View Full Version: One on One Training

Guyver's Lair > RPG Boot Camp > One on One Training



Title: One on One Training
Description: Mav and Myself...Only


Kaiser Dragoon - June 9, 2005 12:16 AM (GMT)
Alrighty bub time for some one on one training, including combat, dialogue, in character stuff, out of character stuff and all that jazz so certain parties will be appeased :bang: (That said the gun bit wasn't for you)

Therefore we shall go through an indepth session so pull up your socks and strap on that armour, this is gonna be a rough ride :war:

Maverick Guyver - June 9, 2005 02:21 AM (GMT)
Looking forward to it bro.

I gotta admit we didn't learn much from the training ground. It was a hell of a lot of fun but still just a scrap really.

I'll try and keep it as story driven as possible and lose that all out aggretion that both me and Apocalypse have been showing so far.

Kaiser Dragoon - June 9, 2005 03:17 AM (GMT)
Alrighty, which task would you like to undertake first:

The art of combat with one enemy

The art of combat with multiple enemies

Character interaction with other players

Setting description and incorporation

The art of character growth

When I think of more I'll put them up, this list is good start, so make your decision and we shall begin the painful breaking of your newbie soul [666]

Maverick Guyver - June 10, 2005 04:23 PM (GMT)
Lets start from the top and work down bro... best to keep some order to the proceedings uh hm.

Kaiser Dragoon - June 10, 2005 04:34 PM (GMT)
Alrighty, first and foremost, when you are fighting another player character, pull up their data file before you even think of doing anything violent. For all you know the person you decided to scrap with could kick you in the balls with enough force to atomize your nether regions B)

Now, after you've looked over the data file, next big thing. Take their personality into account. If they're a character that would turn tail and run even if they are stronger, don't turn them into mr macho man. Play off what they act like already, you gotta give a little to get a little.

When you're fighting, do not expect to always win. Sometimes, myself included, will have to get your own character's ass handed to them. I personally do it to my own characters for a laugh, but in a somewhat serious note, there will be times you get beaten to a bloodied pulp, roll with it.

When writing the fight, take into account your techs and abilities, but also your oppoents, hence why it's good to look at their data file. Many fresh recruits like to write up a post where they do all the beating and magically, their opponent can't touch 'em. Try and be fair, if your opponent is of equal and especially of a higher skill level then your own, you won't be pulling The Rock and laying the smack down on 'em. You'd take a few licks too.

Also, a fight post doesn't consist of you throwing a punch and that's it. Posts should be a decent length, with more then just one or two punches being thrown. That doesn't mean go all out on your first one, because well, where's the fun in that? That being said, be sure to include not only your opponent in the scrap but the environment around the two of ya also plays a factor, if you have two huge biological weapons beating the snot out of one another, I'm sure the flowered fields will be at least, somewhat trampled.

Any questions, comments, or the best of all, concerns?

Maverick Guyver - June 16, 2005 10:59 PM (GMT)
great points bro.

I don't think I got any questions since that was pretty concise

on to the next topic if pos dude.

Kaiser Dragoon - June 22, 2005 06:39 PM (GMT)
Alrighty, when fighting multiple enemies, it can be broken down into two categories. Fighting multi PCs (player characters) or fighting cannon fodder NPCs. When you are fighting multiple PCs, remember the same rules apply as fighting a singular enemy. Be aware of what they've got under the hood, so to speak. Now, when fighting multiple player characters, remember, balance is key don't spend the entire post trading punches with just one character and leaving the other one wide open to do whatever they want.

The only exception to this is if your character has a serious grudge or hatred towards a particular character. So in other words, unless somebody stole somebody else's significant other, you'll be sure you want to pound everyone equally, makes it easier on yourself for your next posts and easier on the others to know that they aren't being hung out to dry.

