Title: Satori: A New Age DATAFILES
guyver 6 - July 16, 2004 02:37 AM (GMT)
Celestial
Lost Number
Joined: 26 Mar 2003
Posts: 360
Location: I really wish I knew
Posted: Thu Mar 11, 2004 7:16 pm Post subject: Satori: A New Age DATAFILES
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[OOC]Updated: 3/21/04 Now Stikified [/OOC]
KRONOS CLASSIFIED DATAFILES
Subject's Name : Tristan
Classification: Unknown
Host Age: suspected 19 yrs.
Height: 5’8”
Weight: 170 lbs.
Physical Description: Subject has long black hair with red streaks, and blue eyes. Customarily wears a long, black overcoat that drifts about him. Tristan has an obssesion with his coat that borders on insanity. DON'T touch the coat.
History: Subject bears some similarity to a young boy that appeared nearly a century ago. Beyond that little is known. Subject is assumed to be a descendent, but does not seem to bear anywhere near the same powers.
Strength: Subject's strength is not recorded, but due to the recorded devastation at Laus, he is assumed to have a power level superior to standard zoanoid types. To be safe, assume a base strength of 200 men
Speed: Not on record. Assumed to be slightly faster than a standard human.
Agility: Not on record. Assumed to be slightly faster than a standard human.
Sensory Range: Superhuman sensory perception. Tristan has shown the ability to track any scent over any distance. Though his sese of smell is his greatest attribute, Tristan's other senses are far superior to a normal human's as well.
Durability: He hasn't died from one of Lore's punches...yet.
Abilites: Subject seems to have some amount of control over fire. No other recorded abilities.
_________________
There are things in this world that should be left asleep.
-Satachi's favorite quote about Tsiriel
Last edited by Celestial on Sun Mar 21, 2004 10:01 am; edited 6 times in total
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Astroguyer
Proto-Zoalord
Joined: 10 Oct 2003
Posts: 541
Location: Chronos Orlando
Posted: Thu Mar 11, 2004 7:22 pm Post subject:
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Subject's Name : Jessica Mandrake
Classification: Unknown
Host Age: About 17.
Height: 8’8”
Weight: 480 lbs.
Physical Description: Jessica suffers from a rare condition, an over active pituary gland that produced higher than normal growth hormone. She has long black hair, fair skin tone a moderate build and is very well endowed. She got a guyver unit some time ago and it has stabilized her condition. On top of that due to a childhood mishap Jessica was turned into a bio-organic android, think #18 from DragonBall Z.
History: Jessica used to be a normal little girl until her growth spurt kicked in. Before she was even 15 she was 7' tall. When she was about 16 there was a terrible car accident and the only way to help her was to implant bio organic devices to keep her alive. This was all well and good untill about 1 year ago when she was in her favorite theme park. After that her life changed dramaticly. Her entire family was murdered to get the unit back, even her pet rock was killed!
Strength: Jessica's strength is that of about 50 men, Bio-Boosted is about 2x's a Guyver.
Agility: Is that of a world class gymnist. In Guyver form is 2x's standard Guyver.
Speed: Running, Normal:Standard Guyver. Bio-Boosted: 2x Guyver
Sensory: 2x's Standard Guyver.
Durability: 2x's Standard Guyver.
Abilities: All Guyver abilities at 2x's level. Out of Bio-Boosted form she has the ability of flight and the ability to fire blasts of energy. Lastly, she can never run out of power as long as something is moving. Her body runs off of kenitic energy. In bioboosted form she has one more power. She can fire a megasmasher like beam from her hands at only 1x power. It takes a little less time to charge but she needs her hands to do it.
_________________
My Screen name has a first name its A-S-T-R-O
My Screen name has a second name its G-U-Y-V-E-R
Last edited by Astroguyer on Sun Mar 21, 2004 3:44 pm; edited 3 times in total
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Kamui de' Tempest
Hyper Zoanoid
Joined: 09 Mar 2004
Posts: 116
Location: In the darkest recesses of the human spirit.
Posted: Fri Mar 12, 2004 5:48 am Post subject:
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I would like to join this RPG. What do I have to do?
_________________
For I shall taste the splendor and ecstacy that is human pain and suffering.For it is my whim and thy honor to be my game.For Death is my Mistress,Pain my handmaid,Dispair my collegue.I shall be the End to all.Know Me and Fear my Coming.
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jedi-guyver
Lost Number
Joined: 19 Jul 2003
Posts: 397
Location: Where ever I need to be.
Posted: Fri Mar 12, 2004 5:54 pm Post subject:
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Name: Zach/ Mack (last name unknown)
Classifacation: Human
Age: 15
Hieght: 5' 10"
Wieght: 160 lbs.
Physical Discription:
Zach- Short brown hair, with blonde tips, and baby blue eyes. Mussucalar tonage of that a gymnast, and usally wears jeans and a plain white shirt.
Mack- hair becomes spiked, and eyes become a deep emerald green.
History: Zach was a normal kid until when he was 12 went through the emotional trama of having his parents ripped to shreds in front of him by a what he thought could only be a monster, by whom he was later coaght by, and was taken away. For the next year he was subjected to much torture that one should know of. How he excaped is unknown, but since then has had a split personality only known as Mack, and now has growing pyshic ablities.
Strenght: His strenght is believed to only be that of an average human, but with telekenitic blast his punch is equlavent to that of a 125 men.
Speed: slightly faster than a normal human
Aglity: Inhuman mostly accuanted for in limited precoughnition
Sensory Range: is able to sense out anything within a 50 feet of him, but can sense beings of high bio-energy within 10 miles of him
Durablity: on par with a peak human being, and can heal 100 times faster than a normal human if he goes into a meditative state.
Ablilties: Is able to read emotions and base level thoughts, can move heavy objects, precoughnition, and can see cirtain events in the future that when they happen zach can know what is going to happen next. This is not be confused with precoughnition as that is only related to aglity, this time "leaping" is an ablitiey of its own. He can also teleport
Note: Even though the tirger for realeasing the being known as mack is anger it was observed that when in extreme rage Zach was able to keep Mack suppressed and went into what can be called a beserke rage. Also when Zach went into this state he eyes begain to glow with blue energy, Importance of this has yet to be detirmined.
_________________
Screw you guys I'm going home. Cartman
Last edited by jedi-guyver on Mon Mar 22, 2004 6:00 pm; edited 2 times in total
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Riven
Elite Zoalord
Joined: 21 Feb 2003
Posts: 1324
Location: Australia
Posted: Sun Mar 14, 2004 1:29 am Post subject:
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Name: Oni Daniels
Classification: Human/Zoalord Hybrid Cat Girl
Age: 36 but appears younger then 15
Height: 5ft 4
Physical Description: Oni has knee length black hair with silver streaks that she usually keeps in a rats tail, she has crimson red eyes with silver flecks and has the appearance of that of child no older then twelve or thirteen. She is usually mistaken for a child and this usually ends up with her putting the smack down on someone. She wears black combat pants, black shirt and a black leather coat, with steel capped boots and black finglerless bike gloves.
Cat Girl Description: When in her Cat Girl form the subject sprouts red fur, cat ears and a tail. She also has a retractable claws on both her hands and feet, and her eyes also become cat like, as does her behavior.
History: twenty years ago Oni was a Kronos prisoner that accidently fell into a processing tank while attempting to escape, the proccessing tank she fell into contained an experimental Zoalord Crystal in it and merged with it, however the the mergance also had the unexpected side affect of turning her into what is most commonly and affectionately known as a Cat Girl. Since escaping she had joined up with her sister and friends and formed the resistance group called the A21 Shadows, the group has since gone into hiding after a devestating attack on their HQ. Oni now has no idea if her family are still alive and is now more then ever out for revenge against the forces of Kronos.
Strength: Subject has the strength of 150 men.
Speed: Subject has reflexes fifty times that of a normal human, she can reach running speeds up to 500mphs.
Agility: Subject has the agility of a cat, mainly because she is a cat.
Durabilty: Aside from being so fast that she can dodge most attacks, subject also has a rapid healing factor and regenerate anything aside from new limps but can fixe her severed limps back into place. She can also errect a Pisonic Shield capable of withstanding a Guyver's Full Mega Smasher blast.
Abilities:
Pyro Kinesis: Subject can control and create the element fire, she has no limitations thanks to years of practice and developement. She is most fond of creating a saber lance of fire.
Telekinesis: Subject also has telekinesis.
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Name: Farha Daniels
Classification: Human/Zoalord Hybrid Cat Girl
Age: 17
Height: 5ft 6
Physical Description: Farha is slightly taller then Oni, and seems to be Oni's sister as she appears to be an older version, this is not true. However Farha has the same hair as Oni, only she hasn't got her's tied back and its only waist long, and her eyes are also exactly the same.
Cat Girl Description: When in her Cat Girl form the subject sprouts red fur, cat ears and a tail. She also has a retractable claws on both her hands and feet, and her eyes also become cat like, as does her behavior.
History: Farha is Oni's daughter, Oni gave birth to both Farha and Farha's twin brother Creb when she was nineteen. Farha and her twin brother have both benifiet fromt their mother's martial arts teachings as well as having been taught how to control their abilities. Farha and Creb and their younger sister are also cat hybrids, Creb obviously being a Cat Guy. Subject also wants revenge like her mother, both beliving their family and friends to be dead, killed in the attack on the A21 Shadows HQ.
Strength: Subject has the strength of 150 men.
Speed: Subject has reflexes fifty times that of a normal human, she can reach running speeds up to 500mphs.
Agility: Subject has the agility of a cat, mainly because she is a cat.
Durabilty: Aside from being so fast that she can dodge most attacks, subject also has a rapid healing factor and regenerate anything aside from new limps but can fixe her severed limps back into place. She can also errect a Pisonic Shield capable of withstanding a Guyver's Full Mega Smasher blast.
Abilities:
Pyro Kinesis: Subject can control and create the element fire, she has restrictions as she hasn't had the same amount of time as her mother to learn everything about her powers and can only maintain her powers for so long before she starts to suffer from major headaches that could cause her brain damage if she pushed herself to far.
Telekinesis: Subject also has telekinesis, but has the same restrictions as above.
_________________
I live my life a quarter mile at a time ~~ Ford
That is the stupidest thing I have ever heard ~~ Shane
~~~~~Torque~~~~~
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Mr Zektoll
Guyver
Joined: 21 Apr 2003
Posts: 1838
Location: somewhere
Posted: Sun Mar 14, 2004 11:33 am Post subject:
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Name: Dark Spiral
Classification: Unknown
Age: Very old
Height: 6.1
Physical desription: Dark Spiral has fairly long jet black hair, which tends to cover part of his face, on his fore head is a spiral pattern, simialer spirals as this can be found all over his body. He has gold eyes with spiral shaped pupils, his ears are also slightly pointed. His skin is fairly pale looking. He wears a light armored bodysuit which is colored black.
History: Very little is known about his history, but he trained under the same master as Death Masque and Khimeralon. Wishing to discover the secrets of the spiral he became infused with its essence.
Strength: 140 men, but if he gets possessed by the spiral which occasionally happens it'll get alot stornger.
Speed: can run up to around 400 mph, he can ride on a giant snail that moves much faster then this though.
Agility: very agile due to his training
Durability:Healing factor is a bit better then a guyvers, but physical damage really doesn't seem to cause him any pain. He's been known to get half his body blown off and not be bothered by it.
Abilitys:
Spiral attacks:
Void: this will draw an attacker in close combat inside his spiral crushing them.
summoning: he can summon carniverous monster snails among other things using his spirals.
Fire or ice: He can emit fire through his spirals, or an icey blst capable of freezing things.
Drill: He can change a spiral into something like a drill powerful enough to pierce the armor of most opponents.
Twist: the sprial can twist anything it touches its pattern crushing an opponent.
Spiral sheild: this can channel most non melee attacks around his body in a spiral pattern.
Posession: in cases where he can no longer fight, the spiral will sometimes possess him temporarily granting him extrordinary power, this is very dangerous because in this state he's completely unpredictable.
Spiral gate: Can use this like teleportation.
Insanity aura: this is a side effect of becoming one with the spiral, being in his presence long enough tends to have a negative spychological effect. Weaker willed indeviduals have been known to go insane just by being near him.
_________________
witty sounding signature
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Tydorei Belouve
Zoanoid
Joined: 16 Mar 2004
Posts: 92
Location: G.A
Posted: Wed Mar 17, 2004 5:05 pm Post subject:
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Name: Tydorei Belouve
Age: 19
Height: 6'3
Weight: She dosen't tell people it.
