Title: Mad Guyvers
Description: The Data Files
Sith Guyver - December 16, 2004 04:53 AM (GMT)
These Data files are similar to those found in battle cube.
Sith Guyver
Quote: “Kein Mitleid Für Die Mehrheit” No Pity For The Majority
Location: Suburbia, Asheville, North Carolina, United States of America
Age: 19
Sex: Male
Height: 6ft 3in
Unit Height: 7ft 3in
Weight: 410 lbs (optional for females )
Unit Weight: 820 lbs (optional for females )
Build: Stocky
Physical Description:
(Human) Short wavy brown hair, blue green eye’s, normally covered with cuts, bruises, and grease due to being a mechanic. Wear’s Black Jean Jacket, Black T-shirt, Black Jean pants, black shoe’s or boots.
(Guyver) Black base for most of body, dark granite green on shoulders, forearms, back of hands, chest and mid-section extending to small of back, knees and shins, and ankles. Unit eye’s are sky blue. Has two sets of Vibro-blades one set in the middle of his forearms jutting forward, the second set protruding traditionally from the elbows. Sonics are on either side of the nose bridge, breathers are at the lower back portion of the Jaw bone.
Physical advantages: Can Leg press close to 1500 lbs, competent street fighter, competent wrestler, Far sighted (Long distance vision), faster reflexes than expected for size, able to take severe bodily punishment
Physical disadvantages: Can’t fit in small areas, Far sighted (Wears glasses to see within ten feet and correct double vision, mainly for reading purposes), slow
Unique abilities: Vehicle hot wiring, vehicle repair, self trained student of war (Tactics, weapons, history...You know, the fun stuff).
Personality: Sith’s a shadow; likes to be in the background and gain information before making himself known. Hold’s loyalty in high regard; if you gain his friendship you’ve always got it. Very long fuse on his temper.
Personality disadvantages: Sith is slightly autistic which explains his aloof behavior, not very confident, and a reluctant leader. Tends to over analyze, and is reluctant to change. Will not fight women. If you manage to get him To the point of rage he won’t stop till he or what he’s after is dead ( Eva unit one style).
Guyver Abilities: All standard abilities unlocked.
Pressure cannon,
Mega Smasher,
Virational Swords,
head laser,
Sonic Buster,
Flight,
Unit sense,
regeneration,
Blast Field,
Sensors
__________________________________
Weapon upgrades:
Shadow Reaver: This upgrade prevents any and all sensors from picking up the user, even Guyver sensors. It is also the only other upgrade outside of a gigantic or the commander that offers teleportation. However, No ability other than the Sensors can be used while it is active.
Gravity Master:It adds 4 more Gravity orbs to an individual. But it takes a lot of concentration and Bio energy for use.
CM Upgrades:
Intended: The subject has a Genetic technical aptitude and a love of biology, He has been given this CM to see if his interests in science and his compassion for those he cares about and respects will make a good test base. The Cm can Identify, analyze, reproduce, and improve on things it has been exposed to. Physical description: it looks like the Ying Yang symbol with a separation down the middle.
Unintended: A prototype Mutation Cm.
__________________________________
Gigantic Sith Guyver (Aka. Sith Lord):
Gigantic Height: 12ft 3in
Gigantic Weight: 1111 lbs
Gigantic description: Black base for most of body, dark granite green on shoulders, forearms, back of hands, chest and mid-section extending to small of back, knees and shins, and ankles. Unit eye’s are sky blue. Sith Lord has two forward facing blades, and two rear facing blades. Four laser orbs surround the CM. The subject now has seven sonic orbs, three on either side of his nose bridge and one on his chin. Two Gravity orbs are positioned on his chest plates.
New weapons
-The combined power from the gigantic's 3 gravity orbs can be harnessed into a single attack that can blow a skyscraper in two, but it takes several seconds to charge, during which the Guyver must be immobile. The blast has enough recoil to knock the Guyver back several feet unless properly braced.
Power Punch- A charging melee attack using the Guyver gigantic's thrusters to charge forward and attacking with a fist infused with shield energy that hits a single foe with the force of a megasmasher.
Shield- The Gigantic has an energy shield capable of withstanding a blast up to a kiloton of power.. However this must be concentrated on and the Guyver can't use any energy weapons while it's up. The shield can extend out far enough to cover additional people without decreasing it's effectiveness.
Teleportation- While this is normally done while in the gigantese cocoon, the cocoon isn't required, and the Guyver Gigantic can teleport with only a moderate drain to it's energy supply.
BloodStorm - December 17, 2004 11:01 PM (GMT)
BloodStorm aka "GuyverMan!"
Quote: “Damnit NOVA! Stop that!"
Location: Tyro, North Carolina, United States of America
Age: 20
Sex: Male
Height: 6ft 5in
Unit Height: 7ft 6in
Weight: 280 lbs
Unit Weight: 720 lbs
Build: A little overweight
Physical Description:
(Human) Tall, a little plump, and ussually unkept.. it's not sure if he knows what the words "personal grooming" mean, or if he does, cares to do so. His blond/brown hair is ussually seen in a mess, as is his full thick beard, which he's claimed on numerious occasions has eaten the mailman. He's large, thick... and would make a good football player, which is why his coaches always tried to get him to join the team... but he hates sports so never played.
(Guyver) White armored with red organism tissue beneath, red streaks on his arms that look like they've been dipped up to the elbow in fresh blood. Two sets of blades on his arms, the blades nearer the wrists point forward, and the blades nearer the elbows point backwards.
Physical advantages: Can ignore pain to a degree, and has a high physical strength for someone his size. Able street fighter. Excelent vision. Can ignore high temperatures longer than most.
Physical disadvantages: Can't fit in tight spaces, Slow, Cold intolerant. Has a weak right knee from carteladge damage.
Unique abilities: Has three persona's.. his eye color and voice changes depending on who's talking.. but Seldom reveals anything but the primary persona to others.
Primary: Blue eyes, normal voice, Blue eyeplates.
Kirstie: Pink eyes, girlish voices, Pink eye plates.
NOVA: Burning red eyes with no puple, Deep rumbling voice like stone grinding against stone, Hellish red eyeplates.
Personality: Bloodstorm is a little off, having lived most of his life under the grip of depression, he's oftian seen as crazy and distant, even amoung his peers. He's developed two sub personalities which he claims are accually seperate beings.. A giggly aloof little girl named Kirstie who has a penchant for large horned beasts.. and an ancient evil entity known as NOVA, who claims to be infinant in power, and enjoys hurting things way to much.
Personality disadvantages: Ovbiously, sometimes BloodStorm's personalitys will dissagree with each other, and will each try to take controll over the body.. sometimes this indicision can be the gap in concentration needed to take him out. Oftian goes bezerk when upset or wounded, and will fight untill he's incapable of doing so, or nothing's left to fight anymore.
Weapons unlocked:
Megasmasher
Gravity orb (flight and cannon)
Laser orb
Hi-freguancy blades
Sonic disruptors.
_________________________________________________________
Guyverman Gigantic
Height: 12 ft (gigantic adds between 3 to 5 feet to normal unit height)
Weight 1011 lbs. (Gigantese adds 291 lbs to normal unit)
As a Gigantic guyver, Guyverman Gigantic is twice as strong and durable as a normal guyver, and has increased speed and reflexes as well. Most weapons have increased in power, and some weapons have increased in number.
As a gigantic, Guyverman has:
-one additonal rear facing blade on each arm (variable upon host, gigantise adds 1-2 extra blades per arm)
-4 extra sonic emmeters (variable upon host, Gigantic adds 2 to 5 extra orbs)
-3 extra laser orbs (variable upon host. Gigantic adds 2 or three orbs)
-2 extra gravity orbs (fixed number.. Gigantic always only adds two)
New weapons
-The combined power from the gigantic's 3 gravity orbs can be harnesed into a single attack that can blow a skyscraper in two, but it takes several seconds to charge, during which the guyver must be immoble. The blast has enough recoil to knock the guyver back several feet unless properly braced.
Power Punch- A charging melle attack using the guyver gigantic's thrusters to charge forward and attacking with a fist infused with sheild energy that hits a single foe with the force of a megasmasher.
Sheild- The Gigantic has an energy sheild capable of withstanding a blast up to a kiloton of power.. However this must be concentrated on and the guyver can't use any energy weapons while it's up. The sheild can extend out far enough to cover additional people without decreasing it's effectiveness.
Teliportation- While this is normally done while in the gigantese cacoon, the caccoon isn't required, and the Guyver Gigantic can teliport with only a moderate drain to it's energy supply.
Gall_4185 - December 18, 2004 05:50 AM (GMT)
Kris Gallagher aka Guyver Cerebus
Quote: "Lets Dance pendejo"
Location: Aberdeen,Scotland
Age: 19
Sex: Male
Height: 6'2
Unit Height: 7'
Weight: 190lbs
Unit Weight: 400lbs
Build: Slender
Physical Description:
(Human) . Kris is tall and slender,but somewhat muscled. Short dark hair and golden brown eyes. Several dozen scars cover his body but don't seem to limit him in any way
(Guyver)
http://img152.exs.cx/img152/2159/guyvercerebuscolour4ed.jpgPhysical advantages: Is incredibly flexible and dexterous,strength isn't great but ti's more than what people would expect from someone of his build. Can be incredibly resilient
Physical disadvantages:was weak ribs from multiple injuries(mostly cracks) along with knee damage
Unique abilities: can improvise pretty well,adapting tricks from various fighting styles to suit the situation
Personality: Kris can be introverted and intellectual at times,but also enjoys life when he can. Not one to really care for rules,he still will try and do the right thing. And he's also stubborn beyond belief
Personality disadvantages: His stubbornness can get him into trouble
Active Abilities:Head beam
WarriorZoalord - December 18, 2004 06:54 AM (GMT)
Jesse Herrig aka Tank
Quote: I'm not an F-Ing vampire."
Location: Garden Grove, California
Age: 20
Sex: Male
Height: 6'1
Unit Height: 6'10
Weight: 225lbs
Unit Weight: 450lbs
Build: Stocky
Physical Description:
(Human) . 6'1, blue eyes, wears glasses, short brown hair, always seen in a t-shirt, jeans, and some asics sneakers either white or black in color. No scars. Rather pale complection from not getting in the sun a lot.
(Guyver) Looks like a standard unit (G-3 ish) except he has 4 sets of blades on each arm, two sets facing forward, and two sets facing back. his armor is red in color while the organism underneath is blue. Though now it has adopted a greenish hue that dampens energy attacks, and he has 2 crystals on his shoulders, much like those found on the shoulder pods of a gigantic.
Physical advantages: He's a nerdy kinda guy, so he's not that strong, but he's not weak either. And he's rather smart.
Physical disadvantages: he's not that fast.
Unique abilities: He's a Genius so he can confuse people with his knowledge and dissapear while they are trying to figure out what he was talking about.
Personality: He's nice and helpful to those in need, or those whio don't get him angry, otherwise he will either ignore, or hinder people he dosent like.He's not afraid to fight, even if it does mean him getting his ass handed to him. He is also the least likely to abuse his powers and try to take over a country or even the world, he sees himself as a protector and not a ruler, he would stand against his fellow guyvers if he felt they would conquer the world.
Personality disadvantages: He can get into a lot of fights. and he seems to enjoy just jumping into a situation without knowing the whole story.
Abilities:
Blast Field
Pressure Cannon
Megasmasher
Regeneration
Sensory Perceptors
Vibrational Blades
Flying
Head Laser
Unit sense
Sonic emitters
Upgrades:
Energy sheild: he can now produce an energy sheild that can protect him from a wide variety of weak attacks, but a megasmasher class blast will take the sheild down but take time to recharge.
Bio-Energy Feild: his armor has since been infused with bio-energy, which can be seen about him as a green hued glow. it dampens all energy based attacks, but leaves him vulnerable against gravity attacks.
CM upgrade: his CM has been updraged with a bio-energy regulatory system that lets him have improved stamina and slightly faster regeneration.
Medusa: he now has several feshy dredlocks that come out of his head, controllable in or out of armor, but in armored mode they have an upgrade which gives each one a headlaser orb on the tip.
