Title: Biohazard RPG
Description: Questions!!
ChrisOfTheDead - November 26, 2004 09:24 PM (GMT)
Who was it that was going to do a Resident Evil RPG? I remember someone mentioning creating it. After playing through the entire series again over Thanksgiving, I got some strange ideas for it(and after reviewing my MegaMan Zero RPG.)
Now remember, these are simply suggestions to whoever thought about creating it. And, if I was seeing things, forgive me. I may even start one up if nobody else would.(Bad idea considering my current track record I know, but after it got up and going I would probably transfer it someone more responsible.)
Suggestion Box:
Ammo Ration- Something to make people think. I remember in other RPG's people would have basically infinite ammo until they decided otherwise. So, I think we should have an ammo ration thing. Make it more like the game. And this would also stretch to obtaining ammo. IE, I could draw up a map of current area people are in and place markers where ammo would be, weapons, keys, etc.
Armor- basically same premise as games like Diablo 2. If your wearing kevlar, a zombie cant bite your chest off for a loooong time. But each creature would have a damage count, and each armor would have a durability count which would be recorded and altered by a RPG Leader.
Maps- There would be a basic map posted in the art section of a certain area, labeled with doors, locks, puzzles, etc. More detailed maps, like ones with Ammo locations could be given to people who complete special bonus tasks, like going to the room where said original map was and obtaining a more detailed one for going through the trouble.
Health/Damage/Infection- Using the basic point system with armor we could determine the amount of health a character has, and can gain in true RPG style. This will also dictate the amount of damage a character can take, and also we could have an infection meter like in Outbreak. Dependant upon the health one has, and the amount of infection, they could mutate into a multitude of things.
Extra stuff will be posted when I'm told what you all think.
Like I said though, if someone already had this idea then by all mean please use my suggestions. If not, I'll try to start one and pass it to a mod or admin later as my current RPG track record = teh bad.
Riven - November 26, 2004 11:37 PM (GMT)
It was Armageddon who was doing an Evil Dead RPG, and I was helping him.
But I don't think you'll be seeing it any time soon.
ChrisOfTheDead - November 27, 2004 12:45 AM (GMT)
Biohazard: Endgame RPG
Name: Coen, WIlliam
Age: 27
Hieght: 6'1
Weight: 174
Occupation : Ex-Marine
Health: 100
Weapon Class: Handgun
Weapon Type: Magnum, revolver
Ammunition: 18/ 3 full rounds.
Armor: None
Defense: 0
Ability: Marine Training. Being an ex Marine, Billy knows how to take people down rather quickly, and effectively. Using this training its easier for Billy to handle hand to hand combat with weaker enemies such as people or zombies. This also allows for immense body strength and the knowledge to use it. This strength gives Billy the ability to break in older wooden doors, or doors with poor locking systems.
Backround: Willian(Billy) Coen, was a marine convicted of a mass murder and sentenced to death. En route to his demise, his transport was wrecked he managed to escape and meet up with Racoon S.T.A.R.S Bravo team operative, Rebecca Chamber. What ensued during the night of meeting Ms. Chamber was a complete nightmare for the both of them. Trekking through an Umbrella training facility, the both of them survived the initial viral outbreak caused by Dr. Marcus. Since that time, Billy has been moving across North America avoiding both Umbrella and the authorities.
NOTE
This is the base info for a DF, when i post the final thing it will be a bit more detailed.
Jobs are grouped as follows....
Military: 100 HP, decent weaponry to begin with.
S.T.A.R.S operatives: Begin with Kevlar armor. Begins with 7 shot 45. Pistol.
Army/ Off duty or reserve: Begin with Magnums
Civilian: 70 HP, Base weaponry, but have more ammo at start.
Doctor: No weaponry at start but resists viral infection and can heal self, as well as other players over time. Can also make viral vaccines.
Cop: Starts off with standard issue 17 shot 9mm.
ETC: There will be Umbrella based jobs but I'll let you guys determine that for yourselves. Post your REQUEST for a job and I'll PM you the details and such.
These arent the only jobs either. You guys can make up what you like and I'll group accordingly.
WarriorZoalord - November 27, 2004 06:28 AM (GMT)
I noticed you got military and doctors, what about a medic type job? having both abilities, though medic cant make vaccines and its not as resistant viral infections, where they'd have a little more than other jobs, just not as much as the doc's.
Teknoguyver - November 27, 2004 10:17 AM (GMT)
i was talking to someone about doing a RE/ guyver crossover after i saw RE: 2.
ChrisOfTheDead - November 28, 2004 12:50 AM (GMT)
Well, I got consent from the guy with the original idea. So, who would wanna join up?
WarriorZoalord - November 28, 2004 05:53 AM (GMT)