Physical Desciption: Black female. Black eyes. Short black hair with 6 minibraids hanging in the back. Athletic. Ussually in the Kronos uniform.
Personality: Tydorei is very assertive. She is a jerk to thos who are in no position to help themselevs and bumps into people to make them drop their stuff is her favorite thing to do. Tydorei has little leadership quality in her. When around superiors Tydorei is quite, obedient and shy. When going into a fight she is overconfident. When things are not going here way she becomes a coward and trys to run. When around people she is atracted to she is shy and acts odd. Tydorei is bisexual.
Classification: Hyper Zaoniod Guyver
Elegan II
Strength: Standard Elegan II /35 men
Agility: Standard Elegan
Sensory Range: Human
Durability: Standard Elegan
Speed: Standard Elegan II ground 0-62/ air 0-15
Reflexes: Standard Elegan
Agility: Standard Elegan
Abilites: 10% stronger votage power than standard Elegan. 2x stronger tentecales than Standard Elegan. Also Elegan II have a shorter neck, human length.
Guyver:
Strength: Standard Guyver / 100 men
Agility: Standard Guyver
Sensory Range: Standard Guyver
Durability: Standard Guyver
Speed: Standard Guyver / ground 250mph / air 300mph
Reflexes: Standard Guyver
Abilites: Slow regeneration.
Wepeons: High Frequncie (sp?) swords on each elbow. Presure Cannon. High Freqince sound emitters. Control Medal shot.
Killers: MEGASMASHER (I love the name of that. MEGASMASHER)
Elegan Guyver"
Strenght: Unknown. Believe to be more or less 350 men
Agility: Standard Guyver
Sensory Range: Standard Guyver
Durablity: Unknown. Belived to be greater than a Standard Guyver
Speed: Unknown. Belived to be grater than a Standard Guyver
Abilities: Has all of a Standard Guyvers moves. Also has Elegans tentecales and can perform his shock. All of the Guyvers beam sttacks are greatly enhacnced by Elegans plentiful supply of bio-electric energy.
History: Tydorei is an relatively new member of Kronos. But since her father are both Directors at differnt branchs she moved up the ranks really fast. Father is Charles. Mother is Audrey. Tydorei finds a guyver unit. Recently sent to capture 4 people. A 5th was added to her list.
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Name: Dexa Moru
Age: 25 (appears 20 because of the bond with guyver)
Height: 6'4
Weight: 280
Personality: A joker, Dexa seems to always be talking. He is easy going but knows when to get down to bussieness. He is quite around atractive women unless spoken to directly, then its hard to shut um up if he gets going. Very nervious around higher but he dosen't kiss @$$. In a fight thats not going his way he gets desprate and also stubbron until he or his opponete can't move. Je is straight
Physical appearance: Short brown hair and green eyes. Atletic built. Ussualy in the Kronos uniform.
Classification: Hyper Zaoniod Guyver
Daniplus
Strength: Standard Daniplus / 100 men
Speed: Standard Daniplus
Agility: Standard Daniplus
Sensory: Human
Duribilty: Standard Daniplus
Abilitys: An melee unit. Daniplus is covered in razor sharp spikes that he can use as a weapon.
Guyver
Unit is a standard Guyver and has all the normal abilitys and stats of a standard guyver.
Guyver Daniplus
Strength: Unknown. Belived to be 900 to 1000 men.
Speed: Unknown. Belived to be faster than a standard guyver
Agility: Standard Guyver
Durabilit: Unknown. Belived to be higher than a standard guyver
Sensory: Standard Guyver
History: He was apart of Kronos since he was born.
OOC[ Kionia has been defeated. Dark Spiral you better watch out for me. ]OOC
Last edited by Tydorei Belouve on Thu Mar 25, 2004 6:14 pm; edited 3 times in total
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Kamui de' Tempest
Hyper Zoanoid
Joined: 09 Mar 2004
Posts: 116
Location: In the darkest recesses of the human spirit.
Posted: Thu Mar 18, 2004 1:12 am Post subject:
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Name: Kamui de' Tempest
Classification: B.E.A.E.Z. (presently unknown to him)
Age: appears to be 21 (presently unknown to him)
Hieght: 6'3"
Power Boosted Stage 1: 7'5"
Power Boosted Stage 2: 8'0"
Amored Form : 11'0"
Armored Form Power Boosted Stage 1: 12'0"
Armored Form Power Boosted Stage 2: 14'0"
Wieght: 185 lbs.
Power boosted Stage 1: 220 lbs.
Power Boosted Stage 2: 320 lbs.
Armored Form : 800 lbs.
Armored Form Power Boosted Stage 1: 1000 lbs.
Armored Form Power Boosted Stage 2: 1200 lbs.
History: Little is known about Kamui and his origins. he found himself laying in a crater 1 mi. in diameter with a braided gold necklace around his neck with the initials "B.E.A.E.Z." on it. He sole purpose is to recover his past by any means neccessary.
Description: Kamui is a bronzed skinned male with indecypherable interlocking tribalistic tattoes all over his body except for his face. He has a scar from when he landed and the only visible wound on his body. It starts above the left eyebrow,down over the eye lid, and further down until the bottom of the jawline. His eyes are a deep black with tiny points of lights in them, similar to a real clear night sky. His hair is a metallic quicksilver in color. Because of his strange tattoes he now where's clothing to try and conceal them from others.
Abilities
Strength: Kamui's known upper limit to his strength is that of a standard guyver but depends on his battle condition.
Speed: Kamui's known upper limit to his speed is that of a standard guyver with a reflex speed of 2x a standard guyver on land or in flight but depends on his battle condition.
Hypersensory Range: Kamui senses are intuned with bio-energy. He can detect a bio-signature up to a maximum of 10 mi. under concentration and 5 mi. norm. He can lock on to the bio-signature and follow it no matter where it is, currently as long as it stays in his sensory range.
Durability: Kamui's physical makeup allows for vast and almost constant adaptation to his body allowing for almost instantaneaous recovery but is also dependent on his battle condition.
Stamina: Kamui has unlimited stamina. This is because his body is powered by his own molecular motion.
Weapons
Influx System: This system allows the one using it to increase his own bio-energy at an exponential rate in accordance with subject's physical exertion in battle. ie.. the harder and longer he fight's, the stronger he gets. There are dangers with this system. If stressed beyond a certain point, the system destablizes and destroyes the subject. To prevent this from happening the subject has a regulatory system to keep the Influx System in check
Energy Filtering Tattoes: The markings all over his body act as a way for his body to shunt,buffer, and filter excess bio-energy. Even though in battle they tend to look like energy flows, they do not dispense energy away from Kamui. In fact, because he is saturated in bio-energy at any given moment he is also able to absorb various types of energy to a certain degree and use it to boost some weapons.
Bio- Morphic Adaptation: When Kamui is in battle for an extended period of time, his Bio-Energy increase thus increasing the strain on his body. To protect the subjects body from mollecular destabilization, the subject's body alters itself so that it can successfully handle the strain of the of the built up bio-energy. This process is not finite by any means and will continue to for as long as Kamui's battle continues. Afterward, when the battle has ceased, Kamui's body will revert to his orginal baseline power levels.
Bio-Blast: Kamui is able to manipulate bio energy into various types of blasts, waves, stream, or cannon. This weapon is 2x as powerfull as the pressure cannon because of the type energy being used.
Bio-Shield: Kamui is able to erect a shield of bio-energy around himself that will protect him up to a standard guyver pressure cannon.
BlackEnergy: Kamui is able to coat any part of his body in bio-energy and form melee weapons with it. His preffered are forward and rear facing bio-swords.
Bio-Resonance: Kamui is able to tune his bio-energy with anothers. Doing this allows him to see the intentions of an adversary during combat. ie.. he can see the line of an attack from point to finish in advance to help him dodge.
Power Boost: This ability happens at the point that the Bio-Morphic Adaptation happens. When that happens Kamui has access to greater strength because his body can handle the strain of Bio-Energy being used for his powers at that level. It happens in stages and nobody knows how many there are, but Stage 1 is a 2x increase in all abilities.
NOTE: Kamui has reached Power Boost Stage 2 with an overall 4x increase to all stats outside of the armor.
Psionics: Kamui has proto-zoalord psionics, but no known attacks.
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Kamui's armored form has shown itself. here are the updates and descriptions.
Unit name: Melfice
Host name given to Unit: Void
Guyver Organism Armored Form:
Kamui's armor is the color of night with starlight specks all over it except where the tattoes show through. The Energy tattoes have burned thier imprints into the Organism's flesh. He has three Sensory spikes that intertwine with each other and meld together to form a bgger, longer one. The base of them start above his octagonal Control Medal. On each side of his Control medal are single head beam ords, totaling in 8 n number. He has two pair of Senseory Orbs on either side of his head. The tracks that they follow are rimmed in ridged crustacean looking scales composed of Organism and are swept back with 12in. quills composed of Bio-Trans Energy. His eye plates are curved and narrow with a Bio-Emitter between them on the bridge of the nose. The pit of is neck houses a large Bio-Trans Orb with a connecting conduit down his chest and abs, through a Central Energy Tattoe with a Hyperspace Orb located in the center of it and down to where his Gavity orb is. His Gravity Orb is surrounded on four sides by smaller Bio-Trans Orbs that are also connected by conduits to the Gravity Orb. On the outter pectorals are one Bio-Trans Orb that are also connected to the rest in the network by conduits going from each following the lower part of the pectoral, up the indention made by the pecs to the Central Energy Tattoe. All of his armored segments are streamlined and areodynamic except for the shoulders, arms, knees, and hands. The shoulders have ridges and slopes to the effect of looking like broken flint mixed with diamond in texture, the forearms have energy shunts with a Organism projetion protruding from the center. These shunts are located on the middle of the forearm facing forward and on the elbow facing about 135 degrees having the arms straight down and along the sides. His knees also have these same shunts and projections on them. His hands and feet are taloned like a raptors middle claw. The size of the talon be changed at will. He has on his back 3 set of 2 back thrusters ( 2 on the outter left side, 2 along his spine, 2 on the outter right side), a verneier located in eah of his soulder armor, and several smaller verneier's located on his calves.
Abilities:
In his armor all of Kamui's abilities are enhanced 2x's as of right now. ( the way it works out is he is presently Power Boosted to Stage 2 with a 4x increase to his abilities. Add the fact the he is in his armor for another 2x and hewould be an 8x charecter overall with being a 16x in speed and agility.)
Weapons
Bio-Trans Energy Merging Network System:
This network of conduits to the Central Energy Filtering Tattoe allows for the safe usage of the Bio-Trans Orbs located on Kamui's body. This system along with the Energy Filtering Tattoe System allow for the safe application and storage of the volatile energies introduced into the System by the Bio-Trans Orbs. The flow of the system is as follows: Energy is drawn in from the host and trans space, following the conduits that run along the front of his body to his hyperspace orb in the central energy tattoe, it is there refined while energy from the gravity orb is funneled into the hyperspace orb to contain the bio-trans energy from going critical inside the host. If any of the orbs (gravity,hyperspace,or bio-trans) or energy filtering tattoe's or the energy merging network in general where to be damaged significantly beyond repair, Kamui would begin to enter critical mass as his body is a perpetual energy reactor and these systems act as safety mechanisms as well as function to power his weapon systems. If he is not able to release the energy before zero point, he will release it in a massive explosion of bio-trans,grvity,hyperspace energy. this happens as a last chance safety meshanism to try and insure that Kamui survives the vast amounts of energy he produces.
Bio-Trans Orbs:
These orbs are a mixture of Trans Orbs natural to Organisms and Bio Orbs located internally specifically for this model zoanoid. Through the mergance with the Organism and it's wakening the two have merged like host and unit to create something more powerful and efficient. These orbs combine Bio and Trans energy for very destructive applications. The energy itself is also very volatile.
Bio-Emitter:
This emitts only Bio-Energy like the head beam. It has the same capabiliies as this units head beam but is 2x as powerful as it's head beam.
Cloaking:
Kamui's armor has the ability to cloak itself like a chamealeon and if the situation calls for it the armor can access Kamui's telepathic abilities and erect a telepathic shield to further enhance the cloak. It has also been show that Kamui is able to morph the armor into whatever appearence he desires while maintaining the functionality of all his offensive and defensive capabilities.