Blade Storm; Twin Katana blades that are vibrational and almost indestructible. They are covered with secreted acid from Zuur’s own legion. When these come into contact with bio material they sever limbs and prevent reattachment and regeneration for several hours
Riven - December 18, 2004 01:09 PM (GMT)
Crimson Guyver
Quote: “Is that all you got, because I'm just getting warmed up"
Location: South coast town, Nelson Bay, Australia
Age: 19
Sex: Female
Height: 6ft
Unit Height: 7ft 8in
Weight: Is not reverlant
Unit Weight: See above
Build: Cute
NEW DESCRIPTIONS
Physical Description:
(Human) Is about 5ft4 with very long black hair, she has a lithe figure, with taut muscles and well porporitioned breasts. She has waist length black hair and wears a black tank top and black trousers similar to martial arts pants. She has also traded in her steel capped work boots for slip on martial arts slippers.
(Guyver form) Is Crimson Red with black in between the red armor. As well as a black scar like line on the left of his guyver's face. She has two blades on each arm, one forward blade on each wrist and one reverse blade on each elbow, and she also has blades on both knee's that are also extendable. And lastly she has a pair of blades outer most side of his wrists, one on each of course.
Physical advantages: Has trained in martial arts for many years and has made her legs strong enough to break bones upon impact, has even split apart punching bags full of sand. Also to stay on top of her asthma Riven has spent many hours every day swimming and so she is an excellent swimmer.
Physical disadvantages: Has a bad leg from being hit by a car which keeps her from being able to run well.
Unique abilities: Can fabricate just about any story and make it sound believable, is a master video gamer and is a deadly martial artist/
Personality: Quiet, often mysterious and described as the Sarcastic Bitch by most, Riven can be cold about most things but once you get to know her she reveals more of herself, She is a nice person who had suffered through a lot and struggles with life. She wants adventures despite knowing that she may never have one. Trust is something she holds in high regard, so if you break her trust, she'll break your neck.
Personality disadvantages: Riven can be disagreeable and stuborn a lot of the time and can be even more indesivie about most decisions she makes and then tends to beat herself up over it later. She can be quick to jump the gun and holds grudges for an extremely long time.
Abilities:
Four Sets of Vibrational Blades
Head Laser
Pressure Cannon
Mega Smasher
Regenative Abilities
Sensory Perceptors
Blast Field
Flying
Sonic Emitters
NEW UPGRADES
Bio Sword (No Longer Useable) ~ A Katana like Hand held Vibrational sword that bonds with the users hand and also gives an extra gravity orb on that hand.
Energy Saber ~ With her mutation, the extra gravity orb the bio sword gave her has transformed into what she now calls the Energist Orb. This orb stores a type of energy which she can summon forth and forms into a sword. With great mental effort she can also launch this as an energy lance attack. She can also from this energy into a naginata length weapon.
Commander ~ This upgrade is a communication hub allowing him/her to talk to any Guyver anywhere. It also possesses the ability to transfer Guyvers through Hyperspace to where they are needed. Summoned Guyvers must submit to the call. Three units exist and can be used with the others listed above.
EXTRA STUFF
Cabbit ~ Riven now owns a pet Cabbit that has been named Chio Oki.
Mr Zektoll - December 18, 2004 05:15 PM (GMT)
Mr Z aka Guyver Kfive, Foreign Devil, The flying ace Lightning Fart
Quote: Keep your forked toung between your legs!
Location: Crown point indiana
Age: 22
sex: male
Height: Bit more then 6 ft
With unit: bit more then 7 ft
wheight: 190 lbs
Build: skinny with some muscle
physical description: Has brown hair and eyes, not very well groomed, shaves only about once a week unless its nessecery to do more then that. Also combs hair only when nesscery.
Guyver form: Black, with a mixture of rusty colored red and neon green. hass three blades on each arm, also has one near each knee cap. The sensory spike is red colored which gives him a slightly woodpecker sort of look.
physical advantages: Has some experience in martial arts and wrestling, kicks are pretty powerful. Mr Z can also bench 186 lbs. Also has a very high pain tolerance , Mr Z is also very flexible and can find a way to wriggle out of most holds pretty easily.
physical disadvantages: Isn't the fastest runner, also Mr Z has trouble aiming accuratly when throwing objects, but the units sensors compensated for that somewhat.
Unique abilities: Sometimes experiences precognition when something important is about to happen. Can also drive sane people crazy just by talking to them, this ability has no effect on idiots though.
Personality: Mr Z thinks differently then most people, probably all people. He regards the rest of the world as being insane, but admits that the chances are equally probable that he's crazy too. Mr Z at first will seem quite , but this is not nessecerly always the case since he can switch to being loud and crazy almost instantaniously. This is partially due to the fact , that like bloodstorm Mr Z's personalitys are devided in two, and the two halves have trouble cooexisting simultaniously, all though this isn't quite as obvious as in bloodstroms case. Mr Z is known to do crazy insane things just because he can, like hitting a wasp nest with a big stick or setting his chest hair on fire. He also likes to break things. Mr Z is brave, but not stupid when it comes to fighting, like Musashi he'll often use factors such as the environment and psychological disadvantages of his enemy to make sure he can win.
personality disadvantages: Tends to be kind of a recluse. also tends to get rather paranoid. Mr Z also has alot of really weird sex fantasys but we wont talk about those here.
Gall_4185 - December 18, 2004 05:46 PM (GMT)
OOC: OK guys,we've got a problem here. That's four of us using guyvers with black armour plating. I'm willing to switch my colour scheme about,but that still leaves us with a problem
ChrisOfTheDead - December 19, 2004 01:16 AM (GMT)
Chris aka GuyverXenon/Anarchy Guyver
Quote: " Now THAT, is a special brand of stupid."
Location: Warren Pennsylvania, USA
Age: 18
Sex: Male
Height: 6'1
Unit: 7'2
Weight : 154 Lbs
Unit: 250
Build: Average, solid build.
Physical description: Dark blonde/brown hair. Light brown eyes. Shaves only if he has to. Usually wears a black gaming shirt and jeans with brown boots.
Guyver: Dark blue(Think Guyver 1)
Physical Advantages:Brown belt in martial arts. Gets into fights on a regular basis so is good in close combat. Muscles are built to take shocks due to constant use of firearms, some not completely legal.
Physical disadvantages: Asthma, nuff said.
Unique abilities: Photographic memory, can draw pretty god damn well too.
Personality: Easy to get along with. Good sense of humor. Loves computers and video games as well as drawing. Isnt very social and has somewhat low self esteem especially in groups of people. Though he does have violent mood swings on occasion, though this only happens around REALLY stupid people, or if something really bad happens.
Sparky - December 24, 2004 03:01 AM (GMT)
Name: Sparky aka Whistler
Quote: “Thats just speculation at this point/That doesn't leave much time for dilly dallying"
Location: Glasgow, Scotland
Age: 18
Sex: Male
Height: 6ft
Unit Height: 7ft 3in
Weight: Guess
Unit Weight: Guess
Build: slim but not skinny, fairly toned
Description (Human):
Short brown hair, brown eyes with a hint of green. Sometimes wears classes, Usually wearing blue jeans with Trainers and a black jacket.
Description (Guyver form):
Base guyver 1 design, except more armoured section on front of lower torso. The vibro blades are positioned on the elbows with an additional pair in front of those on the middle of the fore arm, going down onto the hands the knuckles are spiked along the fingers, although not vibrational they still make for a more damaging and lethal punch. The head design is pretty slender forming an almost edge on the lower part of the face with hte sonic orbs just at the corner of edge eye peice parallel along the facial ridge with the breathers are directly on the left and right cheeks. The sensory spike is now dueled with two sensory fins although why there are two in this formation with an additional and no less in size one behind the primary head fin is unknown......
Physical advantages:
Despite slender form still has good level of natural strength and is specially springy often called "A lanky bastard". Though has no real combat training, plenty of fights have made him more of a street brawler, adept and capable.
Physical disadvantages: No real physical dis-advantages except Asthma (although does this really count anymore since I'm a guyver....)
Unique abilities:
A placid gamer and exceptionally practical and good with hands.
Personality:
Can be introverted and doesn't like being in crowds too often since they can make Sparky feel a little uncomfortable. Good sense of humour and easy to get alogn with. Is probaly the most laid back person you'll ever meet, which means it's pretty really hard to make him mad.
Personality disadvantages:
Is a bit stubborn, since he can sometimes not like to leave a point half done and can be a little paranoid sometimes. Sometimes is a little odd but your in no danger. And don't make him mad, he'll kill you in a rage and not realise it later till your dead.
Weapons:
Head Beam
Sonic Orbs
Duel Vibrational blades (also forward sensory spike)
Presure Cannon
Mega smasher
Abilities:
Regenration
Sensory perception
Flight
New Abilities and/or Weapons:
Sonic Cannon: An upgrade that activates over one of the Guyver’s lower fore arms equipped with a sonic manipulator orb that taps into the primary sonic orbs for varying effects though primarily a powerful sonic canon like blast is most primary for use.
Riven - January 4, 2005 02:05 PM (GMT)
Mad Guyver Datafile
===========
Subject: Hyper Zoanoid
Class: Assassinoid Hyper Zoanoid
Codename: Kokuei
Name: Brendon Ninesis
Age: 18
Gender: Male
Humand Height: 6ft
Transformed Hieght 7ft 8
Weight: Irreverlant
Physical Description: In his human form Brendon is a skinny
and average seeming human, but he is naturally faster then
Riven though not as strong. He has a shaven head and dull blue
colored eyes. He wears a signlet and long bone colored pants
and black leather work boots.
Zoa Form description: Humanoid in appearance, Brendon's zoa
form is hairless and his skin is almost completely black, allowing
him to easily blend in with shadows around him. He has claws
and can easily keep pace with Riven in this form.
Description: Once considered a brother by Riven, Brendon now
hunts him as the Assassinoid Hyper Zoanoid, Kokuei. Once a trust
worthy person, he is now a dangerous enemy that wants to kill
Riven and will do almost anything to follow through with that
goal. He knows the same style of martial arts which Riven has
mastered and recreated to his own ends, causing a sizable gap
in skill between the two. It is unknown how long Brendon has
been the Kokuei, and it is unknown how long he has been of this
state of mind.
Abilities
=========
High Frequency Claws
~ Brendons claws are made of the same material used to create
the swords of a Thanrcus and can easily go toe to toe with a
guyver's vibrational swords for a limited amount of town. They
also have the same cuting power as a guyver's swords, the
subjects knowledge of martial arts makes his claws all the more
dangerous. He can also transform his claws into two foot long
scythe like blades.
Bio Laser Orbs
~ Brendon possesses three bio laser orbs, so far he has only
used two of these orbs and those at the ones on the back of his
hands. The third one is located in the middle of his forehead
and appears only when he wants to use it, it is about the size
of a guyver's control medal. Brendon can control the power out
put of these orbs to create welding laser or a powerful blast
of bio energy, hower using the latter requires much more energy
and can weaken him quickly.
Regenative powers
~ Brendon has been given regenative abilities to better approve
his effectiveness in the field so he can heal minor damage like
broken bones, cuts and wounds, but the regeneration of limbs is
beyond his capacity and has to under go regeneration in a bio
tube.
Muscle Coils
~ The muscles in Brendon's legs are like coils, after he starts
running or jumping, every time his legs hit the ground he moves
faster as the coils push him faster and harder. This also allows
him to deliever and execute extremely powerful kicks after he
gets going.
Enzyme Blood
~ Like an Enzyme 1 and 2 Hyper Zoanoid, Brendon has acid blood
to better fight guyvers. He has the ability to secrete this acid
through his claws and can spit it from his mouth. This acid can
also come in handy for other missions too. So far he has not used
his Enzyme Blood yet.
Mr Zektoll - January 5, 2005 03:55 AM (GMT)
Well since everyone is making their old aquaintances into hypers I thought I'd do that too. (Everyone, or just Riven Mr. Z :P )-KD
Subject: Hyper Zoanoid
Class: Branchai (the same type as those combining hypers Gigantic 1 fights in book 15)
Code name: Legion
Human names: Jorge, Maiqui, Pedro
Gender: Male
Age: different ages
Height in combined form: 9ft
Physical description: In human form they look to be three mexican teenagers. Jorge is the tallest, Maiqui and Pedro are both kind of short. In Zoa form each of them is different. (See below for descriptions of indevidual forms. In their combined form they look almost like a weird cross between a giant insect and a demon with four eyes.
History: Former coworkers of Mr Z when he worked at a pizza place, these three bumbling gang bangers would often try jump Mr Z for some reason but were no match for his power. On their own their rather cowardly and only attack an opponent if theirs at least three of them which there is.