When scrapping in a situation where it's multiple PCs against just you, and they are better then you, understand, unless a miracle happens you will get your ass kicked, hard. That being said, if it happens, it happens, sometimes you'll be the one getting tag teamed, other half of the time, you'll be the one with the tag partner beating the snot outta somebody. So don't overreact when you find your character turned upside down and beaten to a bloody mess. Revenge always manages to work out, especially in this kind of setting.

As for fighting cannon fodder dudes. Usually skim over the data file and go to town on 'em. However if they start piling up in large numbers, understand that you'll have some difficulty. Cannon fodder killing is fun, just don't bite off more then you can chew or else you'll be choking horribly.

Any questions, comments, or best of all, concerns?

Maverick Guyver - July 2, 2005 08:00 PM (GMT)
Sounds all good dude. With my background I should be able to get to grips with balance pretty easily (I hope).

Its a worry that all you guys are so battle hardened since my character is about a 10-12X max but hey like I said before I like being the underdog.

On to the next dude I think this one coming up is possibly the area I need the most help.

Kaiser Dragoon - July 6, 2005 09:43 PM (GMT)
The best way to know how to deal with the responses, reactions, actions, mannerisms and all that other crap when using another PC, is to read their previous posts!! Observe how they handle certain situations, data files can also give some clue as how to handle their personality becuase some data files include a synposis of their state of mind.

If you have a character that hates all Guyvers beyond reproach, it wouldn't make much sense for that character to be awfully nice to your character. That is, unless they're a manipulative little bastard of a character. But that's rare, manipulation is comparable to playing with hellfire, it burns through and through. So keep an eye on how they react in their own posts. Which means unfortunately, that you'll have to read what other people write, sad but true, what can ya do :P

Also, when it comes to dialogue, at first you can start out just by asking questions to other characters and leave it open for them to respond, or off hand comments and the typical rhetoric is all good. However as you progress through the RPG, by progress I don't mean like five posts from that one, maybe a few pages in or parts, depending on your comfort level, start expanding your posts to include plausible responses or retorts. Believe it or not people won't have a cow if you make a small mistake, and if they do, let me know and the offenders shall be punished :wolfy: That being taken care of, onto the next thing.

Simple dialogue is only one dimension of interaction between characters, the bigger one, comes from that cliche "actions speak louder then words" bit. Keep in mind how your character would response both verbally and physically. You can be very sneaky this way and subtly hint towards things you intend to do down the road, which makes for greater story telling in the end of all things.

However you don't always want to describe how your character physically responses, sometimes too much of that can give away things you'd like to keep hidden. It's never fun when somebody sees all your cards and you only see one or two of their's. It's like everything, too much of something is always bad, so do it in moderation. Also, don't forget there's more then just you, you can incorpate the reactions of other PCs in your post to, especially if it's something incredibly shocking for example.

Also, most importantly, if you feel uncomfortable about how you think they'd react, PM the PC's owner!! That can relieve so much stress and the other RPer, ought to, if not they shall be punished, give some advice on their characters, the hardest part is summoning up the courage to ask. Once you send it off with your query you've done 99% of the work. So as I said, ask and everyone is more then willing to help out, or else :wolfy:

Any questions, comments, or best of all, concerns?

Maverick Guyver - July 17, 2005 03:40 AM (GMT)
SWEET DUDE!

I've never even considered the idea of PM'ing your opponent for character reactions.

Also I've never been very comfortable with using the other PC's character for speech... Call me crazy but something just seems wrong about taking a persons character and putting words in there mouth but I suppose its something I'll get use to with time.

Nice post dude very informative.

Kaiser Dragoon - July 29, 2005 02:37 PM (GMT)
So you've got your interaction with other characters and fights but there's also another important key. Where this is all taking place. It's something that many people, including the most experienced RPers can sometimes forget. Where you're duking it out or sitting down to talk can play a defining role in the future of your character's life. Especially if it is incorporated with the right amount of style.