Head Beam:
Head beam is a more highly refined and more destructive than a standard. It is 4x as powerful than a standard. The type of beam can vary from a wide beam or down to micro point laser.
Void Blades:
These mellee weapons physical damage come from the Organism projections in the center of the shunts. They are polymorhic in nature and extremmely durable and adaptable making it hader upon each combative contact to damage them. the shunts that the protrusions are in the middle of can coat the blades in Bio-Trans energy increasing durability and strength. When the blades are encased in energy project energy beams from the blades in all manner of fashions. This also include the blades on his knees. The talons on his hands and feet are only able to coat themselves in energy, not project it. ie: waves of energy or projectile energy versions of the weapons themselves and such. Different type of energy can be used to encase them.
Pressure Cannn:
Using his Gravity Orb, Kamui can create a Pressure Cannon 8x min and 12x at max a normal Pressure Cannon. He can also control them. He can create minis one at half power each. ie: thier direction, when they explode and overall size until max power is reached.
Void Cannon:
Since this unit has the Bio-Trans Orbs, his Eraeser Cannon is vastly different and unique. not much is preently known about this weapon cause Kamui doesn't currently know how to use it.
Void Smasher:
Bcause of the Bio-Trans Orbs this units megasmashers are vastly different and unique. The primary source of power for these weapons are drawn from these orbs. the beam size and width can vary and so can the powerlevel. It takes nearly no time to charge and last for bout a minute unless Kamui wants to end it sooner. At a min. with no charging is 10x and with a a max of 10secs of charging is 14x at max.
note: it is theorized that this units high energy output is due to the fact that he is a propettual energy reactor, thus his high out put when it comes to energy weapons.
note 2: subject doesn't fully understand what he is yet and there for can't use certain weapons like the Void Cannon yet.
_________________
For I shall taste the splendor and ecstacy that is human pain and suffering.For it is my whim and thy honor to be my game.For Death is my Mistress,Pain my handmaid,Dispair my collegue.I shall be the End to all.Know Me and Fear my Coming.
_________________
For I shall taste the splendor and ecstacy that is human pain and suffering.For it is my whim and thy honor to be my game.For Death is my Mistress,Pain my handmaid,Dispair my collegue.I shall be the End to all.Know Me and Fear my Coming.
Last edited by Kamui de' Tempest on Wed Apr 28, 2004 8:25 pm; edited 2 times in total
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GuyverXenon
GuyverXenon
Joined: 15 Jan 2003
Posts: 704
Location: Sure wish I knew.
Posted: Thu Mar 18, 2004 10:47 am Post subject:
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Name : Cain Ashton(Pronounced Kyne)
Age: Unknown. Appears 15 or 16 though
Height: 5'11
Weight: 119 lbs
Physical Description: Cain is a thin but agile young man with green eyes and blonde hair. His memory is in fragments and thus he spends most of his time thinking, trying to piece things back together. This makes for a quiet, introverted person who doesnt speak much and isnt the friendliest. However when given a task he completes it with deadly efficiency.
Strength: The average strength of a human.
Speed: Average Human
Agility: Slightly above normal for human.
Sensory range: Superhuman due to enhancements.
Durability: Human
Backround: Cain was the first of a new breed of Kronos combatant. After dealing with the Guyvers it was seen that brute force would be worthless against them and thus other means had to be explored. So Dr. Ashton, a top scientist developed the ASH program. This program in theory would create a warrior that had almost complete control over the brain, unlockign nearly all of its powers. In the end tests proved unstable as nearly all experiments developed deadly psychic powers within moments after treatment and ended up killing themselves and the staff on hand. Kronos soon banned the project. However Dr. Ashton wast through yet. When he was restationed at another Kronos lab he used his own son to experiment on. However before treatment was finished his assisstant broke the bio tube that held his son and freed him, thus stopping the experiment and waking up Cain. The sudden pull from unconciousness and the effects of the treatments in the experiment shattered his mind. He had no memory of his childhood or what had happened to him. Fear overtook him and he released his psychic powers without the ability to properly control them. The lab and building exploded leaving Cain alone and trying to grasp his lost past.
Abilities: Cains abilities are centered around his mind. These powers however can be stretched through his body.
Kinesis: By using his altered brain Cain can move objects, break or crush them, set them aflame, freeze them, even alter their genetic coding to form anything from clothing to a small hand to hand weapon. Using these powers however can cause problems. A side effect of the incomplete experiment is the abundance of a deadly chemical produced in Cains body. Should he use any of these abilities to much at one time without building up a proper immunity to the poison in his system it can create a 'Short'. A short is when Cain suffers whats known as a brain crash, during this his powers are uncontrollable and could very well turn on him and kill him. However as time passes and he learns to control his powers he can manually complete the experiment and learn to control the toxins and thus use his powers as much as needed. However due to being incomplete it is unknown if the powers will remain with him, leave him, or possibly mutate into something more.
DF will change as he learns to control and focus his powers.
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We're all a little crazy you know. Some of us just don't realize it yet.
~Rita, Galerians : Rion
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Celestial
Lost Number
Joined: 26 Mar 2003
Posts: 360
Location: I really wish I knew
Posted: Thu Mar 18, 2004 5:18 pm Post subject:
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KRONOS CLASSIFIED DATAFILES
Subject's Name : Lore
Classification: Unknown
Host Age: 18 yrs.
Height: 5’6”
Weight: 142 lbs.
Physical Description: Lore has long, flowing blonde hair, and emerald eyes. She wears typical clothing for a teenager. Generally
Strength: she's a human, come on now...
Speed: See above
Agility: Once again, see above
Sensory Range: Excellent sharpshooter. She can peg you from a mile away
Durability: She's human, duh
Abilites: She ahs some big ass guns that seem alot like the Excalibur pistols...hmm. Anyways, they're big, powerful, have some nasty ammo, and are both engraved with 'Ragnarok'
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There are things in this world that should be left asleep.
-Satachi's favorite quote about Tsiriel
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jedi-guyver
Lost Number
Joined: 19 Jul 2003
Posts: 397
Location: Where ever I need to be.
Posted: Thu Mar 18, 2004 7:07 pm Post subject:
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Subject: Mack
Classification: Human
Age: 15 but looks older
Hieght 5' 10"
Wieght: 160
Physical Discription: spiked hair, and emerald green eyes. Mussucalar tonage of that a gymnast, and usally wears jeans and a plain white shirt.
History: very little is known about the history about mack all that is known is that he is connected to Zach. However in a resent enounter he was able to take on a team of lower class zoaniods by himself, with the use of his powers, until the team was forced to leave.
Streaght: unkown assumed to be that of a human
Speed: on par with a peak human being
Aglity: Inhuman
Senorary range: able to sense everything around him in perfect detail for 75 ft, but is able to sense beings possesing high bio energy signitures for ten miles
Durablity: unknown
Ablilities: Can pry into minds and extract data or knowlege, able move up to a ton with his mind, has precoughnition, the time leaping ablility(see df on Zach) and can teleport( how far is unkown at the moment)
Kinetic Shield: It is a telekenitic shield that will take in any physical attack and bounce the attack back at the oppenent at the same power.
Note: All other ablilities and stats are unknown for now, Mack is highly dangerous and must be contianed
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Last edited by jedi-guyver on Mon Mar 22, 2004 5:57 pm; edited 1 time in total
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Mr Zektoll
Guyver
Joined: 21 Apr 2003
Posts: 1838
Location: somewhere
Posted: Thu Mar 18, 2004 10:43 pm Post subject:
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Small update:
Here's a few things I forgot to put in Dark Spirals DF I would have just edited it in , but it's not letting me for some reason.
Tornado: Dark Spiral can form anything from a small whirlwind to a full sized tornado.
Cutter: Essentiallily if something touches his spiral he can cut it apart into a spiral pattern.
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Kaiser Dragoon
Elite Zoalord
Joined: 04 Mar 2003
Posts: 1703
Location: Ontario Canada
Posted: Fri Mar 19, 2004 2:29 pm Post subject:
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Subject: Anubis
Type: Bio Merged Anti Guyver Organism
Height: Human: 6’0 Guyver: 11'
Weight: Human: 167 lbs Guyver: 1 ton
Age: 18
Physical Description (Human)
Anubis is the mysterious product of research in how to deal with the Organism threat. He is composed of similar Organism tissue to that of all known Guyvers, however the Anti-Organism, as is able to perform the same devastation as the Guyver Organism. The Anti-Organism is brutally efficient at killing Guyvers, since it Anti-Organism nature allows it to quickly counter Guyver and Guyver Organisms. Anubis stands six foot flat. He is very well defined physically, he is neither incredibly huge nor merely toned, but a strong muscular and very well toned individual. He has raven black hair that is down to his shoulders, with ominous red eyes.
Physical Description (Guyver)
Anubis’ Guyver form has yet to be displayed. However it has been believed to be dark black red armour with black bindings. He is known simply as a Crimson Demon to the few that survived the sight of him. He is also believed to have a long black and crimson emblazoned cloak. He is also believed to have two blades along his forearms, both inverse and standard issue blades, but the composition of the blades is uncertain. His facial features remain shrouded in mystery; only the horrific crimson eye plates stand out along with a fiery hexagonal Control Medallion.
Strength
Anubis, in his human form is believed to have the strength of 125 men. In his Guyver form, it still unknown, but believed to be near one thousand, should he unveil himself.
Speed
Anubis’ speed is considered to be 1,200 MPH, in the air it is believed to be 1,500 MPH. This is also true, barring the flight, which Anubis is unable to perform, as of yet, and is able to move at that speed with little wear or tear upon himself.
Agility
Anubis is very agile for his size and is believed to be approximately 7x that of a standard Guyver. In his human form he is believed to be able to respond at the same level as in his armoured form.
Durability
Anubis is very resilient to damage. The armour can be considered the subject’s literal skin, when the armour is active and quickly adapts to all forms of physical and energy based attack. Energy weapons quickly become ineffective as the Anti-Guyver Organism is free from the constraints of the Control Crystal and adapts at a much higher rate then other Guyver armour. All known and possible weapon deviations of Guyvers produce little to no damage, due to the Anti-Organism tissue that is able to effectively absorb the intended attacks, this includes a very high tolerance to Vibrational blades. The shields Anubis is able to use a strong Anti-Organism’s natural bio electric field to prevent levels of damage up to 10x that of a standard Guyver.
Hyper Senses
Tyrant’s Hypersense are approximately 7x that of a standard Guyver in range. This is also true in his human form, making it very difficult to pin Anubis down for any sort of pre-emptive ambushes or surprise tactics.
Weapons
Head Laser
It is a highly focused beam of energy that is considered to be 7x stronger then a standard unit. It can be fired in rapid succession but the power is reduced to 4x. If Anubis focuses a beam it will be nearly 10x that of a standard Guyver.
Pressure Cannon
Anubis is able to generate a Pressure Cannon with the raw power of 7x that of a standard Guyver, in each palm, he does not require two hands to generate them. Is also able to generate two and combine them together to double their strength but this requires precious time to perform and is considered only when the enemy is unable to reach the subject within the sufficient time it takes to charge.
Eraser Cannon[b]
Similarly seen in the Organism based warriors, due to the common ancestry found in the genetic coding, and produces a similar effect. It’s composed of Hyperspace and Pressure Cannon energies until such time it can be charged with higher-level energies. Rating it at 8x that of a standard Guyver.
[b]Sonic Emitters
Standard Sonic Emitters with little to no known modifications, this is primarily due to the lack of use by Anubis thus far and are estimated to be 7x that of a standard Guyver. However it is concluded that this weapon will become far more deadly as Anubis reveals his full form.
Polymorphic Vibrational Blades
Anubis has two sets of two unique blades similar to standard Organism warriors when first born, they appeared to be rigid but are rather polymorphic in nature and are located along his forearms. They are able to extend outward especially the elbow blade, in which branch blades are able to sprout from and are able to sheer off Gigantic style blades with ease.
Cloak Extensions
These cloak extensions are able to generate an extra protection to Anubis by redirecting energy and physical attacks. However they can also be used in many offensive tactics as well. Combined with his shielding Anubis is able to increase his overall strength durability by an extra 40%.
Mega Smashers
Anubis’ Mega Smashers are unique and specialized energies the Mega Smasher beam is not composed of standard bio energy, but rather a specialized Anti energy type that is incredibly harmful to all forms of life, especially Guyver, and is believed to be rated at 10x that of a standard Guyver. Due to their unique energies, shielding becomes destabilized if exposed to the energy for more then three seconds and disrupts opponent’s means of teleportation of any various method.