Jorges zoaform:
Jorge has missiles on his fore arms and is colored black with several red eyes. He's probably the bulkiest of the three of them.
Maiquis form
Maiqui in his zoaform has a bladed whip that come out of the back of his head, each blade is a small vibro knife and when twirling it can slice through opponents easily, he also has a set of four insect like wings. He's the speediest of the three.
Pedros form
Pedro in his zoaform has two large laser cannons, each on par with the laser cannon used by the powered Zerbubuth.
In their combined form they have four arms, one set with missiles and the other with the laser cannons as well as the vibro whip. In this form Maquis wings can be used as energy collectors like Zektolls wings. In his lone form his body doesnt have what it takes to handle the energy strain though.
Sith Guyver - January 6, 2005 12:35 AM (GMT)
When a Gigantic becomes Active you can use these but not till then!
1.Bio Sword: A Katana like Hand held Vibrational sword that bonds with the users hand and also gives an extra gravity orb on that hand. (Riven’s special weapon)
2.Gravity Master: It adds 4 more Gravity orbs to an individual. But it takes a lot of concentration and Bio energy for use. Not in use(User to be determined, so you ask you don't get)
3.High maneuver: Smaller gigantic type boosters cover certain parts the body for greater agility or overall speed. Not both at the same time. (Xenon)
4.Power Output increaser: An upgrade unit that allows a single host to gradually increase the power out put of each ability except for the Mega Smasher with each attack, however it has the potential to cause a user to go completely and utterly violently insane. (Kaiser)
5.Regenerator: Increases bio regeneration exponentially. Can repair damaged Cm, and can prevent Unit degradation after CM removal for a short time till CM is reinstalled with unit. (Mr.Z)
6.Sonic Cannon: An upgrade that activates over one of the Guyver’s lower fore arms equipped with a sonic manipulator orb that taps into the primary sonic orbs for varying effects though primarily a powerful sonic canon like blast is most primary for use. (Sparky)
7.Bio Immunity: This upgrade makes a Guyver immune to all acidic attacks of the Enzyme type of Zoaform. Unit durability is also improved significantly. (Guyver Reborn)
8.Energy shield: Power shield that can survive a full mega smash shot, also capable of deflecting Pressure cannon shots. Once hit by a mega smash shot it is inoperable Till subject has rested for a day to replenish Bio-reserves. (Warrior Zoalord)
9.Absolute Zero: A generator that sucks heat energy out of a surrounding area of 328 ft. It restores the Bio-energy and freezes opponents. However, Possibility of CM destruction if used too often and too quickly. (Blood)
10.Thunderstorm: Grant's user power over electricity. Can create bolts up to that of lighting, However, with increased use comes the possibility of shocking the wearers unit off. (Gall)
11.Shadow Reaver: This upgrade prevents any and all sensors from picking up the user, even Guyver sensors. It is also the only other upgrade outside of a gigantic or the commander that offers teleportation. However, No ability other than the Sensors can be used while it is active. (Sith)
12.Commander: This upgrade is a communication hub allowing him/her to talk to any Guyver anywhere. It also possesses the ability to transfer Guyvers through Hyperspace to where they are needed. Summoned Guyvers must submit to the call. Three units exist and can be used with the others listed above. (Riven, Gall, Kaiser)
Sith Guyver - January 7, 2005 05:05 AM (GMT)
Subject: Ancient Alien Colony Ship
Code Name: Seraphim
Height:?
Width: ?
Weight:?
Crew: Currently 4 humanoid Guyvers, 2 children, and one Cabbit.
Weapons: Multiple Mega-Smasher Cells, Gravity orbs, Infra Red lasers, and sonic orbs.
Defenses: Energy shield, Interior anti-personnel acid bath
Auxiliary Vehicles: Unknown
Status: Mobile
This is the Largest and most heavily armed of the three relics. It was a heavily defended Colony vessel; what it carried, when, and why are all unknown. It is fully capable of housing up to Several Million human beings, it is self sufficient for any needs of it’s current occupants. It is powered by a link to Hyperspace
Subject: Ancient Alien Scout Ship
Code Name: Flux Aka: “Armoire of Invincibility”
Height:?
Width: ?
Weight:?
Crew: Currently 4 humanoid Guyvers.
Weapons: Mega-Smasher Cells, Infra Red lasers.
Defenses: Stealth Cloaking, Interior anti-personnel acid bath
Auxiliary Vehicles: N/A
Status: Mobile
This is the only ship with Cloaking Capabilities, it’s also the fastest of all relics. It’s not heavily armed.
Subject: Ancient Alien Weather Control Ship
Code Name: Thor
Height:?
Width: ?
Weight:?
Crew: Currently 3 humanoid Guyvers.
Weapons: Mega-Smasher Cells, and Weather control unit.
Defenses: Energy shield, Interior anti-personnel acid bath
Auxiliary Vehicles: N/A
Status: Mobile
This is a unique Relic in that it controls weather patterns all over the world. However the farther and more long reaching the place the longer it takes. With that said the relics primary defense is the Weather unit.
Tydorei Belouve - January 8, 2005 06:26 PM (GMT)
Tydorei Belouve aka Yunaluscca
Quote: "Whatever, I'm for it."
Location: Hueytown, Alabama
Age: 16
Sex: Female
Height: 5ft 9in
Unit Height: 6ft 9in
Weight: (I really don't know. I haven't been on a scale since 8th grade...)
Unit Weight:
Build: Cute
Physical Description:
(Human) Tall and slender figure with good size breast. Hair is braided pulled back into pony tail ending just at the shoulders. Wearing light gray cargo pants, orange short sleeve shirt, small gray and black windbreaker.
(Guyver) White & Light Orange armor coloration. Dark pink oraganism. Instead of having one head fin in the middle of the head, has two on either side of the middle. Has an extra pair of vibro blades just infront of the elbow ons pointing forward. Also has a vibro blades on her ankles.
Physical advantages: In alot better shape than most girls and could beat their ass.
Physical disadvantages: Being a girl most guys could still beat my ass, even tho I'm in shape.
Unique abilities: Has a damn good memory and can learn what the teacher is teaching without really paying attention. (How else do I Ace tests when I zone out or sleep in class?)
Personality: Very outgoing and fun to be around. Goffy. Opened minded and not at all stubborn. Spunky as well. Finds almost anything fun and has a "I'm down for whatever" mind that makes her easy to get along with. Doesn't hold grudges for long.
Personality disadvantages: Has a "I'm down for whatever." personality that has often got her into trouble. Can be predictable at times. Kind of dependent on others, or my try too hard to fit in. Acts differntly depending on what group of friends she is with.
Guyver Abilities:
Flying
Sith Guyver - January 8, 2005 09:31 PM (GMT)
Subject: Second Generation Guyvers
Project Codename: Mutations
Sex: Varies with Warrior
Age: Varies
Height: Varies with Warrior
Weight: Varies with Warrior
Status: Out of Control Guyver Prototype Generation two.
Description: This is the Standard Guyver with greater mutanagenic properties. The aliens wondered what would happen if the Guyver was left to upgrade itself. The aliens were curious about unhindered evolution and what benefits it may have for future projects.
Side note: Subjects are currently standard Guyver power with minimal differences. (and since you all know about the Standard stuff this is the new stuff the Second Gen come with)
Upon Each death (Ie removal of CM) you gain a 5% boost in strength.
You have limited Telekinesis, it’s power is that of moving something the size of a tea cup across a regular size room. (this only takes effect after you have learned three regular abilities: the Regular Abilities will be listed below)
As Second Generation Guyvers you will not be able to use any upgrades currently possessed by the First Generation. You can use the Gigantic, but If you have mutated in any way shape or form it will not show through in the Gigantic. However, some mutations will happen to your human body, if that is the case it may affect the performance of the Gigantic.
NOTICE!
Mutations will be assigned by the current Game master or any Mods I delegate inside this RPG. If for Any reason I suspect you to be misusing or abusing your Mutation or Death abilities you will have your unit removed and start from scratch.
For any Gen One Guyvers reading this take note you can mutate on your own. However it will be much slower than the Second Gen Hence why we have been given Upgrades.
Standard Guyver abilities:
Vibrational Blades
Head Laser
Pressure Cannon
Sonic Emitters
Lazarus - January 9, 2005 01:30 AM (GMT)
Lazarus
Quote: “Listen up punk, this here’s MY territory now!” :bang:
Location: Brookville Pa, United States of America
Age: 16
Sex: Male
Height: 5ft 11in
Unit Height: 7ft 2in
Weight: 240 lbs
Unit Weight: 650 lbs
Build: A little overweight
Physical Description:
(Human) Lazarus is a fairly normal looking person. A bit out of shape, but otherwise he doesn’t stand out in a crowd. He was always told by his middle school gym teacher that he had a great build for a football player, but he never cared to play in a full-contact sport. However, Lazarus used to play soccer and is a trombone player for the marching band.
(Guyver) Red armored with black organism tissue beneath. Two sets of blades on his arms, the blades nearer the wrists point forward, and the blades nearer the elbows point backwards. With three sensory spikes on the head.
Physical advantages: Pretty fast, but easily exhausted. Typically, Lazarus can deal with pain very well. Lazarus is a very determined person… he will never give up on a “quest” He is also adeptly strong. He has played with long staves and “swords” since he was a kid, and has good handling.
Physical disadvantages: Unknowing of any fighting style… or just simply put, never had to fight in his life. So, is typically a bad fighter, but uses his strength to compensate for that.
Personality: Lazarus usually stays out of the way, because he knows he has nothing special going for him, other than his singing and intelligence. And those aren’t going to do him any good in a fight. He has always dreamed of having power, and what he would do once he obtained said power. Now that he has the unit, he is cocky and rude, constantly picking fights with anyone he doesn’t like. He will instantly tell you what his opinion of you is.
Personality disadvantages: Lazarus is very forth going, and perhaps too honest now. This causes fights that one day he may not be able to win.
Weapons unlocked:
All
guyver_reborn - January 9, 2005 03:12 PM (GMT)
Reborn (no akas for the character at this time)
Quote:
Age: 15
Sex: Male
Height: 6ft
Unit Height: 7ft
Build: Slim with muscle
Physical Description:
In human form: Long blonde/brown hair, pales skin, blue eyes (and blue marks under eyes from always being tired). If not wearing the usual biker jacket, black t-shirt, black denims and black part leather trainers, would be wearing a black suit.
Guyver form: Orange organism, dark purple armour (like Guyver 3 and Guyver Zoanoid). Has the spikes comming from breathers and chin (like Guyver 3) but has no upper head spikes. One virbro blade on each arm, horizontal sonic emitters (like Guyver3) instead of the more common vertico ones (like Guyver1)
Physical advantages: Very light so can climb almost anything and without making a sound aswell as being able to covertly walk around etc and quick reflexes when not tired.
Physical disadvantages: Bad spine, upper body is stronger than lower body so dose not have good running speed
Unique abilities: Marksmanship and judgment
Personality: Vulcan like, rarely show fear or agression, always thinking and always wary
Personality disadvantages: Anti social, will not fight unless he has something to gain or lose (or can get away from the consquences completely *see page 4 stan)
All abilities unlocked
Mr Zektoll - January 9, 2005 06:19 PM (GMT)
Not sure if this is a problem reborn but earlier sith said he didn't want anymore guyvers who looked too much like guyver 3 since every other guyver here was stealing his image.
EDIT: whoops that was kris who said that, since he's not running the rpg I guess its ok, still might want to change it though.
Gall_4185 - January 9, 2005 06:28 PM (GMT)
OOC: Actually Mr Z,I only complained about too many guyvers with black armour. The spikey look just suits most of us. Besides,the recent artwork has generally made life easier
Sith Guyver - January 10, 2005 12:26 AM (GMT)
Rules for Mutation:
1. You will be told by me when you are mutating.
2. No Two mutations are all alike, they must be differnt and Unique to you.
3. If you like you can enhance an existing mutation or have a new one. However, I will only allow you to enhance a mutation only so far.
Subject: First Generation Guyvers
Filename: Unknown Mutations
Description: Some of the first Generation Guyvers after receiving their CM upgrade have begun mutating. While this process is slower than that of the Second Gens. It is still an unforeseen factor. It appears that some prototype Mutations CM units were included with the Cm upgrade package. It is unknown if some or all are like this.
