This is something that I was brewing up before all this unfortunate business. Tell me what you guys think along with any criticisms and advice would be helpful.
Subject: Zahn
Status: Lost Number
Type: Reprocessed Neo-Malaize Zoanoid
Height: 6” (Human) 8” (Zoaform)
Weight: 175 lbs. (Human) 350 lbs.
Age: Uncertain
Bio:
Zahn was created to be the perfect mergence of Zoanoid and Guyver technology. The Creators believed that they needed to shift the focus of power away from the impending threat of the Guyvers, so they created a new type of Zoanoid to be the Ultimate Guyver killer. Using the Libertus type Zoanoid for a base form, they reprocessed it a multitude of times constantly adding new strands of DNA in hopes of perfecting there vanguard of hope. When the operation was finally completed, the Creator Apocalypse Ship had landed on Earth an unleashed the horde that was the Bio-Monster Warriors. His Creator, due to his extremely advanced and vastly superior technology, placed him at the forefront of the attack as a scout for the upcoming battle.
Physical Description (Human):
Zahn has the frame of a muscular body builder. There’s no hint of fat on him at all. Even though he is packed with muscles, his physique is tight and compacted. He has long flowing hair that whips about on its own, as if being blown by an unseen wind. It’s black with hints of blue and purple about it. He wears a Techno Suit that serves as a database and has in-depth scanning functions. Clothing is no problem for him as his Tech Suit can shape itself into any manner of clothing.
Physical Description (Neo-Malaize Form):
Zahn’s Zoaform is a cross between multiple Zoaforms in the Creator’s last attempt at perfection. His basic structure is reminiscent of a Libertus type Zoanoid with drastic modifications; he has ears like Mirabilis in his battle form. As well as the Bio Lasers found in The Libertus in Mode B, there are additional Bio Laser Orbs embedded in the palms of Neo-Malaize to add to his already powerful arsenal. To enhance its defensive capabilities, they incorporated the armor plating from Zanngalo’s into the form of Neo-Malaize’s, as well as various traits from the Unit-G including the Gravity Orb, Head Laser Orb, the Mega-Smasher Cell, and Vibration technology. They took the power collector cells from the Bio Blaster type Zoaforms and refined them while incorporating the Mega-Smasher Cell tech in a near perfect amalgamation and placed them on his chest, abs, and various other places. Blades are placed on his forearms, one forward and one facing back. They’re red and blue orb’s located on Malaize’s knuckles, back of hands, and top of feet. Located on his waist, chest, and shoulder pads are medium sized orbs of a swirling metallic nature. Small spines are scattered on his forearms. His fingertips and toes have small concentric circles placed inside of each other.
Attributes
Strength:
Through the multitudes reprocessing and incorporation of various other Zoaforms, Zahn has went through at the hands of the Creators, he has attained a high level of strength. His strength is rated at 4x a Standard Guyver. In his human form he is rated at a Standard Guyver.
Speed:
In Zahn’s Neo-Malaize Form, he is able to reach air speeds of 1,000 mph/s. He is able to run at a speed of 650 mph/s to 800mph/s. In human form, he can run at 50 mph/s and fly at 150 mph/s.
Durability:
Zahn’s Zoaforms has been outfitted with the best defensive armor the Creators could make. They fitted this armor in a fashion that looks similar to Zanngalo’s (look at Zanngalo’s picture) on Neo-Malaize. This high density defensive armor has raised his defensive capabilities above the norm to a rate of 5x a Standard Guyver with a regeneration rate of 10x a Standard Guyver. If Malaize uses his primitive blast/pressure shield, his defensive rate would increase to 10x a Standard Guyver. His Tech Suit also coats itself in an energy field that alone adds 2x a Standard Guyver’s defense on top of everything. This energy shield is mainly used for analyzing battle data from the attacks inflicted on it while allowing the Suit to remain undamaged. The density of Malaize’s armor is able to automatically change in density and flexibility to maximize its defensive capabilities.
Agility:
Because of all of the implemented genetic sequences from different Zoaforms, Zahn’s reflex speed has been vastly improved. He is rated at 10x a Standard Guyver.
Sensors:
Zahn is able to sense various forms of Energy up to a 30km distance. He can use his Tech Suit to do far more in-depth scans of areas, objects, and energy. It also allows him to see in all manners of wavelengths, sound, air flow, as well as being able to zoom into the molecular scale. It is displayed in a H.U.D. overlay of his field of vision. Zahn already has supremely acute targeting abilities, able to target and track up to 20 different opponents at once. The Tech suit has its own targeting computer allowing for an additional 20 targets to be tracked. His suit can access a vast database of Zoaforms and Creator Tech, giving Zahn detailed information on his opponents. The suits range is 30km on top of his sensory range.
Weapons
Bio Lasers:
The six orbs on Malaize face (look at Libertus’s face) and at the nape of his neck are in fact small Bio Laser’s. Their firepower is rated 2x a Standard Guyver’s Head Beam. In the palm of his hands are medium sized Bio Laser Orbs. By condensing the laser blasts and using his supreme accuracy, he is able to snipe targets at 20 km at 4x a Standard Guyver’s Head Beam
Bio Swords:
Because of the Malaize type Zoaform’s ability for high Bio Energy production, Malaize is able to infuse his blades with Bio Energy raising their lethality and durability to a Gigantic level. Without the infusion of Bio Energy they’re rated at a Standard Guyver’s level with polymorphic abilities and but have the unique ability to analyze the nature of the opposing blades and overcome it given the appropriate amount of time and activity in battle due to the Tech Suit’s analytical abilities.