Unique Abilities
Special Note
Anubis is a tailor made warrior. He is designed to be an Anti-Organism combatant, thus is extremely capable of dispatching Guyvers with brutal and efficient means. Anubis’ personality may also be the anti form of the one he was created to kill, though the identity of his primary target is unknown, and may not even reside in this dimension. Anubis is able to undergo the same mutation cycle as his polar opposite and thus able to grow stronger throughout time to match his assigned opponent.
Teleportation
Anubis is able to teleport through Hyperspace, it is unknown whether or not through future mutation he will be able to use Trans-Space in the same manner as other Organism warriors known throughout the dimensions.
Note
Anubis is a completely new life form; there has never been any attempt to create an Anti-Organism being to bond with a human being prior to this experiment. However it is believed that another is in production and may join Anubis in this supposed training operation at a later date. The mutation cycle that Anubis will experience will be closely related to that of the Organism warriors due to the common ancestry they share, and similar mutational upgrades will follow, but due to the Anti-Organism genetics it is unknown what the results of mutations will produce.
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"This Is My Gift, It Is My Curse..."
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BloodStorm
Guyver
Joined: 30 May 2003
Posts: 890
Location: Here comes the Thnikkaman!
Posted: Sun Mar 21, 2004 9:12 pm Post subject:
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Subject: Torrasque
Type: Anti-creator Bioweapon
Height 6ft humanoid.. 18 feet at the shoulders in draconic form
Weight: 300lbs humanoid, 45 tones draconic form
Age: Since before the dawn of time..
Discription: Humanoid: Subject appears to possess an average build, but his body is covered in fine red scales, so dark they appear almost black. His eye's are accually glowing red orbs of light that have no physical contact with his face...
Draconic: Subject 's transformed state is that of a giant draconic lifeform. It's body is covered in the same scaled patern as before, and it's eyes remain the same. Suject hase a 30 foot wingspan and it's tail and neck are each 10 feet long.
Torrasque is a veritable combat machine. It lives only to the creators, and all of thier projects. Guyvers, Humans, Zoanoids... anything with the taint of the advent, Torrasque will do it's best to destroy. IF it weren't for it's peculiar metoblic cycle.. it would have long ago destroyed all life on earth. Torrasque is active for short burts of increadble distruction and mayhem, then will sleep for untold amounts of time to regain power, or untill disturbed.
Physical strength: Torrasque's physical strength in battle form is close to 1500 men.
Durability: Subject's armored skin is able to shrug off most forms of damage, and it's scales provide it special protection against energy weapons based off creator designs.
Speed: Torrasque only looks slow, but is capable of moving at speeds rivaling a guyver for long periods of time.
Regeneration: Torrasque's regenerative powers are uncomfermed.. as most weapons have little effect on him, so it is difficult to establish a frame of refferance. Legend has it that Torrasque fears only one weapon.. but what it is, and where it is supposed to be are lost to time.
Weapons:
Claws/Fangs/horns: Subject has many sharp pointed bits that are vastly superior to even vibrational weapons.
Firebreath: Torrasque can breath fire that reaches several million degrees in temperature... this fire is akin to a radioactive blast.. and is even powerfull enough to burn the flame resistant guyver bio-armor.
Soul Rain: Subject and fling thousands of razor sharp scales from it's wings by flapping them in combat. These scales can peirce most known materials with ease, and can tottally decimate unarmored foes. Each scale also contains a neurotoxin that when introduced to the bloodstream of any creator design, can compleatly burn out the mental facilities of it's victem, rendering them almost instantly braindead. Torrasque never runs out of these scales, as they regenerate rapidly after being thrown.
Other Information to be revealed as the Torrasque continues it's hellish rampage.
_________________
Unit: Humanoid Evolutionary Guyver Unit.
CodeName: Blood Storm.
Rpg King of the unexpected.
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Kamui de' Tempest
Hyper Zoanoid
Joined: 09 Mar 2004
Posts: 116
Location: In the darkest recesses of the human spirit.
Posted: Mon Mar 22, 2004 7:32 am Post subject:
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I forgot to add this to my DF
Warrior's Calm: As Kamui fights in battle it would be thought he would enter a Rage mode like the rest of his kind, but Kamui is a new cast of his kind and thusly doesn't suffer from that. Instead he enters a calm. Entering this Warrior's Calm does certain things, (1) Kamui enters a chilling calm where he seems to be devoid of all emotion. (2) he kills his objective mercilessly and effeciently with no remorse. (3) the longer he keeps the Warrior's Calm active the more he wishes to fight. He loses himself to battle and constant battle would speed up his cycle.
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For I shall taste the splendor and ecstacy that is human pain and suffering.For it is my whim and thy honor to be my game.For Death is my Mistress,Pain my handmaid,Dispair my collegue.I shall be the End to all.Know Me and Fear my Coming.
guyver 6 - July 16, 2004 02:39 AM (GMT)
Celestial
Lost Number
Joined: 26 Mar 2003
Posts: 360
Location: I really wish I knew
Posted: Tue Mar 23, 2004 7:13 am Post subject:
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OOC: Alright, due to the huge change that has occured in my characters, I'm posting a new datafile for each. Enjoy!
Subject's Name: Tristan
Code Name:Satori
Classification: 'mistake'
Age: Appears 19, actually over 100 years old
Height: 5'8"
Weight: 180 lbs.
Physical Description: Tristan has long black hair with red streaks, and blue eyes. Customarily wears a long, black overcoat that drifts about him. Tristan has an obssesion with his coat that borders on insanity. DON'T touch the coat. He's working on getting a new one.
History: It is now known that Tristan is the same Satori that appeared back in 1920. Ninety years ago he merged with the only known Arc unit, and went insane. Nami, a traveler with him and secretly a government agent, was forced to use a primitive energy mine when the final moment came in order to protect the world. The mine vaporized the entire island of Celes. In the aftermath, he was found still partially intact on a small chunk of land. It is not known what happened after this, but it is knonw that Nami survived as well, empowered by the conflicting energies.
Strength: Tristan's strength has been recorded at 200 men, though, now that Kronos knows who Tristan really is, it is most likely that his power will only grow.
Speed: Tristan is as fast as a standard guyver.
Agility: Tristan is as agile as a standard guyver.
Hypersensory range: Tistan has superhuman sensosry capabilities. He can track any sent through any distance, and his standard senses are superior to human as well.
Durability: Tristan has survived for over a hundred years. Though he only posseses a mere fraction of his former power, it is very possible that Tristan can still survive significantly more than an average human.
Weapons: Ninety years ago, The Satori merged with the Arc unit and became tainted. It is possible that the unit is still in his possession.
Ultimate Attacks: None recorded.
Unique Abilities: Tristan seems to have the ability to control fire to some extent.
Subject's Name: Nami
Code Name: Nami now calls herself Lore in reference to just how old she is.
Classification: Rogue government agent
Age: Appears 21, actually over 100 years old
Height: 5'6"
Weight: 142 lbs.
Physical Description: Nami has long, flowing blonde hair, and emerald eyes-likely a result of her empowerment. She typically wears jeans with long sleeved t-shirts or sweatshirts. She hates shorts
History: Nami was an undercover government operative ninety years ago, sent to the island of Celes to retrieve an item sought by the newly formed Kronos. In the end, she was forced to use an energy mine to destroy the creature created when the Arc was merged with the Satori. Somehow, when the energies clashed, she was changed. She has survived ninety years to seek her revenge, but secretly, she still loves him.
Strength: Nami's strength ranges from 50 men to 100.
Speed: Nami isn't much faster than a normal human
Agility: Nami isnlt much more agile than a normal human.
Hypersensory range: Human.
Durability: She's human, but she's just over 110 years old. JIt is believed that she will never age again.
Weapons: Nami carries with her, some very large pistols that are engraved with the words, 'Ragnarok'. They were a gift.
Ultimate Attacks: None recorded.
Unique Abilities: None recorded.
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There are things in this world that should be left asleep.
-Satachi's favorite quote about Tsiriel
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Astroguyer
Proto-Zoalord
Joined: 10 Oct 2003
Posts: 541
Location: Chronos Orlando
Posted: Wed Mar 24, 2004 4:52 pm Post subject:
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Subject's Name: Jessica Mandrake
Code Name: Cyber Harpy
Classification: Lost Number Hyper Zoanoid
Age: About 17
Height: 8'8" / 10'11" in Zoanoid form
Weight: 480 lbs. / 540lbs
Description: Jessica was processed in to a hyper zoanoid but her DNA mutated in a different way. She became a lost number thanks to the bio-organic cybernetics. Her zoanoid Looks like a very tall/busty girl with clawed hands and talons for feet.
Strength: Jessica's Strength is about 100men in Zoanoid form.
Speed: Jessica is as fast as a standard guyver.
Agility: Jessica is as agile as 2x's a standard guyver in zoanoid form.
Durability: Roughly a standard guyver in zoanoid form.
Weapons: Super Dense Claws and Talons. Ability to create vocal shockwaves 2x's more devestaing the a guyvers sonic emmiters.
Ultimate Attacks: None
Unique Abilities: Her Cybernitics have enhanced the zoanoid form. It also alows her to give subjects Cybornitics for a short period of time. This increase strength by 2 fold. This power can not be used on herself.
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Guyver Mode
Discription. All guyver abilities are at x3 except for sonic emitters which are about 3.5 times stronger.
Jessica's guyver form Is still blue but has two large fethery wings. Each feather is vibrational and can be fired like spinning disks when ever she wants be flaping her wings. The feathers shot grow back automaticly and have a rate of fire of 3 per flap on each wing. Each round of feathers can be fired every 10 seconds.
Her feet have been transformed in to talons and so have her hands. These are simular to Vibrational material and are only at 1x standard guyver power.
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My Screen name has a second name its G-U-Y-V-E-R
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gall_4185
Lost Number
Joined: 07 Jul 2003
Posts: 287
Location: Glasgow,Scotland
Posted: Thu Mar 25, 2004 4:22 pm Post subject:
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Subject Name:Jaden Korr
Code Name:N/A
Classification:Rogue Creator Experiment
Age:Unknown
Height:6'6
Weight:230lbs
Description:Subject appears to be a tall,slender human with the exception of his mildly pointed ears and his lavender eyes. The subject has plates of an unknown metal imbedded into his flesh at certain points across his body. He has such plates on each of his forearms,one in the center of his chest,two on his shoulder blades and one on each shin.
Strength:Subject is normally 4x a normal guyver,but this can be augmented by absorbing lightning into his body
Speed:On land the subject has a base speed of 600kmph but in the air he can travel an appreciable percentage of the speed of light.
Agility:Subject's agility is of an unnaturally high level and can react to events almost instantly
Durability:Subjects durability is currently very poor and he cannot withstand much punishment at the moment.
Weapons:The only weapons currently in use by the subject is his ability to manipulate natural forms of energy such as lightning.
Psychic Abilities:Subject is not telepathic in any way.He does however,have considerable defences against psychic powers
Other Information:The subject can discharge bolts of lightning(and other forms of natural energy) through the metallic plates imbedded into his flesh.It is through these plates on his shoulder blades that he generates his wings.
Additional information on this subject will only become available through greater levels of observation
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Last edited by gall_4185 on Fri Mar 26, 2004 1:58 pm; edited 1 time in total
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jedi-guyver
Lost Number
Joined: 19 Jul 2003
Posts: 397
Location: Where ever I need to be.
Posted: Thu Mar 25, 2004 10:28 pm Post subject:
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UPDATE
Name: Mack/Zach
Cassifacation: Astral
Age: 15
Hieght: 5' 10"
Weight: N/A
Pyshical Discription: Both look the same as they normally do except that they are semi-tranparent. They have no physical form
Strength: N/A
Speed: They can fly at the speed of light in this form
Agility: Instant
Duability: Invunerable no form to harm
Weapons: They can use any form of light weapon, be that a sword, an energy blast, or a solid light weapon
Note: Zach and Mack can only use this form for a half-hour but if it is only one of them using this form it goes up to an hour.