Here is a list of the Units and their mutations:
Guyver Kfive: Has developed a mouth in his Guyver form with a prehensile tongue tipped with a small blade. His body size has also slightly increased.
Guyver Dragon: His human form has changed to include claws made of super dense bone. These burst through the skin, and are available in human and Guyver form. He also has developed a prehensile tail in Guyver form.
Guyver Crimson: This unit has had several unforeseen events. The Host while being curious about the unit held a permanent magnet close to the Cm of his unit. After having his CM removed in battle it was found that the Gender information had been removed from the Cm. Emergency precautions were taken to save the individual by retrieving some of his mothers DNA to assist the Science team. The units current mutation is also curious, the individual after being turned female is now exhibiting feline features and behavior. Most notably is the feline ears, tail and fur. It also appears the subject has gained improved grace, speed, and coordination as a result. (Riven you also have retractable claws on your hands and feet. These are available in Human and Guyver form)
Guyver Cerberus: The mutation for this unit has created a cape and a right arm blade comparable to that of a gigantic. The user can exert some control over the cape.
Guyver Whistler: This Mutation is very practical in that it defends the CM from removal by hand. The Head fin on this Guyver is Slightly vibrational and it has now extended over the CM and connected at the nose bridge between the Sonic orbs. the unit now has two laser orbs on it forhead flanking the blade.
Guyver Anarchy: Another Practical mutation the unit has grown Vibrational blades on his ankles.
Guyverman (aka Guyver Eccentric more like it --_-- ): This Guyver was the first to have created the Gigantic Upgrade Unit. So this Mutation is not really surprising, he has grown about one human foot in height and appears to have gained a greater mastery of the Gigantic unit.
Sith Guyver: His Unit shows all the mutation, no human mutation is apparent (yet). His Unit now has clawed hands and the texture of his armor has turned into something resembling sharkskin. The claws can rend Flesh up to that of Power zoanoids with ease, his skin making any non-Guyver who grabs him pay dearly with gashed skin.
Guyver Tank: The mutation for this unit extends a bio-energy field around the exterior of the unit armor; the effect Is visible due to the green hue it emits. This energy flux dampens damage by energy weapons and burns flesh on contact. However the unit has become terribly susceptible to gravity attacks while in this form.
(Guyver Reborn will be included when he presents his Ideas)
BloodStorm - January 11, 2005 03:52 AM (GMT)
This is based of what I can figure out from the Visual Datafiles book
Gigantic Template
gigantic adds between 3 to 5 feet to normal unit height
Gigantese adds 291 lbs to normal unit)
a Gigantic guyver is twice as strong and durable as a normal guyver, and has increased speed and reflexes as well. Most weapons have increased in power, and some weapons have increased in number.
A gigantic has:
1-2 extra blades per arm
2 to 5 extra sonic orbs
2 or 3 extra laser orbs
2 extra gravity orbs (unlike the other weapons, this one is set, all Gigantese only have two extra)
New weapons
-The combined power from the gigantic's 3 gravity orbs can be harnesed into a single attack that can blow a skyscraper in two, but it takes several seconds to charge, during which the guyver must be immoble. The blast has enough recoil to knock the guyver back several feet unless properly braced.
Power Punch- A charging melle attack using the guyver gigantic's thrusters to charge forward and attacking with a fist infused with sheild energy that hits a single foe with the force of a megasmasher.
Sheild- The Gigantic has an energy sheild capable of withstanding a blast up to a kiloton of power.. However this must be concentrated on and the guyver can't use any energy weapons while it's up. The sheild can extend out far enough to cover additional people without decreasing it's effectiveness.
Teliportation- While this is normally done while in the gigantese cacoon, the caccoon isn't required, and the Guyver Gigantic can teliport with only a moderate drain to it's energy supply.
Sith Guyver - January 13, 2005 08:45 AM (GMT)
Subject: Second Generation Guyvers
Filename: Unknown Mutations
Description: The Second Generation Guyvers as currently Discovered have exhibited their first mutation Properties.
Here is a list of the Units and their mutations:
Tydorei Belouve: This Guyver unit has developed What can only be described as bio hair. This Mutation has several functions, 1) it can be manipulated in varoius ways to stab or trip opponents, 2) It is very fine in nature so it is quite shrp and can dismember Low Level Zoanoids. However, The severe draw back Tothis mutation is that it cam be pulled making it easier for Higher level opponents to attack her.
Lazarus: His Mutation is a pair of Bat like wings that extend from his unit. The wings can be used to parry attacks to up to that of Power Zoanoids. The wings are also fully flight capable (although the unit gravity orb is still much better in this area).
See Rules In top post of this page.
Riven - January 14, 2005 04:04 AM (GMT)
Subject: Humanoid Zoaform Type
Class: Test Type Archzoa
Codename: Cherubim
Sex: Varies
Age: Varies
Hair: White or Blond hair is a species trait
Eyes: Blue or Emerald green is a species trait
Height: Varies
Transformed: Varies
Nationality: Varies
Status: Production Zoaform Type
Zoaform Information: In order to combat the threat of the
growing number of guyver warriors showing up all over the
world, the Cherubim has been created. These Zoaforms have
been made purposely to symbolize the Biblical Angels, and
as such they are equipped with angelic wings. However the
subjects, despite their weak appearance are quiet strong
very deadly as they don't need to rely on solely on brute
strength to get the job done. So far they are the most
powerful type of zoaform to be seen, but there are rumors
that there is another, more powerful zoaform yet to be
seen.
Abilities
=========
Strength
~ Subject has a base strength of a 150 men, with the ability
to boost this strength to around 300 men using their pisonic
powers.
Speed
~ Subject has a base land speed of 300mphs and a base flight
speed of 750mphs thanks to their pisonic abilities. Subjects
reflex speed is equal if not slightly more then a standard
guyvers.
Durability
~ Subjects have basic self regenerating properities and they
can also errect a pisonic sphere shield around themselves and
are capable of withstanding one cell of a standard megasmasher
without their shield being ripped apart.
Head Laser
~ Located on the subjects head is a bio crystal capable of
producing a head beam in the power range between a standard
and gigantic guyver.
Vibrational Claws
~ the Subjects hand can transform into vibrational claws to
provide them with extra power their arms also transforms,
the forearm becomes much longer and turns completely white
and more muscular also.
Bio Energy Generators
~ the Subjects have two small bio orbs in the middle of their
hands that show on both the back and palms of their hands.
These orbs allows the subjects to generate triple the amount
of their bio energy and allows them to further use this bio
energy in different ways.
Bio Energy Abilities
Bio Barrier ~ The subjects can create and fire a fence like
barrier of destructive bio energy that can rip through most
things, this barrier can also be used a secondary shield in
some instances, buts it harder to manage.
Bio Blaster ~ The subjects can create a megasmasher like cannon
blast of charged Bio Energy.
Bio Disks ~ The Subjects can create disks of bio energy they
can throw and control using their pisonic energy.
Elemental Abilities
Pyro Kinesis ~ Subjects are able to manifest and control fire
in various didn't ways, in much the same way they are able to
with their bio energy using the Bio Energy Generators.
Cyro Kinesis ~ Subjects are able to manifest and control ice
in various didn't ways, in much the same way they are able to
with their bio energy using the Bio Energy Generators.
Hydro Kinesis ~ Subjects are able to manifest and control water
in various didn't ways, in much the same way they are able to
with their bio energy using the Bio Energy Generators.
Gravatational Abilities
~ Subjects have an ability to create gravational powers in much
the same way as a guyver can, this includes attacks like the
pressure cannon and pressure cannon shield, and they can also
fire small gravity beams.
Sith Guyver - January 16, 2005 11:35 PM (GMT)
You will be informed when these are active.
Subject: First Generation Guyvers
Project Codename: Monitor
Status: Out of Control Guyver Prototype Generation One.
Description: These are the original CM upgrades intended for the First Generation. The Enhancement is unique yet again to the unit.
Guyver Kfive: CM upgrade has the ability to analyze voice patterns, and body language. The subject will eventually be able to read emotions and intent when he has been exposed to a person or persons long enough.
Guyver Dragon: This CM upgrade allows him to Stave off the delirium induced by his upgrade. Thus being able to push himself harder, faster, and longer than he normally could.
Guyver Crimson: This individual lives the martial arts, she loves to fight. This individual is also one of the Guyver leaders, thus this upgrade is perfectly suited to her and combat. This CM upgrade Learns the fighting styles, and Tactics that are presented to it. With but a few viewings she can pick up an opposing style and come up with ways to defeat it.
Guyver Cerberus: Subject has Identified himself has a consummate Leader, and a good Tactician. This Cm is the Counter part to the Crimson Guyvers, While she is the learner he is the implementer. He knows where every Guyver is on the Battle field, He knows the locations of all relics under Guyver control, and a new read out also that shows him Bio energy levels of his team and estimated readouts of opponents.
Guyver Whistler: The subject has loved The study of physics and theoretical physics. This CM upgrade enhances the Unit’s capability to work out extreme Physics problems and linguistic anomalies.
Guyver Anarchy: Because the Upgrade module for this unit is based on thrusters it leaves the Gravity orb open during flight. This CM upgrade Creates Two Mini Grav Force fields at any point on the body. This is most notably helpful when the subject uses the high Maneuver to assist a punch or kick, because it is possible for the individual to crush his hand or foot.
Guyverman (aka Guyver Eccentric): CM upgrade that involves keeping the reaction time of the Guyver at a constant 40 times above normal, this can be switched on and off. Physical Description: a square composed of 4 interlocked triangles (for superior processing power) where it appears to be resting on a corner instead on flat on an edge.
Sith Guyver: The subject has a Genetic technical aptitude and a love of biology, He has been given this CM to see if his interests in science and his compassion for those he cares about and respects will make a good test base. The Cm can Identify, analyze, reproduce, and improve on things it has been exposed to. Physical description: it looks like the Ying Yang symbol with a separation down the middle.
Guyver Tank: His CM upgrade is A Bio energy management system. Thus Increasing his stamina and regeneration abilities. (However not to the level of Mr.Z's upgrade)
Sith Guyver - February 1, 2005 02:02 PM (GMT)
Subject: First Generation Guyvers
Filename: Unknown Mutations 2
Description: New mutations have been Identified in this group, they seem to in be sustained mutational state. It is unknown when or even if the Current Mutation will end.
Attention: The mutations are created from what you wish to become from you sub-conscience. And these mutations will take longer than our Previous ones to complete. So no single post total mutations.
Here is a list of the Units and their mutations:
Guyver Kfive: Subject possess 4 tentacles than efficiently drain bio-energy from opponents. While they are amazingly effective on Zoanoids they have yet to gain the ability to effectively drain Guyvers. The individual tentacles posses mouths, their purposes is unknown.
Guyver Dragon:
Guyver Form: Plasma Blades, Raptor Toe Claws
Human Form: Indestructible Human Skeleton, Slightly sharper then usual upper and lower canines, Enhanced sense of smell
Guyver Crimson: longer claws, pisonic enforced strength, and the abiltiy to phase through things animate and inanimate
Guyver Cerberus:
Vampiric Blade: boosts hosts energy and regeneration everytime it does damage to a foe
Cloak enhancement: greater control and durability,semi-sentinet
Host mutation: increased muscle mass,tatoos[possibly which can syphon energy from attacks against the host
Guyver Whistler: Human Mutation allows for him to maneuver all joints in almost 360 degrees of rotation. The units Right Hand has a psydopod-like material too it, IT can extend into on or two sonic whips.
Guyver Anarchy: His Human self is mutating into a Reptilian Creature with organic Crystals extending through the skin on his shoulders. In his un armored for he possess a breath weapon comparable or greater than that of Darzerb. The Crystals on his Shoulders are the source for his increasing Telekinetic ability (Is currently limited to lifting something the size of a car with concentration). In armored form, he has lost the ability to use the Gigantic armor, and the Mega-Smasher has been replaced with the new crystal Smasher. The Crystal Smasher is more powerful than the Mega-Smasher and is just under par with the Gigantic Hyper-Smasher. His Strength level as a Guyver is approximately 120 men, this can be boosted to 150 or even 200 but this will severely drain his Bio-energy reserves and rather quickly too.
Guyverman (aka Guyver Eccentric more like it --_-- ): In human form he formed claws that are a full inch long of sharpened bone hardened to the point where it can gouge through steel. Also, with greater use of the Gigantic he seems to be merging greater with it, it is unknown as to how far the extent of this mutation will go.
