dark blood red hue. This is a form of psychic energy produced by the unit that, when struck against an opponent, not only deals the physical damage but hits them with a fairly powerful emotional response similar to that of emotional pain as well, thereby wearing down the psyche of his opponents and feeding on their emotions.


Special Note

Torment’s unit is like that of an emotional vampire, it craves and feeds upon the darker emotions of its host and others and if it cannot find any to devour it will subconsciously draw those who have such feelings to it and continue to feed. Jericho, since merged with this unit is surprisingly unaffected and can remain happy and joyful but due to circumstances in his life he is usually sullen and spiteful. The armour itself is damaged and considered a failure, but since being bonded to Jericho it has begun the laborious task of self-repair, using his emotionally turmoil-filled mind as a feeding ground and continues to devour all the hatred and darker emotions he and others produce to repair itself and possibly excel past its original design parameters which have yet to be fully understood.

Guyver Ashtaron - January 13, 2006 11:39 PM (GMT)
Subject: Tanker unit 002

Alternative Name: The Absorber

Type: Lost Unit Absorbation Arachnid Enzyme and Heavy Tanker



Height: 30 feet

Weight: 2~3 Tons

Age: Unknown

Physical Description

The Absorber has a gigantic body in many ways. Looking like a totally hairless tarantula, this beast is all bone white, and every part of the body is very smooth, yet very, very obese. Many says it's just the fat, however, this unit is made out of special flesh with a very rubbery and blob-like trait. The subject is insensetive to pain, since the skin is also thick and very rubbery-like, allowing it to absorb the heavy impacts in strong punches and kicks. The obesety can be even seen on the legs, the round and smoothened out flesh hanging down over the tips of the legs as it walks. Even the 'feet' are thick and round. It has two fangs, both very sharp enough to penetrate metals, although fast moving targets will be a problem to hit. It has not 8 eyes, but 20 eyes around the head area, all of them silvery. It allows a full 360 degree vision above it's body, but it's good as blind under the body, unless it looks down some. The backpart is often found slumping against the ground, because it is so heavy.

Strenght

Because of the spider's very low speed and ability to react, the strenght is immense mostly by mass, not by speed. The strenght is about x20 of a standard guyver, that is if it's able to hit something.

Speed

This subject is slow, although because of it's size, it can take long steps, enough to catch up with a larger tank.

Agility

Okay, you can forget this being is being more agile than a guyver. Weighting about 2-3 tons, being heavily obese and slow reaction time is self explainatory.

Durability

This is the total excelation this unit is within. Thanks to the absorbing abilities of it's thick and rubbery-like skin and it's rubbery and blob-like flesh, it is considered to have a durability of about x60 that of a standard guyver. A true walking armored defence fortress.

Hypersenses

It's twenty silvery eyes that covers the head area allows 360 degree vision of anything infront, above, behind and to the sides with a vision up to 10 km away. There is one weakness of having eyes on topside only: it's blind underneat it's heavy bulk.


Weapons

Legs

The legs can be swung like giant juggernauts at an enemy, but mostly to swiftly send them reeling away if they are getting too annoying for this creature. One slap can send a metal slab flying into the horizon.

Heavy Weight

Having a weight of 2-3 tons can be useful, especially if someone or something gets underneat it's belly or backpart. By lifting all the legs off the ground at the same time, it can bellyflop ontop of something and crush it underneat it's extreme weight. Even if the skin and flesh are soft to absorb impacts, they can the moment before they hit the ground, become solid hard, then soften up again as the spider releases the tension of the abdominal muscles.

Fangs

The Absorber has two large and razorsharp fangs that it can bite with. They are sharp as a vibroblade of a guyver. But quite ineffective against a speedy target, thinking that the spider is quite slow to try and hit something.


Unique Abilities

Absorbation

The skin and flesh of this creature is so elastic and soft, it can actually absorb the impact of bullets, gauss rifles, sledgehammers and most blows and kicks of the strongest kickboxer. But save absorbing impacts, it can literally absorb someone into itself, trapping them inside a rubbery and blob-like flesh that is very soft and elastic, making all struggling nearly uselss. Also once trapped within, the skin is too elastic and tough to be pushed apart from withing, too stretchy to be torn apart. It absorbs by letting a punch or kick go deeply into the skin, where the skin opens up around the arm and sucks it in, then closes half-way up over the limb, it can do this seperatedly with each limb, including tails of such exists. And if it must suck the trapped one down with spread limbs, it will pull the victim deeply into the skin before it temporarily liquidfies, flows over and behind the victim before re-solidifying itself. It can release it's victims the same way, although it's favorite way is always through it's end on it's backpart. While holding something, the subject is able to analyze him or her for extra info. Whenever it wishes, it can also attempt to digest it's victim with enzyme level acids that exists within the flesh, although the acids are dormant untill the spider wishes them to be used. As the acids awakens, it's more like a blob absorbing the victim, rather than acids drenching and dissolving the victim. This unique ability is how this subject actually got it's so....'kinky' name by many.

Immune against pain

The subject is immune to pain, mostly because of it's rubbery-like nature to the skin and rubbery and blob-like nature to the flesh. This unit was designed to keep an enemy pre-occupied while the other units engaged the target. Even if someone was able to successfully tear a limb off, it wouldn't even flinch.

Limb and body regeneration

Should there be a situation, where a limb or a part of the body is lost, this subject can rapidly regenerate the lost body part or limb back to full health within the timespan of seconds. This even includes the head, since the 'brain' of this subject doesn't exist, the entire spider is a living being itself, which doesn't need a brain to fuction.

Telepathic Speech

It's unique for this being to even speak, but it's voice is so deep, that it sounds like booming thunder most of the time. Also, it speaks English fluently, but barely understands any other language spoken. Also, the voice is telepathic, since it has technically no mouth to 'speak' with.




Hosted for free by InvisionFree