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Mr Zektoll
Guyver
Joined: 21 Apr 2003
Posts: 1838
Location: somewhere
Posted: Tue Mar 30, 2004 1:12 pm Post subject:
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Update:
Dark Spiral beserker mode: when damaged to the point where it becomes a serious handicap the spiral will temporarily merge with his soul completely to protect him, when this happens, he can't handle its presence very well , both physically and mentally, and it tends to make him go insane as well as all his powers to go completely haywire.
Normally his drills act on auto protect, automatically defending his body against threats whether he's aware of them or not. But in berserker mode this tends to go haywire and they'll try to kill any living thing nearby whther its a threat or not.
The starting power for his beserker form right now is 350 men, speed and instensity of his attacks are also increased around the same amount, but if he's continually pushed it'll grow more powerful and his mind will also become more primitive, his powers will go further and further out of control to the point where he gets sort of like how Tetsuo did at the end of Akira. But he's never stayed in beserker mode long enough for that to happen.
Other forms:
If he stays in beserk mode he'll sometimes change into other forms, the only one witnessed so far is the one that looks vaguely cannine with many drill like horns emerging all over its body, this form has the brute power of 800 men, its much more agile and quicker then his humanoid form.
Whenever he goes into beserker mode it has lasting effects on him even after its over as his body adjusts to the changes, the more this happens to him the closer he gets to the spiral, if he went into beserker mode often he would eventually merge with the spiral entirely.
Name: White Spiral
Classification: Unknown
Age: unknown
Height: same as Dark Spiral
Sex: female
Description: When a piece of Dark Spirals body is seperated it'll grow into a new being, it won't nessecerliy be a perfect copy of him, there's always little differences both physically and mentally. For unknown reasons whenever one of these is created, both Dark Spiral and the copy will try to kill each other until one of them suceeds. White Spiral is the only known living copy. The physical differences are that white Spiral is female and has white hair instead of black hair. But much more is different mentally, Where as Dark Spiral shows almost no emotion unless he's been pushed over the edge and merges with the spiral, White spiral can be quite emotional, and is insane. Like Dark Spiral she follows the will of the spiral, whether or not their instinct to kill each other is truely the spirals will is unknown. While Dark Spiral couldn't care less about what it's like to experience things like physical pain or pleasure, White Spiral is obsessed with finding out what noraml beings feel, be it pleasure or pain, and delights in inflicting both on those who are capable of feeling such things, by doing so she feels she's come a little closer to understanding how such things feel. This leads to many ugly situations as she seems to greatly enjoy torturing those she finds attractive, one of which ironically is the one she was spawned from, Dark Spiral. White Spiral is bisexual and has even been known to be attracted to things which aren't even humanoid , so no one is safe from her!
She has all the same abilities as Dark Spiral, but due to the fact that she has been training and preparing for their next confrontation she has a much higher base power of 300 men. Due to the differences in their mind frames some of their powers manifest in slightly different ways. One thing White Spiral is adept at is using her drills in much more creative ways like making a sort of power armor by weaving the drills together around her body effectively doubling her speed and streingth.
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Celestial
Lost Number
Joined: 26 Mar 2003
Posts: 360
Location: I really wish I knew
Posted: Thu Apr 01, 2004 1:20 am Post subject:
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UPDATE
Tristan's tue form-the Satori
Height: 15'
Weight: 540 lbs.
Description: I'll have to get a pic for this. I'm working on it.
Strength: Even in its damaged state, the form of the Satori still possesses a great strength, which is approximate to 1000 men. There is no recorded measure of his strength when he was complete.
Speed: Tristan can run at speeds up to 80 mph, but has not yet regained his wings, and cannot yet fly.
Agility: the Satori is incredibly agile, with reaction times that equal a gigantic guyver's.
Hypersensory range: Tristan has superhuman sensosry capabilities. He can track any sent through any distance, and his standard senses are superior to human as well.
Durability: the Satori is a walking mistake, basically a plague. He is as close to death as any being can come, and so he can survive almost anything. He can easily heal himself by simply reattaching/regrowing any damaged parts. Regrowong parts takes time depending on the part, but so long as a single cell of his body survives, he can eventually regenerate himself.
Weapons: Ninety years ago, The Satori merged with the Arc unit and became tainted. It is possible that the unit is still in his possession.
Ultimate Attacks: None recorded.
Unique Abilities: Even damaged, the Satori can still manifest control over fire. His talons are basically equivalent to high frequency blades. The Satori's dark aura absorbs any gravitational energy used against it. As a special note, the Satori does not feel pain. He will not stop at the loss of a limb, he will never stop fighting until he has satisfied his goals.
UDATE: NAMI
Subject's Name: Nami
Classification: Arc-enhanced Human
Age: Appears 21, actually over 100 years old
Height: 5'6" / 8' armored
Weight: 142 lbs. /1900 lbs. armored
Physical Description: Nami has long, flowing blonde hair, and emerald eyes-likely a result of her empowerment. She typically wears jeans with long sleeved t-shirts or sweatshirts. She hates shorts
History: Nami was an undercover government operative ninety years ago, sent to the island of Celes to retrieve an item sought by the newly formed Kronos. In the end, she was forced to use an energy mine to destroy the creature created when the Arc was merged with the Satori. Somehow, when the energies clashed, she was changed. The explosive power of the Energy Mine fused part of the original Arc unit's cells to her own, thus creating a second Arc unit. She has survived ninety years to seek her revenge, but secretly, she still loves him.
Strength: Nami's strength ranges from 100 men to 150. Armored, her strength increases to 800. Reflex Drivers allow for additional increases over 1300 if all power is diverted to the drivers controlling her strength. Such an increase is only temporary, lasting no more than five minutes before her Reflex energy is burned up, and must be recharged. The further she pushes these drivers, the less time they will function.
Speed: Nami can travel at speeds up to 1200 mph and fly at around 700 mph.
Agility: The Arc grant's Nami agility equivalent to six times a standard guyvers.
Hypersensory range: Gigantic classed
Durability: Nami doesn't age. The Arc provides a boost five times that of a standard guyver's durability.
Weapons: Nami carries with her, some very large pistols that are engraved with the words, 'Ragnarok'. They were a gift.
Reflex Weaponry: Unlike standard guyvers, the two known Arcs are based on a power system that no longer exists. Reflex Drivers built into the armor regulate energy that is drawn into the unit from sliptides.
Reflex swords are two fold the strength of vibrational technology, and will crack them on contact.
Reflex Smashers Provide a blast five fold a standard guyver's.
*These numbers can be increased based on the situation, but the Reflex drivers have limits, and if pushed to far, they will incinerate the armor surrounding them.
Ultimate Attacks: None recorded.
Unique Abilities: Barrier Shield. As a last resort, Nami's Arc possesses a powerful barrier shied that does not rely on Reflex technology. This shield can withstand a blast three fold a standard guyver megasmasher with no porblems.
Special Note: Arc's do not utilize gravitational technology, because it interferes with operation of the reflex drivers. Reflex weaponry can safely counter gravitational weaponry though.
Arc's can also not be removed from their host. They are a permanent merger, and are always with the host.
Arc's are not Creator Tech, and are not effected by technology that normally effects G-unit's.
OOC: Art coming soon
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jedi-guyver
Lost Number
Joined: 19 Jul 2003
Posts: 397
Location: Where ever I need to be.
Posted: Fri Apr 02, 2004 4:50 pm Post subject:
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Update
Mack and Zachs strenght, speed and ablities have been greatly inproved apon.
Base level strenght is now at 500 men but with use of telekinetic powers can reach 1000 men
Speed is now up to 400mph on ground and now is able to leviate.
Durabliltiy is on a par with a normal guyver and heals at the same rate as a guyver
Tornando attack: basicly a telekinetic tornando that can cut through almost anything
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Kaiser Dragoon
Elite Zoalord
Joined: 04 Mar 2003
Posts: 1703
Location: Ontario Canada
Posted: Sat Apr 03, 2004 6:03 pm Post subject:
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Subject: Anubis
Type: Bio Merged Anti Guyver Organism
Height: Human: 6’0 Anti-Organism: 11'
Weight: Human: 167 lbs Anti-Organism: 1 ton
Age: 18
Physical Description (Human)
Anubis is the mysterious product of research in how to deal with the Organism threat. He is composed of similar Organism tissue to that of all known Guyvers, however the Anti-Organism, as is able to perform the same devastation as the Guyver Organism. The Anti-Organism is brutally efficient at killing Guyvers, since it Anti-Organism nature allows it to quickly counter Guyver and Guyver Organisms. Anubis stands six foot flat. He is very well defined physically, he is neither incredibly huge nor merely toned, but a strong muscular and very well toned individual. He has raven black hair that is down to his shoulders, with ominous red eyes.
Physical Description (Anti-Organism)
Anubis appears to have similar appearance to his polar opposite however he does retain a very unique appearance. His armoured form resembles that of a very ominious red demon. He contains two sets of two blades, two forward and two eblow set ones. His overall look is far from calm. His colouration pattern is primarly crimson red and is augmented by the enormous cloak that flows from his shoulders that appears to have no bounds.
Strength
Anubis, in his human form is believed to have the strength of 125 men. In his Guyver form, it still unknown, but believed to be near one thousand, should he unveil himself.
Speed
Anubis’ speed is considered to be 1,200 MPH, in the air it is believed to be 1,500 MPH. This is also true, barring the flight, which Anubis is unable to perform, as of yet, and is able to move at that speed with little wear or tear upon himself.
Agility
Anubis is very agile for his size and is believed to be approximately 7x that of a standard Guyver. In his human form he is believed to be able to respond at the same level as in his armoured form.
Durability
Anubis is very resilient to damage. The armour can be considered the subject’s literal skin, when the armour is active and quickly adapts to all forms of physical and energy based attack. Energy weapons quickly become ineffective as the Anti-Guyver Organism is free from the constraints of the Control Crystal and adapts at a much higher rate then other Guyver armour. All known and possible weapon deviations of Guyvers produce little to no damage, due to the Anti-Organism tissue that is able to effectively absorb the intended attacks, this includes a very high tolerance to Vibrational blades. The shields Anubis is able to use a strong Anti-Organism’s natural bio electric field to prevent levels of damage up to 10x that of a standard Guyver.
Hyper Senses
Anubis’ Hypersense are approximately 7x that of a standard Guyver in range. This is also true in his human form, making it very difficult to pin Anubis down for any sort of pre-emptive ambushes or surprise tactics.
Weapons
Head Laser
It is a highly focused beam of energy that is considered to be 7x stronger then a standard unit. It can be fired in rapid succession but the power is reduced to 4x. If Anubis focuses a beam it will be nearly 10x that of a standard Guyver.
Pressure Cannon
Anubis is able to generate a Pressure Cannon with the raw power of 7x that of a standard Guyver, in each palm, he does not require two hands to generate them. Is also able to generate two and combine them together to double their strength but this requires precious time to perform and is considered only when the enemy is unable to reach the subject within the sufficient time it takes to charge.
Eraser Cannon[b]
Similarly seen in the Organism based warriors, due to the common ancestry found in the genetic coding, and produces a similar effect. It’s composed of Hyperspace and Pressure Cannon energies until such time it can be charged with higher-level energies. Rating it at 8x that of a standard Guyver.
[b]Sonic Emitters
Standard Sonic Emitters with little to no known modifications, this is primarily due to the lack of use by Anubis thus far and are estimated to be 7x that of a standard Guyver. However it is concluded that this weapon will become far more deadly as Anubis reveals his full form.
Polymorphic Vibrational Blades
Anubis has two sets of two unique blades similar to standard Organism warriors when first born, they appeared to be rigid but are rather polymorphic in nature and are located along his forearms. They are able to extend outward especially the elbow blade, in which branch blades are able to sprout from and are able to sheer off Gigantic style blades with ease.
Cloak Extensions
These cloak extensions are able to generate an extra protection to Anubis by redirecting energy and physical attacks. However they can also be used in many offensive tactics as well. Combined with his shielding Anubis is able to increase his overall strength durability by an extra 40%.
Mega Smashers
Anubis’ Mega Smashers are unique and specialized energies the Mega Smasher beam is not composed of standard bio energy, but rather a specialized Anti energy type that is incredibly harmful to all forms of life, especially Guyver, and is believed to be rated at 10x that of a standard Guyver. Due to their unique energies, shielding becomes destabilized if exposed to the energy for more then three seconds and disrupts opponent’s means of teleportation of any various method.