Sith Guyver: Bio-Cloak, Variable intensity head laser, Enhanced Bio Claws, Enhanced Unit skin. The bio Cloak is like a cloth Trench coat / Cloak made out of Bio material, Sith has no mental control over it. It’s main purpose is storage of the vast amount of Items that Sith may or will need to keep on him at any given time. The Variable intensity Head laser allows for a full range of results, it’s no longer a purely destructive tool. The enhanced Bio-Claws and Skin are enhancements of his Previous Mutation.
Guyver Tank:
drag-5 - February 3, 2005 02:51 AM (GMT)
If i get this wrong I'm sure someone will yell at me. but here goes anyway! [666]
Subject's Name :Neil Rowlands
Age : 24
Description : Neil is 5'11" with a average build. he has shoulder length dark brown hair, arranged in a slight side parting.
Personality: Neil is mostly inward thinking. he is constantly thinking about all sorts of stuff and people tell him "you think too much". he is always searching for answers to stuff and if he has nothing to search for the answer to then he is looking for things to look for the answer to. okay confused? not surprised, i often get that way myself! Neil has a strong moral code. neils philosophy on life is that things are what they are. if something needs to be done, logically then it gets done. this makes it seem as though he is heartless sometimes, and neil appears to be devoid of any real emotion. that being said he is constantly cheerful and ever the optemist. confused again? example: Neil is always polite, however if somebody bothers him in the street he ignores them completely.
Scenario: a bird is attacked by a cat. neil stops the cat. two choices. if the bird is healthy and not badly injured the bird can go free. if the bird is badly injured and sure to die then neil will kill it without remorse. this is a mercy killing and is therfore a blessing upon the bird. this is neils character. he has no problems taking necessary action if he believes in what he is doing.
have i written enough? do you guys know now what i am like? i could go on for hours but it wouldn't be fair and you would fall asleep.
Code Name: Seed
class:guyver second generation
Height : 6'
Weight : 45 stone
Physical Description : Black sheets of armor tinted grey here and there with yellow tendrils(boost material) and green eyes. the design looks similar to sauron from LOTR.
Strength : Normal guyver +5% (seed died once before turning up on the battlefield and found by gall as just a head)
Speed: Normal guyver
Agility: Normal guyver
Durability : Normal guyver
Weapons are all of those of the normal guyver, it is unknown if seed has used any as yet.
Unique Abilities: Being a second generation guyver, Seed has a fast mutation. this has yet to kick in.
Sith Guyver - March 12, 2005 06:56 AM (GMT)
Subject : Neo Hyper Zoanoid
Class : Bio-Weapon Guyver Killer Neo Hyper Zoanoid
Code Name : Ruin
Original name: Megan
Development Code : OGET- 003.8
Serial Number : YNHZN- 005
Age: 20
Human Height: 5ft 11in
Zoaform Height : 8ft 2in
Weight : Unknown
Present Status : Prototype Enzyme Type Zoanoid
Description: Subject is a Enzyme test model designed to resemble human characteristics more closely to garner a greater emotional response from potential adversaries. She is currently engaged in the destruction of the Sith Guyver. Her mission is to retrieve his control medal; she was almost fatally injured when the Sith Guyver unit went into defense mode and shattered her cranium. She was retrieved and Further enhanced to meet the unit on his own terms. Her greatest advantage is that she is greatly cherished by Sith, while he is still under his vow never to strike a woman.
-This type was given hyper Zoanoid level strength comparable to that of Darzerb or Zektole. That combined with its ability to secrete the enzyme acid blood through its tail, claws, and mouth. Allowed this subject to literally tear apart a Guyver.
-Durability, unlike previous Enzyme types, this model was given a hyper regenerative factor the allows it to nearly instantly heal from almost any wound and can survive anything short of decapitation.
-Speed, this type was given full hyper Zoanoid level speed, similar to the Thancrus type, and the addition of wings give it flight capability similar to the Neo Zektole type.
-Enzyme acid has been replaced with a new type, with molecular acid properties, that allows it to dissolve nearly any material and allows this type to be affective against a wider range of opponents.
-Her biggest advantage is that she looks closer to human than any other Enzyme type. She retains a humanoid face and feminine body structure. However, like all enzyme types she has the characteristic white fur, claws, and Tail of her brethren.
Sith Guyver - March 25, 2005 07:20 AM (GMT)
Second Generation Guyver Mutation
Tyde: Subject has Grown Orbital sidekicks on her sholders, they are armed with high intensity lasers like the guyver head beam, and Sonic orbs. They have mini Grav orbs for flight and can detach from her and float up in a 30 ft diameter. Her Bio Hair is now Vibrational on command, and in Guyver and human form, she secretes Phermones that affect judgement of Humans, and Zoanoids. Guyvers are immune to this affect.
Drag-5: (I'm afraid the Idea you presented me with is unworkable with this RPG, please submit another Idea)
Sith Guyver - April 3, 2005 08:55 AM (GMT)
These are unique weapon systems designed for the Guyver units. These weapons are available in any form (human or near human, Guyver, and Gigantic). These Weapons are available now. Just make sure you introduce them properly.
Bloodstorm: Killstick V.3; Custom designed weapon for it’s designated user. A bio weapon possessed of a retractable Vibrational blade scythe (variable length), and a Weighted chain mace (With Gravity orb inside for greater control). Chain also varies in length.
Anarchy: Shade & Radiance; Twin hand held bio guns. They draw lightly on bio energy reserves and are capable of killing base and power Zoanoids in several shots.
Dragon: Dual; Heavy Vibro axe, can be wielded one or two handed. Bottom Grip twists to reveal a Vibro short Sword. Comparable to durability to a Gigantic.
Crimson: Washuu; Crystal that manipulates light energy. Can form Energy swords, Sabers, Staves, Lances, whips, ect. Also capable of launching a low Yield photon bomb at rapid rates (Power similar to Pressure cannon) Allows for Mental communication with Chio Oki.
Kfive: Megaton; a hammer that is used for meat tenderizing. It does have a larger two handed form. Possess a Gravity orb in the center of it’s head for greater power.
Cerberus: Tempest; A twin bladed sword, 9 ft in total length, 7ft blade, 2 ft grip and hand guard. Both sides are vibrational.
Whistler: Grievous; Subject possess orbs on the palm of his hands, these orbs are capable of generating bio knives or bio guns (Hand gun size of course) in any form the subject can imagine.
Sith: Kozure Okami; Bio Katana and Bio Blaster, the Bio Katana is a fully functional vibrational blade. The Bio Blaster is similar to the bio guns, however it produces beams of condensed light. The bio Blaster also has grappler launcher (with high density bio cord).
Tank: Medusa; a laser orb has been fitted to the end of his dreadlocks. These Orbs are same in intensity to a Guyver head laser.
Yuna: Firecracker; Bio Bomb Generator, In Guyver form this Weapon fires bombs that are adhesive to any surface (about half as powerful as a Pressure Cannon). In human form this is nothing more than a fire works display, at it’s most powerful it rivals a cherry bomb. The subjects arms are replaced in human form to fire the bombs. But this is highly stressful and draining on the user.
Sith Guyver - May 14, 2005 04:20 AM (GMT)
Subject: Alien Bio-Boosted Super-Humans
Codename: Solidus
Sex: Varies with Soldier
Age: Varies; normally around prime Bio energy producing age (Ie 20-30)
Height: Varies with Soldier; normally greater than 6ft
Weight: Varies with Soldier; normally greater that 400 lbs
Status: Alien production type Soldier.
Description: Following the events involving the test units (Aka: Guyvers) the Control medal of the unit and genetic structure of the average human have been changed for maximum control, bio energy, and combat readiness. The Control Medal has been implanted with the information that it is in service to its maker; this ensures no Guyver aspect. The Genetic strain of the human being has been remade in a new triple helix formation allowing for greater range of intelligence, strength, stamina, dexterity, and durability. Also, using existing CM download capabilities, the soldier has been implanted with all current human martial styles of combat.
Warning: When Faced with an Abnormal Mutation the unit is not designed to handle or considers beneficial Any Production Model may immediately mutate to further it’s own advantage.
Side note: these abilities are standard with out the Mass production upgrade units.
If the Cm is removed the Unit will receive a 5% boost in strength.
Physical Strength: approximately 120 normal men.
Hyper-sensory system: range measured effective at 400ft
Durability: Subjects bio-armor is derived from a combination of organic and inorganic components that gives it a dexterity of about twenty five times that of steel and has the ability to regenerate both armor and host faster than that of a normal Guyver. The only way to kill one remains the same, Unit remover and CM destruction.
Speed: Subjects has a reflex speed that ranges from 10 to 45 times normal, a top ground speed of up to 280 MPH, and a top air speed of 330 MPH.
Infrared laser orb: highly efficient emitter located just above the Control Medal, though the weakest of the weapons, the laser is capable of killing standard Zoanoids and can be fired with both extreme speed and accuracy at any target within subjects field of vision. Laser has also been shown to be able to be fired in a continuous ray that can easily slice through most material such as steel I-Beams.
Subject has four standard retractable vibrational swords, two on each arm (one forward and one back), composed of specialized bio-armor material and are capable of slicing easily through almost anything they come into contact with the exception of other similarly or above rated vibrational weapons or material specifically resistant to vibrational weapons attack.
Mega Smasher: Extremely power particle beam cannon weapons, capable of destroying everything in their path. The subject has two mega-smashers, one within each of its open able chest plates, and can be used individually for maximum control or together for maximum destruction. It takes time to open the protective covers over the mega-smasher cannons, as well as several seconds to fully empower the beam which leaves subject vulnerable to attack. Though power output varies from time to time, this extremely power weapon can easily destroy a skyscraper in a single blast. (same as standard Guyver)
Sonic Emitters: Located around mouth of subject, they produce a sonic blast that can vary intensity from just producing ear-splitting noise to actually being able to destroy objects, such as making a human head explode or destroy incoming mini missiles. Emitters have a set radius of 60 degrees and a range of 20 to 25 meters.
Gravitational powers: Subject possesses a gravity control orb located in the middle of its waist that can generate and focus gravitational energies for a variety of uses, ranging from simple flight to the generation of a Pressure Cannon. The Pressure Cannon is a gravity weapon and is basically a ball of concentrated kinetic energy that produces the equivalent impact force of an armor piercing tank shell and has a range of over 35 meters. The subject can fire up to five Pressure Cannons in rapid succession as well as use the generating matrix of the Pressure Cannon to produce a direction shield that can block anything short of a Mega Smasher, the Pressure Cannon can also be fired single handedly at reduced power. The only real limitation of the Guyvers gravitational abilities is that it only has one gravity control device so gravitation power can only be used for one thing at a time at full power, combinations like flight and pressure cannon will both work at only half their normal power level if used at same time.
Unit has also shown the ability to compensate for environments that would otherwise be hostile to its host. Though armor doesn't possess an oxygen supply, armor keeps the host in an oxygen rich pressurized environment and acts as a rebreather for host so even in total vacuum that unit can extend host internal air supply so host can survive up to twenty five minutes on one breath of air. Additionally unit can filter out oxygen from surrounding environment so host can survive in otherwise hostile environments such as areas filled with poisonous gases or underwater.
The unit possesses standard limitations of host combat skills and stamina as a human host cannot maintain the power levels for prolonged periods of time, though unit has shown the ability to regenerate host energy reserves as needed provided the host refrains from using high energy draining weapons such as units Mega-Smashers repeatedly, this reduces strain on host to simple mental stress of using armor.
The Control Medal is located on the forehead, the control medallion is the control system for the bio-booster armor and has many tendrils which link directly to the host's brain, allowing the host to control most of the armor’s abilities. The control medallion also serves to prevent the Armor from going rogue - without it, the host would literally be devoured alive. However, the control metal, if not damaged, will generate another. The new armor will be controlled by the organism, which can not tell friend from foe. The host will be completely restored, but will be in a coma type state for 12 to 36 hours or until someone that knows the host can wake the host up.
Production Model Upgrades:
Weapon Systems:
Bitter Magnitude: This Production unit is a combination of the Gravity Master and Absolute Zero prototypes. While the two prototypes are stronger respectively, this unit takes the heat-bio energy system of Absolute Zero and Bonds it to the severely draining Gravity Master. As a side note it only adds two extra gravity orbs instead of 4, and the unit can freeze living tissue with but a touch.