Bio-Gravity Cannon:
By utilizing the Bio-Gravity Orbs, Malaize is able to produce a weapon similar to the Pressure Cannon at 3x the power. The charging time is almost very negligible. If he spent 10 sec charging it, he could increase the power output to 4x a Standard Pressure Cannon. They can be fired from one or both hands at no decrease to output power. If used from both hands, the combined output power is easily 6x times a Standard Pressure Cannon. Doing this will leave him drained for a time , a matter of seconds, while he recharges his reserves.
Bio Smasher:
The 12 power collection cells on Malaize’s chest and abdomen are similar to the Mega-Smasher cells under the Guyver’s chest plates. They can be fired individually at a power rating greater than a Powered Zerbebuth Bio Laser or all together for an incredible 3x a Standard Double Mega-Smasher. Doing so will leave him severely drained and disabled for several moments as the toxins are dispersed from his system and he regains his energy levels.
Unique Abilities
Bio Energy: If the subject has enough bio energy it can increases all of its current abilities, but it takes a lot of bio energy to do so. But with this ability it has been able to turn the Vamore lasers to the same power of a Mega-Smasher for an example. With enough Bio energy absorbed, Zahn's potential could rival a Zaolord for power.
Energy Draining/Channeling:
The orbs in Malaize’s palms serve a double function. As well as being Bio Laser Orbs, they also serve as Energy Draining Orbs. To help off set the power usage of his weapons and their depletion of his energy reserves, Malaize is able to siphon off energy from his surroundings to help him regenerate his faster. A much more expedient way to do this would be to catch an energy attack in his hands, and, or grab his opponent and siphon it off that way. This recharges him to optimal levels significantly faster.
Kinetic Emitters: These strategically placed red and blue orbs on his body control his ability to speed up his movement while in flight as well as his overall movement outside of combat. They are not as effective if he is not in combat but still serve their purpose. An example of outer combat use would be him typing at a computer at super fast speeds while in a bio-boosted state, or while in combat he can hyper accelerate all his attacks until all his movements can not be traced by the enhanced or non enhanced eyes. These orbs can also project beams or force rated at 3x a Standard Pressure Cannon.
Inertial Dampeners: The globules located on Malaize’s hips, calves, forearms, and shoulders act as a way to slow down his speed by increasing the units’ inertia in his desired extremity. Using this in concert with his kinetic emitters, he is able hyper accelerate the hyper inertialized extremity to hit that much harder. As well as this ability, he is able to expand his field to about 30 meters to affect the surrounding area effectively slowing down his opponents to a snails pace allowing him to dispatch them at will.
Assimilation:
Because of his extensive gene slicing and reprocessing, Malaize has gained the ability to assimilate foreign genetic structures into his own genetic strand. This can lead to a number of varying effects. He can take from it and incorporate it into himself adding to his already extensive arsenal. Whether this was intentional by the Creators or accidental has yet to be seen.
Tech Suit:
Malaize’s Tech Suit is composed of a polymorphic CM like metal. This enables it to retain massive amounts of data, have the processing power far beyond current Creator tech, and awesome any shape that Malaize wants. This also explains the additional shielding provided by it. The interesting part of this suit is that it is bonded to Malaize allowing for it to constantly monitor and analyze all of his bodily functions even down to the molecular level. If in close proximity to any object, this analytical power can be applied to it as well. The suit also keeps a running database of all combat interactions as well as all foreign genetic code that has been assimilated into his form. It is also able to interface with any tech that is below its level, giving Malaize full access to the interfaced tech’s functions and applications. If more advanced tech is found and thoroughly analyzed, the suit can upgrade its current parameters. It can also detach amounts of itself and act as roving sentry drones or remote interfaces, relaying all data back to the main body.
Cloaking:
The Tech Suit can also cloak itself by using the Energy Shield to bend all manner of energy around itself, rendering it invisible to scanners and scanning systems lower than its technology level. Doing so will drop Malaize’s defensive down to a max of 10x a Standard instead of his maximum of 12x.
Needle Toxin:
The concentric circles on Malaize’s toes and fingertips dispense 6 in long needle like spines that carry and inject into the target a debilitating bio-toxin that ,over long periods of time and numerous injections, can disable major defensive abilities as well as offensive capabilities to ¼ there maximum level until the toxin wears off. In small amounts will give the target fits of muscle spasms and sporadic loss of muscle control, render senses inoperable, and lowering defensive and offensive abilities to ¾ there max.
Limit Release:
In Zahn’s Neo-Zoanoid form is strategically placed Limiters that help regulate his Bio-Energy production levels to safe level. In dire situations, he is able to release the Limiters and overdose on Bio-Energy for short spurts of time up to 10 minutes. This, although being beneficial can be severely problematic. If this ability is overused, Zahn’s body will breakdown and disintegrate, at best, and explode in a massive eruption of Bio-Energy, at worst. The only saving grace is the Tech Suit having a updating database of Zahn’s DNA allowing the Tech Suit’s Nano-forms to rejuvenate his body and suit in a matter of hours. All the Tech Suit needs to complete this is any amount of material from the suit.
Interesting concept there buddy, sorry I didn't reply sooner, hadn't had the time to read through it. I like some of the aspects of it a lot, some minor details that you may wish to consider would be, if he's able to move at 800mph/s, I'm assuming you mean he can move at 800 miles per hour per second, which means he can move at the speed of something at 800mph in one second. That's pretty damn fast.
The Inertial Dampeners are very cool, definately something I'd like to see in someone like maybe Void later on his mutation tree :rolleyes: The tech suit seems good, maybe tone it down and upgrade it as the character grows to keep things interesting and not have such a strong base already.
All in all very cool, though I dunno why the Creators with all their genetic wisdom would tinker with a Libertus :P