Unique Abilities
Special Note
Anubis is a tailor made warrior. He is designed to be an Anti-Organism combatant, thus is extremely capable of dispatching Guyvers with brutal and efficient means. Anubis’ personality may also be the anti form of the one he was created to kill, though the identity of his primary target is unknown, and may not even reside in this dimension. Anubis is able to undergo the same mutation cycle as his polar opposite and thus able to grow stronger throughout time to match his assigned opponent.
Teleportation
Anubis is able to teleport through Hyperspace, it is unknown whether or not through future mutation he will be able to use Trans-Space in the same manner as other Organism warriors known throughout the dimensions.
Note
Anubis is a completely new life form; there has never been any attempt to create an Anti-Organism being to bond with a human being prior to this experiment. However it is believed that another is in production and may join Anubis in this supposed training operation at a later date. The mutation cycle that Anubis will experience will be closely related to that of the Organism warriors due to the common ancestry they share, and similar mutational upgrades will follow, but due to the Anti-Organism genetics it is unknown what the results of mutations will produce.
Subject: Ardjet
Type: Bio Merged Anti Guyver Organism
Height: Human: 5’10 Guyver: 10'
Weight: Human: 127 lbs Guyver: 980 pounds
Age: 18
Physical Description (Human)
Ardjet is very sexually appealing to both male and females. She too is a mysterious Anti-Organism. She, like her companion Anubis is adept at slaughtering Organism based warriors, including the sub species that was manufactured into the Guyver Organism. She possesses all the similar brutal efficiency of Anubis but does seem to have compassion for innocence, unlike Anubis or Tempest. She stands tall for a woman with very long luscious blonde hair and brown eyes. Needless to say she is very well proportioned with a deadly kiss…
Physical Description (Anti-Organism)
Ardjet’s armoured form is magnificent and beautiful to behold, which only furthers her sex appeal even when in her Anti-Organism armour. Her armour pattern and colouration consists of black and blue. She has two forward and elbow positioned blades along with a long cloak like extension that flows forth from her shoulders. The armour itself looks rather serene and deceivingly weak, when in fact she stands on par with Anubis and Tempest in raw strength.
Strength
Now that the armour has been fully manifested her strength is 1,000 men in both her armoured and un-armoured state as the mutation cycle has begun.
Speed
Ardjet’s speed is considered to be 1,400 MPH, in the air it is believed to be 1,700 MPH. This is also true for her human movements including the ability to fly in this form.
Agility
Ardjet is very agile for her size and is believed to be approximately 7x that of a standard Guyver. In his human form her is believed to be able to respond at the same level.
Durability
Ardjet is very resilient to damage. The armour can be considered the subject’s literal skin, when the armour is active and quickly adapts to all forms of physical and energy based attack. Energy weapons quickly become ineffective as the Anti-Guyver Organism is free from the constraints of the Control Crystal and adapts at a much higher rate then other Guyver armour. All known and possible weapon deviations of Guyvers produce little to no damage, due to the Anti-Organism tissue that is able to effectively absorb the intended attacks, this includes a very high tolerance to Vibrational blades. The shields Ardjet is able to use a strong Anti-Organism’s natural bio electric field to prevent levels of damage up to 10x that of a standard Guyver.
Hyper Senses
Ardjet’s Hypersense are approximately 7x that of a standard Guyver in range. This is also true in her human form, making it very difficult to pin Ardjet down for any sort of pre-emptive ambushes or surprise tactics.
Weapons
Head Laser
It is a highly focused beam of energy that is considered to be 7x stronger then a standard unit. It can be fired in rapid succession but the power is reduced to 4x. If Ardjet focuses a beam it will be nearly 10x that of a standard Guyver.
Pressure Cannon
Ardjet is able to generate a Pressure Cannon with the raw power of 7x that of a standard Guyver, in each palm, he does not require two hands to generate them. Is also able to generate two and combine them together to double their strength but this requires precious time to perform and is considered only when the enemy is unable to reach the subject within the sufficient time it takes to charge.
Eraser Cannon
Similarly seen in the Anti-Organism based warriors, due to the common ancestry found in the genetic coding, and produces a similar effect. It’s composed of Hyperspace and Pressure Cannon energies until such time it can be charged with higher-level energies. Rating it at 8x that of a standard Guyver.
Sonic Emitters
Standard Sonic Emitters with little to no known modifications, this is primarily due to the lack of use by Ardjet thus far and are estimated to be 7x that of a standard Guyver. However it is concluded that this weapon will become far more deadly as Ardjet reveals her full form.
Polymorphic Vibrational Blades
Ardjet has two sets of two unique blades similar to standard Organism warriors when first born, they appeared to be rigid but are rather polymorphic in nature and are located along her forearms. They are able to extend outward especially the elbow blade, in which branch blades are able to sprout from and are able to sheer off Gigantic style blades with ease.
Cloak Extensions
These cloak extensions are able to generate an extra protection to Ardjet by redirecting energy and physical attacks. However they can also be used in many offensive tactics as well. Combined with his shielding Ardjet is able to increase her overall strength durability by an extra 40%.
Mega Smashers
Ardjet’s Mega Smashers are unique and specialized energies the Mega Smasher beam is not composed of standard bio energy, but rather a specialized Anti energy type that is incredibly harmful to all forms of life, especially Guyver, more specifically Organism, and is believed to be rated at 10x that of a standard Guyver. Due to their unique energies, shielding becomes destabilized if exposed to the energy for more then three seconds and disrupts opponent’s means of teleportation of any various method.
Unique Abilities
Special Note
Ardjet is a tailor made warrior. She is designed to be an Anti-Organism combatant, thus is extremely capable of dispatching Guyvers with brutal and efficient means. Ardjet’s personality may also be the anti form of the one she was created to kill, though the identity of her primary target is unknown, and may not even reside in this dimension. Ardjet is able to undergo the same mutation cycle as her polar opposite and thus able to grow stronger throughout time to match her assigned opponent.
Teleportation
Ardjet is able to teleport through Hyperspace, it is unknown whether or not through future mutation she will be able to use Trans-Space in the same manner as other Organism warriors known throughout the dimensions.
Note
Ardjet is a completely new life form; she is the second Bio Merged Anti-Organism warrior and is believed to be the last one to be produced. Her other companion Tempest is of another entirely unique design. She is also closely related by the same common ancestry that gave rise to Anubis’ unit, only time will tell and the mutation cycle to see what she will become at a later time.
Subject: Tempest
Type: Bio Merged Anti Zoalord and Anti Guyver Organism
Height: Human: 6’ Anti Zoalord: 9’ Anti Organism Zoalord: 10'
Weight: Human: 187 lbs Zoalord: 976 lbs Guyver Zoalord: 1.1 tonnes
Age: 18
Physical Description (Human)
Tempest’s human form is remarkably similar to Anubis’ even though they are not related. The differences are found in the fact that Tempest appears to be much thicker, with an extra twenty pounds of muscle buried within Tempest’s body. His facial features are noticeably different upon second glance. Tempest has dark orange eyes with black and silver hair; only the majority of his hair is silver, with streaks of black. Even with this human form he is deceptively agile and able to move extraordinarily quickly.
Physical Description (Anti-Zoalord)
Tempest is unlike any other Anti-Organism warrior, he is also an Anti-Zoalord. He appears as most plainly described as, a jade demon. He has large horns on his head, a rather large angular like face that extends forward and is rather ominous. He has long sharp jagged fangs. Long hooked claws, three Vibrational Blades of a very unique nature along his forearms, his arms and legs are resilient to Vibrational material. He has a pair of large bat like wings that extend outward to an incredible length. On the thumbs of these wings are large hook like talons. Tempest also has a long tail that is rather thick and able to crush opponents like a boa constrictor. The tip of the tail has a long curved blade like a scythe. His colouration pattern is generally a dark jade with streaks of silver. Though he does have deep white colourations along his chest and on the insides of his forearms and his clawed feet.
Physical Description (Anti Zoalord-Organism)
Tempest’s Anti Zoalord form is the only one accessible. Due to the genetic hardwiring into his body, the Anti-Organism can only be activated once Tempest accesses his Anti-Zoalord form, he is able to activate both at the same time and appear to access the armour in his human form, only to finish the transformation in his Anti-Zoalord Organism body. In this form he resembles Anubis with most characteristic traits but is still very distinctly an Anti-Zoalord in appearance. He has armour colouration pattern of dark jade and silver, and went through no heavy changes when receiving the armour to his appearance except his cloak like extensions on his shoulders and retains a very ominous appearance.
Strength
Due to the rewiring and hardwiring of the Anti-Organism into Tempest’s Anti-Zoalord DNA, his strength is relatively deceiving. Tempest is 10x that of a standard Guyver, while in his Anti-Zoalord form his strength is 500 men.
Speed
Tempest’s speed is able to be considered that of 1,200 MPH without using his innate gravitational abilities, in the air it is believed to be 1,700 MPH in air. With gravitational energies Tempest is able to move at Zoalord teleportation speeds.
Agility
Tempest is very agile for his size and is believed to be approximately 7x that of a standard Guyver.
Durability
Tempest is very resilient to damage. The armour can be considered the subject’s literal skin, when the armour is active and quickly adapts to all forms of physical and energy based attack. Energy weapons quickly become ineffective as the Anti-Organism is free from the constraints of the Control Crystal and adapts at a much higher rate then other Guyver armour. All forms of Organism weapons do little damage and are quickly adapted to withstand. The shields Tempest is able to use are also remarkable in sheer strength, Tempest is able to combine his natural affinity for gravity energy with Anti-Zoalord like body shields along with the Anti-Organism’s natural bio electric field to prevent levels of damage up to 15x that of a standard Guyver.
Hyper Senses
Tempest’s Hypersense are approximately 7x that of a standard Guyver in range due to his Anti-Zoalord augmentation.
Weapons
Head Crystal
It is a highly focused beam of gravitational energy that is considered to be 7x stronger then a Gigantic unit. It can be fired in rapid succession but the power is reduced to 4x. If Tempest focuses a beam it will be nearly 10x that of a standard Guyver.
Pressure Cannon
Due to the natural affinity Tempest has to gravity this weapon is supercharged to the level of 10x that of a regular Guyver. It is believed that Tempest is able to double this if he focuses the gravitational energies around him, or produces his own for an extra thirty seconds.
Graviton Emitters
Similar to the sonic waves produced by the sonic emitters, however these graviton shears are capable of doing significantly more damage to the target and are rated at 10x that of a standard Sonic Emitter.
Polymorphic Vibrational Blades
Tempest has two sets of three unique blades similar to his companions, they appeared to be rigid but are rather polymorphic in nature and are located along his forearms. They are able to extend outward especially the final third blade, in which branch blades are able to sprout from and are able to sheer off Gigantic style blades with ease.
Cloak Extensions
These cloak extensions are able to generate an extra protection to Tempest by redirecting energy and physical attacks. However they can also be used in many offensive tactics as well. Combined with his shielding Tempest is able to increase his overall strength durability by an extra 40%.
Mega Smashers
Tempest’s Mega Smashers are unique and specialized energies the Mega Smasher beam is not composed of standard bio energy, but rather a specialized Anti energy type that is incredibly harmful to all forms of life, especially Guyver, more specifically Organism, and is believed to be rated at 10x that of a standard Guyver. Due to their unique energies, shielding becomes destabilized if exposed to the energy for more then three seconds and disrupts opponent’s means of teleportation of any various method.
Unique Abilities
Special Note
Tempest is a very unique individual; he merged with an Anti Organism but is also a specialized Anti-Zoalord. This process has made Tempest incredibly unique and the only one of his kind, baring his polar opposite. He, like Anubis appears to relish the slaughter of life in many grotesque and obscene forms. Tempest is also currently undergoing training on this planet and in this dimension in order to enter into his Mutation cycle like the other Anti-Organism warriors in order to reach the same level as his Anti and then destroy him or her upon attaining the required mutational level.
Tail
Tempest’s tail is not completely constructed of Anti-Organism tissue, therefore if severed it does take time to regenerate bones and muscle tissue. However it is quite strong for its size and is able to thrash about with effectiveness proportional power to his current level of power.
Wings
Tempest’s wings are not composed of Anti-Organism tissue, but of his Anti-Zoalord skeletal structure and are able to deflect and augment his defensive and offensive capabilities.
Teleportation
Tempest is able to use his Anti-Zoalord lineage to teleport himself where he sees fit.
