Mr Zektoll
Elite Zoalord
Joined: 22 Apr 2003
Posts: 1838
Location: somewhere Posted: Thu Apr 22, 2004 8:51 pm Post subject:
Yeah, chibi pinhead and the other chibi cenobites will be doing that for sure
Anyway I just got another idea for another type of sentinal, I was origenally going to make this just another type of stealth sentinal but the idea was so cool , I think I'll put it in a class of its own.
Basically the third type disguises itself as an afro, it goes on the head of a host body which can be sprite, competitor or anyone else, unless that person is very strong willed the afro will take them over and use them to fight. But it can boost their normal abilities by 2.5 X and use them to fight. When not on the persons head their much easier to deal with and walk on six spikey insectiod legs, also with razor sharp fangs hidden in the fur.
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Guyver's bane
Lost Number
Joined: 24 Nov 2003
Posts: 310
Location: U.S.A Posted: Mon Apr 26, 2004 7:15 pm Post subject:
BloodStorm wrote:
Guyver's bane wrote:
The rules for the chibi zone sound cool to me Matt. Especialy the squishing part with out dying.
Woah Nelly.. I'm not Matt.. I'm not even close to his power.. I'm but a lowely RPG moderator.. when he's a full administrator...
Don't worry about that squishing thing though.. there are plenty of OTHER ways to kill people.. you'll just have to be inventive about it..
This is the most ebarassing situation since my pants ripped in school. Sorry Bloodstorm and if I made Matt mad I'm sorry as well.
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Mr Zektoll
Elite Zoalord
Joined: 22 Apr 2003
Posts: 1838
Location: somewhere Posted: Sun May 02, 2004 6:25 pm Post subject:
And now for the gate maps
chibi zone: Buffy zone/interdimensional shopping district
50's zone: feudal japan zone
Feudal Japan Zone: cyberpunk zone
Cyberpunk zone: Fantasy zone
Fantasy Zone: chibi zone
Buffy zone: 50's zone
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Mr Zektoll
Elite Zoalord
Joined: 22 Apr 2003
Posts: 1838
Location: somewhere Posted: Mon May 03, 2004 10:39 pm Post subject:
Hopefully the board will get fixed soon or there'll be alot of double posts because I would edit this in but I can't and this info needs to get posted so here it is.
For a weapon to consume another weapon, the weapon being consumed must be seperated from the owner and must have contact with the dominant weapon still being held by the person whose weapon is going to consume the submissive weapon. They must maintain contact for about a minute for the dominant weapon to take notice and eat the submissive weapon.
If it's something without a mouth you'll have to figure out how it can eat the other wepon on your own, be sure to be creative when having them eat the weapons because itd be kind of boring if it just absorbed its power.
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BloodStorm
Proto-Zoalord
Joined: 31 May 2003
Posts: 892
Location: Here comes the Thnikkaman! Posted: Wed May 05, 2004 10:05 pm Post subject:
Now.. for those of you too lazy to find your weapon.. here's a nice conveniant spot for it.
Kaiser: Zeipher Axe (in name only.. it's not as powerfull as the one Jehuty weilds.. Not by a long shot.)
Class: Slashing.
Special: sometimes will steal the health taken from a foe and use it to heal it's owner, no matter who happens to be holding it at the time..
Sparky: Manticore's Tail. (mace)
Class: Bashing/projectile
Special: By holding down a trigger on the grip and flinging the mace like a fishing rod, several sharp barbs can be flung at the foe. The barbs will regrow over time, so reloading isn't nessisary.
Mr.Z: Bird Peck. (Scythe?)
Class: Slashing.
Special: Can change between scythe form and a chicken with metal feathers at a verbal command.. If the chicken dies, the weapon turns
back into a scythe and can't be turned into a chicken again for a random amount of time.
Tydorie: Evening's Song ( pretty much like the spear the girl used in that one episode of the Animatrix where the simulation was in fuedal japan... each end of the spear has a tri bladed edge)
Class: Inpaling/Slashing.
Special: If you hold it above your head and spin it really fast, you can use it to fly short distances..
Astro: DarkWeb ( a bracer that can generate a sticky webbing that can be shot medium distances to ensnare foes. once insnared, the webbing can be mentally manipulated by the wearer of the bracelet)
Class: Prejectile/entanglement
Special: See weapon discription.
Tekno: Lash of Tourment. (many lash whip)
Class: Slashing/Entangleing
Special: each lash of this whip has thousands of fine hair like blades that will never scratch the weilder of the lash, but can cut deeply into foes. Also in the grip is room to hold three small vails of what ever the weilder wishes to use, the liquid from these vials slowly seeps into the lashes and is coated onto the blades.
gall_4185: The Singing Sword (Katana-ish sword thing)
Slashing.
Special: This sword, contrary to it's name, doesn't sing.. but if a foe is struck with the flat of the sword, they break into uncontrollable singing, sort of like being hit by the alien dancing gizmo from the southpark games.. This effect can only use used once on each competator untill they travel through the gateways under Karl's sofa to another zone.
Guyver's Bane: DemonEdge (Broadsword-ish weapon)
Slashing.
Special: This blade's edge is constantly on fire, and the owner is immune to fire based while holding it.. However.. Loki took this blade without permission from it's previous over, who might eventually come looking for it..
Magna: Captial Hair. (oddball alien artifact)
Slashing
Special: This weapon is accually an intelligent suit made of hair. it can form sword like extensions on it's wearer's arms to give the thankrus style blades.