Death Guard: This Production unit is a combination of the Energy Shield and Bio Immunity prototypes. It has the same capabilities as the two prototypes combined.
Blade Cyclone: This Production unit is a combination of the High Maneuver and Bio Sword prototypes. The High maneuver had a high speed reduction due to the addition of the blade but maneuverability remains the same. The Bio Sword is shorter than the original and the Grav orb was removed in favor of two Sonic orbs.
Sonic Hurricane: This Production unit is a combination of the Sonic Cannon and the Thunderstorm prototypes. This unit is highly effective and yet highly dangerous. The unit types merged well together keeping most of their lethality, however the danger level of destroying the unit has greatly increased. Abilities can be used together or separate.
Shade Regenerator: This Production unit is a combination of the Regenerator and the Shadow Reaver prototypes. It was found that the teleportation matrix of the Shadow Reaver interfered with the Regenerator system, so it was removed. The cloaking matrix is the same as on the prototype.
Energy Yield Coordinator: This Production unit is a combination of the Commander and the Power Output Increaser prototypes. The power boost is limited to reduce the berserker tendencies found in the original prototype. The teleportation unit is keyed only to members of the Leaders unit, but because of this the Range of teleportation is limited to a five mile Diameter.
Unit Remover: One on one combatant revised type; the original model was unwieldy and incapable of using bio energy of anything less that that of a Zoalord. This model is back mounted, the remover clamps extend from the base and are tethered to the base by bio chain. The Clamps are mentally controlled, but can be attached to the forearms for better placement. A crystal is placed in the center of each clamp, the clamp arms attach to the Guyver’s head and the crystal begins the removal process.
Colossal: This is the production model of the Gigantic upgrade. There are no differences between the Originals and Reproductions. All Revyug’s have access to one.
Riven - August 12, 2005 12:28 PM (GMT)
Subject: Humanoid Guyver
Codename: Guyver Crimson
Real Name: Riven Daniels
Age: 19
Sex: Female
Height: 5ft 4
Weight: Not Reverlant
Armored Height: 6ft 4
Armored Weight: Not Reverlant
Build: Lithe
Previous Location: South Coastal Town, Nelson Bay, Australia
Current Location: Advent Colony Ship, the Seraphim
Quote: "Go Ahead and Try"
Physical Description:
~ Human ~
Is about 5ft 4 with very long black hair and dark hazel colored eyes. She has a lithe
figure with taut muscles and well proportioned breast. She usually wears a black tank
top and black trousers similar to pants of a martial arts Gi, and martial arts slippers,
though its not uncommon for her to wear other clothes. In addition, the subject has under
gone a mutation and is now part cat, and as such her human ears have transformed into
cat ears and she had a tail and retractable claws in her fingers and toes, not to mention
her eyes are also like that of a cat.
~ Guyver ~
Subject is about 6ft 4 in this form, her armor plating is crimson red and inbetween the
plating is black, as well as a black line-like tattoo's that come down vertically from the
outer corners of her eye plates. As well in Guyver form she possesses her cat ears and tail
and her claws. Subject possesses four sets of high frequency wave vibration swords, one set
are the characteristic elbow swords, second pair forward forearm swords, her third pair on
the outer sides of her wrists and the fourth pair are on her knee's. She now possesses two
extra gravity orbs on her chest plates as well as her original gravity orb. On the undersides
of her wrists she has two small gem like orbs that allow her to generate her energy sabers
and other energy weapons.
Subject has trained in martial arts for nearly all her life and has become a great fighter
that knows what fights to pick and when. She has trained her legs to be strong enough to
shatter bones upon impact, is even able to split apart punching bags full of sand. On top
of this she use to be a soccer player before suffering a broken thema when she was hit by
a car and promptly put an end to her soccer days. However since then she has taken up
swimming, mostly for a recreational pass time but also to stay on top of her asthma and is
a very strong swimmer. In short she has the spirit and stamina of a born fighter.
Physical Disadvantages:
When she was younger she was hit by a car and her left thema was broken as a result of
this and until she acquired the guyver unit she walked with a limp, though the unit has
seemingly fixed that problem, and also prior to acquiring the guyver unit she suffered
from asthma attacks which made it difficult for her to run or keep up with other runners
for an extended period of time, It was because of these disadvantages that the subject
quickly developed a keen battle sense.
Unique abilities:
Through years of training the subject has developed a perfect battle sense, she knows
what battles to pick and when to pick them. Fighting comes naturally to her as if it
was the one thing she was born to do. She's a quick thinker in battle and can usually
predict her opponents next attack, she has even devised several fighting styles suited
best for her. As a swimmer she is at home in the water as much as she is in a fight
and she is able to hold her breath for long periods of time under water.
Personality:
Quiet and often mysterious around some people, Riven is sometimes refered to as the
Sarcastic Bitch of Doom. In battle she cold and firmly sets her sight on victory and only a
force of god will stop her, no matter how many times she is hit or knocked down, if she sets
her sight on victory, you better believe she will eventually bring you down and defeat you.
Outside of battle she can most oftenly appear cheery and likes to spend time with her friends
or act like any normal person, inside though she hides the pains of depression and can sometimes
struggle with life. She wants adventures and is happiest when she's doing something good or
saving lives, though until she acquired the guyver unit she thought it was impossible. Trust
is one thing she holds in high regard and if anyone breaks her trust, she'll break their neck.
Personality Disadvantages:
As an Aries she can be stubborn and disagreeable and hates to take orders and often hurts
those that try and force her to follow orders. A hot head and quick to jump the gun, Riven
will meet just about any challenger on a field of battle if they insult her, and she tends
to hold grudges for an extremely long time and only forgives when she thinks it deserved.
She doesnt have an overly sharp memory and tends to forget little things, like remembering
to do things, and if she goes into a lazy mode, good luck trying to get her to do anything.
::Atributes::
~ Physical strength ~
Subject possesses the standard Guyver strength of approximately 115 men.
~ Sensory Peceptors ~
Unit possesses a pair of roving orbs on either side of subjects head that along with
protruding antenna makes up a hyper sensory system that can detect the motion of multiple
targets, even through obstacles such as wall and other barriers and has a range of
approximately 100 meters (~328 Feet).
~ Durability ~
Subjects bio-armor is derived from a combination of organic and inorganic components
that gives it a dexterity of about twenty times that of steel and has the ability to
regenerate both armor and host completely from any amount of damage that does not impair
the functionality of armors Control Medal, consequently the only way to kill a Guyver
is by use of a unit remover or the destruction of the Control Medal.
~ Speed ~
-Speed: Subjects has a reflex speed that ranges from 20 to 55 times normal,
a top ground speed of up to 265 MPH, and a top air speed of 315 MPH.
~ Head Laser ~
Subject also possesses a highly efficient infrared laser orb emitter located just above
the Control Medal, though the weakest of the Guyvers weapons, the laser is capable of killing
standard Zoanoids and can be fired with both extreme speed and accuracy at any target within
subjects field of vision. Laser has also been shown to be able to be fired in a continuous
beam that can easily slice through most material such as steel I-Beams.
~ Vibration Swords ~
Subject has four sets of standard vibrational swords composed of specialized bio-armor material
and are capable of slicing easily through almost anything they come into contact with the exception
of other similarly or above rated vibrational weapons or material specifically resistant to
vibrational weapons attack. These weaposn are located on her elbows, forearms, wrists and knee's.
~ Mega Smasher ~
Extremely power particle beam cannon weapons, capable of destroying everything in their
path. The subject has two mega-smashers, one within each of its openable chest plates, and
can be used individually for maximum control or together for maximum destruction. It takes
time to open the protective covers over the mega-smasher cannons, as well as several seconds
to fully empower the beam which leaves subject vulnerable to attack. Though power output
varies from time to time, this extremely power weapon can easily destroy a skyscraper in a
single blast.
~ Sonic Emitters ~
Located around mouth of subject, they produce a sonic blast that can vary in tensity
from just producing ear-splitting noise to actually being able to destroy objects, such
as making a human head explode or destroy incoming mini-missiles. Emitters have a set
radius of 45 degrees and a range of 15 to 20 meters.
~ Gravitational Powers ~
Subject possesses a gravity control orb located in the middle of its waist that
can generate and focus gravitational energies for a variety of uses, ranging from
simple flight to the generation of a Pressure Cannon. The Pressure Cannon is gravity
weapon and is basically a ball of concentrated kinetic energy that produces the equivalent
impact force of an armor piercing tank shell and has a range of over 30 meters. As a
standard Guyver, subject can fire up to three Pressure Cannons in rapid succession as
well as use the generating matrix of the Pressure Cannon to produce a direction shield
that can block anything short of a Mega Smasher, the Pressure Cannon can also be fired
single handedly at reduced power. The only real limitation of the Guyvers gravitational
abilities is that it only has one gravity control device so gravitation power can only be
used for one thing at a time at full power, combinations like flight and pressure cannon
will both work at only half their normal power level if used at same time.
~ Washuu ~
These gem allow the subject to summon forth and manipulate and others powerful energy
type. She most commonly uses this energy to form an Energy Saber and Energy Whip and can
throw it as low yield energy bomb with the same affect and strength as her Pressure Cannon.
This gem also allows telepathic communication with her pet Cabbit, Chio-Oki.
~ Claws ~
In Guyver form the subjects retractable claws in her fingers become vibrational and
make her even more deadly in close combat. These claws are eight inches long and have
the same cutting power as her standard vibrational swords. These are fearsom weapons
and can shred almost anything, and the subject has quickly formed a style to take
advantage of her claws when and if she chooses to use them.
~ Psionic Enforced Strength ~
From her last mutation the subject acquired Psionic Enforced Strength, which allows
her to dish out more powerful punches and kicks then she previously could. This
enhancement allows the subject to take advantage of her natural fighting style and
turn it into an even more deadlier weapon then it previously was.
~ Phase Shift ~
Also from her last mutation the subject acquired the ability to Phase Shift through
animate and inanimate objects, or Ghost as she likes to call it sometimes. Although
she is incable of using any of her other abilities while in Phase Shift, she can use
this ability to attack others, usually killing them instantly unless she has a reason
to keep them alive, and as such she has one of the better defenses, though like all
defenses, it can be brought down. This ability also gives her the ability to levitate.
~ Bitter Magnitude ~
This Production unit is a combination of the Gravity Master and Absolute Zero prototypes.
While the two prototypes are stronger respectively, this unit takes the heat-bio energy
system of Absolute Zero and Bonds it to the severely draining Gravity Master. As a side note
it only adds two extra gravity orbs instead of 4, and the unit can freeze living tissue with
but a touch.
~ Control Medal Upgrade ~
This individual lives the martial arts, she loves to fight. This individual is also
one of the Guyver leaders, thus this upgrade is perfectly suited to her and combat.
This CM upgrade Learns the fighting styles, and Tactics that are presented to it. With
but a few viewings she can pick up an opposing style and come up with ways to defeat
it. This upgrade allows her to pick up styles not only from living opponents but also
from forms of media such as television and games and can learn certain technics through
it too. This leaves her with unmatchable library of fighting knowledge.
~Shadow Duplicate~
Subject has been given the ability to create an exact duplicate of herself that she controls as an extension of her body. She can see through this duplicate's eyes and even use her attacks through it at as well. The Duplicate is merely a shell and has no sentience of its own. However, the Duplicate has no way of withstanding large amounts of damage, especially in human form. In Guyver form the Dupilcate can take up to three direct hits, depending on the level of concentration being used to control its structural form.
~Body Armor~
Subject has been given a body armor covers her like a second skin and leaves no distinguishing features from the neck down, such as scars or nipples. The armor is impact armor and able to halve phsyical attacks such as punches or kicks upon impact. This armor is also useable in Guyver form and has actually changed the subjects armor color around a bit. It only adds a little bit of extra protection to the subject in armored form, but that little bit of extra protect can offen make all the difference in battle.
~Tigeress Mode~
Subject has gained a secondary hybrid form that is more animal then her current catgirl form. In this form she is covered with crimson fur with black tiger strip patterns on her back. Her claws are longer and her agression takes control. She cant maintain this form indeffinately though as it drains alot of her bio energy. However when bio boosted in standard mode, she can main tain the form twice as long and in giga mode she can maintain the form five to six times as long. In Tigeress, her strength, speed and endurability all increase exceptionally high.