Note
As previously mentioned Tempest is a very unique and specialized individual and is considered very experimental. He too is able to enter into the mutation cycle as he matures and continues to train and combat against worthy opponents. With the correct stimulation of stress and combat experience he too will enter the cycle and it is still unknown what horrors will manifest as Tempest continues to grow.
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Celestial
Lost Number
Joined: 26 Mar 2003
Posts: 360
Location: I really wish I knew
Posted: Mon Apr 05, 2004 6:28 am Post subject:
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Subject's Name : The Eternal Dragon
Classification: Pureblood Zoa, 1st species-Dragon
Age: many, many millions of years old
Height: 3’4” / 11’, length: 17’
Weight: 85 lbs. / 780 lbs.
History: The Dragon, as he goes by short, is the first of all Zoa to have ever existed. He has come to be heralded as a God by his species, and is known as the Eternal Dragon for his age, wisdom, and seeming immortality. He survived the destruction of his race at the hands of the Creators, created and still heads the Kronos organization on Earth. Almost ninety years ago he tried to gain control of the being known singularly as the Satori. He failed.
Physical Description: No one has lived to tell.
Strength: No one knows his human power, but he is assumed around the same strength as Sean Conners was. The Dragon’s first seen form shows his strength around 2,600 men.
Speed: No one knows
Agility: Too God-damn fast.
Sensory Range: He knows what you’re doing right now.
Durability: Dragons are really only vulnerable to other Dragons and Lupines. The Eternal Dragon is far stronger than any other dragon that has ever existed.
Attacks:
Dragon’s fire: The Dragon can manipulate the element of fire to his advantage in battle.
Zoa Abilities:
Healing: The Dragon can heal himself at incredible rates.
Telekinetics: The Dragon possesses powerful telekinetic prowess, which can knock a warrior as hard as a fist backed with his brute force.
Teleport: All Dragon Zoa are granted the ability to teleport, though it takes a toll on energy.
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Mr Zektoll
Guyver
Joined: 21 Apr 2003
Posts: 1838
Location: somewhere
Posted: Mon Apr 12, 2004 7:22 pm Post subject:
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Update:
After Dark Spiral went into his beserk state he underwent some phyisical changes , he's now as strong as 600 men and his powers have increased in potency by several times.
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Vengeance
Lost Number
Joined: 04 Mar 2003
Posts: 422
Location: Nomadic
Posted: Wed Apr 14, 2004 3:59 pm Post subject:
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Name: Seth
Occupation: Bounty Hunter
Race: Unknown
Age: Unknown
Height: 10 feet
Weight: 1 ton
Skin: Red
Hair: Black
Eyes: Pure White
Description: Seth is a bounty hunter of unknown origiions. He has no previously known affiliation with either the creators or any of their projects as far as anyone knows. He merely appeared one day many centuries ago and has been successfully working throughout the farthest reaches of the galaxy until one day the Creators discovered him, they decided that instead of trying to fight a creature of such tremendous power they would instead put him to use and he is now their top bounty hunter in retrieving lost fugituves or political prisioners.
Physical Appearance: Seth is ten feet tall and heavily muscled. His hair is black, his skin is red and his eyes are a glowing white. An obvious feature that makes Seth noticeable is that his right arm is significantly larger then his left and also has massive claws on it, how this came to be is unknown.
Strength: Seth is by far one of the stronger warriors in the univers, his strength can match 900 men easily and his right arm can actually match 1000 if the need is required.
Speed: Seth's speed is difficult to gage because he posses a blink teleport ability that allows him to travel instanteously from one place to antoher for short distances. Seth's speed is believeed to be incredible for someone of his size and once proerly gauge should be quite impressive.
Agility: Seth is a master of virtually every form of comabt there is, as such he posses uncanny agility that makes him able to dodge and twisst impossibly fast around almost any attack sent his way.
Durability: Seth's body is exceedingly durable and can withstand all but the most powerful attacks, his body is also constantly evolving and therefore no attack can work to its full effectiveness against him after some time.
Weapons and Other Abilities:
Solar Channeling: Seth discovered some time ago that he possed a mutant power in his body. This power gave him the abilkity to channel solar energy directly into his body and conduct into super heated plasma to create a powerful side effect. Seth can use plasma attacks at the strength of 10x a guyver pressure cannon.
Claws: Seth's right hand has an impressive set of claws that are capable of tearing through most substances due to an acidic compound that he secretes onto them. The compound is highly lethal yet it only remains deadly for a short period of time.
Wristbands: Through his extensive travel Seth has collected a large number of weapons that he finds useful in his particular line of work. In order to ensure he could carry them all the creators developed a special set of wristbands that he wears on his right arm. Within the wristbands are an impressive cache of weapons, simply mintuarized. Seth can activate the wristbands and return a single weapon to full size instantly, however he must be careful to not put the wristbands under too much stress or else they will lose efficeiency and must shut down and reboot, a process that takes several hours.
Psychic Abilities: Seth is foremost one of the most power psionic warriors in the galaxies. Some of his more frequently used powers are listed below. Use of his psychic powers is extremely draining and no other abilities or weapons may be used while they are active. If Seth uses them to much too soon he suffers from tremendous headaches and can even black out from them.
Telekinesis: With this power Seth is able to move objects with the power of his mind. At present Seth can lift 1 ton of matter with some effort.
Telepathy: Seth also posses both the power to read and control other peoples mind, while this power is useful it cannot work against Guyvers or Zoaforms because of the guyver resistance and the zoaforms being designed to only listen to zoalords.
Illusions: Seth can create believable illusions in the mind of any he faces, whether or not the target believes the illusion depends on how strong willed they are. However these illusions lack the ability to cause any harm.
Breath Attack: Seth can summon his consderabl;e psionic power to fire a flame like blast from his mouth of pure psionic energy, this blast is rate at 7x a guyver mega smasher and can be held for upto five minutes before its use must be ceased.
Kinetic Barrier: With concentration Seth can create a shimmering energy field around his body that absorbs any kinetic energy sent his way. The field must then release the energy soon or the kinetic energy will continue and be released in Seth's body, i.e. stopping a knife attack, if the enegyr is not released the gash will appear in the exact spot it was ment to.
Teleport: Seth is able to teleport in a multitude of ways, wormholes, psionic transfer. Only his blink teleport can be used frequently because the others put too much strain on his body.
No further conclusions can be drawn at this time
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Its the size of the fight in the dog.
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Zoa-god
Hyper Zoanoid
Joined: 15 Jun 2003
Posts: 141
Posted: Sun Apr 18, 2004 8:37 am Post subject:
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Name: None given.
Code name: MZ-106
Type: Experimental human design, experimental zoa/guyver unit.
Height: Human 6’2 Guyver 10’0
Weight: Human 140 lbs Guyver 600 lbs
Physical description: Light blonde hair down to his shoulders. His eyes seem to be burning, but the flames are light blue.
Strength: In human form, his strength is of approximately 110 men. In armoured form his strength can reach up to 800 men.
Speed: Subject is incredibly fast, allowing him out-manoeuvre most opponents. On land, he can move at approximately 2000mph, in the air can move at 3000mph.
Agility: Approximately 10x a standard guyver.
Durability: Due to the unique nature of his armour, he has a far greater durability than a normal guyver unit. He has a body shield which surrounds his body, an omni directional shield, etc... With all shielding activated, he has the durability of 8x a guyver.
Weapons
Due to the unique nature of the unit, subject has all standard guyver weapons as well as all zoalord powers at 9x a guyvers power.
Abilities
Teleportation: due to the zoalord part of is unit, subject can now use zoalord teleportation.
Telepathy: Also due to the zoalord part of his unit, subject has gained advanced telepathic powers, including the ability to read unprotected minds, and telekinesis.
Other information
Skull suit: A skin-tight suit, as flexible as rubber, but is also extremely durable. It is the first of its kind, an experimental suit designed after the guyver unit. The suit, like a unit boosts the user’s natural abilities, but it does not grant any complementary abilities. It is also equipped with sensors of all kinds, as it is designed for stealth and information recon.
Sword: Subjects sword is a specially designed katana blade, made from the hardest substance known to the creators. Also, it is a vibrrational blade.
Unit: Subjects unit is special, as it is the first where instead of a control medal; a zoacrystal was used to control the organism. Subjects unit is a test unit to see the possibilities. The aim of the experiment was not only to create a powerful warrior, but also to see if a human bonded with an organism could still be controlled telepathically. Due to the absence of a control medal, so far that seems to be true.
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GuyverXenon
GuyverXenon
Joined: 15 Jan 2003
Posts: 704
Location: Sure wish I knew.
Posted: Sun Apr 18, 2004 1:06 pm Post subject:
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Code Name: Rabbits
Classification: Project ASH mass production prototype zoanoids.
Age: Varies
Hieght: varies
Weight: Varies
Physical description: Rabbits are usually clothed in black leather suits with various chemical vials strapped to them and fastened to holes in the flesh where the chemicals may be directly injected into the bloodstream. Each of them wears brown trenchcoats and hats as well as sunglasses to blend in somewhat with the population. Their eyes and skin are ghostly white as well. Rabbits also give off a zombie like look as they are always slouched and when not in pursuit of something or on a mission they have the typical stumbling walk of the undead. However when given orders their speed exceeds that of even the most athletic humans.
Strength: Varies from chemical to chemical and body to body. Strongest rabbit is 75 men.
Speed: About as fast as a gigantic Guyver if all power is diverted to speed.
Agility: That of a standard Guyver.
Hypersensory range: The Rabbits can sense biological energy given off by all life on the planet. however they sometimes have trouble deciphering between animals and higher forms of life due to their undeveloped brains.
Durability: Psychic shield can withstand one gull on blast from a standard mega smasher before it shatters and the Rabbit is forced to inject more chemicals to recharge itself.
Weapons: Psychic powers induced by the chemicals. These powers are about 75% as powerful as Cain/Rion's.
Ultimate attack: Short Circuit. If a Rabbit uses its powers to much and injects to many drugs its powers go haywire and become insanely destructive. Unless the drug delmetor is administered within the first five minutes the short will cause the rabbit to suffer a brain crash and unleash a wave of psychic energy that will kill itself and nearly anything nearby.
Unique abilities: Self replication. Rabbits can actually replicate themselves however the replicants only have a life span of one week due to lack of conditioning by Kronos.
_________________
We're all a little crazy you know. Some of us just don't realize it yet.
~Rita, Galerians : Rion
guyver 6 - July 16, 2004 02:39 AM (GMT)
Kaiser Dragoon
Elite Zoalord
Joined: 04 Mar 2003
Posts: 1703
Location: Ontario Canada
Posted: Tue Apr 27, 2004 4:03 pm Post subject:
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Subject: Anubis
Type: Bio Merged Anti Guyver Organism
Height: Human: 6’0 Anti-Organism: 12'
Weight: Human: 167 lbs Anti-Organism: 1.3 ton
Age: 18
Physical Description (Human)
Anubis is the mysterious product of research in how to deal with the Organism threat. He is composed of similar Organism tissue to that of all known Guyvers, however the Anti-Organism, as is able to perform the same devastation as the Guyver Organism. The Anti-Organism is brutally efficient at killing Guyvers, since it Anti-Organism nature allows it to quickly counter Guyver and Guyver Organisms. Anubis stands six foot flat. He is very well defined physically, he is neither incredibly huge nor merely toned, but a strong muscular and very well toned individual. He has short blonde and dark brown hair along the sides and back of his head with it slightly longer on the top, in a naturally spiky state, with ominous red eyes that still remain.
Physical Description (Anti-Organism)
Anubis appears to have begun to show the reasoning for being the Anti-Organism, with his very opposite physical appearance to the one he was created to destroy. Anubis has taken on a regal and almost holy appearance in comparison to his previous form. He knows has angelic like wings, composed of feathery Anti-Organism tissue. Along with a tail and a removal of his forearm blades. His overall façade appears genuinely peaceful barring the now prominent Organism weaponry.
Strength
Anubis, due to the first mutation is able to reach strengths of 24x that of a standard Guyver. When pushed to emotional extremes and psychological stress does begin to effect him, Anubis is able to reach the staggering strength of 31x buy for only brief periods of time before reverting down to his baseline strength.
Speed
Anubis’ speed is considered to be 2,400 MPH, in the air it is believed to be 3,000 MPH.
Agility
Anubis is very agile for his size and is believed to be approximately 24x that of a standard Guyver. In his human form he is believed to be able to respond at the same level as in his armoured form.
