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Guyver's Lair > RPG Data Files > SP STORE



Title: SP STORE
Description: Finally here.


ChrisOfTheDead - July 27, 2005 11:15 PM (GMT)
Sp SET ITEMS.

X-Buster : Recovered from the remains of the Dark Elf containment facility, this is the arm cannon of the legendary Reploid X. This weapon is capable of stealing a foes technique merely by touching them. The power is exceptional adding an amazing 10 * to your power stats permanently. The weapon has a high fire rate and comes with the ability to charge without consumption of energy or weapons gauges. Truly the ultimate in firepower for the resistance. A single charged blast is capable of destroying even certain generals. The blast itself continues to pass through foes until meeting an obstacle such as a mountain. This can destroy doors, security systems, walls, bunkers, and even decimate an entire power station in a single blast. Simply wearing the new arm is overwhelming though. Each post with use of this new arm drains 50 Energy Points .Drawback is lifted if you posess all 4 X set items.

Cost: 1 million SP

Titantium X Armor : The bodyarmor of the legendary X. Wearing it reduces damage to 10% and boosts defense by 10*. The drawback is all add ons, chips, and any bodily extension armors or powers become inactive and unuseable.Drawback is lifted if you posess all 4 X set items.

Cost : 500 thousand SP

X Boosters : The leg armor of the legendary X. Wearing these adds 10 * to your speed and allows for a sustained period of flight for three posts. This can allow you to ascend or descend. Drawback is all speed boosters become null in void. Drawback is lifted if you posess all 4 X set items.

Cost : 1000 SP

X Scanner : Helmet of the legendary X. This voids all energy consumptions of any weapon you have allowing you to charge and fire all weapons with no cost at all. Drawback is you are limited to a Buster style weapon. Drawback is lifted if the complete set of 4 X items are in your posession.

Cost : 1 Million SP

Z-Buster : The Dr. Wily special, a clone of the Mega Buster used by the original MegaMan, built prior to X. This weapon although decent, can only be charged to fire and costs 10 Weapons Gauge Points to use each time. Using it is costly but it adds 5 * to your power stats. The rate of fire is slow, only able to battle 1 nearby enemy before it requires recharging. This drawback is lifted once Zeros set is aquired.

Cost : 300 SP

Z-Boosters: Boots of the Crimson Hunter Zero. These each carry a powerful set of rockets that can even be used as energy blades. Flight if capable with them and even a supersonic dash function. Drawback is they consume half your Weapons Guage with each use. Drawback is lifted once Zeros Set is obtained.

Cost: 200 SP

Z-Armor: This armor was used by Zero, the Crimson Hunter. It reduces damage to 10% and adds 10* to your speed stat. The armor also has a set of high level Nanites built into it that are capable of merging different technologies to form new weapons and powers for the wearer. Drawback is the wearers defense decreases to 1*. Drawback is lifted once Zeros set is completed.

Cost: 500 Thousand SP

Zero's scanner Helm: Helmet of the irregular Crimson Hunter. This helmet allows for the user to convert EXP into SP. Also comes with a variety of Scanner Abilities and Visors. drawback is these abilities don't come active. Drawback is lifted once Zero's set is active.

Cost: 1 Million SP

These are the current set items. More will be added as time passes.

ChrisOfTheDead - July 28, 2005 02:33 PM (GMT)
SP Store Weaponry and Armors

Draco Fang : A powerful scythe style triple rod. The blade itself curves outward from the end of the pole and has a secondary blade at the base, this allows for the three sections of the rod to seperate to form a powerful new chain rod style weapon capable of being used like a three section nunchaku. The weapons are capable of piercing lower level generals armors.

Cost: 20 SP

Wraith Blade : An upgrade for those with a free arm due to using handgun style weapons. This chip converts your free arm into an energy saber long enough to use as a lance and pierce up to three low powered foes.

Cost: 15 SP

Buster Sword : This weapon is a combination of the energy saber and buster gun. It is possible to convert between the two at any given time.

Cost : 15 SP

Photon Cannon : An upgrade for the buster gun. This limits the weapon to charging but lowers the Weapons Gauge point cost to 3 as opposed to 5. the damage is significantly increased and the blast is capable of passing through multiple targets.

Cost : 12 SP

Positron Slider : A powerful Buster rifle. The energy drawin just to fire it is 10 Energy Gauge points, the damage done however is well worth the cost. It is possible to lay waste to up to twenty enemies at a time with this weapon.

Cost : 90 SP

Dragoon Lance : Triple rod with a transformer style unit built into it. Utilizing this weapon allows you to switch between your current state and a FORM. The current active form for this is |Air Burst|

Add
Speed***
Power*
Armor

To your current stats while the lance is active. It is rumored other forms exist for the Dragoon Lance but you'll need to combine items to find out.

Cost : 90 SP

Chozo Power Suit : An exoskeleton for reploids. This is a single unit and if it is destroyed then thats the end until the next Gen suits are built. This adds 2* to all stats while in use. It also acts as a shield for the user. It's life is the same as yours.

Cost : 30 SP


these are the current Weapons from the SP store. More will be added as time passes.

ChrisOfTheDead - July 28, 2005 02:35 PM (GMT)
SP Store Add-Ons and Upgrades.

Dash Booster : These rockets attach to either the back or the feet of a reploid allowing for their dash function to serve as flight for brief periods of time. These can typically carry a reploid across a straight area of 30 yards before power gives out and they must recharge. This uses 5 points of your energy Gauge.

Cost: 10 SP

Transformer : A device built into the very core OS of the user. This allows the user to scan any one time object and be able to convert their bodies back and forth between the object and their basic form. Weapons and techniques can be altered by this device.

Cost : 50 SP

Elemental Router : This allows for multiple Elemetal chips to be in use at once. Combining chips is tricky. Fire and Ice combos will result in nothing happening at all.

Cost: N/A Purchased by Bloodstorm

Echoes Visor : A sight add on for Replods. This visor allows for sound to take on an image, especially useful for areas where Infrared and nightvision sights are scrambled. The Echoes Visor is specialized for Water exploration and combat.

Cost : N/A Purchased by Riven

Nanites : Special micro sized mecha. By integrating these into a system, a reploid is capable of repairing damage of 2 energy points a post. This amount will increase as your body becomes familiar with the Nanites. Special Weapons can also be derived in time by combining certain items with the Nanites.

Cost : N/A Purchased by Sparky. 4 SP Aide from Bloodstorm.

Nuclear Proton Accelerator : This is a battery pack for the Slider, with this in tow it is possible to fire the weapon for an energy gauge cost of 1 per shot.

Cost: 200 SP

Elemental Chips : Fire, Lightning, Ice, Earth. There are more than enough of these to be bought by everyone. Each one can be added to your current weapon and add a permanent * to your power stats.

each chip alots you a form. Forms are as follows.

Ice= *power *defence
fire= ** power
Earth= ** defence
thunder *power *speed

Cost: 25 SP

Pulse Wave : A powerful mobile plasma shield. Extending from a plate added to the chest armor, this shield can withstand significant amounts of damage without even slowing down the user. To activate the function 15 energy points must be spent. It can only be used once per stage and lasts a maximum of three posts or one shot from a general.

Cost: N/A Purchased by ChrisOfTheDead




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