Human Strength: 90-95 men
Standard Guyver Strength: 145 men
Giga Guyver Strength: 290 men
Human Speed: 300mph (running only)
Stand Guyver Speed: 500mphs (running only)
Gigantic Guyver Speed: 750mphs (running only)
========================
Gigantic Guyver Statistics
========================
Gigantic Codename: Lady Crimson
Gigantic Height: 9ft 4
Gigantic Weight: Not Revelant
Physical Description:
~ Gigantic Guyver ~ In this form, the Subject's armor is still the same color, but she no
longer has the black tattoo like marks
on her face platings. All her swords are now on her arms, running from the elbow down
the side of her forearms. She still possesses her cat ears, tail and claws in this
form. Subject possesses two shoulder pods that contain shield generators for the giga
unit and allow it to take a reasonable amount of hits. In this form the subject has
two extra gravity orbs, bringing the total to five. On her back the subject has a pair
of thrusters that allow her to reach even higher speeds then normal. Subject has three
extra laser orbs and five extra sonic orbs. Subject also has Washuu gem on her
to allow her to use her energy weapons.
Attributes:
Power Punch:
A powerful melee attack using his wings to thrust himself forward, combine the energy
shield into his fist and deliver a blow to a single foe with the force of a mega smasher.
However he may also extend his claws upon impact and if done correctly severely increase
the amount of trauma received by his intended target.
Triple Pressure Cannon:
The Gigantic is able to use all three Gravity orbs to create a pressure cannon capable
of blowing off a skyscraper from the face of the earth, however in order to do this the
host must remain immobile and wait for it to charge for at least two seconds before
discharging. The recoil of this attack has enough kick to knock the host backward a
minimum of three feet if not properly braced or lack firm footing.
Shield:
The Gigantic has an energy shield capable of withstanding a blast up to a kiloton of
power. However this requires an active level of concentration on the user’s behalf and
the host cannot use any energy weapons while it's active. The shield can extend out far
enough to cover additional people without decreasing its effectiveness.
Teleportation:
While this is normally done while in the cocoon, the cocoon isn't required, and the
Gigantic can teleport with only a moderate drain to it's energy supply.
ChrisOfTheDead - August 15, 2005 03:16 AM (GMT)
Names: Chris & Bai
Ages: 19 in appearance.
Quote: Vae Victus...Woe unto the conquered!
Height:Chris is 7 Feet tall / Bai is 7'11
Weight: 230 Lbs Unarmored / 900 Lbs Armored
Unit Alias : Chris is Anarchy / Bai is Chaos
Strength: At basic level Chris has the strength of 120 men. At maximum she has the strength of 200 men, enough to do grapple with a Giga Guyver and overpower it. Bai seems to be stronger than Chris, actually able to force Chris to the ground if she wants.
Physical Build : In the current incarnation of Chris' body the thick lizard like hide seems to mask the existence of muscles. Though it is estimated that Chris' muscular structured has overdeveloped itself beyond the extreme of a normal human by several fold.
Bai's build is rather similar except even out of the Guyver portions of what appear to be white bio armor still adorn various portions of her form.
Description: Recent anatomical complication have seen Chris mutated from human to a lizard like beast with female attributes. The flesh has taken on a deep blue color and while smooth is thick like a lizards, or even comparable to a Gregoles, built for taking impacts and fighting hand to hand. The center front of the torso has a more visceral color to it, seeming like the color of raw exposed muscle and yet remaining the same smooth flesh as the rest of Chris; form. Beginning at the base of the neck and moving down along the back and eventually right to the tip of a rather large tail are groups of retractable dorsal spikes in the forms of bio crystals. When fully extended these crystals act as an amplifier for Chris' underdeveloped psychic powers thus allowing Chris to utilize the power without further risk of bodily harm. On either shoulder is a large bio crystal that is the source of Chris' ever expanding powers. The Crystal generate and project various energys and are utilized as the Guyver most destructive weapon, the Crystal Smasher. During an incident at a Chronos power plant Chris is left with little choice in clothing. Left with only some torn pants and a shredded Jacket Chris simply walks around in nothing but pants and sometimes the remains of the jacket. Blonde hair has grown out and seems to have naturally occuring black tips that come down to partially cover the now ice blue eyes.
Bai simply appeared in Chris' room, sometime during the mutation. Her origins are completely unknown. Her skin tone is a charcoal grey one with bits of white bio armor adorning it. Her crimson eyes always seem to hold a piercing glare that make even the strongest of figures shudder inward. There is something strange about her, but for some reason it's hard to place. She usually wears clothing she specially modified for her unique body type.
Guyver Form: The Guyver armor remains mostly the same throughout Chris' mutation ordeal. The Mega Smasher has been replaced with the Crystal Smasher and a pair of powerful swirling gravity shields always appear floating over Chris' forearms. Vibrational blades extend from the upper forearms and back of the ankles.
Bais' Guyver form is nearly identical to Chris' save for the coloring is white and the crystal smashers are replaced with a set of powerful laser orbs that rival the Crystal Smasher.
Physical Advantages: Superhuman strength. Thick Lizard like skin. Tail that can be used as a weapon. Extremely fast and agile. Always thinking of the best possible way to kill.
Physical Disadvantages: Chris' disadvatages are wide ranged due to the lack of control over the new body that has developed. Using the breath weapon also seems to bring Chris to the point of near suffocation.
Bai as of yet has no visible disadvantages. Mentally however she is completely centered upon Chris. This can cause judgement errors, and rash, sometimes dangerous actions towards the Amoire crew.
Personality: Chris' personality is weak in some ways. Since her mutation, the already extremely quiet Chris has become even more introverted, retreating into her own mind and usually only conversing with the 'better half' that has manifested itself in the form of Bai. A unique mutation like Chris, Bai seems to embody the stronger side of Chris' personality. She is extremely vocal about her feelings, what she wants, and she is more than willing to take what she wants at that.
Their fighting styles differ considerably at that. Chris fights using hatred, bloodlust, and pain. Her combatative style is moreso to see a foe in pain, writhing around in sweet agony before they die. Bai on the other hand fights to fight. Killing a foe for her is best described as "whats the fastest route?". There is little finesse in her fighting style but it is brutally effective.
Weaponry and Abilities:
Shade & Radiance : A pair of biological handguns similar to .45's in style. Each gun has a contact gem built into them that allows them to draw on the bio energy of the host to create powerful energy bullets capable of killing most zoanoids in a single shot.
Nevan: A biological scythe that has a collapsable blade. When collapsed, it causes strings of energy to arc from one end of the scythe to the other, forming a kind of demonic guitar. When the energy arcs make contact with Chris or Bai's fingers they sound out from the mental patterns of the user, the stronger and better formed the mental pattern, the more song like it will sound. The stronger the sound the more powerful the energy released is. At best, the energy condenses into small batlike explosive weapons that home in on foes and explode on contact.
Tails: An extension of themselves, Bai and Chris can utilize the extra appendage with deadly efficiency. Using them as simple battering weapons, or even impaling foes, the tail is a useful tool.
Breath Weapon: By draining energy from the shoulder mounted conductors they each have, Bai and Chris can unleash a powerful beam weapon from their mouths, capable of heavily damaging even a Relic from the inside out. Using the weapon is painful however, nearly suffocating Chris when she first used it. Only in very rare occasions will Chris not outright drop unconcious from using it. Bai on the other hand is in better control of her powers, able to fire a finer, more condensed beam of destruction.
Telekinesis: Using the power of their minds, the two can project mental power through the energy amplifiers on their shoulders and create telekinetic waves of energy to be used as shields, or in some cases as crushing weapons. It is also possible to just be lazy and use these powers to simply open a can of pepsi and float it to them.
Crystal/Laser Smasher: Replacing the Guyvers Mega Smasher, a newer, more powerful weapon has been formed. The Crystal and Laser smashers are mounted atop the Guyvers shoulders.
High Maneuver: A speed or Agility enhancer. Various Giga boosters adorn the body.
High Frequency blades. Blades are mounted on either forearm and either back ankle.
Gravity Weapons/Shields : While using the High Maneuver, the gravity controller is left unuse and thus generates a pair of mini gravity shields that can be used defensively or offensively. The shields can also cover a pressure cannon and expand outward at the time of impact to create a gigantic sized pressure cannon blast capable of decimating even hyper zoanoids easily.
Pyro-Kinesis : Power to mentally generate and control fire.
Electro-Kinesis: Power to mentally generate and control electric energy.
Ryuenjin(Dragons Flame Blade) : By merging Pyro Kinesis with the blade of Nevan Chris can unleash devastating attacks that rival the intense flames of the legendary Dragons from the Dark Ages.
Raijengecki(Thunder God Attack): By combining electro kinesis with any projectile weapon, or even Nevans blade Chris can cause massive electrical damage to a foe and even combine forces like as Gravity weapon with the electric power.
Shipuuga(Tiger Claw) : An extension of Chris' telekinesis, by swinging a bladed weapon Chris can project the telekinetic power outward into basically an invisible blade.
Rakuhouha(Fallen Phoenix Crush): This technique combines Chris' radioactive energy with her telekinetic, electric, and flame based psychic powers. By punching the ground Chris can fire seven blasts of this combined energy outward at an opponent. These are generated and cmbined into the attack by her crystals. Attack can also be created in mid-air and dropped on a foe.
Commander: Allows for an impressive power boost, but can also turn Chris into a bloodthirsty monster.
Burning Trigger: By overloading herself Chris can create a field of energy that keep the Guyver from connecting with her body. This forces the Guyver to remain between the boost and real dimensions, taking the shape of a pair of bio organic wings. All of the Guyvers powers and weapons are completely active but augmented by the shape of the wings they take. Chris' strength, abilities, powers, and speed increase dramatically in this state . Her entire body becomes like a nuclear reactor going through a meltdown and the world around her shows it. Maintaning the Burning Trigger can literally cause Chris to experience a meltdown in it's entirety,destroying her and and everything nearby. The technique is powerful but deadly as Chris is completely out of her mind in this state, her entire mentality as volatile as that of a Bio Clone.
Gall_4185 - August 15, 2005 08:12 PM (GMT)
Subject's Name: Kris Gallagher
Armoured Alias: Cerebus
Quote: 'Lets dance Pendejo' 'FTW' 'Survive if I let you'
Previous Residence: Aberdeen,Scotland
Current Residence: Thor
Age: 20
Sex: Male
Height: 6'2
Unit Height: 7'
Weight: 190lbs
Unit Weight: 400lbs
Physical Build: Slender
Physical Description (Human):
Kris is tall and slender,but somewhat muscled. Short dark hair and golden brown eyes. Several dozen scars cover his body but don't seem to limit him in any way
Physical Description (Guyver):
Tall and slender,Guyver Cerebus moves like a panther in his dark green armour plating and ebon organism bindings.Horns and spikes ridge the top of his skull.His lone elbow blade points backwards from his elbow,mimicing the curve of his spiked shoulder armour.
Physical advantages:
Is incredibly flexible and dexterous,strength isn't great but it's more than what people would expect from someone of his build. Can be incredibly resilient
Physical disadvantages:
Has weak ribs from multiple injuries(mostly cracks) along with knee damage
Unique abilities:
can improvise pretty well,adapting tricks from various fighting styles to suit the situation
Personality:
Kris can be introverted and intellectual at times,but also enjoys life when he can. Not one to really care for rules,he still will try and do the right thing. And he's also stubborn beyond belief.He can also analyse attacks failry well and plan teamwork.Since command of Thor was thrust on him,he's matured even more and seems more comfortable with command
Personality disadvantages:
His stubbornness can get him into trouble
Attributes:
Standard Unit-G Weapons/Abilities
The lone exception to this is his vibrational blades.He lost his left blade in combat with an Enzyme type Zoanoid as his unit was approaching mutation adn it hasn't regenerated.To compensate,his unit enhanced the remaining blade to Gigantic level. Further mutations added vampiric qualities to the blade,with the more damage Cerebus deals with it the faster his wounds heal.
Cloak:
The bio-material around the subject's neck has mutated into a long and flowing
Thunderstorm:
Grant's user power over electricity. Can create bolts up to that of lighting, However, with increased use comes the possibility of shocking the wearers unit off
Commander Module:
Also built into this prototype is a commander tool. It allows this prototype to teleport other Guyver prototypes to it or away from it, mainly used for tactical purposes and allows the commander units to organize their troops effectively and pull them out of harms way if need be.