Durability
Anubis is very resilient to damage. The armour can be considered the subject’s literal skin, when the armour is active and quickly adapts to all forms of physical and energy based attack. Energy weapons quickly become ineffective as the Anti-Organism is free from the constraints of the Control Medallion and adapts at a much higher rate then anything seen to date, and is on par with the Organism design. All known and possible weapon deviations of Guyvers produce little to no damage, due to the Anti-Organism tissue that is able to effectively absorb the intended attacks, this includes a very high tolerance to Vibrational blades. All known forms of Organism and mutant Organism weapons prove to have zero effect. The shields Anubis is able to use the strong Anti-Organism’s natural bio electric field, now with a stronger body type shield to prevent levels of damage up to 20x that of a standard Guyver.
Hyper Senses
Anubis’ Hypersense are approximately 20x that of a standard Guyver in range. This is also true in his human form, making it very difficult to pin Anubis down for any sort of pre-emptive ambushes or surprise tactics.
Weapons
Assault Laser
It is a highly focused beam of energy that is considered to be 20x stronger then a standard unit. It can be fired in rapid succession but the power is reduced to 16x. If Anubis focuses a beam it will be nearly 38x that of a standard Guyver. This highly focused energy is not formed in the standard Organism fashion, the crystalline structure appears unique and a polar opposite to the design of the Organism. It also has a side effect of causing degradation in the healing factor of Organism based beings, cutting regeneration in half with no adaptive capabilities.
Abyss Cannon
Anubis is able to generate an Abyss Cannon with the raw power of 20x that of a standard Guyver Pressure Cannon, in each palm, he does not require two hands to generate them. Is also able to generate two and combine them together to double their strength but this requires precious time to perform and is considered only when the enemy is unable to reach the subject within the sufficient time it takes to charge. It is considered to be a highly developed form of Anti-Organism counter to the Pressure Cannon. It can in fact displace Pressure Cannons and nullify their effects. It also has the side effect of reducing regeneration rates of Organism and Guyver beings in half and is unable to be adapted to by such species.
Anti Cannon
The Anti-Cannon is composed of highly charged particles of ionized energy that can only be described as anti life. It is extremely powerful, 24x that of a Pressure Cannon. The Anti Cannon is especially devastating to Organism and Organism related beings, causing a rapid degradation in regenerate, cutting it in half. With the horrific fact that Organism and Guyver tissue cannot adapt to counter it.
Aurora Emitters
Shortly after the mutational upgrade these Emitters mutated into their new state, where the Emitters do not produce sonic waves, but rather produce violent and forceful graviton and kinetic energy that is able to be used with such effectiveness that they are believed to be rated at 24x that of a standard Sonic Emitter. The combination of energies found in the emitters are also responsible for disorienting Organism sensory tissue and damage their range of sensory perception, reducing it in half for a prolonged period of time.
Polymorphic Fissure Blades
Devastating blades that have the natural aura of energies that tear apart the molecular bonds of Organism blades, and even standard Guyver blades are not only sheered off, but if struck hard enough, the blades of the opponent will explode. Anubis has a single pair on his elbows that are able to extend outward in a tremendously long arc. Their own durability tolerance has been expected to have exponentially increased with this first mutation.
Anti Smashers
Anubis’ primary energy weapon is exactly like a Mega Smasher and nearly all organic material, thus leaving most terrains unaffected by the supercharged beams. The only difference is that Anubis is able to change that with a subconscious thought and trigger it to only destroy inorganic material, which can bring about heavy chaos and carnage. The Anti Smashers are attuned at destroying Organism and Guyver Organism based tissue with unholy efficiency, and the rating of 24x that of a Standard Guyver does not help matters.
Unique Abilities
Special Note
Anubis is a tailor made warrior and has entered his first mutation, and thus is beginning to show the opposite appearance of the one he was built to destroy. His personality as well will begin to harbour signs of its now stark contrast, but Anubis is by no means a saint, he is not the same blood thirsty monster, but is still quite willing to kill to achieve his goal. He is also very jealous and protective of Ardjet, as their relationship has appeared to blossom after this mutation.
Cloak Extensions
Due to the implementation of wings, the cloak has reverted to mere shoulder extensions that only appear to further facilitate the appearance of a regal and almost holy image of Anubis. As before, these extensions are able to bolster offensive, defensive, and tactical superiority of Anubis. With the ability to redirect enemy energies and boost his durability by an estimated 80% for a few seconds before the cloak extensions burn through.
Wings
They are four enormous and elaborate angelic wings that are composed of Anti-Organism tissue and are highly resistant to all conventional and Organism based weapons, including standard Guyver weaponry to an extreme degree. The wings themselves are incredibly large but are unnatural flexible and able to aid in both offensive and defensive tactics.
Tail
Not unlike the Wings, and is able to grow exponentially for infinite lengths, and is able to use the Annex ability to move through space and appear anywhere Anubis desires. Its own crushing pressure is upwards of 4,000 pounds per square inch and only increases with every foot the tail grows.
Annex Teleportation
Anubis is now able to move in rapid ambush style movements at faster then light through Annex, or Anti-Trans Space, as it has been referred to. Anubis is coated in a white mist similar to that found in Organism warriors and can move in a hazing fury. The mist also damages the sensory system of Guyvers and is toxic and especially harmful to Organism warriors. Should a true Organism warrior travel through Annex, it would ravage their bodies to the point of near fatal death.
Note
Anubis has undergone the first of many mutations, and at this rate of mutation, Anubis appears to have incredible power at his fingertips should he continue to mutate throughout his existence. It can only be speculated what future events will unfold both physically, emotionally, and most importantly psychologically for Anubis…
Subject: Ardjet
Type: Bio Merged Anti Guyver Organism
Height: Human: 5’10 Guyver: 11'
Weight: Human: 127 lbs Guyver: 1.2 tons
Age: 18
Physical Description (Human)
After her first mutation Ardjet has become a living embodiment of sexual appeal, lust, and all around carnal sin femme fatale. She commands the desires of anyone, male or female that walks in her path, she appears to have specific pheromones that are able to override conscious will in human beings, and is believed to be able to do the same in male Organism warriors. She has a chestnut auburn hair with blonde coming forth from her roots giving a very abrupt and stunning complexion, with dark brown eyes and a very well endowed body that appears to reflex the very carnal desires of most men and even women.
Physical Description (Anti-Organism)
Ardjet’s armoured form has literally gone to hell. Her once genuine and innocent form has been corrupted to an extreme incarnate evil. Ardjet appears to have shed her innocent form along with her more reserved personality and adopted a far more roguish attitude. She now has far darker colouration patterns, with numerous blades and spikes along her darker form. Even her wings and tail have morphed into hellish forms of twisted and corrupted angels to become fallen demons of a nightmarish quality.
Strength
Ardjet has also undergone her first mutation and as such as the raw strength of 24x that of standard Guyver. When pushed to her psychological and emotional extremes, Ardjet is capable of ramping that strength up dramatically to 31x for a brief period of time, or until the extreme stress is relieved.
Speed
Ardjet’s speed is considered to be 2,800 MPH, in the air it is believed to be 3,400 MPH. This is also true for her human movements including the ability to fly in this form.
Agility
Ardjet is very agile for her size and is believed to be approximately 24x that of a standard Guyver. In his human form her is believed to be able to respond at the same level.
Durability
Ardjet is very resilient to damage. The armour can be considered the subject’s literal skin, when the armour is active and quickly adapts to all forms of physical and energy based attack. Energy weapons quickly become ineffective as the Anti-Organism is free from the constraints of the Control Medallion and adapts at a much higher rate then anything seen to date, and is on par with the Organism design. All known and possible weapon deviations of Guyvers produce little to no damage, due to the Anti-Organism tissue that is able to effectively absorb the intended attacks, this includes a very high tolerance to Vibrational blades. All known forms of Organism and mutant Organism weapons prove to have zero effect. The shields Ardjet is able to use the strong Anti-Organism’s natural bio electric field, now with a stronger body type shield to prevent levels of damage up to 20x that of a standard Guyver.
Hyper Senses
Ardjet’s Hypersense are approximately 20x that of a standard Guyver in range. This is also true in her human form, making it very difficult to pin Ardjet down for any sort of pre-emptive ambushes or surprise tactics.
Weapons
Assault Laser
It is a highly focused beam of energy that is considered to be 20x stronger then a standard unit. It can be fired in rapid succession but the power is reduced to 16x. If Ardjet focuses a beam it will be nearly 38x that of a standard Guyver. This highly focused energy is not formed in the standard Organism fashion, the crystalline structure appears unique and a polar opposite to the design of the Organism. It also has a side effect of causing degradation in the healing factor of Organism based beings, cutting regeneration in half with no adaptive capabilities.
Abyss Cannon
Ardjet is able to generate an Abyss Cannon with the raw power of 20x that of a standard Guyver Pressure Cannon, in each palm, he does not require two hands to generate them. Is also able to generate two and combine them together to double their strength but this requires precious time to perform and is considered only when the enemy is unable to reach the subject within the sufficient time it takes to charge. It is considered to be a highly developed form of Anti-Organism counter to the Pressure Cannon. It can in fact displace Pressure Cannons and nullify their effects. It also has the side effect of reducing regeneration rates of Organism and Guyver beings in half and is unable to be adapted to by such species.
Anti Cannon
The Anti-Cannon is composed of highly charged particles of ionized energy that can only be described as anti life. It is extremely powerful, 24x that of a Pressure Cannon. The Anti Cannon is especially devastating to Organism and Organism related beings, causing a rapid degradation in regenerate, cutting it in half. With the horrific fact that Organism and Guyver tissue cannot adapt to counter it.
Aurora Emitters
Shortly after the mutational upgrade these Emitters mutated into their new state, where the Emitters do not produce sonic waves, but rather produce violent and forceful graviton and kinetic energy that is able to be used with such effectiveness that they are believed to be rated at 24x that of a standard Sonic Emitter. The combination of energies found in the emitters are also responsible for disorienting Organism sensory tissue and damage their range of sensory perception, reducing it in half for a prolonged period of time.
Polymorphic Fissure Blades
Devastating blades that have the natural aura of energies that tear apart the molecular bonds of Organism blades, and even standard Guyver blades are not only sheered off, but if struck hard enough, the blades of the opponent will explode. Ardjet has two pairs on her elbows and forearms that are able to extend outward in a tremendously cruel arc. Their own durability tolerance has been expected to have exponentially increased with this first mutation.
Anti Smashers
Ardjet’s primary energy weapon is exactly like a Mega Smasher and nearly all-organic material, thus leaving most terrains unaffected by the supercharged beams. The only difference is that Ardjet is able to change that with a subconscious thought and trigger it to only destroy inorganic material, which can bring about heavy chaos and carnage. The Anti Smashers are attuned at destroying Organism and Guyver Organism based tissue with unholy efficiency, and the rating of 24x that of a Standard Guyver does not help matters.
Unique Abilities
Special Note
Ardjet is a tailor made warrior. She is designed to be an Anti-Organism combatant, thus is extremely capable of dispatching Guyvers with brutal and efficient means. Ardjet’s personality may also be the anti form of the one she was created to kill, though the identity of her primary target is unknown, and may not even reside in this dimension. Ardjet is able to undergo the same mutation cycle as her polar opposite and thus able to grow stronger throughout time to match her assigned opponent.
Cloak Extensions
Due to the implementation of wings, the cloak has reverted to mere shoulder extensions that only appear to further facilitate the appearance of a hellish and almost pure horrific image of Ardjet. As before, these extensions are able to bolster offensive, defensive, and tactical superiority of Ardjet. With the ability to redirect enemy energies and boost her durability by an estimated 80% for a few seconds before the cloak extensions burn through.
Wings
They are four enormous and demonically inspired wings, resembling that of a titanic dragon, that are composed of Anti-Organism tissue and are highly resistant to all conventional and Organism based weapons, including standard Guyver weaponry to an extreme degree. The wings themselves are incredibly large but are unnatural flexible and able to aid in both offensive and defensive tactics. Sharp blades on the thumb and skeletal features of the wings also aid in the ferocity of Ardjet.
Tail
Not unlike the Wings, and is able to grow exponentially for infinite lengths, and is able to use the Annex ability to move through space and appear anywhere Ardjet desires. Its own crushing pressure is upwards of 4,000 pounds per square inch and only increases with every foot the tail grows. The tail also sports three long Fissure Blades able to tear apart whatever they grasp.
Annex Teleportation
Ardjet is now able to mov