Always keep in mind the atmosphere and setting your character enters, it indirectly affects how everything will play out. Say he/she has wandered into a hostile area, I doubt he or she would be bright and chipper about it, along with the natives. Or if you're in a bar and having a good time, your character will be more likely to open up and be more cheerful, even if they are one of those loner cold hearted types.

Now for the fighting stuff...When you're scrapping with somebody else, it's fine just to throw punches and this and that, but it can really become well, realistic and even a little exciting if you incorporate the setting around you. When you start pounding away and include little tidbits of how the immediate area around you reacts to the fight it gives it an edge above those sort of boring melee battles.

However!!! Do not go to an ungodly extreme and turn it into anything likt DBZ where you have mountains and entire landscapes explode as you scream, that, my friend will get your ass kicked on principle alone

Include things were your feet dig into it, or if you get slapped into a mountain you note the crackling of the rockface or the explosion of earth upon impact. That kind of small detail really boosts the energy level of a post.

Any questions, comments, or best of all, concerns?

Maverick Guyver - July 30, 2005 12:04 AM (GMT)
Got it dude. I've been lacking in progressive flair in my writing so far, looking back alot of my posts seem just like battle for the sake of battle with no real progression or advancement of character.

The DBZ thing I think we covered that in an MSN convo... Rest assured I won't be going there.

Next kind sir.

Kaiser Dragoon - August 29, 2005 02:31 AM (GMT)
For character growth its rather simple. Expand and or contract your character's, emotions, mood, physical features, mental features, syntax and structure along with a slew of other things. Think of your character is the center of one of those webbed brainstorming diagrams. Your character starts out really one dimensional with little bits of notable features here and there, whether they be purely physical, pyschological, or a little bit of both. Your greatest tool in improving your character is those around you. How your character or characters interact with your own and others shape and mold what your character's personality and sometimes even physical appearance will become. Never pass up the opportunity to interact with your fellow RPer's characters, each conversation, fight, drinking contest, swearing match or even drunken poker game will influence your character.

Character growth can be both positive and negative in nature remember that. If you're hanging out with a bad crowd, your character will, subconciously by your own actions, begin to act like them in some ways. Likewise if you have a badass trapped in a group of do gooders. It all rubs off, even in the slightest variations.

Any questions, comments, or best of all, concerns?

LambOfGod - September 6, 2005 10:55 PM (GMT)
Character interaction :blink:

But brb

Gall_4185 - September 6, 2005 11:07 PM (GMT)
Ermmm...did you not realise this topic was for one on one training between Kaiser and Maverick?

if you're looking for a tutor for the rpg's here then a few of the more experienced players should be willing to help

Kaiser Dragoon - September 6, 2005 11:18 PM (GMT)
QUOTE (LambOfGod @ Sep 6 2005, 05:55 PM)
Character interaction :blink:

But brb

Aye, if you wish to ask me about character interaction Lambof God, open up a new thread in the Boot Camp and I'm more then willing to discuss it with you :beers:

Maverick Guyver - September 15, 2005 09:27 AM (GMT)
Prertty sweet dude. I never considered how interaction with certain factions could adapt and evolve the character but now you mention it it makes perfect snese especially considering how we all change ourselves when surrounded by certain groups for a long enough time.

*note to self* I must remember to keep an eye out for the small variations as well as the huge ones.

ONWARDS!!!

Kaiser Dragoon - September 15, 2005 08:30 PM (GMT)
All right, we've covered a lot of stuff that I put forth, now what would you like to discuss or do, ie mock RP, it's your call bub.

Maverick Guyver - October 13, 2005 01:53 AM (GMT)
Sorry its been so long Been busy with finding a new job (which I start next week btw)

I'm planning on joining up with a project of Zero's and Sith's so that should give me some good practice in the RP department.

I'd just like to say thank you for my training Sifu. I will return to you when destiny decides so.

Kaiser Dragoon - October 13, 2005 04:58 AM (GMT)
Aww shucks I feel all warm and fuzzy, wait, the room's hot and I need to shave :lol:




Hosted for free by InvisionFree