CM Alteration:
Subject has Identified himself has a consummate Leader, and a good Tactician. This Cm is the Counter part to the Crimson Guyvers, While she is the learner he is the implementer. He knows where every Guyver is on the Battle field, He knows the locations of all relics under Guyver control, and a new read out also that shows him Bio energy levels of his team and estimated readouts of opponents.
*Update*
Subject has recently bonded with a portion of Thor's CM resulting in various changes to his base abilities.Subject's strength is now rated between 150 and 180 men in basic guyver form,speed is rated at 210-230 men. SUbject's energy draining is no longer limited to the archaic tattoos and is now combined into a powerful shield and energy draining field.The durability of subject'
Tempest:
A twin bladed sword, 9 ft in total length, 7ft blade, 2 ft grip and hand guard. Both sides are vibrational.
Disruption:
The latest mutation in Kris' evolution. When Zak,or Kris, are intentionaly activating Disruption,mental attacks and abilities are nullified within a ten foot radius. Large energy build-ups are also impeded and certain energy based projectiles will be diverted from their course. Can be activated in either human or guyver form,with different visual effects. In human form,Kris' eyes alter colour to hellish red iris on black eyballs while in guyver form the twin horns astride his CM twist and contort.
Pending Mutations:
Deadman's hand: gains the ability to charge items with energy absorbed from attacks. Charged items will explode shortly after contact is released.
Desolation: The upgraded form of Disruption. Full extent and range of effects are as yet unknown
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Collosus
Gigantic Alias: Giga Cerberus
Gigantic Height: 11'2
Gigantic Weight: lbs
Physical Description (Gigantic):
(will do later)
Attributes:
Power Punch:
A powerful melee attack using his wings to thrust himself forward, combine the energy shield into his fist and deliver a blow to a single foe with the force of a mega smasher. However he may also extend his claws upon impact and if done correctly severely increase the amount of trauma received by his intended target.
Triple Pressure Cannon:
The Gigantic is able to use all three Gravity orbs to create a pressure cannon capable of blowing off a skyscraper from the face of the earth, however in order to do this the host must remain immobile and wait for it to charge for at least two seconds before discharging. The recoil of this attack has enough kick to knock the host backward a minimum of three feet if not properly braced or lack firm footing.
Shield:
The Gigantic has an energy shield capable of withstanding a blast up to a kiloton of power. However this requires an active level of concentration on the user’s behalf and the host cannot use any energy weapons while it's active. The shield can extend out far enough to cover additional people without decreasing its effectiveness.
Teleportation:
While this is normally done while in the cocoon, the cocoon isn't required, and the Gigantic can teleport with only a moderate drain to it's energy supply.
BloodStorm - September 5, 2005 05:11 AM (GMT)
Subject: Neo-hyper Zoanoid (Lost Number)
Name:NeoZancrebe
HostName: Unknown.
Hiehgt:12.7 feet.
Weight: 640.7lbs
Description: At first glance NeoZancrebe appears nothing more than much larger Zancrebe with mottled grey skin and green glowing eyes instead of the Zancrebe's standard blue/yellow color patterns. Massive and Tall, this NeoHyperZoanoid was set loose in tyro NorthCarolina as a test run for a new process to dramaticly enhance the combat effectiveness of existing combat types.. but due to new telipathic abilitys the subject has gone rogue and eleminated all Chronos teams sent to retreave it. Subject deemed a waste and left to the guyvers to eleminate if they cross paths with it.
Muscle Strength: NeoZancrebe is ranked at close to 200 men in muscle preformance, easily allowing it to match a Gigantic Guyver in pure physical power.
Durability: NeoZancrebe's armor is dramatically durable, rated at Gigantic guyver level of durability. The Skull is exeptionally think to protect the vital brain mass.. rendering it's head near indistructable to conventional, and even some unconventional weapons.
Speed/Agility/reflexes: Dispite it's bulk, the NeoZancrebe is able to move and act as fast as a standard guyver unit, including running speed, evasion, and threat perception.
Sences.: NeoZancrebe has a limited telipathic awareness developed mainly for it's Vibrational Lances, but can also use this awareness to detect foes at the same effectiveness as a Gigantic guyver's hypersensor system.
Weapons:
Spikes: The arms, shoulders, head, and back of the NeoZancrebe are covered in deadly spikes strong enough to punch through bioarmor with little difficulty.. these spikes are strong enough to withstand and overcome standard guyver vibrational blades, and are thus combarable to a gigantic guyver's Armblades.
Vibrational Lances: Unlike the rest of the spikes, the back spikes are vibrational in nature, and are also able to be flung out the back of the NeoZancrebe's armor, which then seals shut the hole untill a new spike is formed. These spikes are telipathically controlled by the NeoZancrebe and able to be flung through the air at insane speeds, a single one capable of easily tearing a guyver in half.
IncisionWave: A virtical wave fired from the primary horn on the NeoZancrebe's forhead. This weapon is a super condenced beam of light that litterally cuts it's way through solid mater of nearly any sort. This weapon is less effective on targets with active energy sheilds, or in any feild that actively draines energy.
Note: Subject's telipathic awareness interfeers with Zoalord control, even the implanted Suicide command. Any attempt to control the creature only brings it intense physical pain that just serves to anger the creature further, encouraging it to lash out any anything and everything moving nearby.
Kamui de' Tempest - September 10, 2005 07:10 AM (GMT)
Subject: Second Generation Guyvers
Host Name: Errick Dion Coburn
Unit Name: Paradigm
Project Codename: Mutations
Sex: Male
Age: 22
Height: 6”
Weight: 150 lbs.
Status: Out of Control Guyver Prototype Generation two.
Description (Human): Errick, or D, was raised in Brooklyn New York had to learn the hard way that fighting on someone else’s terms is not always the best idea. Being of slender build and medium height, his fighting style was influenced heavily upon his physical characteristics. He has long, thick, dark hair that on occasion falls over his brow and into his face. His dark eyes always seem to shine through his hair. Having a swimmers type build has allowed him a certain degree of Dexterity, Speed, and Agility above regular human par. This can be attributed to the special training he underwent in the Service. His gaze is raptor like and once it settles on a target, it remains there until the target is either incapacitated or dead. He was tribal tattoos throughout his whole body, giving this well educated individual a primitive look that is far from the truth.
Description (Guyver): Paradigm’s Guyver form is similar in basic qualities to standard Guyver’s with minor differences. His Hyper Sensory Spike is exceptionally long, curving low to about the base of his neck. He has a high collar around his neck. His tattooing has shown through Organism flesh and became imprinted on it. It highlights the calf and forearm globules by wrapping around it and forming incomplete circles around them. His arm is that of a deep violet color with black bindings and a near cobalt bluish azure color for the tattoos. Paradigm has ridges of arrowhead looking projections following along the grooves for the Sensor Orbs. His eye plates are slim and small in comparison to other Guyvers. Paradigm’s Sensor Orbs are located primarily where his ears are located. All of this is complemented by the two pair of Vibrational Blades located on his forearm’s and elbow’s, the elbow blade facing forward and the forearm blade facing backwards.
Physical advantages: Has an acute sense of sight, Very capable in the realms of Dexterity, Speed, and Agility. Has a photographic memory which helps with target placement. Has come up with own close range fighting style when ranged attacks do not work.
Physical disadvantages: Even though he is highly conditioned for Stamina and Durability, he is lacking a little in raw physical strength
Unique abilities: Has a photographic memory and is greatly educated in various Energy Theories and such
Personality: Can be either out going or introversive depending on situations. Very loyal to friends and close ones regardless. Has a good sense of humor and enjoys a good drink,
Personality disadvantages: The fact that his training has basically taught him mainly how to be very self reliant, this has caused him troubles in making friends. But once a friend always a friend. Masks anger and extreme rage with brutal, calculative efficiency.
Guyver Abilities:
None at moment
Lazarus - September 12, 2005 06:53 AM (GMT)
Phantom
Quote: "The whole world's but a stage, and the people are naught but your audience."
Location: No current location available.
Age: 17
Sex: Male
Height: 5ft 11in
Unit Height: 7ft 2in
Weight: 156 lbs
Unit Weight: 422.5 lbs
Build: Swimmer: four pack, and slight pecks, but most muscle is built into the arms.
Physical Description:
(Human) Phantom looks exactly how Lazarus would look had he been thinner. Though due to his build he is able to wear more clothes that allow him to stand out. Normally while in human form, you'll see him in a dark colored pant, and a white or striped button up shirt, halfway buttoned and the sleeves rolled up to his elbows. He has shoulder length wavy light brown hair that he parts down the middle and allows to sit down, or sometimes puts it up in a ponytail.
(Guyver) Red armored with black organism tissue beneath. Two sets of blades on his arms, the blades nearer the wrists point forward, and the blades nearer the elbows point backwards. With three sensory spikes on the head.
Physical advantages: Phantom is not very speedy, though he intends to work on that, however, what he lacks in speed he more than makes up for in endurance. Phantom has had to endure very tough training which involved learning to channel anger and pain into strength. So he is very good at dealing with emotions and pain.
Physical disadvantages: Phantom as stated is not very fast, human or otherwise. And due to this his reactions can be slightly slow also.
Personality: Phantom is not so determined, but is able to find the right motivation to get him to do something. Phantom likes being in the spotlight and refuses to ever get pushed off to the sideline. He has always dreamed of having a real life, to be rid of his burden of power and be normal. He has been used all his life as a tool or weapon of destruction. Never in his life has he been treated like a human. Which is something he longs for more than he likes to admit.
Personality disadvantages: Phantom can be very prideful and if challenged will not give up until he has succeded, simply for the purpose of not losing face.
Weapons unlocked:
All standard weapons are available.
Special abilities/ mutations: Just as Lazarus did, Phantom has a pair of wings that can be used for flight and for parrying attacks. However, since Lazarus was killed, Phantom has gained two new mutations. One such mutation is the ability to 'ghost' which allows him to become permiable, but still visible to the naked eye, so that he can pass through solid matter. Another mutation that has become available to him, is an extension of his finger bones that can retract and extend so they are available to him only when needed. These extensions are made of adamantium and when extended appear to be super extended finger nails. When extended they add a full 6" of length to his fingertips. These 'adamantium nails' are easily comparable to those of 'Lady Deathstrikes' from X-Men.
Special weapons: While with his 'Master' a pair of twin blades, fashioned very similar to those that Legolas uses in The Lord of the Rings series, were tailored to his ghosting mutation. These blades have the ability to absorb the souls of those they are used to attack. The amount of the soul absorbed is directly proportional to the power of the strike. Once the soul has been completely absorbed, Phantom has the opportunity to ghost inside the body and act as a replacement soul, essentially possessing his victim. However, possession is only possible if the victim is not mortally wounded.
Normally when Phantom possesses someone he will leave a large 'P' scar on the bodies right side in order to show his allies that he is infact Phantom and not the enemy that he has possessed. Even though being killed while possessing an enemy does no damage to Phantom physically he does have to endure the pain that is inflicted on the body of his victim while in his possession.
BloodStorm - September 12, 2005 07:59 AM (GMT)
BloodStorm aka "GuyverMan!"
Quote: “Damnit NOVA! Stop that!" or "I'm not going to dignify that with a responce other that 'I'm not going to dignify that with a responce"
Location: Armoire of Invincability
Age: 20
Sex: Male
Height: 7ft 5in
Weight: 280 lbs
Unit Height: 12 ft
Unit Weight 1011 lbs.
Build: A little overweight
Physical Description:
(Human) Tall, a little plump, and ussually unkept.. it's not sure if he knows what the words "personal grooming" mean, or if he does, cares to do so. His blond/brown hair is ussually seen in a mess, as is his full thick beard, which he's claimed on numerious occasions has eaten the mailman. He's large, thick... and would make a good football player, which is why his coaches always tried to get him to join the team... but he hates sports so never played.
(Guyver) White armored with red organism tissue beneath, red streaks on his arms that look like they've been dipped up to the elbow in fresh blood. Three sets of blades on his arms, the blades nearer the wrists point forward, and the blades nearer the elbows point backwards.
As a Gigantic guyver, Guyverman Gigantic is twice as strong and durable as a normal guyver, and has increased speed and reflexes as well. Most weapons have increased in power, and some weapons have increased in number.
As a gigantic, Guyverman has:
-3 blades on each arm
-6 total sonic emmeters
-4 total laser orbs
-3 tot