(Update: Magna's dead.. so the weapon is looking for a new owner to bond with.)
ArchGuyver: MegaMaul ( a hammerish thing)
Type: Crushing
Special: This weapon loves to hunt out bargans! Weather it's finding the foe's unprotected flank in combat, or a huge sale in the shopping distract, this weapon is garenteed to save time and money!
Jedi-Guyver: the weapon with no name.. ( a metalic cylender that can produce a "blade" of energy from both ends.)
Slashing.
Special: this weapon is pretty much like a two blades light saber.. except the weilder can seperat the grip into two halfs to have two shorter weapons if he feels the need.. (note.. just becuase it's a light sabre doesn't mean it'll cut through other weapons effortlessly.. it can still be parried by other weapons.. but this might change as the compatition continues.)
NEW ADDITION!
Baron of Guyvers (goes by griffen in the rpg..) : Soul Eater (halbert)
Type: slashing
Special: The user can sacrifice a little of his hitpoints in order to do a really powerfull attack..
Also.. the weapon constantly whispers thoughs of death and distruction into it's owner's mind.. currently though it's voice is almost compleatly unhearable.. but the more people the user kills, and the more he fuels it's distructive power with his own health.. the stronger and more compelling the voice grows.
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Astroguyer
Proto-Zoalord
Joined: 10 Oct 2003
Posts: 541
Location: Chronos Orlando Posted: Sat May 08, 2004 4:49 pm Post subject:
Ok guys bad news, i started school this summer and i wont be on too often as before. So my posts will be kind deelayed
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BloodStorm
Proto-Zoalord
Joined: 31 May 2003
Posts: 892
Location: Here comes the Thnikkaman! Posted: Tue May 11, 2004 7:39 pm Post subject:
Hehehe, this is great!
Looks like someone is hosting a Final Fantasy battlecube.
http://www.newgrounds.com/portal/view/165803_________________
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BloodStorm
Proto-Zoalord
Joined: 31 May 2003
Posts: 892
Location: Here comes the Thnikkaman! Posted: Thu May 13, 2004 9:35 pm Post subject:
New competator! Kamui de' Tempest has joined the games.
Sword of Kronean (slashing, impaling.. it's the weapon that the undead assassin used in the hellboy movie.)
Special: Abbysal Unlife.
This weapon is perminatly bound to Kamui's hand, making it impossable to drop or leave his grip. However, he can transfer it from one hand to another, and move it freely in his hand to get all those cool spinning effects the guy did in hellboy... but the weapon's REAL special comes from the fact that if Kamui were to die, the weapon would imbue his corpse with evil unlife, using his body to continue the fight. The weapon would favor stealth and a quick kill over prolonged battles, and would thus mainly strike from ambush if given the chance. It's also much more skilled than the weilder is, so it would be able to parry and block all but the fastest attacks, and is also able to deflect projectiles back at the firer. (pretty much, it would turn him into Kreonen the assassin.. fast, undead, and mean. )
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Riven
Elite Zoalord
Joined: 22 Feb 2003
Posts: 1324
Location: Australia Posted: Sun Jun 20, 2004 6:26 am Post subject:
Ok, so which NPC's are left in the game? I know there's like nine NPC's left or something like that, so I was just wondeirng thats all.
And when do our weapons evolve again?
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Mr Zektoll
Elite Zoalord
Joined: 22 Apr 2003
Posts: 1838
Location: somewhere Posted: Sun Jun 20, 2004 4:17 pm Post subject:
The weapons elvolve when we get to 11 competitors, not sure on the exact numbers left i'll have to count later.
Edit: zone change locations
Zone set B: For the different games there's several sets of zones, only one set is in use at any given time, up until now it was zone set A , here's set B
I think I might try to work a couple dead RPG's into this too
Super hero zone: Sort of like the D.C / Marvel universe, except for one really stupid super hero named Justice Joe whose one of the more prominent heros of this zone and will be a new boss.
Martial arts action zone: almagalm of elements from various asin action movies
Bubblegum crisis zone: Takes place in the same continuity as the bubblegum cirsis rpg. This is the place D.J came from.
Evangelion/Guyver zone: Take place in the same continuity as my failed EVa/guyver rpg
Terminator zone: takes place in the same continuity as the terminator rpg
Chibi zone is still here
Here's how the current gate scheme will work in relation to this
Fantasy zone gate---->superhero zone
cyberpunk zone----> Martial arts action zone
Feudal japan zone----> Bubblegum crisis zone
50's zone-----> evangelion/guyver
Buffy zone-----> terminator zone
The super hero zone goes to the chibi zone, the chibi zone still has a split gate except now it's between the interdimensional shopping district and the terminator zone
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Riven
Elite Zoalord
Joined: 22 Feb 2003
Posts: 1324
Location: Australia Posted: Sat Jun 26, 2004 1:39 am Post subject:
I've got a question.
Seeing as the Zones have changed, what happened to the people still in those zones? For instance, Tydorie was in the Cyber Punk Zone and Baron's character was still in the Fantasy Zone?
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Mr Zektoll
Elite Zoalord
Joined: 22 Apr 2003
Posts: 1838
Location: somewhere Posted: Sat Jun 26, 2004 1:43 am Post subject:
Right now their still in the old zones, only when they try to go through a gate will they go to one of the new zones.
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